Author Topic: Civ V Brave New World : Endless Cycles of Love and Self-Hate  (Read 61560 times)

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Madrun Badrun

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #240 on: July 15, 2014, 07:23:24 AM »
Ya that is so fucking infuriating.  One thing I really wish the base game had was the ability to modify tiles to be rivers and canals (other than settling a city on a 1 tile strip).  I also wish rivers worked for fast travel in the pre modern eras.

Madrun Badrun

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #241 on: July 15, 2014, 02:47:03 PM »
I didn't realize forts worked for canals. 

I think canals would still be treated as land tiles which is kind of realistic (though the Egyptian army has been fucked over by theirs before).  Just passable by water units as well.  Maybe a a slight combat bonus/disadvantage like rivers would be ok but the canal improvement should remove what ever other improvement there is, so a good city couldn't use them for defense. 
« Last Edit: July 15, 2014, 03:22:51 PM by TheInfelicitousDandy »

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #242 on: July 22, 2014, 12:13:32 AM »
City-spamming is still ingrained in my play from years of previous Civ games, but boy it can get rough in BNW, especially if you want to play peaceful.  With the science/culture penalties and national wonders, you take an early hit that you don't really make up for until you've got a bunch of happiness from buildings or religion.  Plus other civilizations get super aggro when you forward expand.

Any decent guides or let's play videos for wide liberty opening strategies?

benjipwns

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Himu

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #244 on: July 23, 2014, 04:29:18 PM »
Capital should be Stilwater, not Steelport.
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Madrun Badrun

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #245 on: July 24, 2014, 11:00:16 AM »
ya, I've been there.  I think I have 300-400 hours of civ total.

Wait for the civ craving where all you think about is world conquest for two weeks.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #246 on: July 24, 2014, 02:39:13 PM »
I had to uninstall Steam and Civ V after Steam helpfully told me that I had played 75 hours in two weeks.
Playtime past 2 weeks: 88.5h  :shh

Liberty kinda stopped being good in BNW imo. It still makes sense for a lot of Domination games, but I don't like playing those.
Yeah, I think it has too many of the same boosts as Order and then the rest aren't as good imo

I'm trying out some of the policy+ mods and such, haven't gotten to ideology time yet though.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #247 on: July 25, 2014, 08:25:58 PM »
I have to admit. I don't build the Great Wall because it looks dumb to me, especially as the game goes on. Same in Civ IV.

The Byzantines just built it in a city near me and it's surrounding like five tiles, four of which are along the coast. Should invade them and raze the city just because of this.

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #248 on: July 25, 2014, 10:14:18 PM »
Well fuck. I'm trying out a mod that takes territory with culture like in Civ IV. It just grabbed two tiles inside the Great Wall.  :lol

benjipwns

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #249 on: July 28, 2014, 10:00:15 PM »
https://github.com/Codeusa/Borderless-Gaming/releases

This thingy works with Civ V. Though sometimes you have to change resolution to something else and then back or it'll stretch vertically slightly, which is easy enough to do when you first boot up the game.

CajoleJuice

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #250 on: July 28, 2014, 10:48:15 PM »
Played my first game on King. Duel map with a random civ. Easy Cultural victory (my first) with Persia. :rock
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Madrun Badrun

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #251 on: July 29, 2014, 08:28:07 PM »
No the only answer to all problems is to reinstall and play civ like a korean plays sc and just fade away.

Madrun Badrun

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Re: Civ V Brave New World : Third Time's the Charm
« Reply #252 on: July 29, 2014, 08:31:07 PM »
Don't you miss getting the perfect start?  Seeing three luxuries around a river tile?  Finding a ruin and getting enough faith to start the worlds first religion? 

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #253 on: July 29, 2014, 10:41:07 PM »
Those perfect starts are always a trap. Sure you get your luxuries and a river, maybe even a close natural wonder. But then you find Catherine and Gandhi are like 10 tiles away and already massing an army on your borders
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Mandark

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #254 on: July 29, 2014, 10:47:18 PM »
Civ2 is still so lodged into my brain that I freak out whenever I get whales to start.

