Author Topic: Civ V Brave New World : Endless Cycles of Love and Self-Hate  (Read 61527 times)

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Fragamemnon

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #300 on: September 30, 2014, 10:57:21 PM »
Someone needs to make a mod that stops AI from settling right next to your capital and wasting my time

Three city tradition into a four city of the AI capital on immortal and below, kill with composite bows.

On Deity it's a bit more tricky but I think the crossbow timing works better because turn 60 pikemen are distinguished mentally-challenged.
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Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #301 on: October 06, 2014, 07:59:09 PM »
unbelievable. I installed this game and started playing again :snoop

 :ufup

spoiler (click to show/hide)
I've never uninstalled it  :goty2
[close]
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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #302 on: October 06, 2014, 09:06:23 PM »
unbelievable. I installed this game and started playing again :snoop

I was going to but then started defense grid 2.  It was close though.

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #303 on: October 28, 2014, 03:21:57 AM »
http://store.steampowered.com/news/?appids=8930

Quote
[GAMEPLAY]
• Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
• Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
• Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
• Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.

Also

Quote
• The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).

 :lawd

Beyond what?
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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #304 on: October 28, 2014, 12:48:28 PM »
fuck ya.  I thought they were done with gameplay changes

Bison  w00t

Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #305 on: October 28, 2014, 02:11:45 PM »
I did the same :lol

No opinion on BE yet but all of the techs and policies are abstract enough that I just didn't want to put in the work reading all the tooltips to figure out what's what.
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pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #306 on: November 01, 2014, 05:46:50 AM »
I'm liking the change to Tradition, it's made me vary my open style of play considerably.

The way this damn game sets civs down right next to me :ufup fuck off you wankers

Every game of Civ I've played in the last month

Start - awesome 2-3 of one luxury and another one within three tiles, with plenty of food. Great start!
Turn 10 - Find another great city location
Turn 20 - Meet Alexander :(
Turn 21 - Meet Genghis Khan  :-\
Turn 22 - Meet Shaka  :maf
Turn 23 - Meet Hiawatha  :'(
Turn 30 - Genghis settles 6-8 titles from my capital, stealing my second city spot
Turn 40 - Scout the rest of my remaining area to find nowhere decent to found cities as everyone else has claimed the good spots & luxuries
Turn 50 - Settle near Alexander in the only spot that could give me a reasonable sized city
Turn 60 - Alexander DOWs me and sends a carpet of doom, gg
Back to menu, start again

:fbm
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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #307 on: November 01, 2014, 11:04:29 AM »
Just played a 17 player game on level 6 where I won by conquest.  It was rather boring but I had to play because BISON.  Also the changes to the war penalties was nice, I took my third capital before people started denouncing me. 

chronovore

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benjipwns

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Brehvolution

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #310 on: January 08, 2015, 09:18:17 PM »
 :shaq2
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pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #311 on: January 09, 2015, 02:09:10 AM »
Was worried this would be something that would get me back playing this again, thankfully it's not
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Cheddahz

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #312 on: January 17, 2015, 04:57:04 PM »
So guys

I think I'm ready to start modding (after 300 hours :dead ) any suggestions?
My Little Pony campaign

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #313 on: January 17, 2015, 07:55:17 PM »
Here's what I'm currently using

Unlimited Barbarian XP
City Limits
Faster aircraft animations
Info addict
Less ice on maps
Quiet diplomacy

Here's what I also have installed but haven't been using
Communitas map pack
Custom advanced setup
Expanded Civilopedia
Reseed

Also enhanced UI

But basically all my games lately have stopped around turn 90-100 when I've not even got a National College up and I can see I'm not going to win so I just restart
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benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #314 on: January 17, 2015, 08:28:29 PM »
o i thought you meant you were going to start making mods

The last game I was playing had the following mods going (starred ones I always use):
*InfoAddict
*Quiet Diplomacy
*City Limits
*Faster Aircraft Animations
Buildings Upgrade System
Starting Scout
Mint Include Copper
Promotions - Expansion Pack
No AI Free Pottery
*Smart Quick Turns
Wonder Race
Culturally Linked Start Locations
*Less Ice on Maps
*Extra Game Options
Starting Worker
*Cities 4 Hexes Away
Gold Rush
Civ Names By Policies
Battleships to Missile Cruisers
Diplomacy Values
Warmonger Debuff
*Gibraltar and Reef Optimization, Krakatoa Fix
Gradually Slower Research
Historical Religions Complete
Modded Austria- Cultural (this changes Austria to be culturally focused, so I was playing with them, from JFD I think)
Scouts Ignore Borders
Seperate Great People Counters
Trading Posts Grow Into Towns

Tinker around through these:
Smart AI
Aggressive/Expansive AI
Artificial Unintelligence Lite

The promotions expansion and PolicyPlus+ I tend to use a lot as they tend to have all the promotions/policies be worthwhile rather than trudging through four shitty ones to get the one good one or whatever.

