Good, MMOs need to die as quickly as possible.
this. dont see the charm in spending hours and hours for games that cant end.
So they should die because you can't?
I'm not sure whats hard to get about "do stuff in a rpg world with friends and whatnot"
what's so great about wasting a monthly fee for something that goes on forever.
Whats so great about spending $60 on games that last 5 hours?
I don't know, but if I'm having fun it won't matter.
I don't really get your argument. Does the fact that the game never ends and you never "beat" it disheartening enough to put you off the game? I guess, but I've never looked at it that way. I don't really care about beating the game, I'm not someone who finds enjoyment in say plantimuing a game. I simply have as much fun as I want with the game and then call it a day. That's really how I look at it. When I got done with an MMO and consider my time with it over it's mostly because I've reached the level cap, got the gear I wanted, and/or done basically all the content I wanted to do. If there's more content to do that's fine, I've probably done all I wanted and got my money worth. So the fact the game didn't end was fine, I beat what I wanted.
And simply put playing WoW as my first MMO back when it came out was amazing. I was exploring this amazing looking world filled with lots to see, it really felt like adventure. Sure there were some lame quests, but there were many quests that were pretty cool like any quest driven rpg. Doing quests or dungeons was exciting and fun, I don't think I've had more fun with a "co-op" experience then going through a dungeon with people I'm friends with or just random people.
And all those things I liked about WoW have been the other MMOs I've played and no I've never "beaten" them. I didn't even get close to beating WoW. I did'nt care about having a "job" in a guild and once I was satisfied with how much content I had seen, I was done and I had a pretty amazing experience. I liked being in this world and interacting with other players to do shit.
Paying a monthly fee sucks, but it's not like every mmo has it now. The repetitive combat can suck, but mmo's are making strides there to. I don't get why MMO's suck so much, espicailly when the genre has a lot of potential.