Author Topic: Looks like someone just reviewed Ocarina Of Time.  (Read 8357 times)

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Wrath2X

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Looks like someone just reviewed Ocarina Of Time.
« on: June 25, 2013, 04:40:50 AM »


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:xbone
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Damian79

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #1 on: June 25, 2013, 04:55:35 AM »
If he didn't give it 8/10 I don't care.

archie4208

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #2 on: June 25, 2013, 06:38:02 AM »
Did he give it vociferous laudations?

brob

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #3 on: June 25, 2013, 06:44:15 AM »
7.5/10 #damnitstrue

Great Rumbler

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #4 on: June 25, 2013, 09:02:18 AM »
 :beli
dog

Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #5 on: June 25, 2013, 10:07:54 AM »
I don't think I could review this game without mentioning the fervor and hyperbole which has surrounded it ever since its development was announced over two years ago. After that moment, Nintendo 64 owners have had to play an exhausting game of anticipation, as release dates were pushed back and delays occurred more frequently and spontaneously than pregnancies at an Ozark revival. During that period, a great wave of what we gamers call "hype" sprung into being, with the game then called "Zelda 64" labeled as everything from "the savior of the N64" to "the greatest disappointment ever." Every two-bit commentator in the videogame journalism business had an opinion on the game, and, for several months prior to its release, it became decidedly vogue to bash a game most folks had yet to play.

Why was that? Because most of us gamers knew in our heart of hearts that this game was going to be something special. Shigeru Miyamoto, the game's often-lauded mastermind, frequently referred to the then-underway Zelda project as potentially his greatest videogame accomplishment yet. On top of that, the Zelda series of titles from Nintendo have rarely disappointed (although opinions on 2 are as various as the colors on N64 controllers, and I'm probably the only person alive who didn't think A Link To The Past was all that scorching), and the Zelda N64 release figured hugely in Nintendo's plans for re-emergence in the Japanese marketplace. It's often considered to be a sort of elevated countercultural hipness to denigrate that which will inevitably be popular.


Unfortunately for the nay-sayers, Zelda turned out great. Really great. The Legend of Zelda: Ocarina of Time is certainly not the videogame equivalent of a Hanson album or a James Cameron epic; Zelda: OoT is videogaming at its most excellent, where it stands out as a work of quality art rather than a successful demographic venture. Zelda spans mere demographics and delivers, in powerful form, an eminently playable experience that will draw the gamer, regardless of tastes, into a fully-realized world.

The Legend of Zelda: Ocarina of Time, for those of you living under a rock these past three years, is the latest installment in Nintendo's venerable "Zelda" series of games. In this title, stated to be the official "beginning" of the storyline which runs through the Zelda series, the player assumes the role of the original Link, the savior of the land of Hyrule, as he confronts the evil plans of Ganondorf Dragmire, the series' predominant villain. Princess Zelda, whose rather eclectic choice of moniker graces the games' titles, again plays a key role in Ganondorf's plans to conquer Hyrule and the Sacred Realm. In the process of defeating Ganondorf, the player will find himself controlling Link during two stages in his life: at ages 10 and 17, first when the Deku Tree of his village sends him out to find the source of the evil threatening Hyrule, and later when Ganon's evil has usurped the land. Along the way, the player, as Link, will travel from the peaks of Death Mountain to th e depths of Lake Hylia, witness the land of Hyrule in fill 3D for the first time.

And, boy, is it beautiful. Graphically, the game, for the most part, is absolutely captivating, although the trademarked "muddy" textures are still in abundance, thanks to the low resolution necessary to store them on cart and the use of texture filtering. Still, the Nintendo 64's high-quality alpha channel translucency effects and superior graphics horsepower combine to bring us some very captivating environments heavy with atmosphere and and an involving sense of location. From the shimmering reflections on the walls of Zora's Domain to the infernal flames of the Fire Temple to the thick fog of the Forest Shrine, not a single place in all of Hyrule remains indistinct or unmemorable.

Character design and animation is equally well-done, with each sporting reasonably detailed polygonal bodies and a full set of textures. Of special note or the impressive boss characters, which range from the eerily ethereal (Morpha, the almost anthropomorphic amoeba) to the shockingly enormous (King Dodongo, the "infernal dinosaur"; and Bongo Bongo, a gargantuan shadow demon). Sporting rather cinematic and extensive introductory animations, these baddies among baddies are sure to wow you. On the good guy side, Link and his horse, Epona, move with graceful fluidity with nary a hitch or awkward jerk. Overall, the graphics are guaranteed to please even the most nit-picky of gamers.

