Author Topic: Steam Controller (Delayed Until Half-Life 3)  (Read 19252 times)

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Eschaton

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Steam Controller (Delayed Until Half-Life 3)
« on: September 27, 2013, 01:02:19 PM »
« Last Edit: May 27, 2014, 11:52:48 PM by Joe Molotov »

D3RANG3D

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Re: Steam Controller
« Reply #1 on: September 27, 2013, 01:03:42 PM »
Not sure if want. :larry

huckleberry

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Re: Steam Controller
« Reply #2 on: September 27, 2013, 01:46:38 PM »
Finally some actual physical hardware. 

want 

so

fucking

bad

 :hump
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Stoney Mason

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Re: Steam Controller
« Reply #3 on: September 27, 2013, 01:46:44 PM »
Looks bizarre. I like innovation in controllers but that looks damn odd.

I guess I like that they are all in on this stuff. Either all this Steam Machine stuff and their controller is going to be a big embarrassing flop or it will be hailed as revolutionary. I have my own opinions on it all but it will be interesting to see how the general market responds to it.

Steve Contra

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Re: Steam Controller
« Reply #4 on: September 27, 2013, 01:48:28 PM »
It took Valve an entire week to announce what amounts to nothing?  No wonder they can't get games made anymore.
vin

brob

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Re: Steam Controller
« Reply #5 on: September 27, 2013, 01:48:41 PM »
Looks very interesting. I'm excited to see how well it works, but going by what they have shown/said, it seems like it could be a great tool for playing  mouse-interface heavy games comfy couch™ style.

fizzel

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Re: Steam Controller
« Reply #6 on: September 27, 2013, 01:53:41 PM »
Analogue sticks are liquid cack, I'm willing to try any replacement.

MCD

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Re: Steam Controller
« Reply #7 on: September 27, 2013, 01:56:48 PM »

Stoney Mason

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Re: Steam Controller
« Reply #8 on: September 27, 2013, 01:58:35 PM »
The thing that is puzzling/bewildering for me is believing that Valve has pioneered this technology in the absence of other major players also thinking this was the way forward.

Like anything this will have to be one of those try it things but I just don't look at that technology and think this is a significant method of input for controlling a wide variety of games. So yeah I guess you could just use a PS 4 or Xbox One controller in addition to it but it makes for a confusing message.

I've never use a solely touch interface that feel remotely close for the movement style required in console style games unless you change the very nature of what movements matter. So either they have completely re-invented the wheel in this aspect like nobody has ever done before or its gonna be an issue.


cool breeze

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Re: Steam Controller
« Reply #9 on: September 27, 2013, 02:00:14 PM »
Always wanted a touchpad in place of the right stick, but touchpad for movement can't be ideal.  And I think there should be four or five discrete click zones on the touchpad instead of one in the center to double as d-pads or extra inputs.  Three sets of shoulder buttons are a welcome change to keep your fingers on the pads.

Compatibility is the other problem.  The nicest thing about xinput/360-pad is that you plug it in, all the hud elements change, and it just works.  The Portal 2 example uses keyboard and mouse bindings.  So, when the game tells you to jump, it'll say "Press Space to Jump" and that's L3/center click on the left touchpad? or do developers now support kb/m, xinput, and third steam controller option? if games are to use that fancier rumble, it'd have to be a third option, or that rumble is part of the controller (i.e.: it rumbles as your thumb reaches the end of the touchpad, regardless of software).
 
Also doesn't seem as versatile as a regular 360 gamepad.  Guessing it'll be excellent for shooters, but something like Batman or AssCreed or any indie 2D platformer? it's a strange thing.

Joe Molotov

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Re: Steam Controller
« Reply #10 on: September 27, 2013, 02:00:41 PM »
I don't even know, man.
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Howard Alan Treesong

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Re: Steam Controller
« Reply #11 on: September 27, 2013, 02:05:49 PM »
:dayum
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fistfulofmetal

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Re: Steam Controller
« Reply #12 on: September 27, 2013, 02:06:45 PM »
Valve is a smart company. I'll reserve any judgement until I've actually tried it.
nat

Stoney Mason

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Re: Steam Controller
« Reply #13 on: September 27, 2013, 02:07:18 PM »
Also doesn't seem as versatile as a regular 360 gamepad.  Guessing it'll be excellent for shooters, but something like Batman or AssCreed or any indie 2D platformer? it's a strange thing.

