Author Topic: The Bore does what NeoGAF doesn't.  (Read 3954707 times)

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Let's Cyber

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Re: The Bore does what NeoGAF doesn't.
« Reply #20340 on: June 21, 2016, 03:33:24 PM »
Naw, man.  He made Thriller.  Thriller

Olivia Wilde Homo

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Re: The Bore does what NeoGAF doesn't.
« Reply #20341 on: June 21, 2016, 03:37:02 PM »
"I like his music so therefore he is innocent."

This is pretty much it.  The average GAF brain is wired to have only black or white thoughts.  So the idea that he is a POS but made great music doesn't register.
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Tasty

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Re: The Bore does what NeoGAF doesn't.
« Reply #20342 on: June 21, 2016, 03:48:55 PM »
People defend Polanski even though it's clear as day he raped a 13-year old, so I'm not sure what you guys would expect.

TVC15

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Re: The Bore does what NeoGAF doesn't.
« Reply #20343 on: June 21, 2016, 04:24:35 PM »
People defend Polanski even though it's clear as day he raped a 13-year old, so I'm not sure what you guys would expect.

We've been over this. Polanski is cool because he admitted what he did. Michael Jackson sucks because he pretended to be straight and wrote shit like The Girl is Mine all while fucking little boys.
serge

tiesto

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Re: The Bore does what NeoGAF doesn't.
« Reply #20344 on: June 21, 2016, 04:29:12 PM »
Another day, another skypunch thread hating on Xeno X. Get over it already.

http://neogaf.com/forum/showthread.php?t=1237065
^_^

Tasty

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Re: The Bore does what NeoGAF doesn't.
« Reply #20345 on: June 21, 2016, 04:48:51 PM »
We've been over this. Polanski is cool because he admitted what he did.

:confused

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Re: The Bore does what NeoGAF doesn't.
« Reply #20346 on: June 21, 2016, 04:55:31 PM »
Only a sick fuck would defend Polanski based on a movie he never saw

scust

Jansen

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Re: The Bore does what NeoGAF doesn't.
« Reply #20347 on: June 21, 2016, 05:02:13 PM »
« Last Edit: June 21, 2016, 05:28:46 PM by Jansen »

TVC15

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Re: The Bore does what NeoGAF doesn't.
« Reply #20348 on: June 21, 2016, 05:03:24 PM »
We've been over this. Polanski is cool because he admitted what he did.

:confused

I'm not sure what's so confusing. Polanski admitted he banged that chick; MJ never owned up to his perversions publicly. Polanski is cool with me as long as he continues to make stuff like Carnage and Venus in Fur.
serge

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Re: The Bore does what NeoGAF doesn't.
« Reply #20349 on: June 21, 2016, 05:06:10 PM »
 :iface

TVC15

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Re: The Bore does what NeoGAF doesn't.
« Reply #20350 on: June 21, 2016, 05:10:55 PM »
Were you people not around a few weeks back when were discussing potential pedophiles it's okay to be cool with? I laid out some guidelines.

(Although Polanski isn't so much a pedo as much as he was just a total sleaze in the 60s and 70s.)
serge

zomgee

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Re: The Bore does what NeoGAF doesn't.
« Reply #20351 on: June 21, 2016, 05:21:22 PM »
Yeah, to be fair, Jared made some good sandwiches.
rub

TVC15

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Re: The Bore does what NeoGAF doesn't.
« Reply #20352 on: June 21, 2016, 05:22:53 PM »
Yeah, to be fair, Jared made some good sandwiches.

Well, I mean, making good art was like number 1 on my list. If we counted people that didn't make good art, then like Ted Nugent and (Bore idols) KISS would be acceptable to like because they publicly admitted their love of fucking teenagers in their work.
serge

Jansen

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Re: The Bore does what NeoGAF doesn't.
« Reply #20353 on: June 21, 2016, 05:31:55 PM »
 :heh

Quote from: Xpliskin
I'm here.

