Author Topic: The Evil Within (dev. Tango Gameworks)  (Read 50119 times)

0 Members and 8 Guests are viewing this topic.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #180 on: October 15, 2014, 01:07:00 AM »
There's more combat in Chapters 3 and 4, but I think it says a lot that when I had to fight the boss in Chapter 3, my first inclination was to try to trick him into destroying the obstacle that was blocking my progress rather than, you know, try to kill him.

Game is fun but I'm pretty sure my review score is gonna be "I wish I had paid $20 less for this, still worth playing tho"

Triumph is pretty much nailing it. Chapters 3 and 4 were much better than the first two. You get to use a mix of stealth and action which is much more appealing. The atmosphere continues to be very well done.

Tasty

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #181 on: October 15, 2014, 01:55:53 AM »
Just finished the first two. Impressions:

spoiler (click to show/hide)
- Forced stealth for the entire first chapter is... bleh. I think I died around 20 times in the first chapter. :lol But I'm also getting used to the Dual Shock for the first time, and I'm on the higher difficulty setting.
- I like the gameplay style in the second chapter. Mix of stealth and action, with a high reward for stealth but gunplay ain't bad and popping headshots is also very rewarding (but risky.)
- Torching bodies and disarming traps feel like they're straight out of a design document for Mikami's hypothetical RE5. Nice evolutions of the formula.
- I know the game is trying to be mysterious but I had absolutely no time to process the character's names, let alone feel like they've been introduced or anything yet, including the main character. I also have no idea what these environments are or what my objective actually is. In RE4 and SH1-3 your setting and goal were made perfectly clear. I'm more confused than disturbed at this point, so I hope this pays off.
- Upgrade system is clean and cool.
- This definitely feels like Mikami cribbing quite a bit from Team Silent, right down to the musical opening to the game. The supernatural framework gives Mikami a lot more toys in the box to play with, but that makes me slightly concerned too. We'll see how it plays out.
[close]

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #182 on: October 15, 2014, 02:15:40 AM »
Some other thoughts:

spoiler (click to show/hide)
-Unless I missed it, there's no Asylum mirror portal in chapter 3, which kinda sucks because I had like 10,000+ green gel by the end of the chapter
-You should DEFINITELY be disarming traps. The only exception I make are explosive wire traps, because you can use those to kill assholes. Scavenged trap parts can be used to construct ammo for the crossbow you get in chapter 3.
-The game needs an area map that fills in as you explore that you can refer to.
[close]

Levelling up abilities/stats/gear is done well. I'll try to play this some more in the coming days... but I'll be honest, I'm having more fun with the new Borderlands game. GET DAT LEWT, SON.

:yeshrug
yar

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #183 on: October 15, 2014, 02:48:38 AM »
Finished 5 chapters.

I like it.

No its not a revolution on the order of Resident Evil 4 nor is it as good as that game. But I wasn't really expecting that. Those don't come along very often.

It's the gameplay style of RE mixed with the atmosphere and tone of Silent Hill. The controls are funkier than I wish they were. I wish there was a map. I wish it forced you to revisit areas like RE 4 instead of moving from one new place to another. I have other assorted quibbles.

But so far I just find it enjoyable. I think if you like horror atmosphere you will find a lot to like here. Some of the imagery and visual effects in the game are as good as something that would belong in a motion picture. Not all of it hits that level but more does than any recent horror game imo.

I've just about run completely out of ammo a few times and been scrambling around to find some in the heat of battle which is nice. The story is goofy and cheesy and cliche but the earnestness is appreciated. 

I'm digging it so far.
« Last Edit: October 15, 2014, 02:53:16 AM by Stoney Mason »

iconoclast

  • レーダーマン
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #184 on: October 15, 2014, 03:39:18 AM »
I played up to chapter 7 today.

I really like all of the options you have for combat. There's a lot of variety. If there's an enemy off by himself, you can stealth kill him. If an enemy comes charging at you with an axe or torch, you can shoot it out of his hands, pick it up and use it for an instakill (or just pick it up after shooting his head off). You can shoot somebody's legs when he comes running at you to knock him to the floor and torch him before he gets back up. The crossbow lets you freeze, blind, stun, or harpoon enemies, all of which are especially useful on the tougher enemies because you can then follow up with a stealth kill or light them on fire. Plus there are all of the traps littered throughout each stage - oil puddles you can burn, switches you can press to trigger spikes/arrows/etc, bear traps for enemies to get stuck in, proximity mines you can blow up, etc. It never feels too repetitive because each combat scenario is fairly unique and there are a bunch of different ways you can approach each situation. And of course the combat itself feels great due to the excellent feedback you get from each shot.

