Author Topic: Steam Controller (Delayed Until Half-Life 3)  (Read 19251 times)

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brob

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Re: Steam Controller
« Reply #60 on: September 28, 2013, 10:48:22 AM »
vibration is one form of haptic feedback. playstation/xbox controllers deliver force feedback through small rotating motors with weights on them, this really only allows for vibration. Valve might have some fancy stuff that can apply counter force based on pressure sensitivity because they "[use] weighted electromagnets capable of delivering a wide range of haptic feedback".

It's theoretically a much more precise input than analog sticks.

tiesto

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Re: Steam Controller
« Reply #61 on: September 28, 2013, 11:17:25 AM »
Looks more like a low-rent DJ controller than a gamepad. Do not want.
^_^

benjipwns

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Re: Steam Controller
« Reply #62 on: October 01, 2013, 01:30:09 AM »
Saw this posted elsewhere: http://www.cad-comic.com/cad/20130930/

Fixed it:

Tasty

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Re: Steam Controller
« Reply #63 on: October 01, 2013, 01:34:15 AM »
:lol Still gets me every time.

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Re: Steam Controller
« Reply #64 on: October 01, 2013, 03:53:15 AM »
Yeah nothing quite as funny as miscarriage

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Re: Steam Controller
« Reply #65 on: October 01, 2013, 03:55:03 AM »
Fucking kids

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Re: Steam Controller
« Reply #66 on: October 01, 2013, 05:14:30 AM »
I don't know if half of gamers can think that far ahead, you are giving them a lot of credit for once Oscar :)

Also, even if it's clumsy or whatever the guy obviously was trying to express his loss the best way he could.


benjipwns

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Re: Steam Controller
« Reply #67 on: October 01, 2013, 05:39:22 AM »
I agree with that Lager, it's his main outlet of expression and he didn't consider how much it radically differed from what was expected from CAD*. I find the meme funny because of how it unintentionally changes the entire mood/tone of the strips when you replace the last panel with it no matter what proceeds it. In many cases they often make them far funnier if you like dark humor. Especially when you have one of those over-explaining the mundane joke strips and it suddenly swerves into horribly dark territory. In this case where instead of a silly sexual thing with Gabe, the potentially horrible ramifications of the technology are an event that's twice as negative for Buckley personally. And I think there's often more of a subtly from it when used as a final panel which here leaves the horrible way the technology works to the imagination instead of showing it directly. (Which is often a criticism of Buckley's work and why I think the panel is regularly so effective as a replacement.)

For the record, I think there are far far funnier things than miscarriages. Like say, genocides.

*And I don't recall if he's ever admitted it was "clumsy and inappropriate" as Oscar puts it, which is why some people take pleasure in it. In my case I like the juxtaposition that the final panel change brings. And I'm an unabashed fan of dark, dark humor.

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Re: Steam Controller
« Reply #68 on: October 01, 2013, 05:42:53 AM »
I guess, maybe Ill find it funny in a while  :-\

benjipwns

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Re: Steam Controller
« Reply #69 on: October 01, 2013, 05:48:41 AM »
You certainly don't have to and your response isn't unreasonable, but if it's any consolation the "joke" of the meme is far less about the miscarriage itself and more about Buckley's hamfisted writing. (And his personality for some people.)

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Re: Steam Controller
« Reply #70 on: October 01, 2013, 06:05:01 AM »
Ugh well then it is clumsy as fuck  :lol

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Re: Steam Controller
« Reply #71 on: October 01, 2013, 07:27:23 AM »
Thanks Oscar, it's ok now really. Just felt weird to see a strip about it.

Great Rumbler

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Re: Steam Controller
« Reply #72 on: October 01, 2013, 09:13:06 AM »
CAD is awful anyway, regardless of that particular storyline.
dog

Tasty

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Re: Steam Controller
« Reply #73 on: October 01, 2013, 12:08:40 PM »
I go back and forth on ZP but his veiled ripping on CAD was solid gold.


cool breeze

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Re: Steam Controller
« Reply #74 on: October 11, 2013, 02:23:29 PM »


you can see how the right pad simulates the momentum of a trackball.