Have to admit it burns my eyes reading so much shit talk behind my back.


Got *some* results today, will post later (some strings I was able to get out)


And why do people keep talking about stuff they don't understand/have never used.

You do not need a debugger to (remotely) view a PS4's process memory (and I have never used the word "dumping")
It sounds to me you've never played around OrbisOS, and you're definitely not a coder if you have the mindset "if there's no tool for it we can't do it " (sorry).

About that whole screenshot thing, in our projects we map screenshot taking to a custom button combination, and we exclusively use replay files for gameplay captures (we can move freely in the captured interval e.g xxxxrep replayfile "00:24:38" ). That way we don't have GB of data when we link a capture to a bug ticket ...
Using end-user functionality (the share button) is an enormous waste of time.

http://www.neogaf.com/forum/showpost.php?p=207936627&postcount=6668

agrajag

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Re: The Bore does what NeoGAF doesn't.
« Reply #20354 on: June 21, 2016, 05:34:09 PM »
 :jared

Jansen

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Re: The Bore does what NeoGAF doesn't.
« Reply #20355 on: June 21, 2016, 05:41:05 PM »
The game even runs like shit on PS4 :sabu


Atramental

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Re: The Bore does what NeoGAF doesn't.
« Reply #20357 on: June 21, 2016, 06:10:19 PM »



Annny minute now, guys.  :doge

Tasty

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Re: The Bore does what NeoGAF doesn't.
« Reply #20358 on: June 21, 2016, 06:24:25 PM »
DCharlie posting daily on GAF but not here makes me sad and angry. :'( :maf


Atramental

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Re: The Bore does what NeoGAF doesn't.
« Reply #20360 on: June 21, 2016, 07:57:24 PM »
Slavic video game protagonists matter. Amiright, Lager? :doge

Shuri

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Re: The Bore does what NeoGAF doesn't.
« Reply #20361 on: June 21, 2016, 08:00:34 PM »
i missed u shuri. how is life for my canadian snugglebunny
Hey Demi, I hope everything is ok with you. I've been a bit distant from the internet for the past year; I've been hitting the gym, losing tons of weight and dealing with health issues (high blood pressure) but things are under control now and I'm doing fine. Being Healthy is so  important, guys, seriously, take care of your health! It's all fun and games until your body sends you some serious warning messages.

Good to see that you are still around Demi!

Quote
http://neogaf.com/forum/showpost.php?p=207816225&postcount=6553
That clowndog is openly admitting (or pretending)  on NeoGAF to be working on  reverse-engineering another company's product using dev kits from his day job.

What a papangus  :doge
« Last Edit: June 21, 2016, 08:08:53 PM by Shuri »

demi

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Re: The Bore does what NeoGAF doesn't.
« Reply #20362 on: June 21, 2016, 08:36:20 PM »
ill still bang u shuri even if you are a meathog now
fat

Olivia Wilde Homo

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Re: The Bore does what NeoGAF doesn't.
« Reply #20363 on: June 21, 2016, 08:43:12 PM »
DCharlie posting daily on GAF but not here makes me sad and angry. :'( :maf

Yeah there are a number of people who used to post here who are now only on GAF: BlueTsunami, Loki, Jonnyram, DCharlie, etc.
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Jansen

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benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20365 on: June 21, 2016, 09:41:17 PM »
http://www.neogaf.com/forum/showthread.php?p=207821486

what a laughable "documentary.". Crash is basically (Image removed from quote.) in video game form. And this fanboy wants to pointificate on his "sharp" character design.
 :doge
Quote
Square Eyed Jak1 day ago
This is seriously one of the greatest fucking videos I've ever seen, thank you!
"with a limited amount of polygons on screen Naughty Dog used a new technique called Occlusion Culling"
 :doge

"Naughty Dog broke ground and were praised for their water physics across all three original games" - but only Warped has any water physics...

Jason Rubin just did a far more informative version of this with Tim Schafer: https://www.youtube.com/watch?v=C3zOzmI4oj8

Quote from: Crash Bandicoot // An Icon Decline
Beautiful, Sharp, Insanity.

