Author Topic: Civ V Brave New World : Endless Cycles of Love and Self-Hate  (Read 61533 times)

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Fragamemnon

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #120 on: September 23, 2013, 10:22:53 AM »
I've been playing Venice on Diety and it's frustrating for that reason. There's usually a luxury or strategic resource 4 tiles away from your capital and the AI love to drop a city there even if it's in a bad spot. Seeing all that bad space being eaten up by lousy city placement is frustrating.

Venice is actually a ridiculous warmonger past the Industrial Era, and on Deity that is the safest way to win the game. Let them settle wherever they want, and then just fucking kill them.
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magus

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #121 on: September 23, 2013, 03:29:28 PM »
is there a place for scrubs in this game? i'm not really into strategy game but i've seen a let's play of this game and when i saw stuff like olympic event or the world council or the archeologist i tought "man that looks cool i kinda want to play that"

i had some experience with civilization 3 and all i can remember about it is "build your city near a river"
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Dickie Dee

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #122 on: September 23, 2013, 03:45:27 PM »
Is stationing troops outside your borders to deter border encroachment a viable strategy for Venice?
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Fragamemnon

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #123 on: September 24, 2013, 10:26:22 AM »
Is stationing troops outside your borders to deter border encroachment a viable strategy for Venice?

Not really. The AI will send settlers regardless. You have to declare and capture them to prevent them from settling OR have troops positioned such that that the settler cannot reach their intended destination.
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pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #124 on: October 04, 2013, 07:03:28 AM »
2k sale this weekend, already 50% off and should be 75% one day.
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benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #125 on: October 08, 2013, 03:26:28 AM »
The Scramble for Africa and The Middle Ages scenarios are dominating me. I can't even win the Africa one on Chieftain, I managed to finish second ONCE. I should probably read the directions closer instead of trying to wing it.

As for the Middle Ages.  :lol I constantly wind up in some war and get set back a hundred turns or something. Yet every single time I fail to prepare for it. I am so totally not learning from history. I'm just convinced the Dutch or Austria will stay my buddies and they'll go bother somebody else instead of deciding my territory suddenly needs to quarter their entire amount of troops. Though the one war with Austria was hilarious as they smashed into a fortified wall of troops in the Alps to be constantly bombarded by a nearby city and archers behind the wall for turn after turn until they were finally out of troops and I invaded as punishment with no resistance but their cities.

Also, fuck the Dutch. They're even fucking with me in regular games now.

Launch/DLC scenarios seemed a lot easier than these.

EDIT: What's the consequences to never founding a religion other than Great Prophets being useless? Should I "adopt" one of the others and spread it to my cities? Or just say fuck it and ignore religion? (For whatever reason when I got a Great Prophet there were "zero" left to found...even though only seven had been founded.  :lol)
« Last Edit: October 08, 2013, 03:41:28 AM by benjipwns »

Brehvolution

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #126 on: October 08, 2013, 09:40:26 AM »
I always go for religion. I usually build a shrine right after a monument in every city. If I can't use any surrounding terrain to a religious advantage, I use it for gold income or production bumps. Then pump out a few missionaries and spread the good word. :rejoice
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Fragamemnon

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #127 on: October 08, 2013, 01:07:54 PM »

EDIT: What's the consequences to never founding a religion other than Great Prophets being useless? Should I "adopt" one of the others and spread it to my cities? Or just say fuck it and ignore religion? (For whatever reason when I got a Great Prophet there were "zero" left to found...even though only seven had been founded.  :lol)

This actually comes up a lot in Deity since you run into Piety AIs you can't hope to compete with especially after they build buttfuckabrodor or what not. Sometimes it is better-especially when the AI has strong follower beliefs like Pagodas-to simply have a modest faith income and then settle your prophets that spawn out of it for the added faith income and then just borrow the religions on your AI neighbors.

Having good faith per turn is hugely beneficial for all victory conditions due to industrial era onward rush buys.
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Dickie Dee

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #128 on: October 08, 2013, 04:27:46 PM »
I go monument, shrine, granary

I like getting a good pantheon, don't really care to much about religion otherwise though
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benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #129 on: October 08, 2013, 05:59:34 PM »
I need that Granary first after the cheapo Monument. It's ingrained after five Civ games (and two Call to Power mistakes) along with then Library if I can.

