I really, REALLY need bebpo to quantify how NMH is Lynchian, especially in the K7 vein.
The otaku stuff is exactly what didn't appeal to me in NMH.
Then I don't know why you'd like 2 since it's just that without the angle of that being stupid. Travis in NMH is a loser and all that wish fullfillment anime fantasy stuff gets turned on it's head and told how it's stupid and bad. In two he gets the girl and is a winner.
I think NMH2 is the better game, but I don't really like it. The open world of one may be janky and dumb, but I feel it's jankyness only added to the entire strange atmosphere of one. One plays everything say straight while always throwing bizarre turns that it hardly acknowledges. You go from killing senti superhero to picking up scorpions without the game batting an eye. Two just seemed to play everything up and well be too polished for me to be interested.
There's nothing mechanically good about the boss battles in one, but I remember all of them. All the bosses had presence. I remember some of them in two, but not all.
Lolipop Chainsaw was fun and didn't take itself serious at all so I enjoyed it. It was charming in it's earnestness to be fun. Despite the fanservice it never felt that creepy. It was just bubblegum.
I liked SoTD because it was like a Arcadey Resident Evil 4. Probably thier best playing game and solid crowd control TPS gameplay. The 2d stuff wasn't fun and the story just felt kind of there. It began and stopped at big bonner never going further then that in attempting anything more. Can't blame it for not being anything more then a decent game though.
It's just I wanted Killer is Dead to be something. Look I'm not saying Suda 51 and GH make these fantastic stories or whatever, but they fill some of thier games with interesting narratives that are fun to think a bit more about. They can be stylish and atmospheric in thier bizzareness. Killer is Dead was just so incoherent that it lost me pretty much in chapter 2.