Summing up, these three themes don't exist in separation from each other, but as we've discovered seem to be continuously and intricately bouncing off one another from beginning to end.
:doge

Better Naughty God magic from Rubin regarding Jak and Daxter: https://www.youtube.com/watch?v=BKc7TQq3kpU#t=17m53s

agrajag

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Re: The Bore does what NeoGAF doesn't.
« Reply #20366 on: June 21, 2016, 10:15:49 PM »
SNIP

The guy opens his video by trashing Mario 64's graphics (a freaking open world game compared to Crash, which is kind of an on-rails platformer), then proceeds to show only upscaled, texture-filtered emulated footage of Crash.  :lol

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20367 on: June 21, 2016, 11:05:33 PM »
framerates in that generation  :kobeyuck

a lot of control schemes in that generation  :ufup

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20368 on: June 21, 2016, 11:08:59 PM »
starting up WarHawk for the first time in 1995



 :holeup

wish i could find the image for descent, i was like, fuck this, i'll get the pc version

Let's Cyber

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Re: The Bore does what NeoGAF doesn't.
« Reply #20369 on: June 21, 2016, 11:10:56 PM »
Those Double Fine Dev Plays are great.  I don't enjoy any of the Crash games but Jason Rubin is one of my favorite Western dev personalities, he's a good storyteller.   

Which for whatever reason reminded me of that the old "Icons" show on G4 back in the day.  All the good ones are up on youtube. 

https://www.youtube.com/user/G4Icons

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20370 on: June 21, 2016, 11:17:38 PM »
i loved when they started putting these on the demo discs:






1990s era Mark Cerny all over the place :heh

Yulwei

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Re: The Bore does what NeoGAF doesn't.
« Reply #20371 on: June 21, 2016, 11:25:29 PM »
framerates in that generation  :kobeyuck

a lot of control schemes in that generation  :ufup

That generation was :trash outside of 2D fighting games and other such arcade games

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20372 on: June 21, 2016, 11:26:18 PM »
https://www.youtube.com/watch?v=SRKeE_NvxV4#t=4m45s

1997 David Jaffe talking about the storytelling and artistic masterpiece Twisted Metal 2  :lawd
« Last Edit: June 21, 2016, 11:31:06 PM by benjipwns »

agrajag

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Re: The Bore does what NeoGAF doesn't.
« Reply #20373 on: June 21, 2016, 11:29:47 PM »
I truly think that if most Nintendo 64 games stuck to the Mario 64, flat shaded, colorful, bright aesthetics, history would be much kinder to them. Mario 64 is still one of the most eye pleasing games on the system.

That developer Crash Bandicoot video benji posted is so much better than that pretentious drivel "docu". It made me appreciate the game a lot more, and illuminated some of the developers' choices when they madre it. For example, I had no idea that the design of the game's levels was dictated by the d pad, and it makes a lot of sense. Great video that gives a lot of insight without mindless posturing.

thisismyusername

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benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20375 on: June 21, 2016, 11:51:44 PM »
N64 had a tiny as fuck texture cache, and it was halved if you used mipmapping. IIRC, 2KB was all you got under normal conditions. And you had to use the cache or you hit extreme latency problems due to the CPU/RAM setup. So the PS1 effectively wound up with a higher texture limit not because of CDs but because you could stream way more texture data faster despite the wait for the CD-ROM.

And it took until late in its life for Nintendo to let people mess with the microcode (even though this was originally supposed to be one of the DREAM TEAM benefits) and Rare figured out how to just tile small textures to create larger ones or something, that's why like Banjo 2 and Conker look so much better in that regard than earlier games with basically no framerate hit.