Raban

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Re: Steam Controller
« Reply #75 on: October 11, 2013, 02:46:59 PM »
nah, fuck that. I love the spring-action of an analog stick. Having to raise your thumb every time you wanna stop camera movement doesn't seem comfortable at all.

huckleberry

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #76 on: October 11, 2013, 02:50:57 PM »
yeah thats not very impressive looking at all. maybe it makes sense when you get the feels in your hands....
wub

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Re: Steam Controller
« Reply #77 on: October 11, 2013, 02:52:39 PM »
That doesn't look comfortable at all. Just seeing that the player has to lift up their finger when they run out of track pad instantly makes it a deal killer. I make small precise movements with my mouse and it's better represented than that controller does with the trackpad. I'm sure they'll work it out, but that video does not convince me that this is a ground breaking design. Even looking at them playing papers please doesn't look fun. Hopefully you can try the controller before you buy it.

cool breeze

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Re: Steam Controller
« Reply #78 on: October 11, 2013, 03:10:38 PM »
if you don't have a trackball reference, it might be hard to wrap your head around.  you don't lift your thumb because you run out of space.  you swipe to roll the ball and it keeps going until it naturally slows down, or you press down to stop it.  it lets you quickly turn around when you need to.  for precision aiming you simply drag your thumb around.

imagine you're looking down on your character and there's a 90° vision cone.  pressing down and dragging gives you super precise control within that 90° cone, and then swiping (or drag-lift-drag) moves that 90° cone around...I realize how poorly I'm explaining this.

huckleberry

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #79 on: October 11, 2013, 03:15:38 PM »
i used a logitech trackman wheel for years playing every game under the sun. this does not look nearly as accurate, or responsive.
wub

brob

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #80 on: October 11, 2013, 03:31:01 PM »
Looks nice. Particularly liked the Papers, Please bit where both pads were used for mouse input.

fistfulofmetal

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #81 on: October 11, 2013, 04:07:29 PM »
Surprise surprise, it looks like they thought this through.
nat

Stoney Mason

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #82 on: October 11, 2013, 05:41:42 PM »
My take.

It doesn't look any more useful to an fps game than dual analog to me. The head shooting in counterstrike being the prime example where he struggles to line up the shots. It clearly doesn't have the fidelity of a mouse where you can easily pinpoint to a thing and stop on a dime. Neither do analog controllers of course but the way it looks playing portal or counterstrike doesn't look like the next step or offer a significant upgrade in fidelity choice that goes beyond a niche or what people are already use to.

The other type of games. Something like CIV for instance or Papers Please, it looks more useful. But then of course the argument is how many people are begging to play Civ on their big screen TV in the living room. We will see I guess.
« Last Edit: October 11, 2013, 05:53:46 PM by Stoney Mason »

Rufus

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #83 on: October 11, 2013, 05:49:05 PM »
The other type of games. Something like CIV for instance or Papers Please, it looks more useful. But then of course the argument is how many people are begging to play Civ on their big screen TV in the living. We will see I guess.
Yup. With Civ you're probably going to run into other issues, like a too small font.

brob

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #84 on: October 11, 2013, 05:53:22 PM »
Paradox is on-board this project like a motherfucker. Like, for reals, Fredrik Wester is probably still jumping in his chair from the announcement. Going forward, I assume that they are going to start designing (additional) UIs that are meant for the TV/controller.
« Last Edit: October 11, 2013, 05:57:09 PM by Brobzoid »

Stoney Mason

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #85 on: October 11, 2013, 06:05:33 PM »
Paradox is on-board this project like a motherfucker. Like, for reals, Fredrik Wester is probably still jumping in his chair from the announcement. Going forward, I assume that they are going to start designing (additional) UIs that are meant for the TV/controller.

Serious question and I don't mean this in a flippant manner like its probably gonna come off.

