Author Topic: Hotline Miami 2  (Read 15178 times)

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bork

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Re: Hotline Miami 2
« Reply #60 on: March 12, 2015, 08:46:22 AM »
Man, so many mixed opinions on this... I do want to hear that fucking soundtrack though...

Did you play Hotline Miami at a slightly slower pace, I.E. planning stuff out rather than just running and gunning?  If so, you'll like this.  And I don't think it's impossible to do to the latter, either, just harder.
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AdmiralViscen

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Re: Hotline Miami 2
« Reply #61 on: March 12, 2015, 09:43:50 AM »
The sewer level sucks. Any level with a long vertical hallway sucks.

kick51

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Re: Hotline Miami 2
« Reply #62 on: March 12, 2015, 10:07:08 AM »
Man, so many mixed opinions on this... I do want to hear that fucking soundtrack though...

Did you play Hotline Miami at a slightly slower pace, I.E. planning stuff out rather than just running and gunning?  If so, you'll like this.  And I don't think it's impossible to do to the latter, either, just harder.

choose tony, bum rush everything!


sarslip

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Re: Hotline Miami 2
« Reply #63 on: March 12, 2015, 10:16:47 AM »
The sewer level sucks. Any level with a long vertical hallway sucks.

if you find yourself stuck i find that freestyle rapping over the soundtrack helps

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Re: Hotline Miami 2
« Reply #64 on: March 12, 2015, 12:34:46 PM »
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are? 
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eleuin

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Re: Hotline Miami 2
« Reply #65 on: March 12, 2015, 12:34:58 PM »
Think I'm going to switch over to the PS3

The reliance on guns in this scene makes the vita a pain because lock on is wonky and manual aim is virtually impossible

The track playing though  :bow :bow2

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Re: Hotline Miami 2
« Reply #66 on: March 12, 2015, 04:20:43 PM »
I like this more tactical approach

Did you guys leave the sexual violence on?

sarslip

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Re: Hotline Miami 2
« Reply #67 on: March 12, 2015, 04:32:18 PM »
Did you guys leave the sexual violence on?

i turned it up actually

toku

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Re: Hotline Miami 2
« Reply #68 on: March 12, 2015, 04:54:19 PM »
what

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Re: Hotline Miami 2
« Reply #69 on: March 12, 2015, 04:56:01 PM »
There was some question at rhw start if you want to see explicit sexual violence

toku

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Re: Hotline Miami 2
« Reply #70 on: March 12, 2015, 05:03:12 PM »
I left it on but I don't think I've seen any yet? I just hit the Jungle.

kick51

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Re: Hotline Miami 2
« Reply #71 on: March 12, 2015, 05:21:43 PM »
I left it on but I don't think I've seen any yet? I just hit the Jungle.

the intro scene after you kill the girl.  it's hard to tell because pixel art

toku

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Re: Hotline Miami 2
« Reply #72 on: March 12, 2015, 07:03:58 PM »
Ship level probably the hardest one ofr me so far. Took me 45 minutes. That last section was frustrating for me. Sewers/long hallways aren't too bad. It's forgetting about fucking glass that's always screwing me up =/

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Re: Hotline Miami 2
« Reply #73 on: March 12, 2015, 07:06:30 PM »
Having the journo go mad to use weapons is a cool mechanic

Only in scene 6 now

Re: Hotline Miami 2
« Reply #74 on: March 12, 2015, 10:43:41 PM »
:bow the soundtrack in general  :bow2

AdmiralViscen

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Re: Hotline Miami 2
« Reply #75 on: March 12, 2015, 10:56:02 PM »
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

thisismyusername

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Re: Hotline Miami 2
« Reply #76 on: March 12, 2015, 11:18:33 PM »
Finally got the secret level. Last room is fucking brutal. I can't figure out how to dodge so many shotguns.

toku

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Re: Hotline Miami 2
« Reply #77 on: March 13, 2015, 01:39:28 AM »
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

I beat that level with the bear guy. You can pick up weapons after your run out of ammo for your smgs.

