Author Topic: Remember Me - Neo-Paris, 2084.  (Read 4801 times)

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Remember Me - Neo-Paris, 2084.
« on: June 02, 2013, 12:31:55 PM »




Quote from: Story
The game is set in the year 2084, in a futuristic version of Paris called Neo-Paris. In the story, Mega-corporation MEMORIZE has invented a new brain implant called the Sensation Engine (Sensen), which enables roughly 99% of the population to upload and share their actual memories on the net. This gives MEMORIZE an immense degree of control over the population and enables them to establish a surveillance state. This, in turn, leads to a small group of rebels forming under the name "Errorists": their mission is to bring down MEMORIZE. The invention of the Sensen has also resulted in the creation of Leapers: formally memory-addicted humans, they have absorbed so many memories through the net that their Sensen has degraded and they have mutated into a subhuman form, now living in the sewers of Neo-Paris.

When the game starts, Nilin (voiced by Kezia Burrows), a memory hunter employed by MEMORIZE who specialized in stealing or altering memories, has her own memory wiped by her employers. Now on the run, Nilin allies with the Errorists and, with help from the rebel leader Edge, sets out to recover her lost memories and bring down MEMORIZE.

Quote from: Gameplay
Remember Me features exploration, platforming, stealth, and melee combat. The game introduces the mechanic of 'memory remixing': entering and rearranging a target's memories to manipulate them. Players accomplish this by replaying a memory and modifying details to change the target's recollection of the outcome. Another key mechanic of gameplay is stealing memories from specific targets and using points called Remembranes to replay the memory in real-time: this is often needed to proceed through the game or avoid hazards otherwise hidden from the player. When the player is low on health, the screen will glitch until a sufficient amount of health is regained.

In terms of combat, the game will allow players to create and customize their own move combos in the Combo Lab, which uses four families of fighting moves called Pressens that players can reorganize by creating chains, earned through gaining PMP (Procedural Mastering Power), with a limit of four combos being active at any one time. The four Pressen families are "Regen" (healing), "Power" (damage), "Chain" (duplication and doubling of previous moves) and "Cooldown" (regeneration of S-Pressen energy). Moris has said that there are 50,000 possible Pressen combinations. The special moves, S-Pressens, are made available to the player through the course of the game: the moves enabling them to do things like stun groups of enemies, move at high speed and land more hits, or turn hostile robots into allies which then self-destruct

Developer: Dontnod Entertainment
Publisher: Capcom
Release date: June 3rd
Platforms: PC, Xbox360, PS3
dog

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Re: Remember Me - Neo-Paris, 2084.
« Reply #1 on: June 02, 2013, 12:35:27 PM »
really hoping this game is balls-out awesome
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Re: Remember Me - Neo-Paris, 2084.
« Reply #2 on: June 02, 2013, 12:37:47 PM »
really hoping this game is balls-out awesome

Given the almost total lack of advertising and hype, I'm keeping my expectations very low. But still hoping to be surprised.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #3 on: June 02, 2013, 01:30:37 PM »
It's going to be mediocre at best

Sony puts out shit games all the time, and if they dropped this game...
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Re: Remember Me - Neo-Paris, 2084.
« Reply #4 on: June 02, 2013, 02:20:47 PM »
Pre-ordered the PC version from GMG for $37.

There's a few videos out there from some of the independent reviewers...the game looks OK to me.  I think it got a good score from one Euro publication so far, too.   The lack of any real hype seems to indicate otherwise, but there are some ads out there including a live-action trailer.
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Don Flamenco

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Re: Remember Me - Neo-Paris, 2084.
« Reply #5 on: June 02, 2013, 03:29:19 PM »




Capcom is just like...get this out and get it over with.

bork

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Re: Remember Me - Neo-Paris, 2084.
« Reply #6 on: June 02, 2013, 07:28:08 PM »
Pretty positive review:



He says it reminds him of the Longest Jouney 2.  Is that a good or a bad thing?
« Last Edit: June 02, 2013, 07:40:05 PM by bork laser »
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Trent Dole

