MGS is like OoT, it did a lot of important things that shaped the future of gaming but I wouldn't require anyone but a historian or future game designer to actually have to slow through it at this point in history.
I don't get stuff like this. OoT and MGS are both great games. I don't understand gamers fascination with the future or the present. Not saying that the past is worth always worshiping, because it's not, but the whole "old games aren't worth playing" thing, even in regards to a game as tightly woven and designed as OoT, just makes me question most people who play games. I realize that in a hobby that is fueled by tech, "newer is better" is a huge part of it, but it gets out of hand in regards to games. Music, funnilly, has the opposite problem. "Remember when music was about the music, MANNNNNNNNNNNN?" No, because music has always been about money, and there's plenty of great music out there today, just like how there were and are still wonderful games of yesterday still worth playing.
Yes, it takes a while to get used to the controls; yes, it's not as polished as what'd you get today. But today's games are polished to the point where they often feel homogenous, and most games all control the same now without their own identities. Ocarina of Time's Forest, Shadow, and Spirit Temple are much better designed than any action-adventure game that is likely to come out this year. People are falling over their faces for Fallout 4, but will it have more than two ways to play the game, good writing, have more than corny black and white Good Boyscout and Evil To The Point of Stupidity option? Doubt it. There's been zero evidence to suggest Fallout 4 will be approachingly nearly as good as Fallout New Vegas, but gamers don't give a shit. Now, now, now.
I don't get it.