EDIT: Okay "Deathwish" is also kicking my ass
« Last Edit: March 13, 2015, 02:43:55 AM by toku »

AdmiralViscen

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Re: Hotline Miami 2
« Reply #78 on: March 13, 2015, 08:46:16 AM »
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

I beat that level with the bear guy. You can pick up weapons after your run out of ammo for your smgs.

EDIT: Okay "Deathwish" is also kicking my ass

Yea but th econditions of my checkpoint made that impossible. I don't remember that ever happening in the first game.

bork

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Re: Hotline Miami 2
« Reply #79 on: March 13, 2015, 08:49:55 AM »
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

I beat that level with the bear guy. You can pick up weapons after your run out of ammo for your smgs.

EDIT: Okay "Deathwish" is also kicking my ass

Yup, this.

Is Deathwish the boat level?  There's certain sections where you'll want to just go nutso shooting like crazy, then back off and take out the remaining guys with melee kills instead.

Glitch aside, I had zero problems with the jungle level.  There's windows all over the place.  Use them to your advantage-- shoot through them and lure guys out kill them.  No problem.
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AdmiralViscen

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Re: Hotline Miami 2
« Reply #80 on: March 13, 2015, 09:00:46 AM »
I didn't have a problem, I just didn't have fun. The first game was fun because you would bum rush guys and improvise. This game is Metal Gear Solid in comparison. I don't wan't to just peek around corners and kill the guy that comes to look. That sucks.

toku

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Re: Hotline Miami 2
« Reply #81 on: March 13, 2015, 09:17:07 AM »
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

I beat that level with the bear guy. You can pick up weapons after your run out of ammo for your smgs.

EDIT: Okay "Deathwish" is also kicking my ass

Yup, this.

Is Deathwish the boat level?  There's certain sections where you'll want to just go nutso shooting like crazy, then back off and take out the remaining guys with melee kills instead.

Glitch aside, I had zero problems with the jungle level.  There's windows all over the place.  Use them to your advantage-- shoot through them and lure guys out kill them.  No problem.

Deathwish is the one that has you clearing each floor with a different character. I've got the pattern/path down for Zebra's floor it's just my execution at the very end is spotty. I'll get it though.

Boat level didn't give me too much hassle. Like you said you have to mix it up on that one.

sarslip

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Re: Hotline Miami 2
« Reply #82 on: March 13, 2015, 09:23:21 AM »
Brought in my Vita and an aux cable today, to play this at lunch in my car  :expert

bork

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Re: Hotline Miami 2
« Reply #83 on: March 13, 2015, 02:59:08 PM »
I didn't have a problem, I just didn't have fun. The first game was fun because you would bum rush guys and improvise. This game is Metal Gear Solid in comparison. I don't wan't to just peek around corners and kill the guy that comes to look. That sucks.


You can still do that on most levels...it's just more challenging.

:yeshrug
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AdmiralViscen

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Re: Hotline Miami 2
« Reply #84 on: March 13, 2015, 03:28:28 PM »
Most levels are full of long hallways and giant rooms with 5 shotgun guys in them, maybe some windows overlooking them. You can't just rush in with melee.

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Re: Hotline Miami 2
« Reply #85 on: March 14, 2015, 02:40:59 AM »
Why not?

Its 15 bucks no?

toku

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Re: Hotline Miami 2
« Reply #86 on: March 14, 2015, 03:20:54 AM »
This boat level is sorta just bullshit but hey :yeshrug .

Gonna keep it real there's a lot of trial and errorfesting but I still somehow enjoy it. Like I'm hating this shit until the point of floor/level clear and then I bust a mind nut. The first game sorta had a better soundtrack too. Don't think the level design here is 'bad' or anything, just optimized for maximum Jimmy rustles and I can see it getting more potent  as time goes on :aah

Haha ship level was nothing. That mind nut though.