The people who are genuinely excited by this controller. Why are you excited by it?

Is this the manner you genuinely want to play something like Europa Universalis IV? You genuinely want to play it on this controller in your living room versus using a mouse and keyboard which seems like the native and logical way to play a complex game that demands the use of tons of keys or lots of fine mouse movements? Or do you feel there is this large audience that if given the opportunity will be doing this?

Dead serious question. Because I don't really understand why people would want to take the natural strengths of the platform and try to transform it away from its natural strengths. You can always say its giving people options but how many of you actually, realistically will use this option? How many of you are currently using Big Picture mode in Steam?


edit: So this comes off as less dickish, it should be kept in perspective that I spent $99 to buy an ouya to have a mame machine and xbmc machine that I use on a TV. So I mean its not like I'm above wasting my money.
« Last Edit: October 11, 2013, 06:20:38 PM by Stoney Mason »

Rufus

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #86 on: October 11, 2013, 06:14:56 PM »
I accidentally click on it a lot, does that count?

Seriously though, I haven't sat on a couch to play games in forever. I have no real need for it, but if they manage to keep the price near 50€ I'd consider picking one up just because.

brob

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #87 on: October 11, 2013, 06:29:39 PM »
Paradox is on-board this project like a motherfucker. Like, for reals, Fredrik Wester is probably still jumping in his chair from the announcement. Going forward, I assume that they are going to start designing (additional) UIs that are meant for the TV/controller.

Serious question and I don't mean this in a flippant manner like its probably gonna come out.

The people who are genuinely excited by this controller. Why are you excited by it?

Is this the manner you genuinely want to play something like Europa Universalis IV? You genuinely want to play it on this controller in your living room versus using a mouse and keyboard which seems like the native and logical way to play a complex game that demands the use of tons of keys or lots of fine mouse movements? Or do you feel there is this large audience that if given the opportunity will be doing this?

Dead serious question. Because I don't really understand why people would want to take the natural strengths of the platform and try to transform it away from its natural strengths. You can always say its giving people options but how many of you actually, realistically will use this option?

The way I played Crusader Kings 2 was with a friend of mine where we together decided what to do and lol'd at all the stupid shit that transpired. The strength of that game (as far as I'm concerned) is in concocting intricate plans that can go wrong at almost every die roll. Having an interface and input system that helps facilitate that style of play is exciting.

But in a more general sense I'm excited to see a new control system. And especially one that uses haptic feedback. I used to work at a company that developed and manufactured training tools for first aid, doctors and such - and there was a robot-arm surgery simulator that used haptic feedback and it was incredible how intuitive it was. This was back in '08, so I imagine that a consumer product these days might be able to out-do analog sticks in terms of input fidelity. It also helps that this is done by Valve, who has the influence and pockets to force this into being a proper thing rather than a novelty.

And it doesn't really affect me if it's worse/equal to a 360 pad. Conventional options will still be there in the future due to the PS4/XBONE.

cool breeze

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #88 on: November 04, 2013, 11:11:57 AM »
prototypes




a couple one analog, one trackpad/ball controllers in there.

Himu

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #89 on: November 04, 2013, 02:19:38 PM »
This nicca is playing civ v with a controller. :gladbron
IYKYK

Stoney Mason

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #90 on: May 27, 2014, 09:09:19 PM »
Apparently the whole steam machine thing has been delayed to 2015.


http://www.polygon.com/2014/5/27/5756152/valve-delays-steam-controller-to-2015


Quote
We've been getting emails from the Steam community asking us how our in-development Steam Machines are coming along. It's great that you're excited about it, and we know you appreciate it when we keep you in the loop on stuff like this, so we wanted to give you all a quick update.

We’re now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014.

Obviously we're just as eager as you are to get a Steam Machine in your hands. But our number one priority is making sure that when you do, you'll be getting the best gaming experience possible. We hope you'll be patient with us while we get there. Until then, we’ll continue to post updates as we have more stories to share.