This is the problem I forsee. The dual analog paradigm is a jack of all trades design. It may not be the best at certain things but with clever programming and it being the standard its extremely versatile and can fit nearly every current major game design type.

This seems like a controller that may be better than a dual analog for a specific subset of games (although not as precise as a mouse which I thought was the whole point on a PC)  but not as good for a wide variety of styles.

But like I said, I'm just guessing based on the design and past experience. Once people actually try it, it will be fairly obvious whether it works or not.

« Last Edit: September 27, 2013, 02:09:11 PM by Stoney Mason »

Himu

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Re: Steam Controller
« Reply #14 on: September 27, 2013, 02:08:53 PM »
I'd like to try this. Controller without sticks? Need to experience.
IYKYK

Steve Contra

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Re: Steam Controller
« Reply #15 on: September 27, 2013, 02:09:08 PM »
Valve PR continues to troll the dumbest PC fans

"We have 3 big announcements!"
"YAY"
"Just kidding you guys are stupid.  Here's a controller."

vin

Human Snorenado

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Re: Steam Controller
« Reply #16 on: September 27, 2013, 02:09:46 PM »
 :comeon @ that controller... not sure if want but it's interesting, I guess.

 :jawalrus @ all the people who swore up and down HL3 would be announced
yar

D3RANG3D

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Re: Steam Controller
« Reply #17 on: September 27, 2013, 02:11:30 PM »
:dead

(Image removed from quote.)

spoiler (click to show/hide)
So you are telling me I can play Japanese groping sims with this :uguu
[close]

Brehvolution

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Re: Steam Controller
« Reply #18 on: September 27, 2013, 02:12:14 PM »
 :what
©ZH

Himu

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Re: Steam Controller
« Reply #19 on: September 27, 2013, 02:12:49 PM »
:dead

(Image removed from quote.)

spoiler (click to show/hide)
So you are telling me I can play Japanese groping sims with this :uguu
[close]

pretend where the sticks are supposed to be are nipples, and you've already created a new genre.
IYKYK

D3RANG3D

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Re: Steam Controller
« Reply #20 on: September 27, 2013, 02:14:05 PM »
:dead

(Image removed from quote.)

spoiler (click to show/hide)
So you are telling me I can play Japanese groping sims with this :uguu
[close]

pretend where the sticks are supposed to be are nipples, and you've already created a new genre.

Magoose your train has finally arrived. :shaq

Tasty

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Re: Steam Controller
« Reply #21 on: September 27, 2013, 02:15:08 PM »

ferrarimanf355

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Re: Steam Controller
« Reply #22 on: September 27, 2013, 02:15:58 PM »
http://www.xbox.com/en-US/xbox-one/accessories/controllers/wireless-controller

No beta test required.
... but PC support for the gamepads won't be supported at launch... no, I don't know why...
500

Steve Contra

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Re: Steam Controller
« Reply #23 on: September 27, 2013, 02:16:23 PM »
Valve PR continues to troll the dumbest PC fans

"We have 3 big announcements!"
"YAY"
"Just kidding you guys are stupid.  Here's a controller."
Not really, they said they had three announcements pertaining to expanding into the living room and we got a controller, platform, and hardware. I would have preferred some pictures of prototypes and video of streaming and steamOS, but it's not really trolling. They didn't mislead anyone.
It took them a week to announce three dumb things that they could have dumped into one press release.  They made it a big deal, and then delivered a mad catz controller.
vin

headwalk

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Re: Steam Controller
« Reply #24 on: September 27, 2013, 02:16:27 PM »
the reality is that dual analogues are actually really kinda terrible. they are clumsy, low resolution brutes that we should've done away with a decade ago.

the problem is, no one has found something which fills the hole. plenty of people have thought they did, but it's never really worked out.

valve are next up to the plate. it looks completely removed from what we're used to and will of course catch the flack of defensive contards who are already reeling from the sensation of being left in the dirt by PC developments like the rift, but i can't judge this thing till it's sitting in my hands.

Stoney Mason

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Re: Steam Controller
« Reply #25 on: September 27, 2013, 02:20:10 PM »
and will of course catch the flack of defensive contards who are already reeling from the sensation of being left in the dirt by PC developments like the rift

Jesus Christ project much.

It's a weird design. If it works great for them. I have a feeling however if any one individual console manufactuer had also announced this as their next gen console controller without any demonstration of how said controller worked they would receive the same amount of flak. The only reason this will get less flak right off the bat is because of the Valve name.

