Author Topic: Bloodborne  (Read 42447 times)

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sarslip

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Bloodborne
« on: March 20, 2015, 10:49:17 AM »
http://a.pomf.se/fnkvuv.webm  :neogaf

this is the game that will save consoles, and totally have mass appeal  :heh


havent seen a load time that long since Dark Forces
« Last Edit: March 24, 2015, 02:45:50 PM by bork laser »

Am_I_Anonymous

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Re: New Bloodborne Footage
« Reply #1 on: March 20, 2015, 10:50:35 AM »
http://a.pomf.se/fnkvuv.webm  :neogaf

this is the game that will save consoles, and totally have mass appeal  :heh


havent seen a load time that long since Dark Forces

So it's Dark Souls Sony Edition(TM) then, eh?
YMMV

sarslip

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Re: New Bloodborne Footage
« Reply #2 on: March 20, 2015, 10:53:48 AM »
gaf just kiboshed the fuck outta that thread  :lol

 :drudge

Am_I_Anonymous

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Re: New Bloodborne Footage
« Reply #3 on: March 20, 2015, 11:01:26 AM »
gaf just kiboshed the fuck outta that thread  :lol

 :drudge

Link pls
YMMV

fizzel

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Re: New Bloodborne Footage
« Reply #4 on: March 20, 2015, 11:08:29 AM »
http://a.pomf.se/fnkvuv.webm  :neogaf

this is the game that will save consoles, and totally have mass appeal  :heh


havent seen a load time that long since Dark Forces

£130 SSD mandatory for every ps4 now.

kick51

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Re: New Bloodborne Footage
« Reply #5 on: March 20, 2015, 12:25:12 PM »
 :fbm

Human Snorenado

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Re: New Bloodborne Footage
« Reply #6 on: March 20, 2015, 12:26:03 PM »
:piss console gaming :piss2
yar

kick51

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Re: New Bloodborne Footage
« Reply #7 on: March 20, 2015, 12:27:57 PM »
:piss console gaming :piss2

gow3 remastered hd just announced :fbm

sarslip

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Re: New Bloodborne Footage
« Reply #8 on: March 21, 2015, 08:39:12 AM »
 :piss gow3 remastered :piss2

sarslip

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Re: New Bloodborne Footage
« Reply #9 on: March 21, 2015, 08:57:11 AM »
I got that ps3 remaster and finished gow1 and 2 but 3 was just too much for one time period, even though I recognize they went all out for that initial level, I still it put it down,

and now, that's the very game I'm being asked to finish for real this time, because they remastered it, for real this time   :heh


and that tired Kratos schtick  :shaq2

Rufus

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Re: New Bloodborne Footage
« Reply #10 on: March 21, 2015, 09:24:03 AM »
Kratos is like a meathead skinhead. Anger issues out the ass and blames all of his problems on someone else.

Great Rumbler

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Re: New Bloodborne Footage
« Reply #11 on: March 21, 2015, 09:34:15 AM »
It's a tragedy that the greatest action game hero, MARLOW BRIGGS, was only in one game:

dog

kick51

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Re: New Bloodborne Footage
« Reply #12 on: March 21, 2015, 09:36:28 AM »
makes sense that kratos' creator is now making a game about an angry teen's violent, edgy sketchbook

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Re: New Bloodborne Footage
« Reply #13 on: March 21, 2015, 09:53:24 AM »
Itt people trying to justify not buying goty

sarslip

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Re: New Bloodborne Footage
« Reply #14 on: March 21, 2015, 10:01:38 AM »
It's a tragedy that the greatest action game hero, MARLOW BRIGGS, was only in one game:



they use this as an example of why black lead characters dont work  :goty2

sarslip

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Re: New Bloodborne Footage
« Reply #15 on: March 21, 2015, 10:05:16 AM »
Itt people trying to justify not buying goty

it will never have broad appeal.  if you loved Souls, you'll love this.  I put 20 hours into Demons Souls, i liked that it was one entire cohesive world, i liked the mystery, but it was just too much of a slog for me.  the gameplay is an acquired taste to put it mildly, i say this as someone who actually liked Tenchu Z 

kick51

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Re: New Bloodborne Footage
« Reply #16 on: March 21, 2015, 12:04:13 PM »
Itt people trying to justify not buying goty