As always, we love getting feedback on the Steam Machine and Steam controller from the community. After all, you're the people we want to be happiest when we release them.

Feel free to continue posting your thoughts and suggestions to the Steam Universe discussion group.
« Last Edit: May 27, 2014, 09:25:40 PM by Stoney Mason »

Raban

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Re: Steam Controller (Video Demonstration Now in OP)
« Reply #91 on: May 27, 2014, 10:16:14 PM »
they should delay it to never

huckleberry

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #92 on: May 28, 2014, 05:35:14 AM »
just give me that controller and call it a day Gabe.
wub

Rufus

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #93 on: May 28, 2014, 07:38:30 AM »
Seems they (and everyone else) had a lot of misplaced confidence in this thing.

brob

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #94 on: May 28, 2014, 07:58:33 AM »
Valve's (sillicon valley-like) ideas of only hiring the best of the best and outsourcing and automating as much as possible is holding them back imo.

Didn't they gut their hardware staff not too long ago as well? 

Rufus

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #95 on: May 28, 2014, 08:26:26 AM »
Yeah, Jeri Ellsworth and a couple others got gone. I get that what they worked on apparently wasn't what Valve had in mind (CastIR), but it seems the hardware folk wanting to hire someone who can operate a CNC mill or whatever was a problem too, because it would "upset their culture", according to Ellsworth.

Here's the interview where she talks about that.


Flat hierarchies aren't that great after all, huh?

Howard Alan Treesong

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #96 on: May 28, 2014, 01:56:49 PM »
is this a delay for just the Steam Controller or for the entire Steam Machines initiative?
乱学者

Stoney Mason

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #97 on: May 28, 2014, 02:16:57 PM »
is this a delay for just the Steam Controller or for the entire Steam Machines initiative?

http://www.cnet.com/news/valve-delays-steam-machine-until-2015/

People aren't sure it appears. And Valve isn't exactly telling anybody explicitly what is going on. Nothing new there.

This whole early phase cycle has been a mess. Like when early people said the controller was great. And then when actual people got their hands on it, they said it sucked. And I still think its a product that doesn't have an actual significant market. If this was anybody but Valve they would be getting mocked to high heaven for how things have been handled.


« Last Edit: May 28, 2014, 02:21:11 PM by Stoney Mason »

Howard Alan Treesong

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #98 on: May 28, 2014, 02:45:20 PM »
I can super confirm the initial controller was a piece of hilarious trash. the second revision is just a piece of trash.
乱学者

Tasty

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #99 on: May 28, 2014, 03:01:16 PM »
I used the first controller at PAX, it was pretty weird.

a slime appears

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #100 on: May 28, 2014, 07:47:49 PM »
The prototype controller I played with at GDC was pretty awful. All that money and time. No wonder Valve let those people go.

Rufus

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #101 on: May 28, 2014, 07:54:21 PM »
Not sure Ellswort and co worked on the controller.

a slime appears

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #102 on: May 28, 2014, 07:56:05 PM »
Dunno who did but clearly something isn't clicking over there and hasn't for a while.

archie4208

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #103 on: May 28, 2014, 07:57:37 PM »
Not sure Ellswort and co worked on the controller.

iirc she worked in AR and Valve scrapped that division and started focusing on VR...

...then virtually their entire VR department went to Oculus.

Rufus

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #104 on: May 28, 2014, 08:01:45 PM »
Their process is clearly daft. But they're commited to it and have the money to back it up, so whatever, I guess.

Raban

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #105 on: May 28, 2014, 10:22:36 PM »
Yeah, Jeri Ellsworth and a couple others got gone. I get that what they worked on apparently wasn't what Valve had in mind (CastIR), but it seems the hardware folk wanting to hire someone who can operate a CNC mill or whatever was a problem too, because it would "upset their culture", according to Ellsworth.

