Author Topic: MGSV thread of there's a game coming out.  (Read 115619 times)

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Re: MGSV thread of there's a game coming out.
« Reply #360 on: September 10, 2015, 01:22:44 PM »
I have no shame in destroying the satellite array and then calling in an airstrike from the gunship on the Honey Bee mission.
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Sho Nuff

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Re: MGSV thread of there's a game coming out.
« Reply #361 on: September 10, 2015, 03:17:52 PM »
I have no shame in destroying the satellite array and then calling in an airstrike from the gunship on the Honey Bee mission.

That mission sucked, I murdered everyone

Re: MGSV thread of there's a game coming out.
« Reply #362 on: September 10, 2015, 07:59:35 PM »
I have no shame in destroying the satellite array and then calling in an airstrike from the gunship on the Honey Bee mission.

That mission sucked, I murdered everyone

I try to Fulton a good number every mission, but yeah, I'm a walking talking shotgun-toting murder machine.
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toku

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Re: MGSV thread of there's a game coming out.
« Reply #363 on: September 10, 2015, 09:13:39 PM »
the skulls are the worst part of the game so far
spoiler (click to show/hide)
mission 16 sucks
[close]

mormapope

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Re: MGSV thread of there's a game coming out.
« Reply #364 on: September 10, 2015, 09:26:23 PM »
You need to extract a tank, and for hands on weapons use either the long range twin barrel shotgun with a rocket launcher or a grenade launcher with a rocket launcher. Seriously though, a tank will fuck the skulls up in that mission.
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Re: MGSV thread of there's a game coming out.
« Reply #365 on: September 10, 2015, 10:14:36 PM »
Playing the game now in between finishing up Witcher 3.

Only about 5 or 6 missions in so I can't really say anything definitive obviously.

I can see the divide on how its splitting the fan base via open world versus a more scripted design. I like it so far. I like the organic nature of executing a plan. And its especially new to me since I didn't play Ground Zeroes. We'll see how I feel once I get more missions in or not and if it starts to feel repetitive which I hear is a complaint.

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Re: MGSV thread of there's a game coming out.
« Reply #366 on: September 10, 2015, 11:43:04 PM »
Got to Africa, did the first mission and now am back in Afghanistan catching up on side ops.

Honestly I think I'd have preferred the game to be a bit more linear, while I do love the 'enemy base' areas and how many ways you can approach them, it's got all that open world filler stuff between them. And I'm not really feeling the whole base building stuff, but other than that I'm having a blast.
^_^

toku

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Re: MGSV thread of there's a game coming out.
« Reply #367 on: September 10, 2015, 11:55:03 PM »
You need to extract a tank, and for hands on weapons use either the long range twin barrel shotgun with a rocket launcher or a grenade launcher with a rocket launcher. Seriously though, a tank will fuck the skulls up in that mission.

I ended up just pulling them away from the target then calling in an airstrike  :doge

mormapope

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Re: MGSV thread of there's a game coming out.
« Reply #368 on: September 11, 2015, 12:05:18 AM »
I definitely need a break from the game. I've put an embarrassingly large amount of hours into MGS V, and I'm really burnt out. This is definitely a game that you need to play when in you're in the mood to do so, and rushing to get to 100% makes the game a drag.
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thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #369 on: September 11, 2015, 12:31:18 AM »
the skulls are the worst part of the game so far
spoiler (click to show/hide)
mission 16 sucks
[close]

Just wait till you get to Mission 42.

Smug Yahoo Emote.gif here

The Extreme Sniper fight is also insane unless you do this trick:

spoiler (click to show/hide)
[close]

Weird that the AI won't be able to see through that, but fuck it. I got my S-rank that way. Now I have to do the side objective in it. But I think I need to research a few items to make that easier.

2 story missions left. Like 10-20 side-ops left. I'll probably blow through the side ops tomorrow. Should be quick and easy.

