What's better to learn this type of software by the way? Books or video tutorials? I always thought books were better but now I'm not so sure.
There is a pretty good Blender course on Udemy that will help you go through the basics. They also have a course in how to automate 3D modeling using Python.
I'm using Lynda.com, which is video learning. It helps for the broad, over-arching stuff and is very well organized. It has covered some helpful details which have shown Maya to be less random than it appears to be at first glance. However, it's sometimes lacking in specific things I need, so I hit YouTube for tutorials and various CG forums for those.
If you can get through Blender, more power to you. I know it's probably awesome, and there area lot of people out there who sing its praises, but I'll never be one of them. I also don't know any development studios which support Blender, but that may have changed? All I know is when I went looking for how to change its right-click-select to the REST OF THE WORLD'S STANDARD LEFT-CLICK-SELECT, the Googles returned videos explaining why I should accept that Blender was doing something different every other program in existence. My feeling is, if I can't get SELECT to cooperate, I'm going to have a bitch of a time with the rest of it.
One last bit on that: When I switch between Unity and Maya, there are a couple navigational differences. It always takes a moment or two for my muscle memory to kick in, briefly messing with my immersion and flow. I know that personally I would not be able to switch between right- and left-click to select between the two without losing speed. I have a hard enough time playing US games on my JPN PS4 because ⃝/X to Accept/Dismiss is reversed between the game and home-screen.