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Re: Remember Me - Neo-Paris, 2084.
« Reply #7 on: June 02, 2013, 07:28:30 PM »
This sounds kind of interesting. Strange for them to just dump it out there.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #8 on: June 02, 2013, 07:39:57 PM »
That Angry Centaur review pretty much sold me on this game.
dog

fistfulofmetal

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Re: Remember Me - Neo-Paris, 2084.
« Reply #9 on: June 02, 2013, 07:44:52 PM »
GR your willingness to support any game just cuz is admirable.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #10 on: June 02, 2013, 07:53:16 PM »
I don't understand the question and I won't respond to it.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #11 on: June 02, 2013, 08:25:48 PM »
Apparently IGN trashed the game and gave it a 5.9.  People are saying it's a review on par with how they handled Godhand!  They already edited it once to take out one of the more lol-worthy lines.  :hyper
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Re: Remember Me - Neo-Paris, 2084.
« Reply #12 on: June 02, 2013, 08:34:03 PM »
Quote
Cult classic one day but forgettable today.

IGN :lol
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fistfulofmetal

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Re: Remember Me - Neo-Paris, 2084.
« Reply #13 on: June 02, 2013, 08:43:32 PM »
I see nothing wrong with that line. I understand the intent. Overall it's a forgettable game but there are enough interesting elements for people to grab onto as time goes on.
« Last Edit: June 02, 2013, 08:54:49 PM by fistfulofmetal »
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Re: Remember Me - Neo-Paris, 2084.
« Reply #14 on: June 02, 2013, 08:53:38 PM »
Quote
Cult classic one day but forgettable today.

IGN :lol

:rofl
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Rahxephon91

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Re: Remember Me - Neo-Paris, 2084.
« Reply #15 on: June 02, 2013, 09:24:25 PM »
I mean to be fair I think is was Xav on the recent Weekend Confirmed who said some pretty negative things about the game.

And it doesn't surprise me. There was a thread on GAF about feeling the need to support the game because it has a "brown" girl as the main character. Which I find lame already as her skin tone is made light enough that you don't know what she is and thus she can be ethnic or just a tanned white girl! It feels safe, but also like the developers what some creative kuddos for it. But I mean it just seemed like people wanted to give it the benefit of the doubt because it's different with it's setting and character, but I mean the actual game never looked that different. It looked like Uncharted platforming with janky Batman combat and incredibly scripted memory thing.

So basically, it just didn't look like there was any actual substance. And since the hyped down down quickly after it was revealed I'm not sure I'm wrong. Normally, when you have these games that stray from the norm yet are pushed from a major developer you will still have some hype as more and more talk moves towards what the game actually has going on. Before Deus Ex came out, tons of talk about the gameplay. Same with Dishonerd and what not. There was more then just the setting or art style that kept people talking about it until release. I really have seen very little talk about Remember Me and hell I did'nt even know it came out soon.

I mean hell, I'm pretty susceptible to Hollywood gaming and sci-fi games with chick protags. I'll check it out surly when it's cheaper. I just don't expect much from it.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #16 on: June 02, 2013, 10:42:32 PM »
Short game with crappy platforming, repetitive combat, and boring enemies. I can see why people are attacking IGN.

Joe Molotov

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Re: Remember Me - Neo-Paris, 2084.
« Reply #17 on: June 03, 2013, 12:08:14 AM »
Short game with crappy platforming, repetitive combat, and boring enemies. I can see why people are attacking IGN.

Sounds like an Assassin's Creed game. IGN's white male privilege is showing.  :gurl
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Re: Remember Me - Neo-Paris, 2084.
« Reply #18 on: June 03, 2013, 08:43:53 AM »
Hmm the reviews on this are looking 'ok' certainly seems like an interesting game.

But everyone and their mother will be waiting for that price drop.


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Re: Remember Me - Neo-Paris, 2084.
« Reply #19 on: June 03, 2013, 08:45:17 AM »
Hmm the reviews on this are looking 'ok' certainly seems like an interesting game.

But everyone and their mother will be waiting for that price drop.