« Last Edit: September 27, 2013, 02:22:23 PM by Stoney Mason »

Tasty

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Re: Steam Controller
« Reply #26 on: September 27, 2013, 02:20:30 PM »
Looks like something Nintendo would come up with, just to be "different."

That said it's probably comfy and probably works well, unlike OUYA's joke of a controller.

huckleberry

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Re: Steam Controller
« Reply #27 on: September 27, 2013, 02:23:11 PM »
and will of course catch the flack of defensive contards who are already reeling from the sensation of being left in the dirt by PC developments like the rift

Jesus Christ project much.

It's a weird design. If it works great for them. I have a feeling however if any one individual console manufactuer had also announced this as their next gen console controller without any demonstration of how said controller worked they would receive the same amount of flak. The only reason this will get less flak right of the bat is because of the Valve name.

That's pretty much a face.....hardware still looks interesting.
wub

Steve Contra

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Re: Steam Controller
« Reply #28 on: September 27, 2013, 02:23:55 PM »
It took them a week to announce three dumb things that they could have dumped into one press release.  They made it a big deal, and then delivered a mad catz controller.

So you are aggy at them for marketing, and you have tried this controller?

:leon
No I'm just trolling hardware company fans :jawalrus
vin

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Re: Steam Controller
« Reply #29 on: September 27, 2013, 02:35:35 PM »
2/3 right :shaq

I expected the controller to have those inputs for some reason since Big Picture already had the template.

Very interesting

Phoenix Dark

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Re: Steam Controller
« Reply #30 on: September 27, 2013, 02:43:04 PM »
Senran Kagura Steam exclusive confirmed
 :gaben
010

Sho Nuff

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Re: Steam Controller
« Reply #31 on: September 27, 2013, 02:52:33 PM »
How do I play Street Fighter on this

Stoney Mason

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Re: Steam Controller
« Reply #32 on: September 27, 2013, 02:57:58 PM »
How do I play Street Fighter on this

Same way you did on your ipad.







teasing of course.

cool breeze

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Re: Steam Controller
« Reply #33 on: September 27, 2013, 03:40:05 PM »
It's a weird design. If it works great for them. I have a feeling however if any one individual console manufactuer had also announced this as their next gen console controller without any demonstration of how said controller worked they would receive the same amount of flak. The only reason this will get less flak right off the bat is because of the Valve name.

no new software announcement or demonstrating using existing software is strange, bordering on "please be excited" territory.

the idea of touchpad aiming isn't new, and if valve is smart, it'll have a little acceleration and mimic a trackball (otherwise you'll keep swiping that thing to turn).  a short video showing how it compares to dual analog goes a long way to convince people that it's not a virtual analog stick, or like the iphone, or like the ds, and squash other fears based on past experiences.  heck, show an RTS being played on this thing.  show dota2 being played with it.  show a marble madness reboot on it.

it's smaller than it looks (unless this guy has huge hands).



I'll buy one for sure.  Don't think it'll replace my 360 pad for all purposes (XB1 or DS4 will) but it opens up a bunch of other games I'm willing to play on my TV.

Human Snorenado

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Re: Steam Controller
« Reply #34 on: September 27, 2013, 03:49:22 PM »
I don't know why people are surprised at the nature of these announcements... Valve puts everything they do through sort of open betas, right?  The likelihood of them saying, "here's our shit it will be out Q1 of 2014" was pretty fucking remote.
yar

Joe Molotov

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Re: Steam Controller
« Reply #35 on: September 27, 2013, 03:51:47 PM »
How do I play Street Fighter on this

Why are you playing Street Fighter with a controller, nub?
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huckleberry

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Re: Steam Controller
« Reply #36 on: September 27, 2013, 03:52:43 PM »




damn its small.


spoiler (click to show/hide)
That's what she said  :'(
[close]
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Joe Molotov

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Re: Steam Controller
« Reply #37 on: September 27, 2013, 04:02:35 PM »
Chris Remo said them touch pads felt good.
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Positive Touch

