Author Topic: FALLOUT 4  (Read 77515 times)

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Human Snorenado

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Re: FALLOUT 4
« Reply #360 on: November 20, 2015, 05:34:55 PM »
Ughhhh I should just buy a fucking gaming rig and get it over with

Yes, you really should. Now's a great time:

http://www.anandtech.com/show/9801/amd-launches-radeon-r9-380x
yar

Great Rumbler

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Re: FALLOUT 4
« Reply #361 on: November 21, 2015, 01:35:44 AM »
Went poking around in the southwest corner of the map today. It's amazing. Really unnerving and spooky atmosphere, deathclaws all over the place, and some of the best locations I've discovered so far. If you're a high enough level [mid-20s] and have some good weapons and armor, I highly suggest going down that way and checking things out.

I didn't go to the giant glowing crate, though, because I'm pretty sure that's tied in with the end-game. Might not even be able to do anything there at this point, anyway.
dog

Boogie

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Re: FALLOUT 4
« Reply #362 on: November 21, 2015, 08:29:04 AM »
Went poking around in the southwest corner of the map today. It's amazing. Really unnerving and spooky atmosphere, deathclaws all over the place, and some of the best locations I've discovered so far. If you're a high enough level [mid-20s] and have some good weapons and armor, I highly suggest going down that way and checking things out.

I didn't go to the giant glowing crate, though, because I'm pretty sure that's tied in with the end-game. Might not even be able to do anything there at this point, anyway.

The Glowing Sea.

 :rejoice

Creepy as fuck.   There's a midgame quest to go into the glowing sea, that takes you beyond the boundaries of the map.  Nothing to do with the crate though, I didn't come across it.  Maybe that is end-game related.


Anyway, I've barely used my power armor so far, except for my above foray into the Glowing Sea.   I've saved up Fusion Cores like a freakin' hoarder, and have maxed the perks to make them last longer.  I've also upgraded my armor quite a bit.  Time to take it out for a spin more often and squash some fools.

MMA

Great Rumbler

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Re: FALLOUT 4
« Reply #363 on: November 21, 2015, 10:04:19 AM »
I've got a full suit of T-60 armor upgraded to D level, but I'm still too low in science and armorer to get any of the cool attachments likes the jetpack.
dog

Freyj

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Re: FALLOUT 4
« Reply #364 on: November 21, 2015, 12:22:47 PM »
Ughhhh I should just buy a fucking gaming rig and get it over with

Yes, you really should. Now's a great time:

http://www.anandtech.com/show/9801/amd-launches-radeon-r9-380x

I've had nothing but issues with AMD cards and this game FWIW. Gameworks isn't helping their case, not that there's anything they can do about that.

Human Snorenado

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Re: FALLOUT 4
« Reply #365 on: November 21, 2015, 01:08:08 PM »
What card are you using? I've got an R9 280x and haven't had any real issues yet (running on high and not ultra, it should be noted, though)
yar

Freyj

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Re: FALLOUT 4
« Reply #366 on: November 21, 2015, 03:28:09 PM »
Same card. Really bad drops with any significant shadow settings, really bad drops around steam effects and harsh lighting effects (corvega power plant is one of the worst about this).

I've tried ini tweaking to fix these issues, but nothing changes. These games have pretty poor settings management ini or otherwise.
« Last Edit: November 21, 2015, 03:33:10 PM by Freyj »

Stoney Mason

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Re: FALLOUT 4
« Reply #367 on: November 21, 2015, 03:54:11 PM »
I have an AMD card and was having some weird performance issues earlier on but I did a few things and it really helped my performance.


1.) First I turned off the vsync in the engine.

http://www.tomshardware.com/news/fallout-4-pc-benchmarks-vsync,30527.html

2.) But then you have to cap the framerate at 60 because weird things start happening in Bethesda engines when the frame rate goes above 60.

There are a number of ways to do this but I use RivaTuner. The AMD Catalyst control center has a frame rate limiter in it but I couldn't get it to work with this game.

3.) Then in the in game settings I turned God Rays to low and Shadow Distance to medium (The rest of my settings are ultra)

4.) Finally I went into tesellation in the AMD Catalyst control center and changed it from x64 to x16 which was giving problems apparently with AMD cards.

https://www.reddit.com/r/fo4/comments/3sgkki/a_suggestion_for_anybody_on_amd_with_performance/


Now I'm pretty happy with the performance. It's almost always 60 except for the downtown area of Boston.

Freyj

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Re: FALLOUT 4
« Reply #368 on: November 21, 2015, 07:45:42 PM »
I'm around 55 hours in now, about 75% through the main story, no idea how far I am through the sidequests.