it will never have broad appeal.  if you loved Souls, you'll love this.  I put 20 hours into Demons Souls, i liked that it was one entire cohesive world, i liked the mystery, but it was just too much of a slog for me.  the gameplay is an acquired taste to put it mildly, i say this as someone who actually liked Tenchu Z

whats broad appeal have to do with goty?  granted, goty is not a big accomplishment this year

sarslip

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Re: New Bloodborne Footage
« Reply #17 on: March 21, 2015, 01:03:53 PM »
Itt people trying to justify not buying goty

it will never have broad appeal.  if you loved Souls, you'll love this.  I put 20 hours into Demons Souls, i liked that it was one entire cohesive world, i liked the mystery, but it was just too much of a slog for me.  the gameplay is an acquired taste to put it mildly, i say this as someone who actually liked Tenchu Z

whats broad appeal have to do with goty?  granted, goty is not a big accomplishment this year

all i meant is that it wont get a consensus goty, like we sometimes see. 

im pretty certain Witcher 3 will be my personal goty, but I wouldnt wanna wager that will be the popular answer at the end of the year.
 

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Re: New Bloodborne Footage
« Reply #18 on: March 21, 2015, 02:14:41 PM »
Goty has nothing to do with broad appeal, although tje Souls game arent niche anymore.

Im actually trying to talk a friend out of getting it cause I know hell hate it.

pilonv1

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Re: New Bloodborne Footage
« Reply #19 on: March 23, 2015, 10:16:16 PM »
legit sick of hearing about this game
itm

Hitler Stole My Potato

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Re: New Bloodborne Footage
« Reply #20 on: March 23, 2015, 10:48:14 PM »
I've ignored everything about it so I'm good. 

Just waiting for it to unlock at 9
Tacos

sarslip

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Re: New Bloodborne Footage
« Reply #21 on: March 24, 2015, 11:24:40 AM »
 :rejoice :geoff :drudge :miyamoto :gddr5 :expert

sarslip

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Re: New Bloodborne Footage
« Reply #22 on: March 24, 2015, 01:35:31 PM »
took awhile for this thread to respawn

El Babua

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Re: New Bloodborne Footage
« Reply #23 on: March 24, 2015, 01:45:43 PM »
3GB day one patch :rejoice

Bebpo

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Re: New Bloodborne Footage
« Reply #24 on: March 24, 2015, 02:43:23 PM »
I didn't even realize the game came out today.  Had it pre-ordered but on my calendar for the 31st.  Nice surprise!

Bebpo

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Re: Bloodborne
« Reply #25 on: March 25, 2015, 02:43:43 AM »
Game is pretty great.  At first I sucked really, really hard since in demon/dark souls I played as a mage and shot everyone from afar with lightning arrows so I almost never had to be 1 on 1 close up, also demon/dark doesn't usually throw crowds of 5-10 enemies on you at once.  But after dying for an hour straight on the first group of enemies (lol), I got the hang of it and got up to the 2nd boss with some shortcuts open and warp/save points unlocked.

It plays well, good level design so far and enemies are fun to fight against.  Weapons feel nice (although starting level guns seem to suck but I didn't make a gun character; I wonder if you make a gun character if it's more like demon/dark as a mage, but the difference is that in demon/dark you have infinite MP to shoot magic arrows with, this you're limited to real ammo for your gun).  Graphics are fairly good in that PS3-ish way but with some extra shiny.  Lighting I guess is close to what Dark Souls 2 was supposed to be.  Framerate is fine.

Difficulty is just right but having not played DS2 there are some things in this that are REALLY player friendly.  You get items that let you keep your souls when you die, this is crazy and I haven't used them yet but I can imagine everytime you're at a new place and you have a ton of souls you can just use it and then that whole sense of dread "OH SHIT I LOST EVERYTHING" feel goes away.  Also you get HP health repair items non-stop from enemy drops and you can carry 20 at a time so it's pretty easy to rely on item healing early on.  Otherwise you still die pretty quick and there's enemies jumping out from blind spots and all that fun stuff.

Played 3 hours straight and if I didn't have work I'd probably play all night.

