Awww, figures. I'm all about the city building. That's one of the things that holds me back from a lot of scifi/fantasy 4X. Like, they don't really have a lot of vision as far as how a (fictional) civilization would develop so they double down on tile combat. Which I like ok, but it's not my favorite.
yeah there's no equivalent to the worker, settling is fairly limited and, iirc, there aren't any great building projects you can tell your cities to undertake. that being said, there's a shitload of depth to how your civ/unit interacts with the environment, and depending on class/race, there'll be ways to mold it accordingly. because of the emphasis on rpging, it allows for a lot more flexibility and mix n match with your civ, which is pretty fun to mess around with. it's definitely worth a look, and it's like what, 8 bucks right now? totally worth it. since you brought it up, I kinda wanna dive back in right now; I was overwhelmed the first time, I might pick up a dlc
e: and it should be mentioned, your units are stacked and the combat takes place on a map that represents the tile you and the enemy are both occupying in the main overworld. think Total War but instead of a fully realized rts, it's a Fire Emblemy tile and turn based system