In the Rayman 2 Devs Play, Michel Ancel talks about how Ubisoft decided the N64 should be the lead platform for it, and how the machine butchered all the beautiful textures they had painted and drawn that they couldn't use until the Dreamcast version. So like they would draw all these vines and stuff to simulate a jungle and on the N64 it's just like a green smudge across the wall. :lol

Let's Cyber

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Re: The Bore does what NeoGAF doesn't.
« Reply #20376 on: June 21, 2016, 11:57:13 PM »
https://www.youtube.com/watch?v=SRKeE_NvxV4#t=4m45s

1997 David Jaffe talking about the storytelling and artistic masterpiece Twisted Metal 2  :lawd
One of the behind the scenes interviews for the first God of War had Jaffe talking about how he had gained 40 pounds during production and I remember thinking "motherfucker, you've always been a fat guy"  :comeon

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20377 on: June 22, 2016, 12:16:04 AM »
The God of War II making of documentary on the second disc, was way better than the behind the scenes stuff in the first game, made me almost fall in love with Cory Barlog.  :heart :heartbeat :heart

making sandwiches  :phil

spoiler (click to show/hide)
https://www.youtube.com/watch?v=YUsxvOLLX1A#t=1m08s

"the emphasis on the syllable was wrong"

 :dead :respect :mouf
[close]

meeb

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Re: The Bore does what NeoGAF doesn't.
« Reply #20378 on: June 22, 2016, 12:20:15 AM »
Mario 64 still looks alright to me, there's charm to that blocky era of graphics(YMMV on which game counts or not) :yeshrug

My only issue with the N64 at the time was terrible framerate, especially in Zelda games.

I miss being a child, because in the past I always thought framedrops and slowdown was intentional. Like when you hit a bunch of enemies at once and there's a cool slowdown with all the particle effects.

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Re: The Bore does what NeoGAF doesn't.
« Reply #20379 on: June 22, 2016, 12:23:12 AM »
Haha me too meeb

bork

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Re: The Bore does what NeoGAF doesn't.
« Reply #20380 on: June 22, 2016, 12:29:52 AM »
framerates in that generation  :kobeyuck

a lot of control schemes in that generation  :ufup

That generation was :trash outside of 2D fighting games and other such arcade games

Nah, there were some fantastic games released during that era that weren't 2D/arcade stuff.  But also so much crap that people would foam at the mouth over just because the game had polygons.
ど助平

El Babua

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Re: The Bore does what NeoGAF doesn't.
« Reply #20381 on: June 22, 2016, 12:40:01 AM »
RPG's that era :mouf

Hell, even the best 3D PC games aged pretty well due to mouse controls.

bluemax

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #20382 on: June 22, 2016, 12:51:12 AM »
framerates in that generation  :kobeyuck

a lot of control schemes in that generation  :ufup
Camera angles in that generation  :paul

 Crash 1 was one of the worst offenders.

I've played far too many games made in the last 5 years recently with 1996-era cameras, it's kind of disheartening. Maybe that's why everyone wants to jump to VR, no more problematic third person cameras.

RPG's that era :mouf

Hell, even the best 3D PC games aged pretty well due to mouse controls.

Not System Shock 1 :(
NO

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20383 on: June 22, 2016, 12:58:33 AM »


It's like a minute and a half in, info on the texture cache. N64 could only have mipmapped textures that were 64x64 with 16 colors.

I want to say what Rare figured out was how to swap the palettes or something while tiling. So you could take like four tiles to use say 32 or even 64 colors instead. It was something along those lines, they use more than one texture where you'd normally want to just use one like for the ground.

The blurring on N64 I believe is mostly because of this, not the anti-aliasing or whatever people often say. Of course, on the PS1 you can see color banding quite a bit if you don't use something like the filtering on PS2/an emulator.