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Re: Steam Controller
« Reply #38 on: September 27, 2013, 04:15:27 PM »
i dont even care about the touch pads (well besides bad memories of shit 90s controllers) but the real problem here is the x & y buttons being on the left side. you gotta stop walking every time you hit them?  :mindblown

do not like
pcp

Human Snorenado

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Re: Steam Controller
« Reply #39 on: September 27, 2013, 04:20:20 PM »
i dont even care about the touch pads (well besides bad memories of shit 90s controllers) but the real problem here is the x & y buttons being on the left side. you gotta stop walking every time you hit them?  :mindblown

do not like

Yeah, that's tripping me out.  If you can map shit to all the other buttons it's not such a big deal but maaaaaan.  Don't like that at all on first glance.
yar

Joe Molotov

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Re: Steam Controller
« Reply #40 on: September 27, 2013, 04:38:03 PM »
Just put your trust in Gabe. There's no need to be upset.
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Eel O'Brian

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Re: Steam Controller
« Reply #41 on: September 27, 2013, 04:50:22 PM »
high-res touch screen, haptic feedback, new touchpad tech...this thing is gonna be fucking expensive

i'm gonna guess $129
sup

brob

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Re: Steam Controller
« Reply #42 on: September 27, 2013, 04:51:53 PM »
if it sucks it's no loss, we still got conventional controllers out the ass. it's good for anything at all, great!

Imagine something like Paradox games with made-for-tv UI and controller support. Would be pretty neat. Paradox is seemingly excited going by tweets and EU4 was one of the games used in the SteamOS presentation. And the dude who runs Paradox loves making crazy moves, so pushing a new input system that has substantial backing in Valve is right up his alley.

Cerveza mas fina

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Re: Steam Controller
« Reply #43 on: September 27, 2013, 05:09:19 PM »
Im extremely sceptical on the touchpads.

Rufus

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Re: Steam Controller
« Reply #44 on: September 27, 2013, 05:35:31 PM »
i dont even care about the touch pads (well besides bad memories of shit 90s controllers) but the real problem here is the x & y buttons being on the left side. you gotta stop walking every time you hit them?  :mindblown

do not like
The touchpads are clickable in multiple places it seems.


This shows WASD, then the outer ring is shift and the inner area or the spot in the middle is something else as well. Don't know what SP stands for, but whatever.

brob

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Re: Steam Controller
« Reply #45 on: September 27, 2013, 05:36:32 PM »
BBC article

Quote from: John Walker, RPS
As innovative and successful a company as Valve certainly is, they're taking some risks here.

Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.

It's not a medium that immediately lends itself to a handheld controller from the other side of a room.

It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.

A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.

For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.

Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.


Stoney Mason

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Re: Steam Controller
« Reply #46 on: September 27, 2013, 05:44:55 PM »
BBC article

Quote from: John Walker, RPS
As innovative and successful a company as Valve certainly is, they're taking some risks here.

Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.

It's not a medium that immediately lends itself to a handheld controller from the other side of a room.

It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.

A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.

For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.

Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.


Pretty much. Who is there audience for this device? How do they distinguish themselves from the people who already serve this audience (i.e. Mainstream people). And eventually the price question.

It's all very hazy at this point in my mind. They seem very paranoid about apple/windows etc but I thought they were existing perfectly fine in their current market space.

brob

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Re: Steam Controller
« Reply #47 on: September 27, 2013, 05:54:45 PM »
I have to imagine they are going to sell it at a loss. Valve has many moneys and they need a high adoption rate to keep developers interested. I would assume. Because, shit, idk how business works.

Rufus

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Re: Steam Controller
« Reply #48 on: September 27, 2013, 06:00:55 PM »
Oh, that John-Walker~. Right on all counts, but it was fairly obvious as is.

The only announcement worth a crap out of the three is the controller. I have absolutely no need for it, but I want to try it out for sure. Same with SteamOS, but to a much lesser extent.

SteamOS will be useful for people who want to stream from their desktop in the mancave to their TV and irrelevant to anyone else, unless the speed gains are significant and they get support from major publishers.

Steamboxes are for people who can't be arsed to follow a system building guide and have replaced "PC version" with "Steam version" in their vernacular, since they're sure as shit not going to be cheaper than equivalent hardware you put together yourself.

The controller is for people in group one who don't want to balance a keyboard on their lap and kids who grew up with dual analogue shooters and want to play PC shooters that don't offer a controller option.

D3RANG3D

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Re: Steam Controller
« Reply #49 on: September 27, 2013, 06:01:05 PM »
Quote from: Quadraphonic;83909151
It won't. Fighting games aren't even a genre on Steam.