My biggest complaint gameplay wise is that once you stop worrying about building up your settlements, there really isn't a great reason to scour over every building you come across unless it's for a quest. Rather than the randomness of legendary spawns, I'd like to see these strongboxes and named enemies drop decent loot at the end of "dungeons". Something closer to Diablo. Instead it's mostly "great, more ammo and stimpaks that I didn't really need". Bobbleheads are usually in quest / story locations. Magazines and Power Armor Frames are nice, but if you're collecting these you're probably following a guide at some point anyway. Outside of that it's just more exp in a game filled with ways to get exp. There certainly are a lot of places to scour if that's your thing though. It's easy to spend 4 or 5 hours cleaning out a small block in the Boston area.

The dialogue is disappointing (dialogue mod helps some), but I was initially more impressed with the terminal / note storytelling than I was with 3's. That's kind of disappeared as I've gotten deeper into the game for whatever reason. Much fewer notes, terminals mostly serve as a means of activating Protectrons / Turrets and unlocking safes / doors.

seagrams hotsauce

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Re: FALLOUT 4
« Reply #369 on: November 22, 2015, 12:01:47 AM »
^my best piece of power armor came from accidentally mixing chemicals on a sidequest

seagrams hotsauce

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Re: FALLOUT 4
« Reply #370 on: November 22, 2015, 02:17:18 AM »
fuck this post, thanks isis

chronovore

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Re: FALLOUT 4
« Reply #371 on: November 22, 2015, 08:53:41 PM »

Sho Nuff

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Re: FALLOUT 4
« Reply #372 on: November 22, 2015, 10:51:14 PM »
I got Cait dressed up as Grognar and did the mission to get her off teh drugs

Now I'm rocking shit with NICK FUCKING VALENTINE

Stoney Mason

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Re: FALLOUT 4
« Reply #373 on: November 22, 2015, 11:55:51 PM »
I lost both Nick Valentine and Dogmeat. :lol I sent them to Red Rocket yet neither of them are there and I also can't find them in the sanctuary. I haven't even started any sort of settlement shit.

You can build a bell and ring it and that will attract everybody in town just to make sure.

Rufus

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Re: FALLOUT 4
« Reply #374 on: November 23, 2015, 11:25:51 AM »
280x bros, try this texture mod to improve performance:
http://www.nexusmods.com/fallout4/mods/978/?

I can't test it myself because I'm waiting for the GOTY, but I'm curious.



Stoney Mason

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Re: FALLOUT 4
« Reply #375 on: November 23, 2015, 11:27:50 AM »
http://www.nexusmods.com/fallout4/mods/1822/?

People are also saying good thing about this performance related mod.


eleuin

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Re: FALLOUT 4
« Reply #376 on: November 23, 2015, 07:01:53 PM »
Why the hell is there a brahmin chilling on the roof of my house

Atramental

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Re: FALLOUT 4
« Reply #377 on: November 23, 2015, 09:10:37 PM »
Why the hell is there a brahmin chilling on the roof of my house

fistfulofmetal

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Re: FALLOUT 4
« Reply #378 on: November 23, 2015, 09:35:07 PM »
Captain Ironside
nat

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Re: FALLOUT 4
« Reply #379 on: November 23, 2015, 11:37:29 PM »
I lost both Nick Valentine and Dogmeat. :lol I sent them to Red Rocket yet neither of them are there and I also can't find them in the sanctuary. I haven't even started any sort of settlement shit.
FUCK I lost Dogmeat too. Now have mai waifu~ Piper tagging along while I figure out what the hell to do.

 :snoop buying the PS4 version
うぐう

fistfulofmetal

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Re: FALLOUT 4
« Reply #380 on: November 24, 2015, 07:42:44 AM »
The whole mutated legendary enemy stuff is crap. Lets take an enemy that is already stronger and tougher to kill, have you fight it until it's low on health, then we'll heal it completely and make it even stronger and harder to fight. Stupid shit.
nat

Mupepe

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Re: FALLOUT 4
« Reply #381 on: November 24, 2015, 08:17:22 AM »
The whole mutated legendary enemy stuff is crap. Lets take an enemy that is already stronger and tougher to kill, have you fight it until it's low on health, then we'll heal it completely and make it even stronger and harder to fight. Stupid shit.
I like it.  It gives you that extra ball sweat just when you think you've got him.