If I have one small qualm with the graphics overall, it lies in the choice of static cameras inside certain buildings and the Hyrule market. Although you have the choice of two camera angles (side and top down), it's rather obvious that these areas are not the fully-realized 3D environments seen in the other 99.9% of the game but prenedered, scrolling backdrops (with a few effects added to make it marginally more convincing) ala Final Fantasy 7. Yuck. This oddly-inconsistent design choice is the only real mark against the overall package, and I can't think of a good reason for it, since nothing overly complex is being displayed. Although I would've loved to explore the Hyrule market and dinked around inside Link's home in full 3D, this bizarre design decision hardly impacts the overall graphic experience to any significant degree.

Sonically, Zelda: OoT is very solid, but hardly superlative. The music, while well-composed, is rather short on instrumentation and has an almost SNES-like fell to it, lacking the richness and depth of the CD quality sound much of us are accustomed to. The music tracks are, as stated above, well composed, and evocative, which is definitely a plus. On top of that, since the sound is not streamed from a CD but processed on the fly, the music has a cool dynamic element, changing when danger is near subtly at first, and becoming more ebullient as the threat becomes more manifest. This effect is very well implemented, but, ultimately, it cannot conceal the rather 16-bittishness of the overall musical package.

Sound effects are excellently done and help immerse the player aurally in the realm of Hyrule. Appropriate ambient noises, such as howling wolves, croaking fogs, and chirruping crickets are appropriately understated but intelligently placed, ensuring that the background of sound as the player explores is always conducive to his/her suspension of disbelief without being obtrusive or unnecessary. Occasional voice, such as that of Navi the fairy or NPC greeting, also adds a cute touch. Besides that, the package includes the expected repertoire of clanks, grunts, and groans as per any decent action/RPG, and you, the player, will never feel any noticeable void created by the omission of the expected sonic feedback.


At this point, some mention of the game's use of the Rumble Pack should be mentioned. Although I feel that most games' use of the Rumble Pack is purely gimmickly and irritatingly unnecessary (actually, I feel that way about the RUmble Pack in general, with the notable exception of its use in this game), in Zelda: OoT, it actually works to add to the feeling of immersion. Of especial note is its use with the fishing game in Lake Hylia; the tactile effect when a fish is snagged really makes the mini-game more immersive and more fun. Kudos here to Nintendo for making such a normally pointless gimmick useful and demonstrating its worth when implemented properly and in fitting context to all of the cynics kin to myself out there.

The control, while having a small learning curve, is supremely intuitive and intelligent. As expected, the analog stick is used to control Link, while the A button is used as sort of contextual "Action" button, whose usage depends entirely on where Link is and what he is doing at the time. The B button is used to swing Link's weapon, and the R button is used to block with his shield. The top yellow button switches to a first-person view for scoping out the terrain manually, without the camera getting in the way, and the other three yellow buttons can have objects assigned to them for convenient usage. Lastly, the Z button, the most intelligent control innovation found in recent 3D gaming development, is used to "lock" Link on to enemy, enabling you track it without losing sight of it and fire special weapons on it without manually sighting. Using the Z button is a key element to solving many puzzles and defeating most (if not all) of the game's bosses and mini-bosses. When not in a combat situation, the Z button can be used to keep the camera fixed on the back of Link, eliminating many of the problems inherent in a 3D roaming camera (slow rotation during a puzzle, getting stuck on walls, etc). Since you can quickly flip to a forward-facing perspective with a quick touch of the Z button, the camera issues which plagues Mario 64 and Banjo-Kazooie are neatly dispensed with, making Link a joy to control and making the exploration of Hyrule's diverse environm ents pleasantly hassle-free. I consider the truest test of a game's control scheme to lie in the answer to the question, "can I play it fully without ever picking up the manual?" Needless to say, my Zelda: OoT manual still remains in the box, pleasantly untouched.