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Re: MGSV thread of there's a game coming out.
« Reply #370 on: September 11, 2015, 12:37:30 AM »
Not surprising since its both a japanese game and a kojima game but it doesn't really explain itself very well. I'm constantly having to search for answers for things via google to make sure I'm doing things "right". Not a big deal in the grand scheme of things but still.

toku

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Re: MGSV thread of there's a game coming out.
« Reply #371 on: September 11, 2015, 01:22:05 AM »
do I have to do extreme missions to get the real ending or some shit?

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #372 on: September 11, 2015, 01:23:40 AM »
do I have to do extreme missions to get the real ending or some shit?

No, grind side-ops. But if you want to get the "complete all missions/S-rank" achievements, you do.

They aren't that bad once you know the trick to them. But Jesus at the sniper fight.

fistfulofmetal

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Re: MGSV thread of there's a game coming out.
« Reply #373 on: September 11, 2015, 08:35:13 AM »
Kinda wish this game wasn't open world. Feels like a design decision circa 2 years ago and the game is just late to the party.
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nachobro

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Re: MGSV thread of there's a game coming out.
« Reply #374 on: September 11, 2015, 09:49:41 AM »
Just got to Africa, and it really does change the game. I'm liking the terrain and layout so much more than Afghanistan

I'm hoping the resource amounts you get step up in Africa though. The requirements for level 3 (and I assume 4) mother base upgrade are crazy on the resource front

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Re: MGSV thread of there's a game coming out.
« Reply #375 on: September 11, 2015, 11:33:51 AM »
It'll be listed under their skills. There's Troublemaker (Violent)  and Troublemaker (Unsanitary)

Might have to hit Y/triangle on the staff list to get to a view where it shows their skills.

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Re: MGSV thread of there's a game coming out.
« Reply #376 on: September 11, 2015, 03:12:49 PM »
It'll be listed under their skills. There's Troublemaker (Violent)  and Troublemaker (Unsanitary)

Might have to hit Y/triangle on the staff list to get to a view where it shows their skills.

You don't, the default view will also show it, but's slower than going down a list that shows all staff with more skills shown.

OnlyRegret

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Re: MGSV thread of there's a game coming out.
« Reply #377 on: September 11, 2015, 06:09:10 PM »
Yeah, it really seems like development had issues.
Probably why Konami took action. Weren't going to fund Kojima fucking around for another year and trying to rack up a GTAV budget.

Just got to Africa, and it really does change the game. I'm liking the terrain and layout so much more than Afghanistan

Yeah, it is much more pleasant to transverse than winding paths through samey outposts.

I'm hoping the resource amounts you get step up in Africa though. The requirements for level 3 (and I assume 4) mother base upgrade are crazy on the resource front

Unfortunately, I think resource extraction expects you to shell out for a FOB or two.

VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #378 on: September 11, 2015, 06:45:55 PM »
I have a question about FOBs. If I understand correctly the game wants to force your hand in creating it, logging you online to add your FOB to ther servers, there's apparently no way to opt out of it when it happens during one of the main missions ? Plus your FOB can be raided by other players even if you're offline and you lose some resources there (that will appear if you sync up by logging on) ? What happen if you don't have an internet connection ? Surely the main single player game is not held by the thread of a mandatory online component in the middle of the campaign that will make it unplayable in a few years when Konami will shut servers ?

That's really shitty design. It seems the whole FOB stuff doesn't support your friends lists and have obtuse mechanics on top of that.
« Last Edit: September 11, 2015, 06:51:35 PM by VomKriege »
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thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #379 on: September 11, 2015, 07:32:23 PM »
F.O.B.s are FORCED if you login to Konami's servers. Which... you auto-login to on boot-up.  :doge :doge :doge :doge

If you want to avoid that, disable your console/PC connection on bootup and avoid the auto-login like the plague. Once you try to login to say get Konami's "daily" bonus (of MB coins or resources) you're FORCED to go through the tutorial with no backing out. Some people have said they were able to back out, but it'll pester you relentlessly to do it.

VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #380 on: September 11, 2015, 07:41:32 PM »
OK, did I understand correctly that this login / tutorial is triggered in game by a mission ?
If you don't login ever while playing the game you can skip that part or whole ?
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thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #381 on: September 11, 2015, 07:47:04 PM »
OK, did I understand correctly that this login / tutorial is triggered in game by a mission ?
If you don't login ever while playing the game you can skip that part or whole ?

No. You'll do the tutorial anyway if you reach Main Mission 21. Main Mission 22 if the F.O.B. tutorial. IIRC you can skip that but even then once you do Mission 22 the tutorial offline or online will start. But it'll AUTOMATICALLY start if you login to Konami's servers. So basically you have to dodge it for what is (or was told to people/sold as) "a totally optional opt-in mode."

What sent my alarms ringing was the achievement list has one for invading someones F.O.B. so if it was totally optional, why would there be an achievement for it?

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Re: MGSV thread of there's a game coming out.
« Reply #382 on: September 11, 2015, 07:47:28 PM »
In other news:

http://ingsoc.org/

30 mins boys. It's happening. The ruse cruse is going to detonate.  :doge

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Re: MGSV thread of there's a game coming out.
« Reply #383 on: September 11, 2015, 07:54:53 PM »
It's a shitty indie horror game.  Nothing to see here.

VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #384 on: September 11, 2015, 08:02:37 PM »
Won't elaborate here and there's so much crap flying around with pseudo-insiders from Twitter and pseudo-leaks from the data in the game that it's hard to know what's what, but it seems pretty obvious the game was rushed to release (or that Kojima fucked up something fierce). Just like the Last Guardian, hope we'll have a postmortem at one point, the drama behind doors must have been gigantic. As I said elsewhere, MGS4 already felt pretty rough at points. Konami may be a bunch of terrible motherfuckers but they would be pretty justified to boot Hideo if he was hogging their money.
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mormapope

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Re: MGSV thread of there's a game coming out.
« Reply #385 on: September 11, 2015, 08:15:19 PM »
Kojima did not want to make MGS4 at all. He was incredibly mopey and depressed throughout development, said he would rather be making Wii games than a AAA game on PS3.

MGS V seems like a game he really want to make, but there had to be some serious beef between him and people at Konami. Ground Zeroes being its own separate game doesn't make sense, large amounts of story stuff was cut, Chapter 2 doesn't make sense when it comes to progression or pacing in Phantom Pain.

MGS V being a project he wanted to make, but fully couldn't, stings more than MGS4 being a trainwreck when it comes to everything. MGS V is an excellent game, but it could've been better, that's clear as day.

Konami may be a bunch of terrible motherfuckers but they would be pretty justified to boot Hideo if he was hogging their money.

I wouldn't be surprised if Kojima felt spiteful enough to not care about budget issues.  He always got pushed back into making a MGS game since MGS2.

So he could've went "You guys want me to make MGS? Fine, I'll make it, but you gotta give me what I ask for."

Konami: "Okay."

*Kojima uses way more money than expected

Konami: "You're done."
« Last Edit: September 11, 2015, 08:19:36 PM by mormapope »
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thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #386 on: September 11, 2015, 08:20:36 PM »
I still haven't unlocked the true ending, but finished the final "main mission"/repeat today. Yeah, there's a ton of shit that was rushed/cut. It's stupid that Konami and Kojima couldn't come to an understanding or at least have the team give it a proper ending.

spoiler (click to show/hide)
Where's Naomi? Where's the end of the child soldier's story? Where's the Outer Haven? It's still Mother Base in Chapter 2! Big Boss saving Grey Fox/Null!?
[close]

mormapope

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Re: MGSV thread of there's a game coming out.
« Reply #387 on: September 11, 2015, 08:23:43 PM »
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.

A Rick Roll would've been better.
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nachobro

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Re: MGSV thread of there's a game coming out.
« Reply #388 on: September 11, 2015, 08:32:06 PM »
huh...well it sorta worked. i forgot rooster teeth even existed until now.

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #389 on: September 11, 2015, 08:34:12 PM »
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.

A Rick Roll would've been better.

I was seriously hoping it'd be that cut mission. :'(

VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #390 on: September 11, 2015, 08:39:09 PM »
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.