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Re: Hotline Miami 2
« Reply #87 on: March 14, 2015, 04:18:03 AM »
Id say soundtrack is better now, just in past the jungle now

seagrams hotsauce

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Re: Hotline Miami 2
« Reply #88 on: March 14, 2015, 04:38:15 AM »
I'm a few deep and playing Release and this shit is impossible

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Re: Hotline Miami 2
« Reply #89 on: March 14, 2015, 06:45:01 AM »
That underground level pfff

Also crashed twice already

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Re: Hotline Miami 2
« Reply #90 on: March 14, 2015, 07:13:02 AM »
Crashed again, time to play persona till its patched

eleuin

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Re: Hotline Miami 2
« Reply #91 on: March 14, 2015, 02:24:08 PM »
Well I beat the game and while the more open spaces did lead to some bs deaths frustration I still had fun with it, just lead to more long range potshots and chokepoint funneling.

Some plot points went over my head until I read about them afterwards but the increased exposition was welcome.

Liked this soundtrack more than the 1st

Also that ending scene  :aah

BobFromPikeCreek

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Re: Hotline Miami 2
« Reply #92 on: March 14, 2015, 08:07:58 PM »
I want this game so bad but I can't justify a purchase  :(

*poor daps*

I'll just download the soundtrack and jam to that for a while.
zzzzz

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Re: Hotline Miami 2
« Reply #93 on: March 17, 2015, 05:56:38 PM »
Scene 14 now.

Heard lot of people complain about Death Wish I think but that shit was tight!

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Re: Hotline Miami 2
« Reply #94 on: March 21, 2015, 06:05:50 PM »
Act 5

On one hand there is more thinking now, on the other hand I do feel the levels are a bit too big, too many out og screen enemies

Bebpo

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Re: Hotline Miami 2
« Reply #95 on: March 21, 2015, 06:57:18 PM »
Got back to playing this last night, did the ship and rooftops...damn, this game is definitely way harder than the original.  It's good stuff (music wowww) but there does seem to be more cheap BS in this one. 

Bebpo

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Re: Hotline Miami 2
« Reply #96 on: March 22, 2015, 03:37:55 AM »
Damn, I need to stop disadvantaging myself.  My lock-on glitched out at the start of Act 3 and I was just pushing on without it.  Found out to fix the glitch you just have to remap lock-on each time you load the game and that made some of these levels A LOT easier. 

At Act 5, stage 18 now.

thisismyusername

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Re: Hotline Miami 2
« Reply #97 on: March 22, 2015, 08:14:13 AM »
What do you mean by glitched out lock-on?

Bebpo

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Re: Hotline Miami 2
« Reply #98 on: March 22, 2015, 10:05:20 AM »
There is a glitch where you lose lock-on completely.  Pressing the button does nothing.  Basically at a certain point the game will freak and unbind the lock-on to any button, the solution is to go in and rebind it.  I went through all of Act 3/4 without lock-on before I read that you just need to rebind it lol.  Made Act 5 a lot easier than 3/4!

Bebpo

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Re: Hotline Miami 2
« Reply #99 on: March 29, 2015, 02:57:56 AM »
Finished this tonight.  I had NO IDEA what was going on in the story while I played it lol.  Didn't try to follow and figured I'd read a plot breakdown afterwards (which I did).  Challenge is fine on normal; once I got a control working with lock-on didn't really have too many problems outside a few nasty spots with dogs or enemies out of visibility.