Miyamoto's brilliant game design shines through in all aspects of the game. From dungeon layouts which both seem large yet allow the player convenient and quick access to the boss after dying at it, to the manifold little touches such as rocks which reveal scuttling, tiny Tektites when lifted and cleverly integrated mini-games, Zelda:OoT is a work of genius which any contemporary game designer could learn a great deal from. IF Miyamoto's intention was to bring into the home a vast adventure replete with rewarding elements of exploration and clever puzzles, then he has succeeded admirably. If anything, Zelda: OoT deserves its praises simply for maintaining such a religious attention to detail all the while remaining completely consistent in presentation and in game play. Zelda: OoT challenges, but never frustrates beyond a level where an equal degree of reward is returned for the effort. This is Miyamoto's true gift: supremely well-considered game design. One never gets the feeling when playing his better games (this one, Yoshi's Island, Super Mario World, Super Metroid) that the superior graphics are the sum of the game's excellence; no matter how good the graphics or explosive the effects, they always take a back seat to the clever game play.

Despite my rather vociferous laudations, I do not feel that Zelda: OoT is a perfect game. Besides the few graphic flaws, odd (albeit miniscule in impact) design choices, and the weaker aspects of its sonic presentation, there are many areas in which Zelda: OoT could be improved. Spoken dialogue, of a quality similar to that found in Konami's Metal Gear Solid, could have really improved the cinematic elements presented within the game. There are also times where the low resolution textures, coupled with the ever-present texture filtering effect, muddy the graphics unduly and draw the gamer out of the environments. However, a hallmark of a great game is certainly in evidence when critics such as myself can find so few flaws that they must resort to suggesting improvements afforded only by greater technology. Still, one could only wonder how much better the presentation of this game might have been had Nintendo opted to use a CD format for their current game console.

Taken altogether, Zelda: OoT is perhaps the best game released this year. Featuring unparalleled 3D environments, a deep and involved quest, brilliant and intuitive play controls, and a well-developed cinematic quality that enhances rather than overwhelms the whole game experience, Miyamoto's latest soon-to-be-classic title deserves to be played by each and every person who might deign to consider themselves a fan of great games. Forget the hype and over-the-top phraseology of the erstwhile bleeding-edge pundits; Zelda: OoT needs to be experienced in order to truly appreciate how intelligent and comprehensive a work of game design it is.

The Bottom Line: The best game of 1998 should not be missed by anyone. Period.

brob

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #6 on: June 25, 2013, 10:49:39 AM »
Spoken dialogue, of a quality similar to that found in Konami's Metal Gear Solid, could have really improved the cinematic elements presented within the game.

 :paul

Joe Molotov

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #7 on: June 25, 2013, 11:08:53 AM »
Quote
Forget the hype and over-the-top phraseology of the erstwhile bleeding-edge pundits

 :shaq
©@©™

hampster

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #8 on: June 25, 2013, 11:47:47 AM »
Quote
In this title, stated to be the official "beginning" of the storyline which runs through the Zelda series, the player assumes the role of the original Link

But the split timeline  :mindblown
Zzz

AdmiralViscen

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #9 on: June 25, 2013, 11:52:43 AM »
How many times have they tried that "original Link" shit now? I think Minish Cap and Wind Waker were separate original Links.

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #10 on: June 25, 2013, 11:53:52 AM »
I thought TP was the new original Link now? i don't fucking know anymore
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brob

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #11 on: June 25, 2013, 11:57:28 AM »
There is no higher academia than gamefaqs analyses of video game timelines.

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #12 on: June 25, 2013, 12:29:52 PM »
However, a hallmark of a great game is certainly in evidence when critics such as myself can find so few flaws that they must resort to suggesting improvements afforded only by greater technology.

 :whoo
010

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #13 on: June 25, 2013, 12:37:50 PM »
Occasional voice, such as that of Navi the fairy or NPC greeting, also adds a cute touch.

 :miyamoto
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Howard Alan Treesong

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #14 on: June 25, 2013, 12:49:54 PM »
However, a hallmark of a great game is certainly in evidence when critics such as myself can find so few flaws that they must resort to suggesting improvements afforded only by greater technology.