A Rick Roll would've been better.

Nah there's some bullshit written black on black and still more pieces to this stupid charade. The thing is, Kojima did make an hoax when he kicked off the marketing of TPP with the Mody Dick thing and whatnot but he did it properly, through gaming media. Not with a nonsensical charade that reeks of cheapness.
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Re: MGSV thread of there's a game coming out.
« Reply #391 on: September 11, 2015, 08:47:24 PM »
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.

A Rick Roll would've been better.


toku

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Re: MGSV thread of there's a game coming out.
« Reply #392 on: September 11, 2015, 11:33:30 PM »
feeling kinda burned out tbh

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #393 on: September 12, 2015, 01:18:38 AM »
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.

A Rick Roll would've been better.

Well, this keeps getting stranger. They just changed the link to not be a link and now there's a background image instead of "only the chosen will see the truth."

So either it's an indie game that's still cashing in on Kojima's name/pedigree (dick move) or something more. I'll probably keep an eye on it, hoping for that cut ending.

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #394 on: September 12, 2015, 01:40:29 AM »
https://www.reddit.com/r/metalgearsolid/comments/3klvn0/mgsv_spoilersa_certain_model_found_in_the_game/

Oh snap. There was going to be a third chapter. Holy shit, no wonder Konami wanted to push this out when they did. This probably would've been 2020 at the rate Kojima was going?

VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #395 on: September 12, 2015, 04:53:01 AM »
Konami: "You're done."

Wasn't he an associate vice president or something ? Maybe it was mostly honorific status but then again Kojipro was in charge of the Fox Engine, which was to be pretty important (or at least they tought so a few years ago, like Capcom with the MT Framework). I get the feeling Kojima was sanctioned both as an obsolete white elephant game designer and as a failed executive. Plus a somewhat douchebaggish public face for the company, with his ridiculous tweets and al.

https://www.reddit.com/r/metalgearsolid/comments/3klvn0/mgsv_spoilersa_certain_model_found_in_the_game/

Oh snap. There was going to be a third chapter. Holy shit, no wonder Konami wanted to push this out when they did. This probably would've been 2020 at the rate Kojima was going?

It's always difficult to assert how, why and when those assets were created but I think it was already evident by MGS4 that Kojima was undergoing a serious case of Molyneuxisation (The whole "it will be a real battlefield with several independant factions doing their thing, etc..."). In itself, significantly having to scale back your ideas and designs to reality is nothing out of the ordinary. The problem is how Kojima was so public with some features that obviously haven't been worked out, and not that long ago (The whole "you will go back to Camp Omega and do something that was never seen before" was 18 months ago). Makes it seem like Kojima is somewhat out of touch with the actual technical implementation of his scattershot ideas for design. Also obviously bad for Konami's image.

Just the amount of unused Sutherland's lines in there (which I guess are pretty expensive words) is testament that something must have gone really gone way wrong in production.
« Last Edit: September 12, 2015, 05:05:31 AM by VomKriege »
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mormapope

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Re: MGSV thread of there's a game coming out.
« Reply #396 on: September 12, 2015, 05:19:59 AM »
No Konami execs saw any of their talent as not obsolete. Take a look at all the franchises under Konami and the trajectory they all follow.

Also, Kojima was vice president for the videogame division of Konami from April 2011 onward. He's responsible for canning the original version of Metal Gear Rising (which he barely had any involvement with) and forming a partnership with Platinum to salvage a failed project. Based on wiki reading, it sounds like he wanted to do a bunch of shit, but never got the okay to work on anything, even after he was vice president of the gaming side in Konami.

If you take a look at what Konami published from 2011 onward, it was two HD Collections that had a ton of issues (Silent Hill and ZoE). MGS HD collection which was excellent. Silent Hill Downpour, a Silent Hill Vita game, Soccer games, Metal Gear Rising, and now MGSV. 