The PC version is $37 on Green Man Gaming this week.
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pilonv1

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Re: Remember Me - Neo-Paris, 2084.
« Reply #20 on: June 03, 2013, 08:47:04 AM »
$37 discounted? Surely this will be $20 in 6 weeks?
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Re: Remember Me - Neo-Paris, 2084.
« Reply #21 on: June 03, 2013, 08:53:20 AM »
GMG has a 25% off coupon currently running.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #22 on: June 04, 2013, 11:46:10 AM »
Sounds like the game's story is pretty good but the gameplay surrounding it is trash.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #23 on: June 04, 2013, 12:25:53 PM »
Sounds like the game's story is pretty good but the gameplay surrounding it is trash.

Could be.  Or it could be that it plays like AC, Uncharted, etc. and gets trashed for things those games didn't.  Will know today. 
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Rahxephon91

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Re: Remember Me - Neo-Paris, 2084.
« Reply #24 on: June 04, 2013, 04:05:44 PM »
Game actually looks kind of good, I'm pretty tempted.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #25 on: June 04, 2013, 04:07:45 PM »
"Neo-Paris 2084 The Climactic Finale of the Cypher Raige Series"
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Re: Remember Me - Neo-Paris, 2084.
« Reply #26 on: June 04, 2013, 04:56:16 PM »
"Remember me?" Rick Razor sneered as he gripped Cypher's throat with his bionic fist.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #27 on: June 04, 2013, 10:32:21 PM »
Played the first few chapters.  Unless something suddenly changes and it all turns to shit, I don't see what there is that would cause the game to get scores as low as what IGN UK gave it.  The controls are good and combat reminds me a bit of the Batman Arkham games (no counter, but maybe that gets unlocked?), where you beat guys up and can quickly dodge their strikes when a mark appears over their heads.  Pretty cool story, too.  I wasn't too thrilled with the memory remix stuff (watch a cut scene!  Rewind!  Watch it again!  Rewind!  Fast forward!  Pause!) as it seemed a little tedious, but it is cool that you can actually fuck up and completely change the outcome of what is supposed to happen.  And the soundtrack is definitely worthy of all the praise its been getting.

If we're doing meaningless comparisons, I already like the game far more than any Assassin's Creed title that I've ever played.  You actually get to do platforming stuff YOURSELF!  WITH A JUMP BUTTON!   :o

This game is way more story-driven in comparison to those games, and far more linear as of right now, but I keep passing by areas where access is denied (shops and NPCs), with a clear indication that you'll be back later.
« Last Edit: June 04, 2013, 10:37:09 PM by bork laser »
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Re: Remember Me - Neo-Paris, 2084.
« Reply #28 on: June 05, 2013, 12:31:50 AM »
Thanks for the update. I might end up getting this myself since the GMG coupon is good through the end of this week.
dog

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Re: Remember Me - Neo-Paris, 2084.
« Reply #29 on: June 05, 2013, 09:01:48 AM »
GR, why don't you support a game that really deserves some recognition? Like The Swapper? Which you can get for $11.24 right now.  :)
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Re: Remember Me - Neo-Paris, 2084.
« Reply #30 on: June 05, 2013, 09:08:02 AM »
I'm already supporting Expeditions: Conquistador, now I need to mix things up with some Dollywood gaming.
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Rahxephon91

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Re: Remember Me - Neo-Paris, 2084.
« Reply #31 on: June 05, 2013, 12:57:46 PM »
I also picked it up, seems ok.

Rahxephon91

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Re: Remember Me - Neo-Paris, 2084.
« Reply #32 on: June 06, 2013, 12:36:53 AM »
I don't know how far I am, but I think I've done enough to be able to say something.

The game is just ok, but the reviews aren't crazy.