 :whoo

meaningless technology whoring? definitely Drinky.
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Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #15 on: June 25, 2013, 12:52:30 PM »
"OoT>StarCraft, Baldur's Gate, Half Life, Fallout 2"
 :xbone
010

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #16 on: June 25, 2013, 12:54:47 PM »
Baldur's Gate 1 isn't that great.
« Last Edit: June 25, 2013, 12:57:30 PM by Formerly Known As Himuro »
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Howard Alan Treesong

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #17 on: June 25, 2013, 12:55:18 PM »
you guys are forgetting the REAL best game of 1998 :wag

spoiler (click to show/hide)
[close]
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Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #18 on: June 25, 2013, 12:57:38 PM »
Fallout 2 is just a refinement on Fallout 1.

Starcraft is just a refinement on the rts formula, as good as it is.

Half Life is the only game that probably has as much impact as OoT out of those games PD listed and even then, it's far less impactful than OoT was and how OoT showed what you could do with 3d games. So did Half Life 1 of course, but OoT had more scope.
IYKYK

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #19 on: June 25, 2013, 01:00:10 PM »
Out of 1998 aka best gaming year of all time, OoT definitely comes out at the top. Even if you don't agree on its quality, in terms of impact on gaming as a whole, from the way the camera is controlled, to z-targeting, to the world, to the exploration, to the design, to the combat, the game took a steaming pile on most 3d development efforts of the time.

MGS and Half Life are the only things that come close.

My personal favorite game of 1998?

Grim Fandango.
IYKYK

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #20 on: June 25, 2013, 01:01:55 PM »
refinement of the RTS? StarCraft is the second best RTS of all time, behind its own expansion Brood War. :pacspit

Baldur's Gate 1 was awesome.

Nintards and Arabs  :what
010

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #21 on: June 25, 2013, 01:06:44 PM »
itt: everyone forgets about Thief and Metal Gear Solid

:fbm

I brought up MGS.

I said MGS and Half Life were the only games as impactful as OoT.
IYKYK

D3RANG3D

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #22 on: June 25, 2013, 01:07:14 PM »
Best Game of 1998 was...

spoiler (click to show/hide)
SiN  :smug
[close]

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #23 on: June 25, 2013, 01:08:10 PM »
refinement of the RTS? StarCraft is the second best RTS of all time, behind its own expansion Brood War. :pacspit

Baldur's Gate 1 was awesome.

Nintards and Arabs  :what

BG1 sucks. BG2 for life.
IYKYK

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #24 on: June 25, 2013, 01:09:01 PM »
I was mainly a PC gamer then, but my neighbor had an N64; I beat OoT at his house. It's one of my favorite games, definitely one of my favorite console games...but come on breh. Come on. StarCraft.

010

brob

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #25 on: June 25, 2013, 01:11:38 PM »
not the biggest starcraft fan in the world, but how is it not the bestest game out of the '98 graduates? like, fer real...

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #26 on: June 25, 2013, 01:12:23 PM »
Starcraft influenced rts games.

Ocarina of Time changed how people thought about 3d game development.

Phoenix. Stahp.
IYKYK

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #27 on: June 25, 2013, 01:16:57 PM »
I'm not dissing SC. Don't get me wrong.

In any other year, I'd choose SC.

But 1998? If we're arguing in terms of impact on GAMES AS A WHOLE? Fuck naw.
IYKYK

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #28 on: June 25, 2013, 01:18:42 PM »
1998 was probably my favorite year period. :bow But it helps cuz I was 12/13 so I have an excuse. :smug
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hampster

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #29 on: June 25, 2013, 01:18:43 PM »
You all are wrong



:bow :bow Dragon Genes System :bow2 :bow2
Zzz

Howard Alan Treesong

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #30 on: June 25, 2013, 01:25:22 PM »
South Korea would not be a modern economic and technological powerhouse without Starcraft. It was the popularity of Starcraft that led to the PC bang boom and first-world internet infrastructure in South Korea.

Therefore, Starcraft birthed the modern incarnations of Samsung, LG, Hyundai, etc. as well as led to Sony, Sharp and Panasonic's increasing irrelevance.

Zelda influenced 3D game design - Starcraft reshaped REALITY.
乱学者

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #31 on: June 25, 2013, 01:27:24 PM »
Honestly, I just played FFVII most of 1998. I was a psx kid. Played a bit of Half Life, tho. Rented WWF Warzone about twice a month. Got me Parasite Eve by cutting grass. Got Metal Gear Solid for Christmas and played the fuck out of that. Spyro the Dragon was great. Pokemon was the most popular game of 1998 at school and I was heavy into Pokemon. Not gonna pretend I was playing Thief when I was playing FFVII, Metal Gear Solid, and Pokemon like all the other kids. :bow
IYKYK

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #32 on: June 25, 2013, 01:28:07 PM »
South Korea would not be a modern economic and technological powerhouse without Starcraft. It was the popularity of Starcraft that led to the PC bang boom and first-world internet infrastructure in South Korea.