I've messed with the Communitas thing but it breaks the game if you use it in conjunction with the wrong mods. I often play with the Corporation mod, though like Civ IV it really just functions as a later game religion but people don't hate you when it expands into their city. (THE DUALITIES) Sometimes I add a bunch of random new civs, though some of them are ugly as sin or have horrific design to their traits/units/etc. JFD's are decent but they tend to have a 20th century focus. Otherwise I mostly will just pick new mods to play with that sound like they might add something and if I can tell what that is.

A lot of them make grander claims than they actually enact. Or they completely destroy the functionality of something.

One I like and I'm surprised I didn't have it in this game is Caravansary's add another trade route.  :tophat

Valve updated the workshop so you can now do "Most Popular (one year)" or "(six months)" which basically gives you a best of list since highest rated would include stuff that only had like three ratings. You used to only be able to do today and one week which wasn't that helpful.

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #315 on: January 17, 2015, 08:32:08 PM »
Also each mod adds like an exponential amount of loading time at start/load save/etc. Even if they're all pretty basic XML edit ones.

Oh, and despite what Steam says sometimes you aren't updated and you have to click update on the mods in game, and then it doesn't do anything, but then two minutes later will show the mods downloading and updating.

I think it's because they basically backed their original mod system into the workshop and were like fuck it, we're in the lines.

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #316 on: January 17, 2015, 09:06:09 PM »
The Communitas thing actually is pretty interesting in terms of mixing things up a bit (but not as much as NiGHTS did) while keeping familiar. It just becomes a hassle when you start trying to add other mods on top of it, InfoAddict, Ice on Maps and stuff like that is no problem, but if you want to add more promotions or use a different policy tree or whatever it can start to make the whole thing fall apart.

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #317 on: January 26, 2015, 02:02:59 AM »
So Esch, which mods have done it so far?

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #318 on: January 26, 2015, 02:54:45 AM »
Yeah, I did a lot of that early on before messing with shit.

InfoAddict and City Limits  :lawd

No idea how those weren't ever added in one of the expansions, especially since they were in Civ IV.

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #319 on: January 27, 2015, 03:50:54 AM »
City limits is the epitome of god tier. I can't find my InfoAddict button using enhanced UI :gloomy

Was playing as Korea last night, had a good science lead by around 1300. William, Monty and Pacal all declared war on me but I had Byzantine and about 6 CS's allied so they didn't make a dent. Eventually peace was declared and I was flying to a science victory, until the end game screen popped up. Turned out Pacal had 14k+ gold at the end and was (presumably) buying spaceship parts :(
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pilonv1

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benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #322 on: February 22, 2015, 07:38:16 AM »
http://steamcommunity.com/sharedfiles/filedetails/?id=393398978

Quote
Adds Nintendo game locations ranging from Mario, Zelda, Fire Emblem, and more as City States. Any suggestions and new City State ideas are welcome :)

Cultured City States:
Angel Land
Kakariko Village
Mido
Weyard
Toad Town
Princess Peach's Castle
Rose Town
Green Greens
Sky World

Maritime City States:
Delfino Plaza
Cinnabar Island
Ricco Harbor
Zora's Domain
Gangplank Galleon
Dire Dire Docks
Aquas

Mercantile City States:
Goron City
Pianta Village
Clock Town
Pallet Town
Onett
Fourside
Skyloft
Mute City
Port Town
Yohi's Island

Militaristic City States:
Ganon's Castle
Gerudo Desert
Zebes
SR388
Jungle Japes
Corneria

Religious City States
Hyrule Castle
Saturn Valley
City in the Sky
The Forest of Hope
Crimea
Begnion
Fountain of Dreams


Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #324 on: February 22, 2015, 05:30:08 PM »
Canada is fucked if they don't start upgrading units and take America. 

Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #325 on: February 22, 2015, 05:36:17 PM »
They also have 3 more settlers out  :o

They'll likely be able to link up a contiguous empire, but the mid-west Maritimes look crazy vulnerable.