Bebpo

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Re: Bloodborne
« Reply #26 on: March 25, 2015, 03:31:26 AM »
The weapons feel real good in this.  The hammer is AWESOME.  Feels better than every weapon in Bayonetta 2.  The object motion blur on the swings really gives it a nice weighty feel.


Also I youtubed some videos of Dark Souls and Demon Souls and I guess it's nostalgia glasses making Bloodborne kind of look PS3-ish because actually looking at those PS3 games Bloodborne has like 10x more detail in every room and area, much more complex geometry and nice shiny things.  Didn't realize how simple the geometry was in the old games.  In my mind they were pretty expansive and epic set pieces.

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Re: Bloodborne
« Reply #27 on: March 25, 2015, 06:22:38 AM »
Thanks for the impressions bebps! Might have to buy this.

Hitler Stole My Potato

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Re: Bloodborne
« Reply #28 on: March 25, 2015, 01:16:29 PM »
So I've spent more time with it and have beaten a couple of bosses.  It took me awhile to warm up to the combat since I was always a sword and shield type of guy in the previous games but now it feels pretty damn awesome to evade, parry with my gun, and then gut the shit out of everyone with my cleaver.  Once I got that down everything just sort of clicked.  I can't tell if it's harder than previous Souls games but the combat sure feels better.  I'm really loving it.

I wish there was more variety in the enviornment though.  Maybe it'll change the further I get into it but right now everything is kind of the same.  I miss going from all the different locals like in the original Dark Souls but at least they went back to the large interconnected world of the first and not revert to individual levels like in Demon Souls or DS2.  I love opening up shortcuts that go back to places I've been before.

Probably my biggest complaint with the game outside of loading times though is that I can't do shit at the lanterns.  I can't level up. I can't fix my weapons. I can't reset the world population.  I can't even designate a new lantern to spawn from.  To do anything I have to go back to the Hunter's Dream hub world which means I have to sit and wait for it to load, do what I need to do there, and then load back into the main game.  Totally unnecessary and it really slows things down since I have to sit through several minutes of load screens.  Just a dumb design decision.
Tacos

cool breeze

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Re: Bloodborne
« Reply #29 on: March 25, 2015, 01:47:10 PM »
^yeah, the lanterns exacerbate the loading annoyance.  it's a comparatively short time to get to the dream (~15 seconds) but you have to warp back and it's a long 40 second.  and loading feels longer than it should because it's a black screen.  if it threw up stats or something to read, it'd still be bad, but not as annoying.

other than loading (and my own gripes about 30fps on a console) I think it's really great so far.  I haven't gotten a grip on the gun stagger yet, at least with the shotgun.  I bought a pistol before I quit out and I'll see if that's easier.

Bebpo

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Re: Bloodborne
« Reply #30 on: March 25, 2015, 02:20:30 PM »
You can parry with the gun?  How?

Hitler Stole My Potato

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Re: Bloodborne
« Reply #31 on: March 25, 2015, 02:28:03 PM »
Shoot them while they're in the middle of an attack.  If you do it correctly you'll hear a metallic ping and they'll stagger to their knees.  Then rush in there and you'll be able to perform a special attack that looks like you're eviscerating them that does a ton of damage.

I was never ever to get the parry down in previous Dark Souls games but I'm doing it all the time in Bloodborne.
Tacos

AdmiralViscen

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Re: Bloodborne
« Reply #32 on: March 25, 2015, 02:52:45 PM »
Game is pretty great.  At first I sucked really, really hard since in demon/dark souls I played as a mage and shot everyone from afar with lightning arrows so I almost never had to be 1 on 1 close up, also demon/dark doesn't usually throw crowds of 5-10 enemies on you at once.  But after dying for an hour straight on the first group of enemies (lol), I got the hang of it and got up to the 2nd boss with some shortcuts open and warp/save points unlocked.

It plays well, good level design so far and enemies are fun to fight against.  Weapons feel nice (although starting level guns seem to suck but I didn't make a gun character; I wonder if you make a gun character if it's more like demon/dark as a mage, but the difference is that in demon/dark you have infinite MP to shoot magic arrows with, this you're limited to real ammo for your gun).  Graphics are fairly good in that PS3-ish way but with some extra shiny.  Lighting I guess is close to what Dark Souls 2 was supposed to be.  Framerate is fine.