Therefore, Starcraft birthed the modern incarnations of Samsung, LG, Hyundai, etc. as well as led to Sony, Sharp and Panasonic's increasing irrelevance.

Zelda influenced 3D game design - Starcraft reshaped REALITY.

 :lol :lol

:bow
IYKYK

Great Rumbler

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #33 on: June 25, 2013, 01:31:00 PM »
Resident Evil 2
Panzer Dragoon Saga
Might & Magic 6
Banjo-Kazooie
Spyro the Dragon
Sonic Adventure
Suikoden II
Star Wars: Rogue Squadron
dog

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #34 on: June 25, 2013, 01:31:52 PM »
South Korea would not be a modern economic and technological powerhouse without Starcraft. It was the popularity of Starcraft that led to the PC bang boom and first-world internet infrastructure in South Korea.

Therefore, Starcraft birthed the modern incarnations of Samsung, LG, Hyundai, etc. as well as led to Sony, Sharp and Panasonic's increasing irrelevance.

Zelda influenced 3D game design - Starcraft reshaped REALITY.
:rejoice
010

Himu

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #35 on: June 25, 2013, 01:35:39 PM »
Resident Evil 2
Panzer Dragoon Saga
Might & Magic 6
Banjo-Kazooie
Spyro the Dragon
Sonic Adventure
Suikoden II
Star Wars: Rogue Squadron

Suikoden II did not come out in 1998. :beli

edit: Well it did in Japan.
IYKYK

Howard Alan Treesong

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #36 on: June 25, 2013, 01:45:08 PM »
Starcnomics

Starcnomics is an academic look at the positive effects StarCraft has had on the Korean economy. A translation of the jacket summary reads:
"StarCraft Syndrome": It's more than an obsession with and devotion to the most popular game in Korea. It's the effect the game has had in generating new trends and socioeconomic changes. Economically, the syndrome created a new type of Korean industry or business that grew out of the needs of the times.

This book outlines the way in which the "StarCraft Syndrome" has led to a new business success strategy, a new business paradigm that combines the strengths of the digital age, cultural industry, new business models, and current social and cultural phenomena. At the same time, the book offers an unusual case study of gaming as a business model.

  • Birth of StarCraft and its entry into Korea
  • General concepts of StarCraft
  • Effects of StarCraft on the Korean economy
  • Contributions to local Korean industries
  • Creation of new employment
  • Key successes of Blizzard's marketing strategy
  • StarCraft as a significant business model for the introduction of new trends in the digital era
  • Development of new Korean management philosophies and strategies based on StarCraft
  • Development of new cultural functions from StarCraft
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Diunx

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #37 on: June 25, 2013, 02:44:11 PM »
Spoken dialogue, of a quality similar to that found in Konami's Metal Gear Solid, could have really improved the cinematic elements presented within the game.

 :paul

:bow
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Diunx

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #38 on: June 25, 2013, 02:46:35 PM »
Also MGS was the best game of 1998, there isn't even a question.
Drunk

Trent Dole

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #39 on: June 25, 2013, 02:47:55 PM »
MGS was a p good movie, it's retroactively less good cause of its sequels much like Interpol's first record.
Hi

Human Snorenado

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #40 on: June 25, 2013, 02:48:58 PM »
itt: everyone forgets about Thief and Metal Gear Solid

:fbm

No they didn't   :shaq
yar

Human Snorenado

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #41 on: June 25, 2013, 02:51:51 PM »
Also MGS was the best game of 1998, there isn't even a question.