The only problems I have with the game are that it starts off pretty slow (it doesn't pick up until chapter 3), the checkpoints are too frequent (death is pretty much meaningless), and the general jankiness. Sebastian's running animations look terrible imo and movement can feel a little jerky. There have also been some framerate stutters here and there, but nothing that really bothered me (playing on the Xbone). Other than that, the game has been great.
BiSH

demi

  • cooler than willco
  • Administrator
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #185 on: October 15, 2014, 09:22:18 AM »
I saw the final boss on a stream yesterday.

 :kobeyuck
fat

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #186 on: October 15, 2014, 12:33:50 PM »
Forced stealth for the entire first chapter is... bleh. I think I died around 20 times in the first chapter. :lol But I'm also getting used to the Dual Shock for the first time, and I'm on the higher difficulty setting.

It's not all forced. 
spoiler (click to show/hide)
I ran right past the larger room where chainsaw guy is patrolling and got through the door.  He was chasing me, but I was still able to get there before he could do anything.
[close]
   :lol  Nice to have that kind of freedom.
ど助平

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #187 on: October 15, 2014, 04:21:07 PM »
How can you even die more then once in chapter 1, smh. (Casual lol)

Finished 1 and 2 today and it feels like a tutorial so far.

Letterboxing sucks a bit, and the game does look very last gen.

Overall so far the mood and controls are good, cant wait to see the meat of the game. Story is wtf.
« Last Edit: October 15, 2014, 04:33:13 PM by Premium Lager »

Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #188 on: October 15, 2014, 04:30:12 PM »
So... Black Friday sales, then?
野球

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #189 on: October 15, 2014, 04:36:41 PM »
Hard to say after 2 chapters, but its not a must play game of the year experience as you see from the impressions here.

Think in the end it will be a solid 7/8 game for most.

I havent played a horror game since Condemned and its hitting the right spot for me.

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #190 on: October 15, 2014, 04:39:48 PM »
It's a pretty solid game so far, though I'm playing on the lowest difficulty setting so some of the frustrating things may not really be a factor here. Basically, it reminds me of when I played RE4 back in the day, just without the same level of polish that you got from an established development team with tons of experience working together. I hope it sells well enough for Bethesda to keep bankrolling them.
dog

Tasty

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #191 on: October 15, 2014, 04:46:27 PM »
How can you even die more then once in chapter 1, smh. (Casual lol)

I beat Castlevania last week honey.


Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #192 on: October 15, 2014, 04:47:03 PM »
I didn't notice the keys right away in CH 1, so I probably died a good 10 times too

:fbm
yar

Tasty

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #193 on: October 15, 2014, 04:48:42 PM »
It's a pretty solid game so far, though I'm playing on the lowest difficulty setting so some of the frustrating things may not really be a factor here. Basically, it reminds me of when I played RE4 back in the day, just without the same level of polish that you got from an established development team with tons of experience working together. I hope it sells well enough for Bethesda to keep bankrolling them.

Bolded is how I'm feeling too. Though I can hardly blame them, RE4 was originally only for one system and had the benefit of being in dev hell for years. This one was co-developed for multiple current and then-next-gen systems at once.

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #194 on: October 15, 2014, 04:50:26 PM »
I think thats spot on.

Andrex Im janking your chain, I died too, on casual, cause I didnt see the keys.

Tasty

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #195 on: October 15, 2014, 04:50:48 PM »
I didn't notice the keys right away in CH 1, so I probably died a good 10 times too

:fbm

Yeah it wasn't clear what you were supposed to do at that point. I tried sneaking past the dude (and succeeded) thinking he was walking to a door and coming back, but nope, no door there. Then I accidentally pulled off a sneak kill on him, but it didn't stop him. The keys and other items aren't shiny so it didn't stand out to me.

Plus I'm playing via composite because the PS3 uses fucking HDCP encryption meaning I can't stream over HDMI.

Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #196 on: October 15, 2014, 05:03:19 PM »
Plus I'm playing via composite because the PS3 uses fucking HDCP encryption meaning I can't stream over HDMI.