Overall I liked the gameplay variety, having you play as all these different characters and lots of different scenarios (weapon-heavy stuff, stealth stuff; varied locations).  Felt like the game mixed it up well and was much more meaty than the original.  OTOH, the balance is whack and there's some levels with crappy design parts (like getting stuck on object clutter is super fucking annoying).  Levels were a bit too long/too big/needed further scoping view sometimes.  Lots of glitches :\  Reading the wiki on the plots of the first and second game, it's neat how he took a fairly plot-less original game (it had a plot. but was simple) and fleshed it out a ton give it a complex interconnected living breathing world lore.  It's nothing amazing, but it was interesting enough to go along with the presentation and the gameplay.  There were a lot of characters and interesting things happened so I like the stronger plot focus.  The music was amazing for sure and the improved graphical effects like rain were nice. 

So yeah, the original came out of nowhere and was fantastic.  This fleshes it out into a bigger budget, bigger scope sequel with far more gameplay variety and a fully fleshed out story, but is also not quite as well designed and feels a bit rushed even after all this time.  But it's still very good stuff.

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Re: Hotline Miami 2
« Reply #100 on: March 29, 2015, 04:20:49 AM »
Im stuck on scene 20, far to go bebps?

toku

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Re: Hotline Miami 2
« Reply #101 on: March 29, 2015, 04:22:26 AM »
Im stuck on scene 20, far to go bebps?

like 3 more

VomKriege

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Re: Hotline Miami 2
« Reply #102 on: September 19, 2015, 06:51:21 AM »
I'm thinking of buying the game on PS3.
Have the common glitches been fixed ?

Too bad they didn't put that Perturbator track :


I'm honestly not that hot for that pseudo-retro electro stuff (except in Hotline Miami where it's totally rad), but I always liked that one. Classic techno vibes  :preach
« Last Edit: September 19, 2015, 06:57:51 AM by VomKriege »
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thisismyusername

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Re: Hotline Miami 2
« Reply #103 on: September 19, 2015, 09:38:10 AM »
I'm thinking of buying the game on PS3.

There's a PS3 version?  :doge

You mean Hotline Miami 1?

VomKriege

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Re: Hotline Miami 2
« Reply #104 on: September 19, 2015, 09:38:20 AM »
So I said fuck it and got the game.
First a word to Sony : If you sell a bundle of PS4/PS3/Vita versions (only way to get it on PS3) including two separate downloads of the game, maybe have a different name for both so we can tell them apart ? Fuckers.

Otherwise, yeah, it's definitely harder than the first game. Very puzzle like so far, with floors where you have to know exactly if there's a patrol right at the beginning or where the first move is imposed on you (Cobra guy first stage, there's only one door to proceed and get a gun that will allow you to shoot some dudes through windows).

The game is sometimes obtuse like the first gameplay segment of the journalist. You have to figure out that this characters obey to special mechanics. Likewise there's a SWAT dude a bit before and I figured out after several tries he is probably invincible (EDIT : Just read you can pound him when he's down) and you're not supposed to kill him to advance. Path out and objectives are not conveyed well or at all at some points. You can figure it out and I guess that's what the designer intended, but it is still a little bit wonky.

I'm thinking of buying the game on PS3.

There's a PS3 version?  :doge

You mean Hotline Miami 1?

The sequel is available on PS3 in a bundle (same price as the PS4 version) for all Sony platforms, apparently. Don't know when they added that, the PS3 version wasn't there on release and didn't exist last I checked (2 months ago ?).

EDIT : Double checked and can't find no one mentioning a delay. Weird ? Pretty certain it was not listed on the store as having a PS3 version before.  ??? I can't be the only one baffled by this, since you had the same impression. Clerical error ?
« Last Edit: September 19, 2015, 10:34:49 AM by VomKriege »
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VomKriege

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Re: Hotline Miami 2
« Reply #105 on: September 20, 2015, 01:21:31 PM »
Navigating leaderboards locks the system  :snoop
Otherwise the game feels better after the rump at the beginning. I'm on the eve of the power plant mission.
« Last Edit: September 20, 2015, 01:32:48 PM by VomKriege »
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AdmiralViscen