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #130 on: October 08, 2013, 08:53:58 PM »
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Dickie Dee

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #131 on: October 08, 2013, 11:43:17 PM »
:rofl
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pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #132 on: October 09, 2013, 01:40:18 AM »
Monument
Granary
Library
Shrine

Is my build order usually..

I usually go Scout x2, then Monument, Shrine, Granary. Occasionally I'll go Shrine first to get a Pantheon if I've got an area that looks really good (desert, gems/gold/silver/pearls).

Last two games I've had to go granary early since I was settled in a low food zone.
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benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #133 on: October 09, 2013, 01:44:29 AM »
Scouts to grab things on the map first? Or just to uncover it? (Or because they're cheap production wise? All three?)

I've always been terrible with using units to advance my Civ in the Civ games. I never even build naval units in the recent games unless I'm at war and having issues that require it. Indeed, it's just this minute as I typed this that I realized I should be finding more sea trade routes by uncovering the map at least.  :-[

I almost never build any of the great people improvements either because I'm afraid of whatever normal improvement I'm losing on that square.  :lol
« Last Edit: October 09, 2013, 01:50:29 AM by benjipwns »

pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #134 on: October 09, 2013, 01:52:06 AM »
Scouts to find the ruins (+culture/faith is always useful), but also to find other civs, city states and generally know where things are. Getting +15 gold instead of +30 for 3-4 city states can make a big difference early.
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benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #135 on: October 09, 2013, 02:07:36 AM »
Hmmm, I'll have to try that scouting route. It's been a long time since I read how other people played Civ, I'm so stuck in my ways of basically trying to stay out of everyone's business/keep them happy and pump out science/culture/gold. I can't remember the last time I've started a war going back to Civ IV. I just think "ALL THAT WASTED PRODUCTION" and can't find the balls to start something. :lol

pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #136 on: October 16, 2013, 04:33:08 AM »
Culture victories on Immortal/Diety are hard work. Someone always get the Firewall or Visitor Centre before me :(
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Fragamemnon

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #137 on: October 16, 2013, 06:15:50 AM »
Culture victories on Immortal/Diety are hard work. Someone always get the Firewall or Visitor Centre before me :(

you have a timing window between you hitting Internet and them getting up great firewall to turbo out the musicians (that you haven't been producing all game) and concert'ing the leader to cultural death. If you miss it, well, that's what the manhattan project is for.
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pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #138 on: October 16, 2013, 06:21:16 AM »
Final patch notes

http://forums.2kgames.com/showthread.php?272071-Civilization-V-Brave-New-World-Fall-Patch-Released

AI city spam is much better pre 100 turns but there's still some silly placement late game.
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pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #139 on: October 18, 2013, 09:27:56 AM »
Small Continents Plus looks like it's worth the price

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Fragamemnon

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #140 on: January 08, 2014, 11:09:56 PM »
If you are rusty you honestly just have to play slower and think through things more. Be conservative and survive, and focus entirely on having a good technology rate.
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Madrun Badrun

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #141 on: January 09, 2014, 11:41:02 AM »
Fucking christ. Started this game up again for the first time in months and all of a sudden im struggling on King :fbm totally forgot my build order

Ya I played a few games at xmas.  I was doing ok but way way behind in terms of time which would have made end game hard.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #142 on: January 09, 2014, 07:37:15 PM »
A friend got Brave New World so was starting to play a game with him, on Prince or something, was lagging way behind all the AI Civs for what seemed like forever until I started a wonder cascade and shot ahead to like double in points.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #143 on: March 25, 2014, 05:02:00 AM »


much neutral

so pleased

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benjipwns

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Stoney Mason

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #145 on: March 26, 2014, 07:33:29 PM »
All that talk in the Tiesto thread has gotten me addicted to this again.  :'(

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #146 on: March 26, 2014, 07:38:49 PM »
Yep. That's why I started bumping the thread.  :lol

Stoney Mason

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #147 on: March 26, 2014, 09:18:05 PM »
My god. These early game barbarians. There seem to be more of them than I remember the last I played.

Stoney Mason

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #148 on: March 26, 2014, 09:23:56 PM »
There were like 6 or 7 of them just rolling across the continent and this was really early in the game. Seemed a bit odd but whatever.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #149 on: March 26, 2014, 09:27:22 PM »
I think they spawn more often in the "shaded" area of the uncovered map than they used to. Seemed like before most of their villages would only spawn when covered.