Wha?

Is streaming the game really that important to you?
野球

Tasty

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #197 on: October 15, 2014, 05:13:49 PM »
Yup.

Bebpo

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #198 on: October 16, 2014, 02:14:38 AM »
Uh, I played through the end of Chapter 2 and I don't know if I like it.  Maybe it's just because I have high standards with Mikami and believe every single game he's ever directed is at least a 9/10 with most 10/10s, or maybe it's because the first intro chapter was TERRIBLE rails experience with a super shitty stealth room at the end (chapter 2 was much better), but so far the gameplay feels like a shitty Last of Us (throw those bottles!) x shitty RE4 with atmosphere story that's a shitty Silent Hill x shitty RE4.  Just feels super derivative and everything is worse than the games it steals from. 

But hey, haven't played a game that's felt so B-tier Japan in a while!  Graphics (and controls almost, but controls are better here, just that chapter 1 wobbling so fucking slow was just freaking awful) initially reminded me of Deadly Premonitions but chapter 2 looked better even if it was just RE4 HD.


Sounds like a lot of hate but I really enjoy this genre of gaming so I'm having some fun mixed in between annoyances.  Really hope it's just a slow start and once you get more items/abilities/weapons/HP it gets closer to a good RE4/TLoU.


What's the point of burning bodies that are background bodies and not a threat?  I don't have enough extra matches so far in this game to be wasting them on non-threats.

And I want to just complain about how the opening chapter starts the game on a really bad note.  It's clearly trying to be Silent Hill, but no SH game that I can remember off the top of my had has forced crappy stealth puzzles or had awful hobbling movement or even been so linear as chapter 1.  Chapter 1 feels like they're trying to copy Silent Hill but they don't get what makes Silent Hill good.  Chapter 2 feels like they're trying to copy RE4 but don't have the budget to polish it to that quality.  Also maybe they're trying to borrow from Amnesia as well but Amnesia controls far better and is much less annoying.
« Last Edit: October 16, 2014, 02:19:00 AM by Bebpo »

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #199 on: October 16, 2014, 02:22:25 AM »
For what its worth I think the worst 2 chapters are the first two chapters. As if gives the impression, the game will be a stealth game almost solely. After chapter 2 it clearly turns into an action game with stealth as an option in specific areas and situations.

Burning preset bodies is a gamble based on how many matches you have. Sometimes there are preset areas where they will come back to life and burning them stops that. Sometimes you might get an item from them like ammo or something. In one specific case, I got a "key" which will make sense to you later.


Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #200 on: October 16, 2014, 02:23:57 AM »
Yeah, first two chapters are the lowpoint of the game.
yar

Bebpo

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #201 on: October 16, 2014, 02:25:06 AM »
That's good to hear.  Yeah the impression I got from chapter 2 is that the game is The Last of Us where every single individual enemy is a puzzle stealth encounter (throw bottle at head and rush or sneak around behind after learning patrol and/or cat & mouse games complete with MGS places to hide) and combat is only when necessary since ammo is limited and enemies take a few shots.  As that kind of game it seems kind of weak.  If it turns into a normal survival horror action game I can definitely see it being more enjoyable as the pace will pick up.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #202 on: October 16, 2014, 02:28:58 AM »
Yeah I haven't used a bottle since like chapter 2. I've stealth killed stuff since then. But it hasn't been that sort of style after chapter 2 where you are forced to constantly be chucking bottles around and I'm up to chapter 7 now.

Bebpo

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #203 on: October 16, 2014, 02:31:02 AM »
Very good to hear.  Bottle aiming is not so good since the marker goes through the zombie's head and doesn't stop on them indicating the bottle will hit them.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #204 on: October 16, 2014, 02:33:34 AM »
Very good to hear.  Bottle aiming is not so good since the marker goes through the zombie's head and doesn't stop on them indicating the bottle will hit them.

It's just a boring tired mechanic nowadays. I mean the last time I saw it in a game that worked was Mark of the Ninja.  I got sick of it in Last of Us rather quickly. And I was a bit scared about it here early and maybe it makes a resurgence later in the game or something, but like I've said, I've mostly played it as an action game except for very specific situations where stealth is called for. And even then I didn't have to resort to bottles.