So a lot of the reviews mention the combat as being repetitive and well it is. You say "oh it's just Batman without the counter it can't be bad". But the thing is Batman feels very rhythmic in it's combat. So while there may not be much to your combos or whatever in that game, you're constantly in this rhythm of attacking and countering which requires some attention. Throw in different types of enemies and you have a new rhythm to your button presses. It keeps combat from being slog as things do feel very dynamic. The thing is so far Remember Me does not have this. It looks the same in video and the make a counter combat sounds cool. But in the end, it's just me doing the same few counters on the same enemies. Really so far there is no variety to enemies outside of one that requires a heavy attack thrown in. All I'm doing so far is a basic attack combo and one that allows me to heal(an interesting idea though, having combos do different bonuses). And so unlike Batman, the combat has gotten to be a slog. There hasn't been an enemy that requires me to dodge it's knife, avoid it's shock stick, deal with it's shield, or it's heavy armor all while countering regulars. That kind of thing leads to rhythmic button presses that keep you more involved, because that stuff happens dynamically. Instead of me going into combat and from the offset expecting to just do the same combos. It also doesn't help that combat situations are arena's basically, so the feeling of combat being a slog is even more repetitive, because you walking into a "room" and then the game goes "it's fighting time". That's unlike Batman, where you walk into somewhere and decide how you start the battle.

The platforming is straight Uncharted, but I haven't really seen a lot of the set piece "stuff is exploding" plat forming, which you kind of need for this to be ok.

As for the story? It's a cool world no doubt. The background stuff is at least interesting. I haven't got to anything too interesting yet. There's obviously more to it, with some big twist coming. I hope it isn't  the obvious "your side is bad", which I feel like the game isn't being subtle about almost to the point where it's going to be more to it.

The game at least looks great here on PS3. The world and pretty much every section you are in is very cool. You want to look at every little area you are in, because the art design not only looks cool, but the technical design is also cool.

It's ok, but I mean so far it seems the reviews were pretty correct.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #33 on: June 06, 2013, 02:14:09 AM »
Checked of the Quicklook on Giant Bomb and the memories stuff (plus its effect on the story) is the main thing that's keeping me interested in this game.

Combat looks like shit so far.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #34 on: June 06, 2013, 08:51:27 AM »
Checked of the Quicklook on Giant Bomb and the memories stuff (plus its effect on the story) is the main thing that's keeping me interested in this game.

Combat looks like shit so far.

Same. May get this if it goes on deep discount during the summer sale later this month.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #35 on: June 06, 2013, 12:59:45 PM »
It's set in 2084? Have the Robotrons wiped out humanity?
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Re: Remember Me - Neo-Paris, 2084.
« Reply #36 on: June 06, 2013, 01:10:32 PM »
It's set in 2084? Have the Robotrons wiped out humanity?

 :comeon
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ferrarimanf355

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Re: Remember Me - Neo-Paris, 2084.
« Reply #37 on: June 06, 2013, 01:36:31 PM »
It's set in 2084? Have the Robotrons wiped out humanity?

 :comeon
Be honest, it was the first thing that came to your mind when you heard that this game was set in that year.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #38 on: June 06, 2013, 01:37:54 PM »
No, it wasn't.  Not at all.   :what
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ferrarimanf355

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Re: Remember Me - Neo-Paris, 2084.
« Reply #39 on: June 06, 2013, 01:45:35 PM »
Okay.  :-*
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Rahxephon91

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Re: Remember Me - Neo-Paris, 2084.
« Reply #40 on: June 09, 2013, 09:33:13 PM »
The combat in this game is really full of interesting ideas. And really once all the types of enemies appear and the different type of pressens and abilities unlock, it kind of becomes a bit more thoughtful than in appears.

It's not perfect and is still pretty repetitive, but as the game goes on it's actually kind of good. There's actual thought required of the player in this battle system and that's kind of cool.

Game's not half bad.

Rahxephon91

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Re: Remember Me - Neo-Paris, 2084.
« Reply #41 on: June 10, 2013, 12:52:29 AM »
Finished it.

It's a pretty cool game.

The combat isn't perfect, but it really has cool ideas. The pressens and combo maker are pretty cool. Add in your abilities and some enemy variety and you have a combat system where you are actually thinking of what enemies do your prioritize and our your combo's set-up for that. I mean it kind of creates a synergy in you either building up in order to use up your abilities or keeping your health up. It's kind of cool system that maybe is hurt in that the game is kind of annoying with how it throws enemies at you. But I mean in the end, I had some fun with it.

And you know what? The story was kind of cool. Nothing great, but Nilin is a cool character and the twists aren't that obvious.