Difficulty is just right but having not played DS2 there are some things in this that are REALLY player friendly.  You get items that let you keep your souls when you die, this is crazy and I haven't used them yet but I can imagine everytime you're at a new place and you have a ton of souls you can just use it and then that whole sense of dread "OH SHIT I LOST EVERYTHING" feel goes away.  Also you get HP health repair items non-stop from enemy drops and you can carry 20 at a time so it's pretty easy to rely on item healing early on.  Otherwise you still die pretty quick and there's enemies jumping out from blind spots and all that fun stuff.

Played 3 hours straight and if I didn't have work I'd probably play all night.

How do you get those items? I just picked it up today and that sounds boner.

AdmiralViscen

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Re: Bloodborne
« Reply #33 on: March 25, 2015, 02:54:18 PM »
Also should I pick the pistol or the shotgun

Hitler Stole My Potato

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Re: Bloodborne
« Reply #34 on: March 25, 2015, 03:06:14 PM »
I haven't tried the shotgun but the pistol seems pretty quick, which imo is what you want.  You're not going to kill anything with your guns. They're basically there in place of a shield.  Fire a quick shot off, stagger them, and then go in for the finishing move.
Tacos

El Babua

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Re: Bloodborne
« Reply #35 on: March 25, 2015, 03:14:22 PM »
Really enjoying everything about this except the frame stuttering. If you check the Digital Foundry vid, you'll see that the game is running at 30FPS solidly but displaying individual frames too long or too short creating juddering and latency issues.

Apparently, it's a glitch that's relatively easy to fix, but knowing FROM, it might be embedded into the deepest layers of its rendering pipeline and nearly impossible to solve.  :lol

cool breeze

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Re: Bloodborne
« Reply #36 on: March 25, 2015, 03:19:55 PM »
shotgun is slow but hits multiple enemies.  pistol is quick but hits one.  I think the pistol lets you shoot later in the enemy's attack animation.  with the shotgun you need to be prepared, less reflex.  but the shotgun is better for crowd control.

you can always go back and buy the other starter weapons after a point for 1500 blood...souls each.

Bebpo

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Re: Bloodborne
« Reply #37 on: March 25, 2015, 03:49:48 PM »
Shoot them while they're in the middle of an attack.  If you do it correctly you'll hear a metallic ping and they'll stagger to their knees.  Then rush in there and you'll be able to perform a special attack that looks like you're eviscerating them that does a ton of damage.

I was never ever to get the parry down in previous Dark Souls games but I'm doing it all the time in Bloodborne.

Interesting.  I never even knew DS had parry since I played a mage lol. 

So with the timing you need to take into consideration the animation time to fire the gun off and do it a second or two before the enemy attack hits you to knock them out of it and counter?  And I'm assuming it means you need bullets to counter.  So far I've just been rolling/stepping back to dodge and then step forward and standard combo.

Game is pretty great.  At first I sucked really, really hard since in demon/dark souls I played as a mage and shot everyone from afar with lightning arrows so I almost never had to be 1 on 1 close up, also demon/dark doesn't usually throw crowds of 5-10 enemies on you at once.  But after dying for an hour straight on the first group of enemies (lol), I got the hang of it and got up to the 2nd boss with some shortcuts open and warp/save points unlocked.

It plays well, good level design so far and enemies are fun to fight against.  Weapons feel nice (although starting level guns seem to suck but I didn't make a gun character; I wonder if you make a gun character if it's more like demon/dark as a mage, but the difference is that in demon/dark you have infinite MP to shoot magic arrows with, this you're limited to real ammo for your gun).  Graphics are fairly good in that PS3-ish way but with some extra shiny.  Lighting I guess is close to what Dark Souls 2 was supposed to be.  Framerate is fine.

Difficulty is just right but having not played DS2 there are some things in this that are REALLY player friendly.  You get items that let you keep your souls when you die, this is crazy and I haven't used them yet but I can imagine everytime you're at a new place and you have a ton of souls you can just use it and then that whole sense of dread "OH SHIT I LOST EVERYTHING" feel goes away.  Also you get HP health repair items non-stop from enemy drops and you can carry 20 at a time so it's pretty easy to rely on item healing early on.  Otherwise you still die pretty quick and there's enemies jumping out from blind spots and all that fun stuff.