Himu

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #205 on: October 16, 2014, 02:34:37 AM »
I'm getting this on Friday. Looking forward to it. I hope it's about as replayable as Mikami's other titles.
IYKYK

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #206 on: October 16, 2014, 11:01:51 AM »
I think they did the chapter setup so once you finished one you can revisit it and play on a higher difficulty setting.

Finished chapter 3, action picked up a lot, good fun, but the letterboxing is becoming a hinderence.
« Last Edit: October 16, 2014, 01:25:34 PM by Premium Lager »

Bebpo

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #207 on: October 16, 2014, 02:51:19 PM »
I appreciate chapter breaks in action games so you can replay them later for higher score ranks/collectibles.  I also prefer when everything carries over between difficulties and chapter selects like DMC.


The letterbox issue is weird.  I'm barely ok with it, but I'm really surprised how much of the screen it takes up playing a game like this.  Feels like I'm playing it on a tiny screen >_<  What's really fucking sad though is that even when rendering like 35-40% few pixels/graphics the game still runs like shit on PS4 and this is Id Tech 5 that runs 60fps on almost everything with RAGE and Wolfenstein.

iconoclast

  • レーダーマン
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #208 on: October 16, 2014, 03:51:22 PM »
I also prefer when everything carries over between difficulties and chapter selects like DMC.

I think New Game+ only affects the difficulties you've already beaten, so you'll be back to square one when you begin Nightmare or Akumu.
BiSH

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #209 on: October 16, 2014, 04:11:29 PM »
Thats lame

Since in playing on casual

Bebpo

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #210 on: October 17, 2014, 04:09:55 AM »
I think I really hate this game :\  So bummed, I fucking love survival horror and love Mikami.

Just finished Chapter 3 which took me 2 hours and like 50 deaths because I'm the kind of person who likes to explore every nook and cranny of the village, kill every enemy, find every treasure.  But since there's like no ammo and your melee attack only gets you killed since it does no damage...was a looooot of trial and experiment to find out enemy locations/setups, where items/ammo were.  Finding the save area helped A LOT but I didn't find that until about 80 mins in so was relying on random checkpoints.  Was just way too punishing.  Look here, there's a ladder to climb but there's a bomb in the way!  Better disable it and you only get one chance and the meter arrow moves pretty fast w/tv lag and if you miss well INSTANT FUCKING DEATH TOO BAD YOU JUST DID A LOT OF STUFF RIGHT BEFORE THIS, time to do it again!

Really frustrating game so far on survival.  Even the boss fight took a few tries because I was nailing the boss with explosive bolts, using traps to fucking IMPALE THE BOSS and shotgunning it for an entire ammo clip while running backwards and it still didn't want to die until the very last shot.  I couldn't even tell if I was doing what the game wanted me to or if I needed to find some context sensitive trigger to kill the boss. Meanwhile it can kill you so fast if you get cornered.  Just feels like playing RE4/5 on the hardest difficulty mode right off the bat which is super frustrating even if the underlying game is fun. 

Also the gun enemies were totally bullshit and added another couple of unexpected deaths out of nowhere losing all the last 5-10 minutes of progress.  Feels like Dark Souls, die and learn what to expect, repeat repeat repeat.

Think I'm gonna bite the bullet and be lame and change to casual for ch.4 on and see if it makes the game more enjoyable and less trial and error for me.


I feel like it's an action game that's trying too hard to be survival but the problem is 1) there's not a whole lot of room for stealth sneaking/hiding like a non-shooting action game in some of these areas like ch.3 because the game forces combat on you & 2) RE4 worked because the knife melee action fucking worked and was a useful stun/takedown technique; it feels like RE4 if you took out the knife, dropped the ammo down to 1/10th the amount and increased the damage taken by 3-4x.  I'm fine with limited ammo but you gotta give me viable alternatives like a WORKING MELEE or good stealth action all the time.

iconoclast

  • レーダーマン
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #211 on: October 17, 2014, 06:18:19 AM »
The melee is good as a defensive tool for when an enemy is about to grab you. It's not supposed to do a lot of damage, it just stuns them for a second and gives you the chance to either run away or line up a shot.

You can also survive a bomb blast, but only if you have more than the amount of health you can regenerate. You will probably get used to the timing for disarming traps after some practice, though. Just press the button a little early.