This is Konami's corporate structure in Japan:

Quote
Konami Corporation
Konami Digital Entertainment Co., Ltd.
Konami Sports & Life Co., Ltd.
Konami Real Estate, Inc.
KPE, Inc.
Konami Manufacturing and Service, Inc.
Konami Facility Service, Inc.
KME Co., Ltd.
Takasago Electric Industry Co., Ltd.
Hudson Soft Company, Limited: On 2011-01-20, Konami Corporation announced turning Hudson Soft Co., Ltd. as its wholly subsidiary via share exchange. The exchange became effective on 2011-04-01.[12]
DIGITAL GOLF Inc.: On 2011-01-20, Konami Corporation announced the acquisition of DIGITAL GOLF Inc. via share exchange. DIGITAL GOLF would become a wholly owned subsidiary of Konami Corporation. The exchange became effective on 2011-03-01.[13]
Internet Revolution, Inc.
Biz Share Corporation
Combi Wellness Corporation
THE CLUB AT YEBISU GARDEN CO., LTD.

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mormapope

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Re: MGSV thread of there's a game coming out.
« Reply #397 on: September 12, 2015, 05:32:04 AM »
I feel the argument that Kojima is really bad at managing resources or money is really dumb. MGS1 to MGS2 meant two and a half years for development. MGS2 to MGS3 was three years, while re-releasing MGS2 and porting the game with extra content on three platforms in 2002/2003. MGS3 to MGS4 was three and a half years for development. Then came Peace Walker, which had a two year development time.

Zone of the Enders 1&2 also came out in 2001 and 2003. He also worked on Boktai.

The most resource hungry period was the creation of the Fox Engine and then creating MGS V alongside that.
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VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #398 on: September 12, 2015, 05:52:50 AM »
Yeah it's maybe not Kojima specific. Pretty much all Japanese publishers decided to go all-in on the bet that they could turn one of their franchises into either a GTA or a COD/AC on top of the fact they thought they could do their own engines, and they all failed. That Kojima and MGS were pushed in that position of being the supreme ace in the hole (And I think his executive promotion at the time was a symbol of that) is probably not of his own doing and I'm sure whoever calling the shots was pretty down with whatever design document Kojima submitted for MGSV.

I still think Kojima took the habit of communicating a bit like a diva and that bit him in the ass.
« Last Edit: September 12, 2015, 05:57:45 AM by VomKriege »
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mormapope

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Re: MGSV thread of there's a game coming out.
« Reply #399 on: September 12, 2015, 06:12:05 AM »
He definitely sounded like a diva when it came to some of his work. This is a pretty good interview with Jeremy Blaustein:



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chronovore

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Re: MGSV thread of there's a game coming out.
« Reply #400 on: September 12, 2015, 09:21:43 AM »

VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #401 on: September 12, 2015, 06:04:20 PM »
The Blaustein interview is interesting. It's refreshing to have someone be so frank about stuff that usually stay within the companies. Seems pretty down to earth as well. I think the interview was a little bit too freeform, it could have been conducted with much more focus but heh. I don't feel it gave so much on Kojima though, Blaustein have only met him a few times, but more about a possibly toxic entourage and the reality of company politics and dubbing in general.

Otherwise that model swap is so great. It really drives home how ridiculous the poses and directing are.
« Last Edit: September 12, 2015, 07:35:55 PM by VomKriege »
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thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #402 on: September 12, 2015, 06:23:19 PM »
That swap doesn't give me Ocelot's bikini'd ass though. :doge

toku

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Re: MGSV thread of there's a game coming out.
« Reply #403 on: September 12, 2015, 09:20:53 PM »

toku

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Re: MGSV thread of there's a game coming out.
« Reply #404 on: September 13, 2015, 01:42:46 AM »
how come some side ops reappear even though they're already "ticked" in the left side?

Re: MGSV thread of there's a game coming out.
« Reply #405 on: September 13, 2015, 04:00:53 AM »
I figured those were there as a recurring source of MGP if you need it, without providing you super easy A/A+ rank soldiers like some of the side ops do.

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #406 on: September 13, 2015, 10:18:04 AM »
I figured those were there as a recurring source of MGP if you need it, without providing you super easy A/A+ rank soldiers like some of the side ops do.