Stoney Mason

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #150 on: March 27, 2014, 12:41:45 AM »
Starting to find my groove again. Such a crazy fun series. There are certainly more complex 4x games but something about Civ keeps me coming back since the first one.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #151 on: March 27, 2014, 01:12:38 AM »
I always lose interest in the end game, especially since I'm so anti-war and a lot of times it can feel predetermined who's going to win.

And I think what you said is why I prefer Civ to the more complex stuff like EU or Crusader Kings, because I am starting out from scratch and shaping all of history, not just hopping in down the road.

Though I swear to doge I am going to beat this Renaissance scenario somehow.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #152 on: March 27, 2014, 01:24:49 AM »
What's the deal with Civs from the complete other side of the map randomly denouncing you when you haven't had any contact with them in decades? I should just respond by declaring war and seeing how many turns it takes them to finally get troops over to me.

Then pull my usual stunt of paying everyone around them to go to war with them.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #153 on: March 27, 2014, 01:36:33 AM »
I should really get into more wars because I've come to really like parts of the combat system. Was playing the Civil War scenario and using bypass tactics seems to work really well. Launch attacks along a front, and then send a decent sized group towards some objective like the capital as fast as you can avoiding battles and cities. While advancing your other fronts to drain resources and actually capture cities.

Both times I started shit at Harper's Ferry and Leesburg that was pushing down from the North (or up from the South) and supplied just enough troops around Manassas for the first few turns while building up and moving a force of artillery and backup infantry slowly at first, then after a bunch of units showed up around Leesburg, racing them down/up the Virginia coast and laying siege to Richmond/Washington and winning in like 15-20 turns. The AI would try to rush reinforcements in but I'd already been entrenched around the city.

Was even easier with the Union since you can bombard Richmond with ships.

Maybe I'll just tell everybody no for the rest of this game and let them start something.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #154 on: March 27, 2014, 01:49:29 AM »
I did the "Europe"-like map for the first time. Much larger than I thought it'd be, Civ IV's was pretty tiny IIRC, even with 16 civs and city-states. Poland's basically the Middle East with Sydney where Israel is and Venice as Turkey.  :lol

Stoney Mason

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #155 on: March 27, 2014, 02:09:28 AM »
I always lose interest in the end game, especially since I'm so anti-war and a lot of times it can feel predetermined who's going to win.

And I think what you said is why I prefer Civ to the more complex stuff like EU or Crusader Kings, because I am starting out from scratch and shaping all of history, not just hopping in down the road.

Though I swear to doge I am going to beat this Renaissance scenario somehow.

I only finish about 1/10 of the games I start. My favorite part of Civ is the eager optimism when I began each game and earnestly believe this time around I will build the perfect civ. It usually all goes to shit of course but the optimism that I can do it better always brings me back.

pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #156 on: March 27, 2014, 04:16:02 AM »
I think they spawn more often in the "shaded" area of the uncovered map than they used to. Seemed like before most of their villages would only spawn when covered.

I think they pop new units every 6-7 turns as well so if you don't clear them out they breed like rabbits
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pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #157 on: March 27, 2014, 04:18:28 AM »
I always lose interest in the end game, especially since I'm so anti-war and a lot of times it can feel predetermined who's going to win.

And I think what you said is why I prefer Civ to the more complex stuff like EU or Crusader Kings, because I am starting out from scratch and shaping all of history, not just hopping in down the road.

Though I swear to doge I am going to beat this Renaissance scenario somehow.

I only finish about 1/10 of the games I start. My favorite part of Civ is the eager optimism when I began each game and earnestly believe this time around I will build the perfect civ. It usually all goes to shit of course but the optimism that I can do it better always brings me back.

I don't finish that many either, I just like exploring maps and seeing what sort of weird shit goes on. I find war annoying on higher levels since the AI pumps out units like a madman and unless you're hitting them early or in conjunction with a stronger civ it's hard to take them out yourself
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benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #158 on: March 27, 2014, 05:09:22 AM »
I think they pop new units every 6-7 turns as well so if you don't clear them out they breed like rabbits
I really love when all the city states are whining about come clear these encampments and so eventually I clean em out and the city states have like a bunch of troops camped inside their borders one or two tiles away that could have easily done it.  :lol

Brehvolution

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #159 on: March 27, 2014, 08:40:56 AM »
I turn barbs off because I never have seen them attack another civ unit. I have seen them attack another civ city. It just feels like they are there just to harass me and I just don't have time for it.
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Madrun Badrun

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #160 on: March 27, 2014, 11:34:49 AM »
They do attack othe civs and city states.