And I'll spoiler some combat tips if you want to try and conserve ammo:
spoiler (click to show/hide)
1. Matches are great, don't ignore them. When an enemy comes charging at you, shoot him in the leg to knock him down and drop a match on him before he gets back up. This is my #1 tactic for Akumu mode right now, lol.

2. Upgrade your flashbolts and use them often. If you're fighting a group of enemies, you can blind and stealth kill all of them with a single arrow. They only cost two parts to make, so they are both cheap and powerful.

3. This probably goes without saying, but try to use the environment to kill enemies whenever possible. Bales of hay are really good in the first few chapters. Just light them on fire and it'll kill every enemy that touches them.
[close]
BiSH

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #212 on: October 17, 2014, 08:22:55 AM »
I dunno beps you could have saved the game a few times after beating a few guys and getting loot. If you want to explore thats the only way.

Dunno why you say casual is lame, games have different difficulties for a reason, if you arent having fun spending 3 hours on chapter 3 I think thats more lame :)

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #213 on: October 17, 2014, 08:31:18 AM »
I can't say I've found it especially difficult on survival. I say that not to brag because I'm definitely a very average player and probably sub-par in games like this and maybe that you haven't picked up some of the basic tips on how to play the game effectively yet.

iconoclast has some good tips there. Another I would say is that early on you can honestly also just run away in certain combat situations to regroup and the enemies won't be able to keep up with you and they will reset back to their patterns.

The ammo is limited in cases so you do have to make your shots count but I would say the most important aspect of the game is learning how to efficiently kill enemies with the least amount of ammo consumption which is where the tips come in. Make sure you upgrade you matches early as it doesn't cost much by comparison and matches are a great way to save ammo since you can install-kill most enemies that get knocked on the ground.

I honestly really find this aspect of the game refreshing. It's still combat centric but not brainless.

But I certainly can imagine situations, especially early on, where if you aren't careful with your ammo, some areas suddenly become very frustrating. 
« Last Edit: October 17, 2014, 08:37:09 AM by Stoney Mason »

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #214 on: October 17, 2014, 09:10:53 AM »
Just bump the difficulty down, Bebs.
dog

demi

  • cooler than willco
  • Administrator
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #215 on: October 17, 2014, 10:59:22 AM »
Dont bump it down. Accept your failure and move on. If Iconoclast can do it on Akuma mode, so can you.
fat

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #216 on: October 17, 2014, 01:12:40 PM »
Nope. Supposedly part of the artistic vision, but that's most likely rubbish considering how the game runs.

Bebpo

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #217 on: October 17, 2014, 04:35:31 PM »
Ok, still playing on survivor and getting the hang of it more.  I think the problem is that ch.1-2, train you on stealth and then ch.3 throws you into action and non-linear design and I didn't know a lot of things so it was bad luck combined with frustrating.

-Like knowing that there's a save point to use as a base for each area is really really helpful.
-Knowing that you can disarm trap chests by opening slightly and letting go and opening again is helpful.
-leg shot to burn is helpful
-Having to rush -> duck -> stab for blinded stealth kills as opposed to just rush a blinded enemy and not get the prompt is helpful.

Things I still need help with:

-I can't figure out enemy luring and burning.  If I wait until they get too close they hit me hard or kill me, if I light something from a bit away, they're afraid and won't go near it.

-Related, I can't figure out how to use hay stacks.  It seems like there should be a way to move them around and use as like burning barriers but I can't move them and it's hard to get enemies right up to them.

-I don't quite get how the key locker works.  At first I thought it was a cool system where you can visit whenever and replenish ammo, but they're one time use.  So can't tell if it's a bad idea to take ammo and stuff that I might not really need right now but could be helpful in a later chapter?

-Can you only blind an enemy with a bottle (for a rush stealth kill) if they haven't seen you yet?  Because I hit enemies in the head with a bottle who are approaching me and then rush them and they hit me.

-I'm actually running the most low on matches out of all ammo since I keep using them to save gun ammo.  Wish you could purchase matches somewhere.


I feel like this is a game with a big learning curve and when you get the details of the combat down it's a fun RE4-2, but until you figure it out it can be a lot of dying.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #218 on: October 17, 2014, 05:00:09 PM »
It won't always be haystacks but the concept will remain the same. You have to lure guys near them and them set them on fire with whatever the environmental object is. I wasn't particular good at it so I didn't use it that much but that's mainly due to my play style as I tend to get fidgety and not patient when lots of creatures are about in a room.