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #255 on: July 29, 2014, 11:19:57 PM »
maybe i should stage an intervention and lock this thread
finally, more time to play

p.s. don't go down the mods rabbithole guys

Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #256 on: July 29, 2014, 11:21:22 PM »
that feeling when you're surrounded with a perfect food and production area, hills on one side, jungle on the other :noah

hill tile on a river next to a mountain  :lawd
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Mandark

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #257 on: July 30, 2014, 12:11:31 AM »
Speaking of mods, is there a good/popular one for improved AI?  Would love to give that a shot rather than jacking up the cheat bonuses for the computer, which doesn't make it generally more difficult so much as it shoehorns you into certain playstyles or choices.

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #258 on: July 30, 2014, 05:52:32 AM »
I don't think you can mod the AI. Would love to be proven wrong
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pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #260 on: July 31, 2014, 04:53:21 AM »
I mainly just use clock (so I don't miss work), quick planes + turns. I think I didn't play with any mods for a while since I remember reading they break achievements.

I think I'll end up getting back into this once I'm finished with divinity
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benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #261 on: July 31, 2014, 08:50:42 AM »
http://www.pcgamer.com/2014/07/27/mod-of-the-week-civrome-for-civilization-v/

Might try this out. The official Rome scenario is pretty dumb.

benjipwns

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pilonv1

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benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #264 on: August 04, 2014, 04:09:26 PM »
Not BNW (Civ IV: BTS), but just came across this:
http://www.legendarypower.com/stm2.html

Quote
In Star Trek Mod II you take control of one of the many Civilization of the Star Trek multiverse and must decide your place in the galaxy. Will you dominate the universe? Convert the barbaric races to your philosophy of life? Assimilate all whom you cross paths with? Or maybe you will simply transcend into beings of pure light... The choice is yours!

Features:

Play Civilization 4 in the Star Trek Multiverse
100+ Unique Units
83 technologies
80 buildings
64 wonders
26 Different Civilizations
60 Playable Leaders
Comprehensive Strategic Game Play
Play from the Launch of the Zefram Cochrane Shuttle to the return of Voyager

spoiler (click to show/hide)
Though it's built a little bit too much on the Final Frontier scenario that comes with BTS.
[close]

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #265 on: August 11, 2014, 04:01:56 AM »
Been testing out the mods that add new civilizations from JFD, Tomatekh and some others. Surprised at how well many of them fit into the game. The diplomacy screens are a bit jarring so I set it to minimum so the default ones aren't animated anymore.

Though one of them that adds the Durrani Empire has them a bit overpowered with their trait. It greatly increases Great Writer production if your city is near a mountain. I put two cities next to two mountains and they're pumping them out constantly so I'm like 10 policies ahead of everyone*.  :lol

*I did bump down to Warlord while trying out these mods since I have no idea how some of them actually affect the game.

Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #266 on: August 15, 2014, 05:54:00 PM »
Brehs, WHAT SAY YOU?

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benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #267 on: August 16, 2014, 02:03:06 AM »
Communitas Mod is actually pretty good. The UI change is kinda neat. As is how they rearrange the tech tree a bit so each "era" is of a more proper length. Always disliked how Industrialization and Electricity come so fast together and are basically the endgame of the default tech tree. Communitas split it up into different techs so you like discover coal first, then later discover Factories. Makes it more like "okay found all this stuff in the ground, it's gotta be useful...but what should it be used for."

Don't know if I like its policy adjusting compared to PolicyPlus though.

One thing that's odd is that nobody seems to have really tackled the Ideologies in any of these mods. They're basically the base ones.

jakefromstatefarm

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #268 on: August 16, 2014, 09:33:52 PM »
:bow Tometkh's civ's  :bow2

I devoured modpacks in civIII and CIV. From scenarios like Mughal India, Saharan Africa, giant global maps of the Napoleonic wars, Medieval Europe II and the ancient Mediterranean to complete overhauls like Realism Invictus, civfanatics kept me fed. They're still churning out material 13 and 9 years after those games were released, respectively. I feel like there's a lack of mods with scales of that magnitude in CiV, and it's one of the knocks I have against it, although it sounds like 4 years after it's release it's finally turning that corner. Seriously, look how fucking big this map is, not to mention the fine detail that's gone into the world they created: http://forums.civfanatics.com/showthread.php?t=407748

Fake edit: oh my god brehs http://steamcommunity.com/sharedfiles/filedetails/?id=296925510&searchtext=

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #269 on: August 17, 2014, 12:30:29 AM »
I started that as Rome and lost in like fifteen turns because I didn't make enough military right off the bat and was overwhelmed by the two nearest city states flooding me with troops for ten of those turns.