Played 3 hours straight and if I didn't have work I'd probably play all night.

How do you get those items? I just picked it up today and that sounds boner.

Enemy drops/treasure spots, but you can buy them from the store pretty quickly.  Almost all big enemies drop at least 1-2 health restore items, every 5-7 small guys drop a health restore item, and some drop the keep souls item.  I'm only like 3 hours in at the second boss and I have like 6 of the keep your souls item and like 17 health restore items.

kick51

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Re: Bloodborne
« Reply #38 on: March 25, 2015, 04:18:29 PM »
yeah so this is the best souls game

Hitler Stole My Potato

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Re: Bloodborne
« Reply #39 on: March 25, 2015, 04:37:47 PM »
Shoot them while they're in the middle of an attack.  If you do it correctly you'll hear a metallic ping and they'll stagger to their knees.  Then rush in there and you'll be able to perform a special attack that looks like you're eviscerating them that does a ton of damage.

I was never ever to get the parry down in previous Dark Souls games but I'm doing it all the time in Bloodborne.

Interesting.  I never even knew DS had parry since I played a mage lol. 

So with the timing you need to take into consideration the animation time to fire the gun off and do it a second or two before the enemy attack hits you to knock them out of it and counter?  And I'm assuming it means you need bullets to counter.  So far I've just been rolling/stepping back to dodge and then step forward and standard combo.

Yeah, it'll knock them out of their attack cycle and leave them vulnerable for a special that can take them out in one hit.  You'll need bullets but bullets are easy to come by.  I'm always getting them in drops.

Parrying in the Souls games has always been pretty finicky.  You had to be spot on with the timing and if you messed it up you could really screw yourself over, so I mostly ignored it.  I've always wondered how those high level Souls players could do it seemingly at will....I could never do it with any sort of regularity.

With Bloodborne the timing seems to be a lot more generous.  So much so that I can do it more often than not.  You just fire the gun off during the enemy's attack animation, but when you do it will depend on the enemy you're fighting.  Some have seemingly large windows to counter while others have attacks that you just can't parry, or at least that's the way it appears to me.  Once you get the timing down it makes things easier.....relatively.
Tacos

kick51

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Re: Bloodborne
« Reply #40 on: March 25, 2015, 04:44:26 PM »
not just during the attack animation, but during active frames, i think.

Bebpo

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Re: Bloodborne
« Reply #41 on: March 25, 2015, 05:11:51 PM »
I really like that early on in the game you basically get a DMC3 Vergil fight.  Really good way to present the quality of the combat engine.

TakingBackSunday

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Re: Bloodborne
« Reply #42 on: March 26, 2015, 12:21:12 AM »
I'm terrible at these fucking games
püp

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Re: Bloodborne
« Reply #43 on: March 26, 2015, 04:26:58 AM »
Me too.

Only beat DeS with a guide, do afraid to buy this since I wont be able to mage snipe my way through

nudemacusers

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Re: Bloodborne
« Reply #44 on: March 26, 2015, 04:43:54 AM »
hmm, so reading about the multiplayer, you effectively summon an invader? kinda lame, cuz i'd imagine a lot of completely new people to this type of game would be shitting their pants if a bell rung out of nowhere indicating a player invading without warning.  but maybe thats part of getting those players to not throw the game away after 3 hours heh.

edit: oh, the game creates a character that summons an invader, more or less. i suppose that's coo.
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archnemesis

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Re: Bloodborne
« Reply #45 on: March 26, 2015, 04:47:04 AM »
I started with a melee build. If you approach the game by employing cheap tricks, like sniping with magic from a great distance and then waiting for your mana to regenerate between each encounter, then you risk never learning how to play it properly.

I didn't have that much time last night, but I gathered enough blood to buy me a stronger armor and I upgraded two stat points. I stood no chance against the first boss.


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Re: Bloodborne
« Reply #46 on: March 26, 2015, 05:31:35 AM »
So you can snipe? Im not above cheap tactics

archnemesis

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Re: Bloodborne
« Reply #47 on: March 26, 2015, 05:42:38 AM »
So you can snipe? Im not above cheap tactics
I haven't seen a way to do it in Bloodborne, but then again I'm only in the very beginning of the game. It's possible to use a pistol to provoke single enemies instead of fighting a  larger crowd. This tactic will not be very successful in the long run since new enemies can spawn behind you and you are rewarded for aggressive behavior. If I extend my large axe into an halberd then it's quite easy to take on groups of 3-5 weak enemies in an open area. Even if I get hit I can regain most of the lost health immediately. You just need to avoid getting staggered.