That's one of the things I like about this game.  Some of the ghoul attacks and legendary battles actually get my heart racing.  Most games I play I'm in a half coma throughout the whole thing.

studyguy

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Re: FALLOUT 4
« Reply #382 on: November 24, 2015, 11:02:54 AM »
Put some 20 hours into it and I'm prob putting it down soon.
Like it's this real aimless feeling of not being interested in the storyline any longer and feeling like you've seen it all.
pause

fistfulofmetal

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Re: FALLOUT 4
« Reply #383 on: November 24, 2015, 11:18:17 AM »
The whole mutated legendary enemy stuff is crap. Lets take an enemy that is already stronger and tougher to kill, have you fight it until it's low on health, then we'll heal it completely and make it even stronger and harder to fight. Stupid shit.
I like it.  It gives you that extra ball sweat just when you think you've got him.

That's one of the things I like about this game.  Some of the ghoul attacks and legendary battles actually get my heart racing.  Most games I play I'm in a half coma throughout the whole thing.

I got no problem with there being legendary enemies that are tougher. But when an enemy randomly decides to get all their health back and now I have to do the fight again, after I've already used a bunch of ammo and aid? It's cheap IMO.
nat

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Re: FALLOUT 4
« Reply #384 on: November 24, 2015, 01:05:28 PM »
I got into a pretty big fire-fight at Sanctuary Hills when it got attacked by a pack of super mutants. A couple of settlers jumped into two suits of power armor that I'd left lying around and Dogmeat and Codsworth were going full bore on those guys, just right up in their faces.
dog

Human Snorenado

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Re: FALLOUT 4
« Reply #385 on: November 24, 2015, 01:06:13 PM »
The game seems to be suffering from a lot of "same-y" quests... that might be my fault, though, as I keep doing Preston's Minutemen "go here, help this settlement" quests and the Knight and Scribe Brotherhood quests, which are always just "go here, clear this area of enemies/go here, get this piece of tech."

I did finally get around to retaking the Castle the other day and it was pretty awesome.

spoiler (click to show/hide)
The Mirelurk Queen killed me the first time, so I had to do the battle all over again. This time, after I cleared everything out I let the other Minutemen work on clearing the egg clutches and since I remembered where the Mirelurk Queen came into the Castle the first time, I just tossed down probably 15 mines of various flavors, then moved back. She came through and detonated all those mines at once, blowing her probably 100 feet in the air back into the bay. Shit was awesome.
[close]
yar

Stoney Mason

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Re: FALLOUT 4
« Reply #386 on: November 24, 2015, 01:08:43 PM »
The quests for that that one dick Brotherhood guy at the police station are just repeatable quests you can grind on. Skyrim had the same issue. They should make it clear when you are doing original content quests and those generic quests which are just a way to grind.

Stoney Mason

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Re: FALLOUT 4
« Reply #387 on: November 24, 2015, 01:11:11 PM »
The whole mutated legendary enemy stuff is crap. Lets take an enemy that is already stronger and tougher to kill, have you fight it until it's low on health, then we'll heal it completely and make it even stronger and harder to fight. Stupid shit.
I like it.  It gives you that extra ball sweat just when you think you've got him.

That's one of the things I like about this game.  Some of the ghoul attacks and legendary battles actually get my heart racing.  Most games I play I'm in a half coma throughout the whole thing.

I feel the same. The legendary battles are some of the few battles where I actually have to plot out an extended course of action so I enjoy that. It's just an interface issue imo. They could make the bar longer and have you do less damage all the time but they just do it the way they went.

TakingBackSunday

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Re: FALLOUT 4
« Reply #388 on: November 25, 2015, 10:20:11 AM »
The quests for that that one dick Brotherhood guy at the police station are just repeatable quests you can grind on. Skyrim had the same issue. They should make it clear when you are doing original content quests and those generic quests which are just a way to grind.

Thanks for the heads up.  I just did the ArcJet quest and want to explore the world a bit more, so I'll avoid the Brotherhood quests for now.

How are people approaching leveling in this game?  Are you trying to get as many initial perks as you can, or are you bolstering an existing perk?  I've already maxed lockpicking and computer hacking as much as I can permitting my level, but I'm not sure if my points would be better used to initial perks further down the perk chart.
püp

Human Snorenado

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Re: FALLOUT 4
« Reply #389 on: November 25, 2015, 02:25:49 PM »
Since the more powerful perks/ranks of perks are level locked, I honestly don't think it matters that much, other than dumping points into INT as much as possible since that will give you more xp, resulting in leveling faster.