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #270 on: August 17, 2014, 02:17:48 PM »

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #271 on: August 18, 2014, 06:49:47 AM »
Another dumb just discovered thing: In the World Congress/United Nations, you can right click to assign all your votes with one click.

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #272 on: August 25, 2014, 03:50:40 PM »
I THOUGHT YOU SAID THE MODS WOULDN'T CONFLICT:


thisismyusername

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #273 on: September 01, 2014, 11:29:03 PM »
What's the best build order for starting out? I feel like I'm fucked on this small 4 civ with nation-states peppered about game since I haven't built great wonders yeat but am land-locked and can't hit a sea-side nation-state (to dominate it) with the naval boat I built.

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #274 on: September 02, 2014, 12:35:03 AM »
I like scout-scout-worker or scout-worker and send the warrior off then build an archer or something since you'll get that tech in no-time. Then you use the tradition policy track to get a free monument and build growth for the capital. I get railroaded on the first set of wonders (I target Great Library and Oracle, Colossus too for the free trade route) but by the middle era's I'm outpacing everyone else with half as many cities most of the time because of how everything starts stacking.

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #275 on: September 02, 2014, 06:30:06 AM »
I go double scout almost 100% of the time, then target growth buildings. The first set of wonders are always a trap
itm

thisismyusername

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #276 on: September 02, 2014, 07:47:37 AM »
Eh, I went with two scouts to explore the map and then came around to Workers. But my production is basically 2-20+ turns no matter the unit at times. It's  ??? I have three cities near a few food production areas but that doesn't pump out workers apparently.


Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #278 on: September 04, 2014, 08:08:27 PM »
If playing at a higher difficulty I usually go Scout Scout Shrine. Even though I don't find religion to be that big a game-changer it suuucks not having one.
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benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #279 on: September 04, 2014, 11:44:26 PM »
NAP breh

To be serious, I usually can't resist breaking my advice and the known superior path to go the liberty track to get the worker and settler (and great person), and then I wind up with just the Pyramids to build because fuck Stonehenge, and like 80% of the time seem to actually get it built. So I often wind up with enough workers to get every tile improved before my third or fourth city. Around the capitol for sure.

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #280 on: September 05, 2014, 07:12:35 AM »
Getting asked to trade like every resource I have plus a hundred gold a turn and crap for a research agreement or open borders and refusing then like two turns later getting a straight up one for one offer from the same dope.  :lawd

Fragamemnon

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #281 on: September 08, 2014, 04:07:43 PM »
NAP breh

To be serious, I usually can't resist breaking my advice and the known superior path to go the liberty track to get the worker and settler (and great person), and then I wind up with just the Pyramids to build because fuck Stonehenge, and like 80% of the time seem to actually get it built. So I often wind up with enough workers to get every tile improved before my third or fourth city. Around the capitol for sure.

Liberty actually works great when you have shit capital locations. If you don't have a lot of room it transitions well to annexation or a neighbor, if you do have plenty of room you can just expand and boom out in industrial era warfare. I tend to play Tradition only when I have coastal starts (cargo ships OP), or really strong, well-balanced capitals with a decent pair of expand spots.
hex

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #282 on: September 08, 2014, 08:47:28 PM »
Oh yeah, landlocked, I usually want that free Settler ASAP to get a coastal city.

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #283 on: September 08, 2014, 10:28:13 PM »
Cargo ships are so OP I feel like I'm playing sub optimal if I'm not spamming them out ASAP. I think I've probably only ever used land trade routes a dozen or so times (outside shipping food/production to another of my cities)
itm

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #284 on: September 08, 2014, 11:25:08 PM »
Caravans probably get the most use from me in the earlier part of the game when you don't have as extended routes as you can only reach so many other cities.

I think the policies/wonders/etc. boost cargo ships more than caravans when you add them all up but I'm not sure if that's right. (Also depends on how the game unfolds obviously.)