Someone on the reddit thread said they were executing the classic Tim Horton's Donut Encirclement :lol

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Brehvolution

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #326 on: February 23, 2015, 09:38:17 AM »
Why are there so many military units? How can they afford that with so few cities? Is it because it's set for a domination victory?
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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #327 on: February 23, 2015, 09:40:32 AM »
It is

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #328 on: February 23, 2015, 03:42:04 PM »
Operation: Canifest Destiny

http://imgur.com/a/D4ReM#81

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #329 on: February 24, 2015, 07:39:20 PM »
http://imgur.com/a/Bcqjy#23

 #Exodus  :lol


also Nazis might be first out of the game

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #330 on: February 26, 2015, 07:31:35 PM »
Nazi's and North Korea are the first out of the game.  Canada is leading in tech and close to the top in pop.

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #331 on: March 08, 2015, 04:38:18 PM »
The AI battle is getting pretty exciting.  I'm really hoping a war between Canada and America doesn't break out cause I'm pretty sure Canada is going to lose it or bleed eachother so bad the other civs can pick Canada apart.  That being said Canada is in like the top 5 of every demographic, and first in pop and military might, and America has a happiness problem. 

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #332 on: March 08, 2015, 09:34:34 PM »
Completely forgot about this  need to catch up.
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pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #333 on: March 17, 2015, 05:21:47 AM »
http://www.rockpapershotgun.com/2015/03/17/civilization-3-multiplayer-gamespy-steamworks/

Quote
Firaxis yesterday released a patch for Civilization III that switched from GameSpy tech to Steamworks, bringing official online multiplayer support back to the 14-year-old strategy game.

 :lawd
itm

thisismyusername

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #334 on: March 17, 2015, 10:24:05 AM »
http://www.rockpapershotgun.com/2015/03/17/civilization-3-multiplayer-gamespy-steamworks/

Quote
Firaxis yesterday released a patch for Civilization III that switched from GameSpy tech to Steamworks, bringing official online multiplayer support back to the 14-year-old strategy game.

 :lawd

http://steamcommunity.com/games/3910/announcements/detail/230020838706799840

Holy shit, it's true. I wouldn't have known if you didn't post this. So silent an update.

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #335 on: March 25, 2015, 01:53:11 AM »
http://steamcommunity.com/sharedfiles/filedetails/?id=409596602
Quote
☆Exciting civ 5 late game experiences - realistic modern warfare
☆Adaptive difficulty level - AI will get stronger if you are stronger
☆Fully new combat system - based on 2-unit-per-plot with AoE damage, collateral damage...
☆Elite units and prototype units - like “heroes”, only one unit can be built in the world
☆New elements – 40+ new buildings and wonders, 60+ new units, 11 new resources,19 new technologies, 12 new policies…
☆War casualties - units KIAs will cause population loss
☆Nuclear winter threat - nuclear warfare, nobody wins
☆City corruption - large empires are not easy to rule
☆Specialists Upgrade – upgrade your specialists to increase their output, at a cost of large more gold investment
☆Historical Buildings – early buildings become obsolete but offer Tourism output in the late game
☆Balanced and more realistic civilizations - no weak civilizations
☆Fully new Technology tree - no flight technology without discovering oil
☆Fully new Social Policy tree - Centralisation vs. Decentralization
☆Flexible management - move population between cities and move your Capital
☆Powerful terrain transformations – build cross-sea bridges, railroad across the mountain and remove ice in the ocean
☆Automation - city automation and one-click order to control all of your units
and more...

http://steamcommunity.com/sharedfiles/filedetails/?id=399911115
Quote
All City States get new unique colors, and the colors are grouped by the traits of the city states.
This is supposed to make it easier to spot which city states are the most interesting allies.

The following color ranges are used:
Cultured: Pink ~ Purple
Maritime: Green ~ Teal
Mercantile: Yellow ~ Orange
Militaristic: Red ~ Brown
Religious: Blue ~ Grey

http://steamcommunity.com/sharedfiles/filedetails/?id=298284903
Quote
GAIA is an epic mod which changes many aspects from Antiquity to Information Age of the game and creates new opportunities. The focus is on additional content such as units and buildings in order to improve the game experience.

It is a further development of my mod with the same name for Civilization III - Conquests[forums.civfanatics.com], which was published first in 2007.

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #336 on: March 25, 2015, 04:59:27 AM »
Every time I step away it pulls me back in
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thisismyusername

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #337 on: March 25, 2015, 07:41:40 AM »
http://steamcommunity.com/sharedfiles/filedetails/?id=399911115
Quote
All City States get new unique colors, and the colors are grouped by the traits of the city states.
This is supposed to make it easier to spot which city states are the most interesting allies.

The following color ranges are used:
Cultured: Pink ~ Purple
Maritime: Green ~ Teal
Mercantile: Yellow ~ Orange
Militaristic: Red ~ Brown
Religious: Blue ~ Grey

Isn't that something Beyond Earth did out of box?

