the input delay reinforces the modern friction of warfare, as you are subconsciously aware that each of the actions being performed are being transmitted through a mediator from the safety of a digital interface, not unlike how our politicians can direct ground forces in combat. as you press fire, for a brief moment, you are not even sure if Sev will fire his gun, yet invariably he follows 'orders'. people talk about flower, heavy rain, uncharted, littlebigplanet, uncharted 2, the order, driveclub, uncharted 3, metal gear solid 4, demons' souls, bloodborne, god of war 3, god of war ascension, beyond two souls, siren blood curse, and the god of war remakes as examples of 'games as art', but killzone 2 is doing something completely different and unique with the premise of videogames themselves.