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #285 on: September 09, 2014, 03:51:16 AM »
Now I've finished Divinity I can see this game sucking me back in
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pilonv1

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benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #287 on: September 09, 2014, 08:00:02 AM »
Ummm, I'm pretty sure it was a mod that let you hurry Archaeologists. That's weird that it's been deleted. Sucks that I'm no longer subscribed to it either.

Actually, the guy deleted like his whole account or something. Odd.

Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #288 on: September 09, 2014, 10:00:44 AM »
Played another archipelago w/ England last night just for the fuckery of it.

:heh
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pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #289 on: September 10, 2014, 05:44:30 AM »
Ummm, I'm pretty sure it was a mod that let you hurry Archaeologists. That's weird that it's been deleted. Sucks that I'm no longer subscribed to it either.

That was it :fbm

Played Immortal as Babylon last night, fucked up my start and was 1/3 of the score of Catherine and Elizabeth who were right next to me. I controlled all the citrus and sugar though. Got bored around turn 250, need to tighten up my opening
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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #290 on: September 10, 2014, 08:57:24 AM »

Fragamemnon

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #291 on: September 11, 2014, 03:14:11 PM »
Ummm, I'm pretty sure it was a mod that let you hurry Archaeologists. That's weird that it's been deleted. Sucks that I'm no longer subscribed to it either.

That was it :fbm

Played Immortal as Babylon last night, fucked up my start and was 1/3 of the score of Catherine and Elizabeth who were right next to me. I controlled all the citrus and sugar though. Got bored around turn 250, need to tighten up my opening

Honestly (assuming tradition start) if I can get enough food into Babylon and get my guilds up in a second city in reasonable time, the Civ is almost unstoppable. Like most science games, if you just get enough land and food, the game is pretty straightforward to win. I usually aim for +30 food per turn in Babylon and +15-+20 in the other cities. Aggressively trade for We Love the King Day, it really helps.

I've had some liberty Babylon games, but I really don't like doing them unless I have strong terrain/pantheon based faith per turn, I'll do three points into Liberty and then fill out Piety and then rationalism.
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pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #292 on: September 11, 2014, 10:48:05 PM »
Was storming along last night as Polynesia, had this ridiculous culture lead and an amazing capital with all the necessary wonders for a culture win. Then Assyria and Germany decided to carpet me to death, and my only friend Genghis Khan was too busy beating up on William on the other side of the world to help me :'(
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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #293 on: September 11, 2014, 10:52:19 PM »
they never help you anyways; even with defense packs, 

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #294 on: September 11, 2014, 11:28:37 PM »
One thing they do help is if they're physically in the way. One time a Civ declared war on me, but I paid off the two Civs inbetween us and one nearby to go to war with him. Then I spent my time building up, sailed around and capped one crappy city and he immediately wanted peace. Then I checked the InfoAddict graph and like all four Civs had destroyed 80% of their militaries just clashing with each other. Their gold was all gone and their unhappiness off the charts. I probably could have mopped all four of them all up with my newly expanded military.

benjipwns

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Fragamemnon

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #296 on: September 15, 2014, 09:30:35 PM »
I still waffle between Portugal Modern/Atomic era autocracy warfare and Persia's insane classical era comp bow rush as the two best offensive things you can do in this game.

In other news Beyond Earth is looking to basically be an iteration on Civ 5's mechanics in a way that they couldn't do in an xpac. Looking forward to it, have days off on the work calendar already.
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pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #297 on: September 15, 2014, 10:38:28 PM »
I've been playing a lot of Polynesia lately on Communitas maps because I love having the embark ability early for mopping up ruins and general exploring. They're pretty weak once you progress though.
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Fragamemnon

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #298 on: September 16, 2014, 12:57:53 AM »
Polynesia really relies hard on Tradition/food routes, but it transitions well into the endgame if you really focus on getting Moai set up running between cities along the coast. It's actually kind of weak when there aren't larger islands around. It has a pretty strong Freedom endgame and I usually win via culture a 10-15 turns after refrigeration.
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pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #299 on: September 23, 2014, 08:15:42 AM »
Someone needs to make a mod that stops AI from settling right next to your capital and wasting my time
itm