Dickie Dee

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #161 on: March 27, 2014, 12:40:42 PM »
i come across barbarian captured AI workers all the time.
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Brehvolution

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #162 on: March 31, 2014, 02:09:10 PM »
More Civs incoming:

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benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #163 on: April 16, 2014, 11:50:42 AM »
So I've been playing a game with all the civs and city states maxed out in number on a world map. The game put all the Civs and all but like six of the city states on the same continent.  :lol

I "cheated" and rush built cities early on knowing it'd fill up. Game goes pretty much as normal until about 1400 AD when turns start taking like two minutes to process. The suddenly in like 1765 about 17 of the Civs start denouncing me endlessly like mad. Then in 1772 they all declare war on me.

70 years later I'm still at war with the last four of those Civs, only two of them ever would even talk peace and both did after I vaporized their three neighbors in like four turns.

It doesn't seem fair to have a warmonger penalty when I'm winning a war that was declared on me and the other sides won't talk peace. Even if I have conquered about two-thirds of the continent so far.  :'(

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Dickie Dee

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #165 on: April 25, 2014, 05:09:33 PM »
yes
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benjipwns

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benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #167 on: May 10, 2014, 06:17:14 AM »
Activated too many mods at once there's a Barbarian Aircraft Carrier off the coast of my city in 3570 BC and I've never seen half the buildings available before. :lol

chronovore

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #168 on: May 11, 2014, 05:54:35 AM »
Activated too many mods at once there's a Barbarian Aircraft Carrier off the coast of my city in 3570 BC and I've never seen half the buildings available before. :lol

That's one of the best sentences I've ever seen.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #169 on: May 11, 2014, 07:21:13 AM »
I had to delete them all from the folder and let Steam redownload from the Workshop because it was like a few of the mods had fused together or something. Every game would start with them on even if I supposedly turned them off.  :lol

So if you download like 30 mods from the workshop don't start a game with about 18 of them turned on and assume it's going to work.

I remember having a similar issue once back in the ol Civ II .bmp and .txt file days.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #170 on: May 11, 2014, 01:32:36 PM »
So Marathon + Expanded Eras Mod + adjusted building/wonder conditions or something = 111 turns to make a granary.  :rofl

chronovore

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #171 on: May 12, 2014, 07:54:34 AM »
I had to delete them all from the folder and let Steam redownload from the Workshop because it was like a few of the mods had fused together or something. Every game would start with them on even if I supposedly turned them off.  :lol

So if you download like 30 mods from the workshop don't start a game with about 18 of them turned on and assume it's going to work.

I remember having a similar issue once back in the ol Civ II .bmp and .txt file days.

It's just... "barbarian aircraft carrier," I picture the deck of a large viking ship with a bunch of guys in loincloths running off the deck, flapping their arms furiously.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #172 on: May 12, 2014, 12:43:55 PM »
You know, they didn't attack with it, just sailed on by, so maybe that's exactly what was happening on board.

Isn't there a sci-fi book where some time travelers get their machine guns stolen by Genghis Khan or something? I imagine something like that happened.

chronovore

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #173 on: May 12, 2014, 06:08:56 PM »
You know, they didn't attack with it, just sailed on by, so maybe that's exactly what was happening on board.

Isn't there a sci-fi book where some time travelers get their machine guns stolen by Genghis Khan or something? I imagine something like that happened.
Probably. If you put a thousand Turtledoves in a room with a thousand typewriters, I'm sure that one would emerge.

Brehvolution

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #174 on: May 20, 2014, 01:28:42 PM »
Play a round being the Shoshone.
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Madrun Badrun

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #175 on: May 20, 2014, 01:31:35 PM »
2 scouts depends on map type and size though. 

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #176 on: May 20, 2014, 04:10:32 PM »
There's a mod that I've been using that replaces the starting warrior with a starting scout: http://steamcommunity.com/sharedfiles/filedetails/?id=81981402

I feel no shame playing with it. And you can't make me.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #177 on: May 20, 2014, 04:26:11 PM »
I kinda like the risk that my game is going to end in five turns because of some barbarian wandering by.

pilonv1

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #178 on: May 20, 2014, 10:42:15 PM »
I don't need that mod really. By turn 40 my Warrior is either dead or 40+ tiles away and of no use to anyone.
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Brehvolution

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #179 on: May 21, 2014, 04:08:16 PM »
I run 2 scouts on opposite sides of my first city and make them go clockwise around the city removing as much fog of war with each move.
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