This won't work with anything that utilizes a D-pad or anything that uses both d-pad and analog together. (Claw games like MH4)

Plus, let's be honest, with all the rumbling instead of real feedback, there's also the question of longterm nerve damage.

 :neogaf


Human Snorenado

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Re: Steam Controller
« Reply #50 on: September 27, 2013, 07:00:51 PM »
Bwahaha, my boss is crying because he thought HL3 was a certainty.  Kept trying to tell him that this was all about Valve the service provider, and that the days of Valve the content provider are mostly over and done with.
yar

Phoenix Dark

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Re: Steam Controller
« Reply #51 on: September 27, 2013, 10:32:08 PM »
Looks very interesting. No video of it in action tho? Come on...
010

headwalk

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Re: Steam Controller
« Reply #52 on: September 27, 2013, 10:34:30 PM »
Looks very interesting. No video of it in action tho? Come on...

valve sorta never do video content for anything.

come to think of it, neither did pearl jam. must be a seattle thing.

Howard Alan Treesong

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Re: Steam Controller
« Reply #53 on: September 28, 2013, 12:52:34 AM »
gabe could have pooped in a bag and achieved that

Say what you will about poop in a bag, at least it doesn't add $100 to the cost of every console
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Purple Filth

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Re: Steam Controller
« Reply #54 on: September 28, 2013, 01:35:54 AM »
On a controller related note I tried some stuff to get my PS3 controller working on PC/Big Picture (without that Motionjoy garbage) and

 :rejoice :rejoice :rejoice :rejoice :rejoice :rejoice :rejoice :rejoice :rejoice


works like a fucking charm (PS button in the middle even works also, etc).


while it does have some slight issues one is minor (shows 360 button prompts) and the other is fucking hilarious if you have a PS3 near by  :lol :lol
« Last Edit: September 28, 2013, 01:40:06 AM by Purple Filth »

cool breeze

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Re: Steam Controller
« Reply #55 on: September 28, 2013, 02:02:55 AM »
Looks very interesting. No video of it in action tho? Come on...

They invited various people to try it out, today and sometime in the past.  At least it provides positive impressions and some insight into how it works...sort of.  The haptic stuff make it feel 'mechanical' and not like a laptop touchpad ( ???).  Supposedly the touchpad can be clicked from any spot and it can end up as eight or more inputs (even mimicking a d-pad). 

Say you're walking forward and your thumb is at 12 o'clock on the pad, clicking in/pushing down on the pad can be sprint.  But if your thumb is at 6 and you push down, you can map it to prone or something.  Centered press is crouch.  Or push down, slide left or right to lean.  On a normal pad, that L3/stick click normally only has that one function.  Although that Portal 2 mapping only has one function for the pad press and whatever whatever.  It could be really interesting.

« Last Edit: September 28, 2013, 02:05:19 AM by fryinghigh »

Rufus

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Re: Steam Controller
« Reply #56 on: September 28, 2013, 05:16:57 AM »
The haptic stuff make it feel 'mechanical' and not like a laptop touchpad ( ???).
Meaning it'll vibrate harder the closer you get to the edge, for instance.

Great Rumbler

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Re: Steam Controller
« Reply #57 on: September 28, 2013, 09:24:49 AM »
I'm interested in seeing where they go with all this, but I wouldn't say I'm particularly excited about it yet.
dog

Stoney Mason

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Re: Steam Controller
« Reply #58 on: September 28, 2013, 10:36:45 AM »
The haptic stuff make it feel 'mechanical' and not like a laptop touchpad ( ???).
Meaning it'll vibrate harder the closer you get to the edge, for instance.

Rumble as a feature to replace tactile mechanical tension sounds lousy at best. I know the current dual analog sticks don't really use vibration in this manner but honestly I'm not even much of a fan of traditional vibration in the dual analog controllers. I turn it off on 360 because it fucks with my aim.

Stoney Mason

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Re: Steam Controller
« Reply #59 on: September 28, 2013, 10:39:07 AM »
They have to expand as every single business out there. Steam's userbase kinda halted @ 50M users - if they want to double that they need to reach to the "other" demographic which basically is PS360 exclusive now (CoD, FIFA, Madden etc.) and doesn't even own a PC but uses tablets for internet/ Facebook/ Twitter.

Maybe.

Its all about cost proposition in my mind. If it takes an excessive amount of time and money to reach a small fraction of that audience will it have been worth it. We will see I guess.