I don't know, it was a pretty good game honestly. Once it drops sub $40 I say go for it.
« Last Edit: June 10, 2013, 02:03:25 AM by Rahxephon91 »

mjemirzian

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Re: Remember Me - Neo-Paris, 2084.
« Reply #42 on: June 10, 2013, 01:59:19 AM »
Thanks for your comments. This seems guaranteed to be $20 on a Steam Sale this year, I'll pick it up then.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #43 on: June 11, 2013, 08:24:32 AM »
Crap, I really had high hopes for this. Seems like Capcom marketing decided it wasn't going to sell, so they made sure it wouldn't sell.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #44 on: January 07, 2014, 09:58:35 PM »
IGN is still garbage.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #45 on: January 07, 2014, 10:19:06 PM »

The Sceneman

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Re: Remember Me - Neo-Paris, 2084.
« Reply #46 on: January 07, 2014, 10:23:13 PM »
I'ma be all over this game at some point in time
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Re: Remember Me - Neo-Paris, 2084.
« Reply #47 on: January 07, 2014, 10:45:14 PM »
It's a pretty okay game, emphasis on pretty. The amount of detail in the environments is really incredible, each area is different and absolutely demands to be stared at regularly. The combat isn't really that great, they were clearly trying for a Arkham Asylum-type system but just don't have the skills to really pull it off. Wouldn't call it bad, though, but it does give you some flexibility with the combos and gives you some skills and abilities to play around with. I wouldn't hold the lack of enemy variety [there's two main groups I've encountered so far, with some variants in each], because Arkham Asylum had one enemy type and it had incredibly fun combat.

But really, this is a game you play to experience the presentation, which has clearly been lavished front to back with the kind of attention that you don't see very often, even in the most expensive AAA games from prestige teams. The art style, the detail in the environments, the way the game integrates cybertech into the game world, the music...it's all pretty incredible.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #48 on: January 07, 2014, 10:58:56 PM »
My nephew loves action games like this. The first day he played it he thought it was cool and interesting. The next day he played it, I could tell it was getting boring and repetitive to him. He didn't play it a third day or anymore after that.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #49 on: January 07, 2014, 11:09:42 PM »
why does capcom have to suck so bad at steam sales
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Re: Remember Me - Neo-Paris, 2084.
« Reply #50 on: January 08, 2014, 12:24:56 AM »
why does capcom have to suck so bad at steam sales

It was only $12.50 during the Christmas sale.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #51 on: January 08, 2014, 01:29:13 AM »
ahh fudge and crackers i only saw it at 25
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Rahxephon91

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Re: Remember Me - Neo-Paris, 2084.
« Reply #52 on: January 08, 2014, 01:34:54 AM »
It was a flash and community sale I think. Never a daily deal.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #53 on: January 08, 2014, 01:38:26 AM »
I 1000'd this game - its pretty crap, sorry.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #54 on: January 08, 2014, 02:33:23 AM »
A shame, those videos looked kind of neat.
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Re: Remember Me - Neo-Paris, 2084.
« Reply #55 on: January 08, 2014, 03:06:01 AM »
I played it for around 2 hours I think. They got the setting and look down, even the story so far is cool.

But the actual fighting doesn't feel too good and the platforming is extremely stiff.

How long is the game Demi?

chronovore

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Re: Remember Me - Neo-Paris, 2084.
« Reply #56 on: January 08, 2014, 03:10:10 AM »
Stiff platforming? I loved The Saboteur, so maybe I should pick this up!  :)

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Re: Remember Me - Neo-Paris, 2084.
« Reply #57 on: January 08, 2014, 03:11:18 AM »
Well its mostly auto platforming like Uncharted and Tomb Raider, but it doesn't flow and doesn't feel fluid.

The setting is so nice I might play this through, for lack of better comparisons it feels like that Luc Besson movie.

chronovore

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Re: Remember Me - Neo-Paris, 2084.
« Reply #58 on: January 08, 2014, 03:22:31 AM »
The Fifth Element? I am edging ever closer to a purchase.

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Re: Remember Me - Neo-Paris, 2084.
« Reply #59 on: January 08, 2014, 04:03:40 AM »
Yeah that's the one  :)

Don't expect AAA gaming though, it's a mid-tier title.