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Re: Bloodborne
« Reply #48 on: March 26, 2015, 05:48:03 AM »
Respawns?  :-\

Man I dunno if Im up for this, this is already not my fav genre but I played through games like DMC and GoW cause they werent too hard and kind of fun button bashers.

archnemesis

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Re: Bloodborne
« Reply #49 on: March 26, 2015, 05:56:38 AM »
Most enemies won't respawn, but I noticed an exception. Early on in the game you'll stumble upon a large street where you have the chance to fight against 10-20 of the weakest enemy type. If you hang around there for too long then a new group, with maybe 3-4 hunters, will come strolling down the street. Overall the game feels easier than Demon's Souls and Dark Souls. Don't let the difficulty scare you away.

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Re: Bloodborne
« Reply #50 on: March 26, 2015, 06:25:25 AM »
The thing that was hard for me about DS is that it was so arbitrary in getting good weapons/shit that got you killing enemies easily. It all seemed completely hidden with no clues and just pure luck. Thats why I used a guide to get powered up.

AdmiralViscen

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Re: Bloodborne
« Reply #51 on: March 26, 2015, 08:31:52 AM »
From what I understand this game has way fewer weapons and the impact of leveling up is reduced

kick51

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Re: Bloodborne
« Reply #52 on: March 26, 2015, 09:39:34 AM »
definitely more action than rpg.  but certainly not any easier.  if anything, the game is harder than the others.  maybe that changes later in the game.

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Re: Bloodborne
« Reply #53 on: March 26, 2015, 12:46:58 PM »
6gb update at psn speeds

Sony budget network ffs

cool breeze

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Re: Bloodborne
« Reply #54 on: March 26, 2015, 01:22:15 PM »
digital foundry clocked load times and compared with upgraded hard drives.  spoilered for some early place names (I'm ~4 hours in and hit them, nothing too far into it). 

spoiler (click to show/hide)
[close]

trying to take down one annoying enemy in the location having 53 seconds of loading is not surprising at all.  shit sucks.  it feels like it's loading more than I'm playing.  but now I'm regretting not upgrading to that seagate hybrid drive.

also, does this game have invasions?

Bebpo

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Re: Bloodborne
« Reply #55 on: March 26, 2015, 01:50:03 PM »
I don't think any enemy respawns.  The level design is extremely good and fair.

Most enemies won't respawn, but I noticed an exception. Early on in the game you'll stumble upon a large street where you have the chance to fight against 10-20 of the weakest enemy type. If you hang around there for too long then a new group, with maybe 3-4 hunters, will come strolling down the street. Overall the game feels easier than Demon's Souls and Dark Souls. Don't let the difficulty scare you away.

AFAIK there's no respawns in the first area.  There's the group around the fire pyre, a group in the middle of the street where the stairs come down, a group of 3-4 that starts at the far gate on the opposite side of the fire pyre and strolls towards it, a sleeping fake-dead guy by a carriage in the middle that will shoot you in the back if you don't kill him and some stragglers upstairs and the giant axe guy by the far gate.  That's pretty much all the enemies for the first strip.

archnemesis

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Re: Bloodborne
« Reply #56 on: March 26, 2015, 02:35:59 PM »
I haven't encountered respawning enemies anywhere else so you are probably right, Bebpo.

@Premium Lager: I downloaded the update in 15 minutes. We usually get pretty good download speeds in our region.

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Re: Bloodborne
« Reply #57 on: March 26, 2015, 03:05:33 PM »
I dunno psn downloads are glitchy, sometimes you need to pause/start, change dns settings etc

FatalT

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Re: Bloodborne
« Reply #58 on: March 26, 2015, 06:42:08 PM »
This game is so gooooood but I kinda want to get Dark Souls 2 on PS4 as well now.

Atramental

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Re: Bloodborne
« Reply #59 on: March 26, 2015, 07:29:34 PM »
Got it today.

Gonna play it Saturday when I'm not so busy with work.  :'(