Nah, you can do some of them and get A+/S rank soldiers if the RNG gods are smiling on you today.

Though it really isn't worth it. Just do the main OP's and if you're man enough the extreme 49 boss fight to get fast GMP.

Sho Nuff

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Re: MGSV thread of there's a game coming out.
« Reply #407 on: September 13, 2015, 11:17:18 AM »
God I hate the skulls fights. Need more advice for putting down these dicks

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #408 on: September 13, 2015, 12:04:44 PM »
God I hate the skulls fights. Need more advice for putting down these dicks

Do you have the Brennan anti-Material rifle available?

If yes: research it.

Done? Shoot them in the head until they die. :-*

mormapope

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Re: MGSV thread of there's a game coming out.
« Reply #409 on: September 13, 2015, 12:04:51 PM »
Best place to fight them is where there's a lot of cover, they do a bullshit amount of damage easily, gotta sprint away and hide for a bit to recover your health. Best weapons are against them are shotguns, anti material rifle, rocket launcher. Grenade launcher doesn't do much I feel. Use the big boy armor suit.
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thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #410 on: September 13, 2015, 12:06:02 PM »
Using Quiet (despite that save bug :doge ) with her own anti-Material rifle/Brennan will kill them even quicker if you set her on Cover Me! and just hide out. :doge :doge :doge

Sho Nuff

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Re: MGSV thread of there's a game coming out.
« Reply #411 on: September 13, 2015, 03:25:39 PM »
I just powered up Walker Gear with a chaingun and tore those supernatural fucks apart in one go. S-ranked it on my first try and Kaz was like "OH MAN BOSS YOU'RE SO AWESOME" and I was like u better believe it son

BTW, the missions in the mid-20s basically require you to truck through them pretty quick in a row at risk to your staff, not sure that I like that.

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #412 on: September 13, 2015, 04:57:01 PM »
I just powered up Walker Gear with a chaingun and tore those supernatural fucks apart in one go. S-ranked it on my first try and Kaz was like "OH MAN BOSS YOU'RE SO AWESOME" and I was like u better believe it son

BTW, the missions in the mid-20s basically require you to truck through them pretty quick in a row at risk to your staff, not sure that I like that.

You don't need to. You just need to
spoiler (click to show/hide)
quarantine the Kongo language/"Kikongo" speakers
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but yeah, powering through as quick as you can is probably better than that micromanaging.

VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #413 on: September 13, 2015, 06:53:46 PM »
Heh so I took Ground Zeroes. Gonna need to wait for TPP PS3 to hit the bargain bin to make up for that.
I only started the main mission with all visual aids off (apart items and weapons) and no reflex. I rescued Chico so far. The open setting is pretty cool, you need to scout out the surroundings and the guards positions is much less evident to keep a track on here. The detection is pretty brutal as well and going into hiding is not easy. The game also fucked with me in good ways, like when fresh guards came in the detention area. It's pretty challenging but I'm a bit rusty.

I'm not too sold on the ugly damage status on screen and I find the iDroid pretty confusing (I had to fiddle for 3 minutes at how to call the chopper, I kept looking for the option on the map). I also had some issue with the controls especially with holding L1 to actually handle weapons, but I honestly don't remember anymore how the previous games managed that (couldn't you fire from the hip ?).

Also, is there a reason not to have night vision on most of the time, except it turns the game green ? It highlights guards and important stuff. Would have liked that to be toned down to a real NVG.
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fistfulofmetal

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Re: MGSV thread of there's a game coming out.
« Reply #414 on: September 13, 2015, 07:55:13 PM »
The sneaking suit looks like the suit Snake uses in MGS1 and that's great.
nat

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #415 on: September 13, 2015, 08:49:17 PM »
The sneaking suit looks like the suit Snake uses in MGS1 and that's great.