Speaking of Beyond Earth: How is "fixing" that going? I liked the sci-fi setting and didn't mind it too terribly when they released the demo, but a lot of the "fan backlash" has stopped me from buying it (plus I'm waiting for expansions, if they ever do that?)

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #338 on: March 25, 2015, 10:15:57 AM »
Ya I'll get BE when after I put another 200 hours into civ V

thisismyusername

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #339 on: March 26, 2015, 12:18:17 AM »
Speaking of Beyond Earth: How is "fixing" that going? I liked the sci-fi setting and didn't mind it too terribly when they released the demo, but a lot of the "fan backlash" has stopped me from buying it (plus I'm waiting for expansions, if they ever do that?)

They've more or less admitted that they fucked up:

http://www.rockpapershotgun.com/2015/03/12/big-2-0-update-to-fix-conservative-civ-beyond-earth/

But i dont really believe in the power of one update to fix how wack this game is.

Needs like 2 expansions at least

I dunno. I don't really mind BE from the time I played in the demo. Then again I prefer SMAC/SMAX over most of the Earth-based Civs. The only problem I had with Beyond Earth was the fact it wasn't really Alpha Centari 2.0 and just a quick Civ 5 mod. :/

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #340 on: March 26, 2015, 12:41:56 AM »
Is there anyone on this board that doesn't think V + expansions is the best Civ ever?

Probably not. I'll admit the AI is fucking stupid sometimes, but I'd never go back to IV full time. So many things work well in BNW.
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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #341 on: March 29, 2015, 02:22:55 PM »
http://imgur.com/a/vVPGv#0

AI war is back

Everyone is denouncing Canada :( who is in the lead for most demographics :)

benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #342 on: March 30, 2015, 01:11:39 AM »
Quote
The Kyoto wastelands. Press f to pay respects :(

Brehvolution

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #343 on: March 31, 2015, 11:26:39 AM »
http://steamcommunity.com/sharedfiles/filedetails/?id=409596602
Quote
☆Exciting civ 5 late game experiences - realistic modern warfare
☆Adaptive difficulty level - AI will get stronger if you are stronger
☆Fully new combat system - based on 2-unit-per-plot with AoE damage, collateral damage...
☆Elite units and prototype units - like “heroes”, only one unit can be built in the world
☆New elements – 40+ new buildings and wonders, 60+ new units, 11 new resources,19 new technologies, 12 new policies…
☆War casualties - units KIAs will cause population loss
☆Nuclear winter threat - nuclear warfare, nobody wins
☆City corruption - large empires are not easy to rule
☆Specialists Upgrade – upgrade your specialists to increase their output, at a cost of large more gold investment
☆Historical Buildings – early buildings become obsolete but offer Tourism output in the late game
☆Balanced and more realistic civilizations - no weak civilizations
☆Fully new Technology tree - no flight technology without discovering oil
☆Fully new Social Policy tree - Centralisation vs. Decentralization
☆Flexible management - move population between cities and move your Capital
☆Powerful terrain transformations – build cross-sea bridges, railroad across the mountain and remove ice in the ocean
☆Automation - city automation and one-click order to control all of your units
and more...


This is pretty awesome. It's a whole new game now.
©ZH

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #344 on: March 31, 2015, 12:30:26 PM »
This is good because I find immortal too easy now but can't play deity (while having fun).

Brehvolution

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #345 on: March 31, 2015, 04:54:14 PM »
I'm just enjoying that the happiness hit for expansion is considerably less.
©ZH

Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #346 on: March 31, 2015, 05:37:17 PM »
Quote
☆Fully new combat system - based on 2-unit-per-plot with AoE damage, collateral damage

This one is pretty huge. 1 unit per tile AND THAT's THAT was way too simplistic and limiting.

Let certain types of units stack and some not. Let certain promotions allow better movement and/or stacking with other units. Tie-in Great Generals to give some coordination bonus. So much missed opportunity for depth.

Right now moving an sort of sizable force just has everyone tripping over each others dicks.
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benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #347 on: April 01, 2015, 01:57:08 AM »
I messed with the three units per hex mod like a year ago and was amazed how much it changed how the game worked just by itself. Especially for the AI which wasn't shuffling the same units around over and over trying to get through chokepoints on the map as much.