It's the same concept kind of with burning bodies. I try to set up situations where multiple guys are near me or knocked on the ground and then light a corpse or a downed person on fire. That way you can take out multiple guys with the fire. It's a bit fidgety though and risky and sometimes they will hit you before you can throw the match or the match won't go exactly where you expect it to go. It's sort of a more risky thing to do.

The lockers will have one "thing" in them. If its ammo, and you are full on that particular ammo you can just leave it and go get it later. The locker contents stay until you pull everything out of a particular locker.

I never used bottles. But you will find a bolt that is more efficient for blinding enemies anyway. At least the earlier enemies.

Matches go in waves. You will get a lot at certain points but you will go long stretches without finding any so you want to load up on them when you can and then you kind of have to pace them with your ammo.



Bebpo

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #219 on: October 17, 2014, 05:46:37 PM »
Chapter 4 was fun but the trial and error instant deaths at the end were kind of annoying.  I think this is the type of game that'll be better on the second play through since you'll know what's scripted and what's not and what to do.

Fighting a ton of enemies in the big room was pretty intense.  Used a lot of traps, bolts, everything I could and barely scrapped by.


I think one reason why it feels so hard like I'm playing on Akumu mode right off the bat is that I never have more than the minimum 25hp at any time.  When I do find a syringe I use it but I usually take damage before finding the next syringe so I'm always hovering at that one hit until death which makes it pretty tough for me. 

Positive Touch

  • Woo Papa
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #220 on: October 17, 2014, 06:01:57 PM »
can someone just tell me if this game is awesome or not please
pcp

Bebpo

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #221 on: October 17, 2014, 06:20:48 PM »
It's way better than shadows of the damned at least.

Trent Dole

  • the sharpest tool in the shed
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #222 on: October 17, 2014, 06:40:13 PM »
So should we change the thread title to fails to save?
Hi

Himu

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #223 on: October 17, 2014, 08:29:19 PM »
Is survivor the hardest mode?
IYKYK

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #224 on: October 17, 2014, 10:15:59 PM »
Is survivor the hardest mode?

It's the hardest on the your first playthrough. Nightmare and Akumu mode are unlocked after you beat it once.
©@©™

iconoclast

  • レーダーマン
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #225 on: October 18, 2014, 12:34:35 AM »
Apparently I fucked up not interacting with something in chapter 3 which brings up keys to collect and use in the mirror place. Ah well, game's great and I'll just be sure to do that on the 2nd playthrough.

The lockers aren't that important, they just give you some (randomly chosen?) extra resources. Most of the keys are pretty well hidden, too. I've probably only found 20 at most between both of my playthroughs and there's 45? total.

Anyway, I just made it to chapter 7 in Akumu and I think the game is great so far. It's certainly not Mikami's best game (that's a toss up between Vanquish and God Hand for me), but it still has his seal of quality. Just expect some "Japanese developers working with a western engine" jank and lack of technical polish. The game design is still mostly great.
BiSH

Himu

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #226 on: October 18, 2014, 03:49:03 PM »
Only had enough time to play a bit of Chapter 1 before work.

So far, it's fantastic. I like the feeling of dread. I like that you have to use stealth. I like that there's not an overabundance of action so far. Action is what ruined the horror genre, so fuck it. Action is fine, in gulps. But not every horror movie needs to be Army of Darkness or Aliens, just like how every horror game doesn't need to be RE4. A genre stagnated for nearly ten years. This level of commitment to horror and not pow pow bullshit is :bow Mikami's proverbial middle finger is :rejoice
« Last Edit: October 18, 2014, 04:19:19 PM by Queen of Ice »
IYKYK

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #227 on: October 18, 2014, 04:51:47 PM »
:what

Chapter 1 is straight up garbage
yar

Himu

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #228 on: October 18, 2014, 05:08:55 PM »
There will be some pow pow, himu. There will be.

So I wouldn't shit on pow pow just yet.

There will be pow pow but it's not pow pow out the gate. Too few games spend actual time building things up. Well, now they do. They didn't in the past. In Silent Hill, you cannot shoot guns until a ways into the story. Before that you usually beat monsters to death with a wooden fence piece or pipe or run away. So holding off on guns is true to the genre.
IYKYK

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #229 on: October 18, 2014, 06:26:49 PM »
Chapter 5 now, its setting into solid B territory.