Here's the interview where she talks about that.
snip

Flat hierarchies aren't that great after all, huh?
wow, thanks much for this link. I'd read excerpts of Ellsworth's statements regarding her termination from Valve, but it's interesting to hear her go into more detail about it. A machinist not fitting the "culture" of Valve? Wow that's fucking stupid. I'm kinda shocked but simultaneously not too surprised that people at Valve are thick enough to not understand the value of a 100+ person company needing to have more fluid lines of communication than just "walk up to and talk to 'x' person"

Sho Nuff

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #106 on: May 29, 2014, 12:05:51 AM »
Yeah, Jeri had nothing to do with the controller.

Eel O'Brian

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #107 on: May 29, 2014, 12:19:13 AM »
Just make some fucking games
sup

a slime appears

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #108 on: May 29, 2014, 10:47:07 AM »
Yeah, Jeri had nothing to do with the controller.

Pretty sure Jeri was working on hardware related to control interfaces. Maybe not the specific prototype controller we see today but she was part of the same hardware team, right? Again, not surprised that Valve laid people off considering all the time spent and still there's nothing to show for it. My post wasn't referring to Jeri but rather this article instead. It's been reported that 25 people were let go and while some were identified several more haven't. The hardware team was rumored to have been hit but that fact has never been substantiated aside from Jeri being forthcoming about her termination.

Whatever, none of that shit is important. Eel said it best:

Just make some fucking games

:rejoice
« Last Edit: May 29, 2014, 11:11:39 AM by a slime appears »

Stoney Mason

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #109 on: July 23, 2014, 06:01:39 PM »
Quote
It appears Valve has revised its Steam Controller with an analog thumbstick.


alpha_controller_lines_d0g
This is according to a diagram of a new design found within the July 23 update to the Steam client beta by SteamDB.

As you can see in the image posted above, the directional buttons originally on the left were removed and replaced with the thumbstick.

While the image isn’t actual confirmation of a design switch, those who prefer a controller with a thumbstick will like the additional option alongside the trackpad.

If are part of the Steam client beta, PC Gamer says you can find it in the Steam\tenfoot\resource\images\library folder.

A look at how the controller looked a month ago is posted below for comparison purposes. But, it’s been said there are customizable configurations at this point, but it’s unknown if that will be an option at release or not – we’ll have to wait and see once Valve is finished with the peripheral.



 :rofl

Sho Nuff

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #110 on: July 23, 2014, 06:03:28 PM »
How long until they drop the trackpads?

Eel O'Brian

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #111 on: July 23, 2014, 06:42:12 PM »
They'll drop the left one for sure
sup

fizzel

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #112 on: July 23, 2014, 09:26:33 PM »
Clumsy stick.  :kobeyuck

Rufus

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #113 on: July 24, 2014, 12:19:38 AM »
Guess they realized it needs to do more than replace a cursor after all. Looks pretty uncomfortable, even though my thumbs are pretty long.

Raban

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #114 on: July 28, 2014, 12:29:55 PM »
this is really stupid, but we all know Valve is incapable of finishing anything so I'm not really surprised.

MrAngryFace

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #115 on: July 29, 2014, 06:08:28 PM »
Called it- lol Valve
o_0

brob

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #116 on: July 29, 2014, 06:57:10 PM »
reminds me of one of the many struggle controllers that were available for the pc before the 360 controller came and saved us.

Sho Nuff

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #117 on: July 29, 2014, 07:09:21 PM »
Some of those Sidewinder designs. Yeeeeugh

cool breeze

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #118 on: July 29, 2014, 07:11:47 PM »
I want to find a picture of one controller I had (and might still have?) that's basically a ps1 controller attached to a flightsick.

actually can't figure out how to search for it.  it's hard to describe.  it's like a triangle with buttons on a flightsick.

edit: thrustmaster fragmaster!

« Last Edit: July 29, 2014, 07:22:22 PM by fryinghigh »

brob

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #119 on: July 29, 2014, 07:17:15 PM »
the best one I had was basically a ps2 controller (logitech F310 I think) but it had square gates on the (terrible) analog sticks and the d-pad disk was raised so high up it felt like it was gonna break every time I touched it.