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Re: Hotline Miami 2
« Reply #106 on: September 20, 2015, 02:30:01 PM »
I thought this game sucked compared to the first one. I went back and replayed the first one after getting halfway through this.

thisismyusername

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Re: Hotline Miami 2
« Reply #107 on: September 20, 2015, 06:29:03 PM »
I'm still waiting for the level editor... :snoop

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Re: Hotline Miami 2
« Reply #108 on: September 20, 2015, 10:46:31 PM »
萌え~

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Re: Hotline Miami 2
« Reply #109 on: September 20, 2015, 10:49:15 PM »
I thought this game sucked compared to the first one. I went back and replayed the first one after getting halfway through this.

Its very different as this one is filled with trial and error moments

First one was a solid 9 for me, this is a 7.5. Music is still amazing.

thisismyusername

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Re: Hotline Miami 2
« Reply #110 on: September 20, 2015, 11:44:08 PM »
I'm still waiting for the level editor... :snoop

http://dennaton.blogspot.com/2015/09/editor-final-code-submitted-for-port.html
next month maybe

Game came out in February with this advertise didn't it? They're taking their sweet time.

Though they're adding Biker and Jacket with Jacket's masks/skills so I can't complain too loudly about the wait.

VomKriege

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Re: Hotline Miami 2
« Reply #111 on: September 21, 2015, 12:09:55 AM »
I launched HM1 a bit and honestly 2 grew on me, felt weird to not have 50 enemies to mutilate. 2 has some awesome set pieces, like the Death Wish floor for the Akimbo bear. By every mean 1 is probably a more focused experience while the sequel went balls to the wall and all the gimmicks might not stick, but heh... Only thing I'm not feeling is the hyper bloated plot : I think it serves the same thing as in 1 (the story doesn't really matter, when all is sais and done) but by nature it does get a bit in the way. First game was more elegant there.  But the drug cartels, hard boiled psychopatic cops, Commando-esque Jungle Mission are all quite true to the warped heritage of 80's movie.

Digged the subway level with the gang leader and his metal pipe. Also the nail gun is pretty good.
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Re: Hotline Miami 2
« Reply #112 on: September 21, 2015, 02:52:02 PM »
You should watch one of those youtube vids explaining the plot.

VomKriege

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Re: Hotline Miami 2
« Reply #113 on: September 21, 2015, 04:21:46 PM »
You should watch one of those youtube vids explaining the plot.

I'm familiar with the outline of the HM2 plot. It's bloated and presented in the most confusing way possible in the game, very much on purpose mind you. That does not mean it's bad or incoherent though I would say a lot of the fan writing about this often seem to overlook the fact that the whole new backstory in HM2 kinda invalidates one of the possible plots in the first game, "dude gets mad because girlfriend murdered", the one presented the most earnestly and most similar to the Drive inspiration. Not that I put too much stock in any story element in the first game. My opinion is that HM1 & 2 are saying that the story doesn't really matter. Making heads or tails of it is a fool's errand and the more pointless info you gain, the less sense the big picture make. Whether the plot is minimalist or intricate, you mow down army of goons in the most horrific manner possible. And it's not just a lunatic doing the killing, but everyone, from cops to journalists.

As I said, Dennaton just went full steam in the opposite direction there in the most absurd way to show the result is the same. It's perfectly valid, and there's a lot of lovely work going on there (all the crazy amount of minute details, 75% of which I missed because it's pixels) to achieve the goal but I do feel it comes in the way a bit (lots of not so interesting dialog, for one) even if all is done with some intent.
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VomKriege

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Re: Hotline Miami 2
« Reply #114 on: September 23, 2015, 04:14:57 AM »
One thing I really don't like about the story is how they filled the background for HM1's protagonist. Cheapens the plot.

