Author Topic: fuck this g*y earth: Civ MMO announced  (Read 1937 times)

0 Members and 1 Guest are viewing this topic.

Eschaton

  • Guest
fuck this g*y earth: Civ MMO announced
« on: August 07, 2013, 10:22:49 AM »
:snoop

http://massively.joystiq.com/2013/08/07/massively-exclusive-jake-song-introduces-civilization-online/

Quote
You might have heard about a little project called Civilization Online, a new MMO in development based on the popular Civilization series of turn-based strategy games. You also might have heard that XL Games CEO Jake Song, of ArcheAge and Lineage fame, is overseeing the project as Executive Producer. But chances are, that's really all you have heard. Until now, that is.

We had the opportunity to sit down with Song, XL Games Senior VP Jung Hwan Kim, and Producer Garrett Bittner from 2K Games to get the scoop on the project. Follow along for all the juicy details about building up civilizations in a new open world environment, including crafting, PvP, and more!
Civilization Online

With Civilization Online being such a departure from his previous projects, I had to ask Song why the switch in genres? His answer came easily: He's a big fan of the Civilization series. Actually, Song's first response was: "Because there are too many fantasy games!" Then after a chuckle he talked about how he enjoyed the franchise. According to Bittner, from 2K Games' perspective, Song was an obvious choice to ask to participate due to his high quality work as well as being a fan.

But even though the MMO is based on the series of strategy games, CO is not to be mistaken as simply an online version of turn-based warfare or a continuation of the canceled Facebook game. In fact, Civilization Online will definitely be a MMORPG, where players are a single character within the civilization -- as opposed to, say, a unit of armies -- and will influence a persistent and dynamic world by helping to advance their civilization through the ages.

Civilization Online
Defining the game

So we know what Civilization Online is not (a turn-based game), but what are some details of what exactly it is? A unique take on MMOs, this expansive seamless game world is comprised of a number of different civilizations -- starting with four at launch, adding more as needed -- and players will create a custom avatar to help to advance their chosen one in order through the following six eras: Ancient, Classical, Medieval, Renaissance, Industrial, and Modern. Each world is considered a session, and play in that session continues until the victory conditions are met and one civilization wins. Victory conditions include either one civilization conquering most of the world, or one reaching the pinnacle of the Modern age and creating space travel.

Bittner discussed how the development team keeps the core features of Civilization in mind and translates those into an MMO environment. "All those really core features that you'd expect the Civilization game to have will be represented in this game, just in slightly different ways." Kim added, "For example: In the package game it's mostly done conceptually, but in this game players actually have to do the stuff." In other words, whereas building a library in the package game is achieved with the click of a button, in the MMO, players have to gather the resources then actually build the structure.

Civilization Online
Instead of classes, a term Song doesn't believe fits, Civilization Online has careers. Players can choose from the available careers to fulfill specific roles in the quest to advance their society; they can research and develop new technologies, construct buildings and architectural wonders, wage war, or conduct espionage. Players can also move between these careers depending on their desires.

The game is a sandbox, and users will create the content in it. Players will be able to create buildings and other structures, including full cities. And while there won't be decorating inside the houses per se (as in personal dwellings), players will be able to affect the placement of external decorations and buildings within the cities. Weapons, clothing, transportation, and other equipment will also be made by the players.

Leaders will also emerge from the citizenry of each civilization, as necessary roles like mayor and military commander must step up to help create order and achieve objectives. There will also be mechanisms in place for players to oust ineffective or bad leaders. A civilization could forego working together to just be every man for himself, but then it wouldn't progress and most likely would be conquered by another more organized civilization. Song called the game "a big social experiment."

Civilization Online
PvP and death

Considering the crux of the game is all about conquest, how will PvP work? Song stated, "We are expecting that most people will spend their time killing other people." War will be "basically between civilizations," noted Song. "That's the core mechanic of the Civilization game -- you conquer other civilizations by military [force] or through technology. Even so, he continued, "We are planning to support various types of combat, like small 1v1 PvP stuff in the corner of the world, but you also can gather hundreds of people and invade Washington or some other city." The starting cities, however, will be safe from invasion.

All civilizations will start with neutral relationships, and the standing will change depending on how the civilizations interact. Chat will mostly likely be restricted between hostile civilizations, but enabled among neutral and friendly ones.

