- Forced stealth for the entire first chapter is... bleh. I think I died around 20 times in the first chapter.

But I'm also getting used to the Dual Shock for the first time, and I'm on the higher difficulty setting.
- I like the gameplay style in the second chapter. Mix of stealth and action, with a high reward for stealth but gunplay ain't bad and popping headshots is also very rewarding (but risky.)
- Torching bodies and disarming traps feel like they're straight out of a design document for Mikami's hypothetical RE5. Nice evolutions of the formula.
- I know the game is trying to be mysterious but I had absolutely no time to process the character's names, let alone feel like they've been introduced or anything yet, including the main character. I also have no idea what these environments are or what my objective actually is. In RE4 and SH1-3 your setting and goal were made perfectly clear. I'm more confused than disturbed at this point, so I hope this pays off.
- Upgrade system is clean and cool.
- This definitely feels like Mikami cribbing quite a bit from Team Silent, right down to the musical opening to the game. The supernatural framework gives Mikami a lot more toys in the box to play with, but that makes me slightly concerned too. We'll see how it plays out.