Basically, it boils down to playstyle. I've sunk a lot of points into gun nut, armor crafting, local leader, etc. A little bit into medicine and science, and a good bit into lockpicking. I'm lv 25. Basically, I think you should just sink points into stuff that supports the playstyle you enjoy. For me, that's shooting shit. I understand that other people our there perversely love trying to kill as little shit as possible, but they're idiots and should be thrown into the Sun.
yar

Steve Contra

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Re: FALLOUT 4
« Reply #390 on: November 25, 2015, 06:23:19 PM »
Game is aight.  The mod stuff is really fucking cool, the settlement stuff is straight  :trash

Not really sure what the plot is, don't care.  Can't really be too impressed with the open world stuff after Witcher 3 tha god.  Overall I give it 1 Bethesda game out of 1 Bethesda game.
vin

Freyj

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Re: FALLOUT 4
« Reply #391 on: November 26, 2015, 12:37:24 AM »
I built my dude around Charisma, Intellect, sneak attacks and being able to craft whatever I pleased. So far that seems ideal, but Luck has some interesting perks and Idiot Savant is apparently the best exp in the game.

Game deserves a lot of shit for Charisma just being a dice roll modifier on alternate dialogue options that rarely ever matter besides scamming a few extra caps off of poor settlers and what not. Could have at least used the other stats for dialogue checks.

Stoney Mason

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Re: FALLOUT 4
« Reply #392 on: November 26, 2015, 12:57:45 AM »
Thanks for the heads up.  I just did the ArcJet quest and want to explore the world a bit more, so I'll avoid the Brotherhood quests for now.

You can do the initial quests. And then the quests from the headguy. It's just that dick dude will basically start offering go clean out this area quests that are repeatable after the first one. Same I think with the chick. But just do what the head dude says and you can continue the brotherhood quests lines fine. I would actually suggest that as there are some nice perks to it and its just cool in general.

Freyj

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Re: FALLOUT 4
« Reply #393 on: November 26, 2015, 01:07:29 AM »
There are a lot of other repeatable quests, but you'll see the pattern with them. They generally don't have any meat to them outside of "go to x, get y" or "clear out x".

You do have to do some minutemen quests of that nature to open up some of their other quests though.

pilonv1

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Re: FALLOUT 4
« Reply #394 on: November 26, 2015, 03:53:17 AM »
I built my dude around Charisma, Intellect, sneak attacks and being able to craft whatever I pleased. So far that seems ideal, but Luck has some interesting perks and Idiot Savant is apparently the best exp in the game.

Idiot Savant is just crazy, even with a high INT character. If it pops on a major quest hand in you can easily get enough XP for two levels.

Quote
Game deserves a lot of shit for Charisma just being a dice roll modifier on alternate dialogue options that rarely ever matter besides scamming a few extra caps off of poor settlers and what not. Could have at least used the other stats for dialogue checks.

Easily my most hated part of the game. I miss the simple pass/fail options in previous games. Most of them are just to get more caps anyway :piss2
itm

Freyj

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Re: FALLOUT 4
« Reply #395 on: November 28, 2015, 02:35:20 AM »
I can't seem to get Nick, MacCready or Curie's quests to start, but I'm pretty much done with everything else.

Ending spoilers:
spoiler (click to show/hide)
Boy that sucked.

Every faction boils down to "slaughter the other factions and either blow up the Institute or save it". Blowing the place to hell rather than using it after taking it over seems completely fucking ridiculous given the motivations of most of these factions. Bethesda style choice at its absolute worst.
[close]

Started running into a lot of crashes, bugs and general console command fixes towards the end there. Disappointing after a smoother start compared to what I usually encounter with Bethesda games.
« Last Edit: November 28, 2015, 02:42:55 AM by Freyj »

Stoney Mason

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Re: FALLOUT 4
« Reply #396 on: November 29, 2015, 12:09:51 PM »


Errant signal always tends to do decent analysis. I don't always agree with him but I think he tends to think things out which is appreciated.

Freyj

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Re: FALLOUT 4
« Reply #397 on: November 30, 2015, 01:11:26 AM »
I agree with basically everything he mentions. I honestly stopped having as much fun when I stopped exploring from one new location marker to the next.

A more robust Diablo loot system would help me returning to continue that kind of gameplay. My trash to keep ratio on legendary items was pretty awful in the later half of the game. Maybe ES VI will have something more along those lines.

Stoney Mason

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Re: FALLOUT 4
« Reply #398 on: November 30, 2015, 03:24:51 PM »
For me the more "hard-core" experience that I would enjoy even more will be available through modding in a year or two once the community has gotten their hands on the game. I think that's what I will enjoy more so than necessarily making it an old school rpg like fallout was. Not to say that there is anything wrong with that. I enjoyed the recent Wasteland game for example.