What happens when a player dies? S/he will resurrect in front of the town hall of his or her city. There will be no corpse runs and no losing items, but there will be a small penalty of some sort. Running an incredibly long distance back to where you were is definitely one penalty!

    "We want people to be engaging in combat very strategically. You don't want to go out and run for a half an hour and fight and die because that's not very rewarding. We want people to work together and organize themselves so they can go out and set up advance outposts so they don't have to spawn all the way back at the city." - Garrett Bittner

This definitely brings more risk to attacking other civilizations, as a lack of advanced outposts would mean that anytime a sieging player died, they'd be effectively removed form the battle due to the long travel back. On the same note, supply lines will be crucial to war efforts.

Civilization Online
Exploration and progression

Civilization Online "is not a fixed world like traditional MMORPGs," explained Song. Instead, each civilization starts in its own area, but the map between them will not yet exist. New maps will appear weekly for the areas surrounding the main encampments, and players must explore them to expand their civilizations. Because of this, players will have no idea what level of advancement other civilizations are until they bump into them.

Speaking on progression, Song described how careers can be advanced vertically throughout the ages (e.g. from basic farmer to genetic engineer) as well as horizontally through new skills. There will also be character levels, but leveling will be "easy and quick" according to Song. He does not feel people should be spending time grinding.

Civilization Online
Crafting and economy

Of course, with all this development, there has to be someone making the various technologies, gear, etc. And some folks just prefer crafting to battle. Bittner said, "We know that exists, and that's something we want to attract. We want to attract a wide variety of players and give them a large away of different gameplay options."

Song explains that anyone can technically make anything, but to be better at crafting players will need to their spend skill points there. Nearly all items will be either player-made or purchased from a merchant in the world. It is important, Song explained, that things make sense in this setting, so there will be no gear being pulled from a dead rabbit's ear. On the same note, there will be no bind-on-equip because that's just "nonsense."

Crafting stations will be located in front of the town hall, making it a place for players to congregate together for trade and socializing. As for the economy, there will be auction houses and possibly even personal storefronts to facilitate trade within each civilization. With the random distribution of resources throughout the world, it is expected that civilizations will either ally and trade or invade and conquer to take.

Civilization Online
Game over

Unlike most MMOs that plan on going indefinitely, Civilization Online is geared towards hitting an actual end. What happens then to a developed character after victory conditions are met and a session ends? Song indicated that money, items, and clothing will reset, but some aspects will carry over. Bittner added that the character doesn't just stop existing, and that some elements are persistent, allowing the character to start another session; "But we haven't decided exactly what those [elements] are yet."

And what if a player decides s/he doesn't want to play in the civilization initially picked? The best answer, according to Song, is to create an alt and go start life in another one. There might, however, be the option to change civilizations, but only through very hard work.

Civilization Online
Other aspects

Civilization Online was built for the PC, and utilizes CryEngine 3. Are there plans for other platforms? Bittner said, "Right now we are focusing on the PC launch, and we don't have other plans to discuss at this point." Song added that there might be some kind of mobile companion apps. The game's business model has not been concretely decided yet, either. However, Song noted: "We are inkling toward a free-to-play model."

And for those wondering about Sid Meier's involvement with CO: Song related that the two of them met once at the beginning of the project, where Meier looked it over and offered a general approval of the overall design. But there has been no other involvement since.




Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #1 on: August 07, 2013, 10:28:43 AM »
Just glancing at the title I thought this would be some persistent online version of civ and thought that could be really cool and interesting.

Then I read the post and realized its a lot more weird and bizarre and I don't really understand what/why they are doing this.  ???
« Last Edit: August 07, 2013, 10:33:06 AM by Stoney Mason »

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #2 on: August 07, 2013, 10:35:22 AM »
I guess I don't think see much overlap between the two audience other than the fact that both genres are rooted on the PC.

I love Civ but I have absolutely zero interest in an mmo. The appeal is completely different.

I mean I would play an ios stripped down version of Civ before I tried this mmo I'm guessing but maybe that's just me.

Tucah

  • Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #3 on: August 07, 2013, 10:50:16 AM »
Bizarre idea, why would you ever think to make an MMO from the Civ franchise?

