Like magus, interested in how this turns out. Western takes on jrpgs have a pretty iffy track record. Mainly interested in:
-Battle system depth, quality
-Sub-system character growth systems depth, variability
-Story
Also, as an aside, why do all non-Japanese rpgs have to be "baby first rpg?" even popular wrpgs that are big like Bioware stuff is "hit X and sit back and watch your characters win". I mean I'm asking this rhetorically because I understand that any game trying to sell to the mass AAA mainstream audience will make it super easy regardless of the genre to appease the most players, but it's still a bit lame. Like even the indie Zeboyd Games rpgs I tried like Penny Arcade Ep3 and Cthulu are super no-difficulty easy.
I feel like the one one making challenging rpgs are the Japanese and maybe the Pillars of Eternity will be challenging. I like having to think of strategy to beat scenarios.