These are supposedly the respective textures from Resident Evil 2 (done by Angel Studios, now Rockstar San Diego), notable to me is how they had to split her head into two textures:

agrajag

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Re: The Bore does what NeoGAF doesn't.
« Reply #20384 on: June 22, 2016, 01:02:03 AM »
Those early 3dx accelerated pc games look like straight n64 trash nowadays, but even back then nerds were all like :gaben

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20385 on: June 22, 2016, 01:04:32 AM »
gotta get that glide wrapper

Jansen

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Re: The Bore does what NeoGAF doesn't.
« Reply #20386 on: June 22, 2016, 01:10:21 AM »

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20387 on: June 22, 2016, 01:11:33 AM »


dat 3dfx power :gladbron

Jansen

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Re: The Bore does what NeoGAF doesn't.
« Reply #20388 on: June 22, 2016, 01:13:58 AM »
I want a new Wild Arms on PS4 Xbox whatever like real bad it would totally be awesome

agrajag

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Re: The Bore does what NeoGAF doesn't.
« Reply #20389 on: June 22, 2016, 01:16:45 AM »
MDK looked so badass back in the day  :lawd



and it was all CPU rendered

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20390 on: June 22, 2016, 01:17:42 AM »
MOST IMPRESSIVE EVER

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20391 on: June 22, 2016, 01:39:35 AM »
oh jeez, MDK's load hiding hallways :lol

one of the side videos for that was Driver...I remember people going nuts at like the Best Buy demo kiosks over that...SO REAL

but then there was Driver 2 where making it a late PS1 game instead of PS2 (which released a few months earlier iirc) was a huge mistake

this is on an emulator and it still has epic slowdown when more than three cars are on the screen and it's drawing buildings...and no emulator can fix that pop-in:


can't decide if GBA version is better... has a longer draw distance :teehee


I didn't know there was a GBA Driver 3  :gladbron

gameplay starts at two minutes ... better framerate than Driver 2 PS1 probably

omg at 3:40-3:50 :dead

agrajag

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Re: The Bore does what NeoGAF doesn't.
« Reply #20392 on: June 22, 2016, 01:51:19 AM »
Inforgrames, now there's a name you don't hear these days..

Good god those PSX jittery textures!  :kobeyuck I couldn't make it past the first few secs, the hanging wire looks like it has parkinson's

And you're right about those MDK hallways, absolutely no point in them gameplay-wise  :lol

edit: that GBA Driver 3 looks way better than it has any business looking!

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20393 on: June 22, 2016, 02:14:58 AM »
GBA had some games late in its life that were toying with first-gen PS1 like graphics:
spoiler (click to show/hide)




metal gear solid demo:


I think this one is actually displaying on only 60% of the screen on a real GBA:


sorta like this:


lol at the framerate on this one tho
[close]

It's funny in the MGS one how it has the same texture warping as in the PS1.

agrajag

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #20394 on: June 22, 2016, 02:21:46 AM »
WTF, I always assumed GBA had about SNES's power level, but these games/tech demos blow away the silly-looking mode7 and FX chip games!

http://www.neogaf.com/forum/showthread.php?t=1237695

No dungeons? I hope Reggie is lying.

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20395 on: June 22, 2016, 02:38:10 AM »
I forgot about this. I remember liking it more than the PS2 version. :lol


Never saw this before, surprised all these came out on GBA:

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20396 on: June 22, 2016, 03:10:22 AM »
That feel when a fucktarded libertarian turns out to know a shit-ton about console architecture.
That reminds me, the season's over, so I should probably update my NBA stats database.

Cerveza mas fina

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Re: The Bore does what NeoGAF doesn't.
« Reply #20397 on: June 22, 2016, 04:33:54 AM »
Can we move this to the game side? would be a shame if all of Benjis knowledge would get lost here

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20398 on: June 22, 2016, 04:57:03 AM »
I did make a Devs Play season two thread: http://www.thebore.com/forum/index.php?topic=43889.0

The first season epic with Romero playing through Doom is still my favorite despite the host/sidekick.

benjipwns

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Re: The Bore does what NeoGAF doesn't.
« Reply #20399 on: June 22, 2016, 06:46:17 AM »
PoliGAF 2016 |OT7| Link the (Dumpster) Fire
Thread Started: (06-11-2016, 03:14 AM)
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