Purrp Skirrp

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Re: FALLOUT 4
« Reply #399 on: December 03, 2015, 11:19:03 AM »





Human Snorenado

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Re: FALLOUT 4
« Reply #400 on: December 05, 2015, 02:36:02 AM »
So, one of the many settlements that I got on the side of the Minutemen and then promptly forgot was being attacked just now. I figure, no big deal- I'll just zip in and kill whatever is there. I'm even in a new suit of power armor I just found. No big deal, right?

Uh. I get there and just off to my right is a group of about 10 super mutant enforcers, all the same level as me. A couple of them have miniguns. I'm dead in seconds.

Reload, stop by Sanctuary and pick up a Fat Man, teleport in and then just blow all of them up.

:rejoice
yar

mormapope

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Re: FALLOUT 4
« Reply #401 on: December 05, 2015, 04:48:02 PM »
OH!

Mupepe

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Re: FALLOUT 4
« Reply #402 on: December 06, 2015, 08:22:11 AM »
I have begun to build all my settlements floating. So awesome.

Rufus

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Re: FALLOUT 4
« Reply #403 on: December 06, 2015, 09:37:33 AM »
Are the NPCs smart enough to navigate complex buildings?

Human Snorenado

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Re: FALLOUT 4
« Reply #404 on: December 06, 2015, 10:56:52 AM »
You mean the companions? I don't know. I'm rolling with Dogmeat, and he is kinda sorta useful? Well, he can carry shit.
yar

Mupepe

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Re: FALLOUT 4
« Reply #405 on: December 06, 2015, 11:45:11 AM »
Are the NPCs smart enough to navigate complex buildings?
Yep. I've got my shopping district 3 stories up and the shops are all manned and the beds on the 2nd story are all assigned

Rufus

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Re: FALLOUT 4
« Reply #406 on: December 06, 2015, 01:18:46 PM »
You mean the companions? I don't know. I'm rolling with Dogmeat, and he is kinda sorta useful? Well, he can carry shit.
The settlers. I assume the companions just teleport around.

Human Snorenado

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Re: FALLOUT 4
« Reply #407 on: December 06, 2015, 09:42:58 PM »
Finally started doing main quest missions, then the Prydwen showed up

spoiler (click to show/hide)
Kind of hilarious listening to Maxson's speech about how the Institute and synths are a cancer when I brought Nick Valentine on board the Brotherhood's ship

:neogaf
[close]
yar

fistfulofmetal

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Re: FALLOUT 4
« Reply #408 on: December 07, 2015, 10:59:47 AM »
Beyond 111 and 81, I haven't found any other Vaults in the 45 hours. Either I'm completely missing them or they're super tucked away.
nat

TakingBackSunday

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Re: FALLOUT 4
« Reply #409 on: December 07, 2015, 11:05:40 AM »
there's a couple pretty tucked away, yeah
püp

Great Rumbler

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Re: FALLOUT 4
« Reply #410 on: December 07, 2015, 02:05:12 PM »
There's at least two more, that I know of. One belongs to a major quest [with a new companion] and the other is just one you find on your own [also with a new companion].
dog

Steve Contra

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Re: FALLOUT 4
« Reply #411 on: December 07, 2015, 02:11:47 PM »
The Prydwen showing up is a pretty great moment :obama
vin

Joe Molotov

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Re: FALLOUT 4
« Reply #412 on: December 07, 2015, 02:26:29 PM »
I found one in the basement of a school. It was pretty cool.
©@©™

Boogie

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Re: FALLOUT 4
« Reply #413 on: December 07, 2015, 03:00:34 PM »
There's one northeast of the glowing sea that seems to be used by the Gunners as a base.
MMA

TakingBackSunday

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Re: FALLOUT 4
« Reply #414 on: December 07, 2015, 05:14:40 PM »
I found one in the basement of a school. It was pretty cool.

Lol when I happened upon that one a Mr. Gutsy wandered in and just murked me before I could enter
püp

toku

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Re: FALLOUT 4
« Reply #415 on: December 08, 2015, 05:28:06 PM »

Great Rumbler

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Re: FALLOUT 4
« Reply #416 on: December 08, 2015, 05:46:01 PM »
dog

Human Snorenado

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Re: FALLOUT 4
« Reply #417 on: December 08, 2015, 06:10:57 PM »
Dunkey!
yar

eleuin

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Re: FALLOUT 4
« Reply #418 on: December 09, 2015, 11:51:44 PM »
The glowing sea  :whew

Finally started using power armor now that I have the physicist perk and a stockpile of fusion cores (50 hrs, lvl 30)

Great Rumbler

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Re: FALLOUT 4
« Reply #419 on: December 10, 2015, 12:17:06 AM »
Power armor is very important for the increased carry capacity.
dog