Still upset about the black borders, really big downer.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #230 on: October 18, 2014, 06:56:08 PM »
I'm on chapter 3 am just not feeling this game.  I had a hard time with a lot of the enemies in chapter 2 and wound up pretty much just sneaking or running past them all.  Felt kind of boring once I realized this was possible.
ど助平

iconoclast

  • レーダーマン
  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #231 on: October 18, 2014, 08:02:13 PM »
You're supposed to use stealth to deal with most of the enemies in chapter 2 since you're still really low on resources (or you could try to lure them through the traps and burn them). The first two chapters are very different from the rest of the game. Once you get the rest of the weapons it starts to place more emphasis on action, though not as much as RE4+. You'll still be low on resources compared to just about any other TPS, but I like having to manage all of my ammo and think about how I should approach each encounter.
BiSH

Himu

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #232 on: October 18, 2014, 09:08:10 PM »
Chainsaw guy scares the shit out of me
IYKYK

Himu

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #233 on: October 18, 2014, 09:46:13 PM »
The atmosphere in chapter 2. :lawd

Oh my god. Chapter 1 was already great but chapter 2 ups the ant.
IYKYK

Himu

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #234 on: October 18, 2014, 10:43:16 PM »
Chapter 2 is incredible. From just a few fights in the game already starts setting up encounters that allow for multiple approaches to doing things. You can save your matches and burn the hay you're hiding behind to district the zombies and then get out of dodge, you can sneak around a house and hide inside a locker and then bait them by burning a body inside and then kill them, you can throw a bottle to distract one zombie and just avoid the encounter period because due to lack of resources - and in true survival horror tradition - fighting isn't that crucial right now, you can do stealth kills, if that's your style.

Or bring out your gun and go pow pow. But, thankfully, you start with only 6 bullets so you have to make every shot count. :rejoice

Either way, one encounter, lots of options. The game does a great job of giving off the idea that you need to do things in order to survive. It takes some of the more unique elements of two of the best Resident Evil's - burning bodies so they don't respawn in REmake, environmental awareness in RE4 (i.e. covering a door with a shelf to bar entry).

So far it seems like a tremendous evolution on what was brought to the table in past Mikami horror games. I'm not understanding the disappointment of Chapter 1 and 2 from earlier in this thread as it's the literally the exact thing the game was advertised to be. :bow :rejoice Horror with choices and not just bang bang :piss2 :bow2 Positive, BUY THIS GAME.

BTW, the save point is VERY Killer 7-esque. A room that has little bearing on the main story, that takes place in a totally different location as where you're currently at in the story, which serves to increase Mind Fuck (tm) quotient and as a unique place to level up your abilities. Even the leveling system is Killer 7 esque.

IYKYK

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #235 on: October 18, 2014, 11:10:12 PM »
You're supposed to use stealth to deal with most of the enemies in chapter 2 since you're still really low on resources (or you could try to lure them through the traps and burn them). The first two chapters are very different from the rest of the game. Once you get the rest of the weapons it starts to place more emphasis on action, though not as much as RE4+. You'll still be low on resources compared to just about any other TPS, but I like having to manage all of my ammo and think about how I should approach each encounter.

Good to know.  Hopefully it becomes more to my liking.

Yeah in chapter 2 you're basically supposed to run away. You can take em out too if you want. I don't see how you think you tricked the game.

Because it doesn't really tell you much.  I figured the point was to try to take the enemies out and get more resources along the way. 
ど助平

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #236 on: October 18, 2014, 11:48:07 PM »
So far it seems like a tremendous evolution on what was brought to the table in past Mikami horror games. I'm not understanding the disappointment of Chapter 1 and 2 from earlier in this thread as it's the literally the exact thing the game was advertised to be. :bow :rejoice Horror with choices and not just bang bang :piss2 :bow2 Positive, BUY THIS GAME.

:what

I think what you meant was "horror with the choice I want, so I'm reacting positively towards it"

Please tell me how avoiding conflict = choice in chapters 1 and 2

 ::)
yar


Himu

  • Senior Member
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #238 on: October 19, 2014, 02:00:59 AM »
Chapter 3 :whoo
IYKYK

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #239 on: October 19, 2014, 06:57:06 AM »
Game really comes into its own in chapter 5 and 6.