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: fuck this g*y earth: Civ MMO announced
« Reply #4 on: August 07, 2013, 10:51:42 AM »
Wow thats a cool idea in general.

But I have to read all that to see what they are doing with it.

Civ is prob my fav PC series and one of the first games I ever got into as a kid.

The FB game was garbage, and I wasnt really impressed with 5 either. But 4 was good, and so was Civ: Revolutions.

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: fuck this g*y earth: Civ MMO announced
« Reply #5 on: August 07, 2013, 10:53:14 AM »
Wait what this is not a MMO strategy game but like a normal MMO?

 :dead

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: fuck this g*y earth: Civ MMO announced
« Reply #6 on: August 07, 2013, 10:53:46 AM »
 :banplz

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: fuck this g*y earth: Civ MMO announced
« Reply #7 on: August 07, 2013, 10:54:16 AM »
I don't understand this at all.

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #8 on: August 07, 2013, 11:00:27 AM »
It sounds to me like you're basically playing as a Great Person. Which is a cool concept.

well i already am a great person so i guess there's no reason to play this  8)
nat

brob

  • 8 diagram pole rider
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #9 on: August 07, 2013, 11:07:38 AM »
 Looking at the article it doesn't seem like you will be given dominion of a region/country but rather be a character within one and the country functioning as a faction or guild. I think it would be cooler if everyone started with dominion of a region and deal with diplomacy, being forcibly/willingly subjugated, consolidate their rule with other players, expand and conquer other players, etc but maybe at that point you're playing Crusader Kings 2 the MMO rather than CIV.

Also, it sounds like you directly control a character in 3d space, which is a bit strange. I would imagine a CIV game being played with menus regardless of it being a real-time multiplayer game or not...

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: fuck this g*y earth: Civ MMO announced
« Reply #10 on: August 07, 2013, 11:30:48 AM »
I'm sure it'll be as popular as Age of Empires Online.
©@©™

magus

  • LIKES FF7
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #11 on: August 07, 2013, 11:34:26 AM »
I'm sure it'll be as popular as Age of Empires Online.

i was all like "hasn't this already happened?" and then "... oh right that was age of empires not civilization was it?"
<----

archie4208

  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #12 on: August 07, 2013, 11:35:16 AM »
I'll just play Civ 5 some more.  :rock

Maybe I'll beat a game on King by the time the MMO shuts down.  :fbm

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #13 on: August 07, 2013, 11:57:37 AM »
Didn't they half-try this with the Facebook game that died within a month because "resource gathering" was more "pay to win gathering?"

I really can't see this working too well after that.

Dickie Dee

  • It's not the band I hate, it's their fans.
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #14 on: August 07, 2013, 01:19:27 PM »
I'll just play Civ 5 some more.  :rock

Maybe I'll beat a game on King by the time the MMO shuts down.  :fbm
Watch a couple deity games. It'll itemize your workflow better so you can do what you gotta do.

:woah

I've been looking for some sort of step-by-step guide with commentary, this will do.

I've only played a few games of BNW and hadn't plave V much before, I'm having trouble prioritizing at forming a general strategy at the lower levels. I'm just building shit with no direction.
___

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #15 on: August 07, 2013, 01:36:05 PM »
the reason most people dont like to play Civ online is because each session takes like 6 hours, why the fuck would you turn this into an online game?
The cynic in me says this is exactly why.

recursivelyenumerable

  • you might think that; I couldn't possibly comment
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #16 on: August 07, 2013, 02:31:44 PM »
pretty cool idea IMO
QED

Diunx

  • Humble motherfucker with a big-ass dick
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #17 on: August 07, 2013, 03:49:38 PM »
Developers should take note from Rockstar and release videos explaining the mechanics of the game and shit like that, no way I have the time or inclination to read all that.
Drunk

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #18 on: August 07, 2013, 04:52:35 PM »
Here is his Twitch page

www.twitch.tv/rloutlaw/profile
©ZH

pilonv1

  • I love you just the way I am
  • Senior Member
Re: fuck this g*y earth: Civ MMO announced
« Reply #19 on: August 07, 2013, 10:03:09 PM »
I watched some of frag play yesterday, was great stuff.
itm