Hopefully UE4 is more geared for fighting games, considering all the bullshit MK vs DC had to pull to get UE3 working.
MK Vs. DC wasn't even really finished, so that's not exactly the best example to use. MK and Injustice also use UE3, IIRC.
Apparently Tekken producer Harada is pretty pissed about this; he was supposed to announce the game at EVO tonight, but tweeted that he's already heading back to Japan. Could just be a troll though.
Whoa, tell me more about this. Was it just his own tweets or did someone from EVO confirm it?
It was a tweet, and it was also a troll. He just tweeted "Oops I should go back to Vegas now. Ohhhh" 
Actually, it was leaked last night. According to a GAFer someone left a projector running and the Tekken 7 logo appeared. Oops.
No it wasn't. It was announced last night and leaked earlier in the morning. GAF

Himu, I think this game is gonna be due out until late 2015 or 2016. Would not be surprised if whatever they are now going to unveil at Comic Con comes out before this game does.
Then why was this being shown at Evo?
To IGN, no less.

Why was a sequel to a popular fighting game series announced at the biggest fighting game tournament in the U.S.? Not sure what you're asking here.
This was always a dumb idea. Two very similar games (marketing wise) with the exact same target demo, but with completely untransferrable skillsets between them.
No, it was a good idea. Take a 2D and 3D popular franchise, mash them together. Have 3D characters play on a 2D gameplay style and vice-versa.
The problem is, Capcom shit the bed in trying to bring "casuals" in hardcore. You can have those "gems" in the game, but if you don't have a "gem disabled"/no casual-training wheel mode, you're shooting yourself in the knees for the consumer base that'll play the game for more than an hour (the Evo crowd) to finish you off with a bullet to the head.
It's why TxSF hasn't happened yet: They probably were going to go the same route and saw what happened with SFxT.
This, although what killed the game was the initial way gems were handled (buy better ones via DLC-- lawl) and then them having all those "DLC" characters on the disc, which they charged a lot for and held back for months before "releasing." SFxTK did end up pretty good in the end after the 2013 update, but it was too late and Ultra getting the Capcom side content was pretty much the nail in the coffin.
yeah, I was interested in seeing how tekken x street fighter would handle projectiles in 3D space. I can't think of that many. off the top of my head there's tech romancer and maybe that hole of mortal kombat games from 4 to 9 that no one talks about.
Tekken already has projectiles and the character Eliza, in Tekken Revolution, was thought to have been a test for how TKxSF would play. The character is supposed to be more "Capcom like" and has a faster projectile. I can't confirm that since I wasn't going to spend hours upon hours to unlock her.
The last Mortal Kombat game was surprisingly good. Easily the best one I have played.
Yup. Best one ever made.