Yeah, but Giant Penis though... :fbm

Old Sneaking Suit > New Sneaking Suit.

toku

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Re: MGSV thread of there's a game coming out.
« Reply #416 on: September 13, 2015, 09:01:15 PM »
"There's no room for angels in our heaven."

tiesto

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Re: MGSV thread of there's a game coming out.
« Reply #417 on: September 13, 2015, 11:50:13 PM »
At mission 18 and it's pissing me off so much... seems like a no win situation for me:

spoiler (click to show/hide)
just rescued the African kids from the mine. On the way out, there's an encampment of about 6 or 7 enemy soldiers, if I try to take them out stealthily, it'll take too long and enemies will find the kids... if I alert them to my presence, the chopper comes and kicks my ass. Quiet is no help. Most of the stuff I have is stunner stuff. Any advice?
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^_^

thisismyusername

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Re: MGSV thread of there's a game coming out.
« Reply #418 on: September 14, 2015, 12:46:33 AM »
At mission 18 and it's pissing me off so much... seems like a no win situation for me:

spoiler (click to show/hide)
just rescued the African kids from the mine. On the way out, there's an encampment of about 6 or 7 enemy soldiers, if I try to take them out stealthily, it'll take too long and enemies will find the kids... if I alert them to my presence, the chopper comes and kicks my ass. Quiet is no help. Most of the stuff I have is stunner stuff. Any advice?
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Use the tranq gun. If no silencers, ammo drop one. You should be able to tell the kids to adequately WAIT so long as you don't go more than like 50m ahead of them. The guards will be 1-2 at a time until the end and if you're fast enough the helicopter won't come in until the final area where you have to tranq 4 really quickly. So make sure before you get there (a checkpoint will happen with an overpass "bridge") to clue you in, ammo drop another silencer, pop them three times in the knees each and GTFO as fast as you can.

VomKriege

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Re: MGSV thread of there's a game coming out.
« Reply #419 on: September 14, 2015, 03:28:04 PM »
So finished the main mission in Ground Zeroes. The mad dash to the chopper was pretty exciting. Kinda feel the ending cinematic was a wasted opportunity, could have been gameplay (not as a bombastic action scene). Kojima manages to be hamfisted in a 90mn demo, that's pretty impressive, I mean that whole scene in the chopper is teenage movie stuff, shock for sake of it. A better translation would have been funnier...

spoiler (click to show/hide)
"Spill the beans bitch" by Kaz, or something like that.
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Pretty sad about the writing to be honest. James Horan does a great job as Skull Face here and there's glimpses of good stuff in what he has to say. His little tirade about Nicola & Bart could have meant something about order vs chaos, I dunno... That's maybe more for the spoiler thread, but I'm a bit confused at the people who awaited Big Boss descent in the heart of darkness. Yeah, KojiPro are guilty of hyping up the "missing link" but it's the trap of those prequels : they ended up spreading the stuff thin and it becomes this giant bloated mess (especially with Kojima at the helm). I mean Big Boss and his staff are already there, Huey brags that they will fool the nuclear inspectors and parade as beacons of peace when in actuality they're a rogue mercenary outfit with nuclear capacity. But it's hard to get this sense of vilainy to come through when you're playing the guy and the game itself continues to glamourize him.

Anyway, I found the gameplay solid, the base design was cool, the open approach worked but it's hard to get a real feel of the stuff in such a limited time. I wasn't ecstatic while playing too. I know a Splinter Cell Chaos Theory system with a concealment and sound meter is "gamey" but I wished sometimes the game was more explicit about whether I was concealed or not, especially since detection can be instantaneous. Paradoxal of me to say that when I turned off most display signs... but in previous MGS the boxier environments were less difficult to navigate even without a radar. I guess you get a feel for it after a point.

EDIT : Also Konami, it's cool to let me have a custom soundtrack, but the implementation man... An awkward in game menu that loads all it finds (with a hard cap, there was maybe 1/3 of the music I do have on my PS3 at best) on your hard drive, without any sorting options, and a preview function that takes a good 30 seconds to load the file, freezing everything else. In play, the game will stutter hard everytime the track changes while you navigate Camp Omega. Awkward japanese design in action.
« Last Edit: September 14, 2015, 06:34:56 PM by VomKriege »
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