Richter scenes are pretty hard.
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VomKriege

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Re: Hotline Miami 2
« Reply #115 on: September 25, 2015, 07:24:07 PM »
Holy fuck at that prison level. Probably the closest the game came to break me. The runners are a PITA.
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VomKriege

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Re: Hotline Miami 2
« Reply #116 on: September 26, 2015, 07:03:32 PM »
Finished the game today. The bank robbery and the bad trip were high points. Overall, once you get rolling, the game is great. I fired up HM1 and there were some upgrades, despite what people said : the lock on combined with the look ahead function will stay centered on your target, something that didn't happen in HM1. Cutting up on the weapon and mask selection is not too bad since there was a lot of filler and redundant stuff in HM1 (some joke masks and some useless ones once you unlocked a better version). While I'm no expert, it seems you can actually do the missions real quick once you know the ropes : replaying the first few scenes highlight that. I never found the game frustating despite the countless deaths and the prison chapter is probably the only part I tought giving up for the evening. That said I will probably not try the Hard mode, Normal is still pretty challenging.

I think they managed to keep the frantic, desperate pace of the first game despite having larger stages. The game will often force your hand to move at the beginning of a floor because otherwise you'll be killed by a patrol. They also made a much better job at enemy variety. I'm not a big fan of the basketball court part though... "Boss" fights were never the best part of Hotline Miami, considering that the game is based on one hit kills all around... So you end up running in circles a lot. The last stage was a better take on it, the bosses are easy but the visual is really striking.

I still think the story is pretty meh, it doesn't really tie up at all in the end, despite each separate part being functional... Nevermind the question of what was the intent, I think the game does not flow too well here, the Fans are put on a bus pretty early on so you kinda forget about them (The mechanics are for the most part transfered to the Russia Mafiya dude, but it's not the same...), the journalist story felt like having no payoff and he was barely in the game (despite some cool mechanics) and the actor or the Snake dude is likewise more of a footnote than anything.
 
The ending just nullify anything meaningful the characters could have achieved anyway. I think it was a mistake to have HM1 protagonist "Jacket" appear, no matter how you cut it, the story ends up "justifying" him in some way and give him the melancholic last shot thus framing him a "hero" of sorts. Him being out completely would have left him a nebulous figure and an evil spirit, influencing people from beyond. The game may have felt a tad less gimmicky if characters and their unique mechanics were more consistent.

I didn't expect it but the soundtrack is IMO better here despite being filled to the gills. High quality all around.
« Last Edit: September 26, 2015, 08:35:05 PM by VomKriege »
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seagrams hotsauce

  • Senior Member
Re: Hotline Miami 2
« Reply #117 on: November 04, 2015, 02:16:35 AM »
http://dennaton.blogspot.com/2015_11_01_archive.html

Quote
So here comes a small update on the editor.

For the last two weeks the editor has been in proper QA session with Testtronic. They have done a solid job which lead to us having quite a lot of bugs to fix. There were more than we had hoped for but glad we found them now so they are fixed till you get to play with it.
 
The bugs we found are not only small mistakes but a lot of stuff that keeps crashing the game or fucking with performance. Stuff like that is never fun for a beta, I mean it should be as stable as possible.

The testing will continue for two more weeks and we +Abstraction will keep fixing bugs and errors that are discovered.

Sadly this means you'll have to wait a bit longer... I know, I know. Making an editor was a bigger task than we could have ever imagined and it feels terrible that we have pushed the release date so many times now. We are sorry for that and we apologize that the time frame turned out to be unrealistic.  But in the end and what is most important for us is that we make sure that the tool we release is something we can stand for and be proud of.

The editor is not canceled, it's not dead, it's not too big of a project to complete.. it's just not quite were it needs to be. But it will be!:)

I hope you can understand! I will have a new update for you in two weeks when the testing is over!

Thanks for sticking with us and for being exited about the editor! It helps when it's been straight uphill for a quite a while now!

Peace // Dennis

i know i dont get game development at all but  ??? ::) :yuck part of the reason i was hyped for this shit was getting steamworks levels