Stacks of doom were bad, but going all the way to one unit in response was definitely too far because you were mostly using the same tactics over and over just as each era advanced, two or three works a lot better imo

/Civ V release arguments

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #348 on: April 05, 2015, 10:52:56 AM »
Started a 20 civ, earth map, 10 city state game as Babylon.    Basically got into an early war with assyria, which fucked over my demographics until I finally caught up to everyone in the atomic age.  Shaka, who was double everyone in points and had double the number of spears than anyone else and a broken economy because I embargoed him, so I could pay him off relatively cheaply to make war with every other civ.  Finally I had enough nukes stock pilled and he was reduced enough from wars that I took him on.  He's broke, but I'm still 5th in terms of military might.  Also its down to3 super powers and 2 regional powers.  And 7 civs have been knocked out completely. 
« Last Edit: April 05, 2015, 05:02:49 PM by TheInfelicitousDandy »

jakefromstatefarm

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #349 on: April 05, 2015, 02:18:53 PM »
Is there anyone on this board that doesn't think V + expansions is the best Civ ever?
nostalgia factor makes me stan for III, but that one's so much flatter than the last 2 have been

in terms of sheer scope, I don't think anything's touched the mod support of IV

tbt, I can't run V on optimal settings, so ymmv

thisismyusername

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #350 on: April 05, 2015, 04:20:26 PM »
Spend five hours straight(!) on a personal vendetta to nuke Napoleon, brehs. :fbm

Dude mocked my Aztec Army which was in a mini-war with Portugal after she bitched endlessly about me expanding outwards with four Civ Cities while advancing the arts and science. Proceed to shove Science so far down their throat they're shitting Bombers and Nukes while I roll in the money.


benjipwns

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #351 on: April 06, 2015, 08:39:41 AM »
III aged really poorly for some reason, CTP2 didn't as much imo, though the community continuing development does help. BNW's (with a couple mods like InfoAddict) caught up and surpassed BTS for me because I think it scales the timeline better and the early game is my favorite part. Feels like it takes longer in V for the map to be already covered up everywhere. (Depending on which jerkass Civ's you're playing against of course.)

And there's little I like as much as paying off tons of people to declare war on a civ who just declared war on me creating a huge ass buffer behind which I can build an force that'll wreck the joint up.

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #352 on: April 18, 2015, 03:07:25 PM »
My first deity win with Venice and 8 players.  Had to go back a few turns twice to prevent Austria from going to war with me and completely fucking me over.  Two other players got whipped out and half my GDP was going to pay offs to other players to make war on each other. 

benjipwns

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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #354 on: April 22, 2015, 01:11:09 PM »
http://imgur.com/a/YZKFe#0

Canada and Mexico fucking up America, ya. 

Madrun Badrun

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Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #356 on: April 23, 2015, 06:44:12 PM »
My second deity win as Korea by SCIENCE

It was a close game
http://steamcommunity.com/sharedfiles/filedetails/?id=430855477

Those silly Swedes were 1 vote away from a deplo win too

http://steamcommunity.com/sharedfiles/filedetails/?id=430855531

The way I won?  Financing an endless war between the Swedes, Rome, and Assyeria

http://steamcommunity.com/sharedfiles/filedetails/?id=430855468  All that fall out.

I got in one war the whole game and that was just to let my city states destroy some 2 pop cities that were too close to me.


Demographics

http://steamcommunity.com/sharedfiles/filedetails/?id=430855446



And from my first deity win with Venice, also on turn 319

http://cloud-4.steamusercontent.com/ugc/534016903770513587/DBEEE7D4BA03E9D9179381549B3AC45CDF7F4E61/

http://cloud-4.steamusercontent.com/ugc/534016903770513764/9C6FC04FF2935022FB67CFE0E7E9CB6218BC5B2F/


« Last Edit: April 23, 2015, 06:51:11 PM by TheInfelicitousDandy »

Dickie Dee

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #357 on: April 23, 2015, 07:47:09 PM »
http://steamcommunity.com/sharedfiles/filedetails/?id=178571997

this could be fun

Seems like pretty smart cost/benefit. Still find it hard to fuk with mods though
___

Madrun Badrun

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #358 on: April 25, 2015, 02:24:52 PM »
Tried another Deity game with the Maya.  I had 4 war units total in the game.  Then finally when I just pulled into the lead with science, both Assyria and the Huns declare war on me the same turn for down voting Facism. 

:(  Kind of want to go back and start again cause my start was so damn fine.

pilonv1

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Re: Civ V Brave New World : Endless Cycles of Love and Self-Hate
« Reply #359 on: April 25, 2015, 11:04:27 PM »
Tried another Deity game with the Maya.  I had 4 war units total in the game.  Then finally when I just pulled into the lead with science, both Assyria and the Huns declare war on me the same turn for down voting Facism. 

Sounds like every game I play on Deity. Except it's usually 4-5 declaring war on me at once, not just two
itm