Goddamn.  Not today.  Today is my birthday.  Just shut the fuck up for one day, please?
yar

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #42 on: June 25, 2013, 02:55:27 PM »
I knew MGS was broken shit the first time I played it. Thank god for Splinter Cell :rejoice
010

cool breeze

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #43 on: June 25, 2013, 03:00:38 PM »
1998, 2004, 2007, and 2011 :bow2

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #44 on: June 25, 2013, 03:04:27 PM »
splinter cell is such a cac franchise, it's the brooks brothers of video games
 
:pacspit

we gon act like Splinter Cell 1 wasn't a classic? Or that Splinter Cell: Pandora Tomorrow didn't have revolutionary multiplayer?
:pacspit

010

fistfulofmetal

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #45 on: June 25, 2013, 03:05:01 PM »
Yeah I can agree, MGS is the best game of 1998.
nat

Howard Alan Treesong

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #46 on: June 25, 2013, 03:07:04 PM »
REAL TALK: Metal Gear Solid is unquestionably the best game of 1998.

spoiler (click to show/hide)
...for me to poop on! HAPPY BIRTHDAY TRIUMPH.

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Howard Alan Treesong

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #47 on: June 25, 2013, 03:12:47 PM »
people who like Splinter Cell are Brazzers members who read Stormfront

I'm at work but someone take a Splinter Cell: Pandora Tomorrow screenshot and add the BRAZZERS logo
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Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #48 on: June 25, 2013, 03:12:58 PM »
I don't need joy or personality in my stealth games. Give me a well thought out gameplay system, TRUE stealth (not the comedy shit in MGS), and game difficulty and I'm set.

ol' french montana stannin' muthafucka
010

Tasty

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #49 on: June 25, 2013, 03:14:02 PM »
How many times have they tried that "original Link" shit now? I think Minish Cap and Wind Waker were separate original Links.

SS Link is OG Link.

WW Link was the last Link in his timeline. ??? (Until ST)

fistfulofmetal

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #50 on: June 25, 2013, 03:17:26 PM »
Comparing the first MGS to the first Splinter Cell seems a bit odd.

Better to compare MGS2 or 3 to Splinter Cell.

And well, both of those are better than Splinter Cell as well.
nat

fistfulofmetal

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #51 on: June 25, 2013, 03:27:19 PM »
eschaton we are bros again.
nat

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #52 on: June 25, 2013, 03:27:48 PM »
my high school football coach really loved splinter cell. he beat his wife and voted for dubya twice

Not my fault your football coach was Amir0x's dad  :gurl
010

cool breeze

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #53 on: June 25, 2013, 03:30:46 PM »
How many times have they tried that "original Link" shit now? I think Minish Cap and Wind Waker were separate original Links.

SS Link is OG Link.

WW Link was the last Link in his timeline. ??? (Until ST)

yeah, but in terms of marketing them, Link to the Past was the first prequel, then OoT, then Minish Cap, and finally (for now) Skyward Sword.

Wind Waker was technically a post apocalyptic story where everyone from OoT dies by drowning or is murdered by Ganon before they could.  Surviving remnants of the past culture lived on tiny islands and inbred for years until Link was born and WW starts.  It's the plot of Waterworld.

fistfulofmetal

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #54 on: June 25, 2013, 03:43:41 PM »
Splinter Cell is a pretty good game series overall imo.
nat

TakingBackSunday

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #55 on: June 25, 2013, 03:51:45 PM »
I am not touching this thread
püp

fistfulofmetal

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #56 on: June 25, 2013, 03:54:07 PM »
The gameplay is pretty damn good.... it's just that it has no fuckin zazz, especially in comparison to Metal Gear Solid. I really do think half the reason the shit got so popular was it jumped on the herp a derp fuckin turrorists Xbox Live 2004 demographic

I originally found the dryness charming since it was far and away different than anything else in the genre.
nat

Phoenix Dark

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #57 on: June 25, 2013, 04:00:38 PM »
Just saying, I never met a single Splinter Cell fan I could consider mentally balanced.

Splinter Cell is a pretty good game series overall imo.

god dammit, Fistfull
010

fistfulofmetal

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #58 on: June 25, 2013, 04:03:39 PM »
 :yeshrug
nat

cool breeze

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Re: Looks like someone just reviewed Ocarina Of Time.
« Reply #59 on: June 25, 2013, 04:36:26 PM »
Splinter Cell is a pretty good game series overall imo.

yeah, overall.  The one* or two exceptional games in the series prop it up from mediocrity, imo.  At some point a series stops being good when most of its entries ain't, like starfox or uncharted.


*Chaos Theory :bow2 every mode in that game is gold