Author Topic: Psychonauts 2 (Crowd Funded 3.3 million goal)  (Read 10420 times)

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mormapope

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Re: Psychonauts 2
« Reply #1 on: December 04, 2015, 01:22:35 AM »
First thought when I read the thread title:
"Wow, cool!"

Thoughts after watching the trailer:
Its the same fucking cast from 10 years ago?


Can't wait for another wet fart of a game that sounds funny from Tim Schafer.
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mormapope

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Re: Psychonauts 2
« Reply #2 on: December 04, 2015, 01:25:07 AM »
And its going to be a crowdfunded game?  :lol  :rofl

Tim saw Shenmue 3 and other dream games being funded by the millions, probably thought "why not?"
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Stoney Mason

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Re: Psychonauts 2
« Reply #3 on: December 04, 2015, 01:27:58 AM »
And its going to be a crowdfunded game?  :lol  :rofl

Tim saw Shenmue 3 and other dream games being funded by the millions, probably thought "why not?"

The thing was mojang offered to fund it a long time back but Tim made it seem like it was some big budget title that would require a lot of money. 3.3 million is not a big budget title.

http://venturebeat.com/2013/02/04/exclusive-minecrafts-notch-no-longer-funding-psychonauts-2/

brob

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Re: Psychonauts 2 (Kickstarter 3.3 million goal)
« Reply #4 on: December 04, 2015, 01:29:50 AM »
didn't double fine previously get funds from an angel investor to buy back the publishing rights for psychonauts? some rich dude wanted a re-release of 1, but not a sequel? 

edit: nvm, wiki says they just reverted by expiring.

benjipwns

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Re: Psychonauts 2 (Kickstarter 3.3 million goal)
« Reply #5 on: December 04, 2015, 01:37:36 AM »
Hope they disappoint this guy:

mormapope

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #6 on: December 04, 2015, 02:19:33 AM »
I will add, I would be excited if the cast of original characters grew up or aged significantly, or if we played as different psychic agents. What we'll get instead is a story right where the last one ended, which nobody really wondered about or cared about.
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Human Snorenado

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #7 on: December 04, 2015, 02:28:38 AM »
Doesn't he already have a shitty track record with Kickstarter games, or am I wrong about that?
yar

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #8 on: December 04, 2015, 02:35:40 AM »
I'm a huge Psychonauts fan and I'm not excited. I wanted grown up Raz. :yeshrug I'm happy it's finally happening though.

benjipwns

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #9 on: December 04, 2015, 02:40:03 AM »
They did Broken Age and Massive Chalice as Kickstarter projects.

Hack 'n' Slash and Spacebase DF-9 were Indie Fund.

This apparently isn't expected until 2018?

benjipwns

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chronovore

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Re: Psychonauts 2
« Reply #11 on: December 04, 2015, 04:18:30 AM »
And its going to be a crowdfunded game?  :lol  :rofl

Tim saw Shenmue 3 and other dream games being funded by the millions, probably thought "why not?"

The thing was mojang offered to fund it a long time back but Tim made it seem like it was some big budget title that would require a lot of money. 3.3 million is not a big budget title.

http://venturebeat.com/2013/02/04/exclusive-minecrafts-notch-no-longer-funding-psychonauts-2/

They mention at 1:45 that they're putting their own money up, plus they have a publishing partner on it.

thisismyusername

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #12 on: December 04, 2015, 09:00:35 AM »
Doesn't he already have a shitty track record with Kickstarter games, or am I wrong about that?

:drudge :drudge :drudge



:drudge :drudge :drudge

Rufus

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #13 on: December 04, 2015, 09:12:12 AM »
2018, so 2020? :doge I liked Psychonauts, so I'm glad this is (maybe) happening.

:drudge :drudge :drudge

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seagrams hotsauce

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Re: Psychonauts 2
« Reply #14 on: December 04, 2015, 11:22:18 AM »
And its going to be a crowdfunded game?  :lol  :rofl

Tim saw Shenmue 3 and other dream games being funded by the millions, probably thought "why not?"

The thing was mojang offered to fund it a long time back but Tim made it seem like it was some big budget title that would require a lot of money. 3.3 million is not a big budget title.

http://venturebeat.com/2013/02/04/exclusive-minecrafts-notch-no-longer-funding-psychonauts-2/

The crowdfunding is just one of a few sources of funding according to that video. That article throws out 13 million as a ballpark in 2013, I'm positive they're not gonna do it for 10 million less three years later.

Stoney Mason

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #15 on: December 04, 2015, 11:25:12 AM »
Yeah I added the video in the op after I made that original post.

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #16 on: December 04, 2015, 12:54:23 PM »
I will add, I would be excited if the cast of original characters grew up or aged significantly, or if we played as different psychic agents. What we'll get instead is a story right where the last one ended, which nobody really wondered about or cared about.

This.

I'm just so shocked I don't give a fuck.

I bought Psychonauts on ps2 on launch day.

I bought it on Xbox.

And later PC.

It's in my top 10.

And I don't give a shit.

I'm happy it's being made, but it's going against every expectation I had for a hopeful sequel. I know that my expectations were only expectations, but it's hard for them to get out of reality's way. It just seems incredibly disappointing to wait for news of a sequel for ten years and it's starting off where the last game left off, when practically no one thought about or cared where the last game left off.

I think I'll eventually get excited, but right now it's pretty lukewarm. A lot of things about it make absolutely no sense. The fact that I have not enjoyed a Double Fine game SINCE Psychonauts doesn't help matters.
« Last Edit: December 04, 2015, 12:59:31 PM by Mods Help »

Great Rumbler

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #17 on: December 04, 2015, 02:19:19 PM »
Razputin's finally gonna get outta that cave. :tocry
dog

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #18 on: December 04, 2015, 03:13:36 PM »
More Razputin is finally getting out of that camp.

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #19 on: December 05, 2015, 10:30:55 AM »
I will add, I would be excited if the cast of original characters grew up or aged significantly, or if we played as different psychic agents. What we'll get instead is a story right where the last one ended, which nobody really wondered about or cared about.

This.

I'm just so shocked I don't give a fuck.

I bought Psychonauts on ps2 on launch day.

I bought it on Xbox.

And later PC.

It's in my top 10.

And I don't give a shit.

I'm happy it's being made, but it's going against every expectation I had for a hopeful sequel. I know that my expectations were only expectations, but it's hard for them to get out of reality's way. It just seems incredibly disappointing to wait for news of a sequel for ten years and it's starting off where the last game left off, when practically no one thought about or cared where the last game left off.

I think I'll eventually get excited, but right now it's pretty lukewarm. A lot of things about it make absolutely no sense. The fact that I have not enjoyed a Double Fine game SINCE Psychonauts doesn't help matters.

I am ABSOLUTELY not trying to get your goat on this, but why are you so excited for new Shenmue but completely unenthused for new Psychonauts, despite your clearly avid enjoyment of the original?

Mr Gilhaney

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #20 on: December 05, 2015, 01:34:19 PM »
Well I want a Psychonauts 2, so happy about that. Not going to fucking crowdfund it though.

demi

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #21 on: December 05, 2015, 01:48:25 PM »
They just announced a Playstation VR Psychonauts.
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benjipwns

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #22 on: December 05, 2015, 01:49:11 PM »
The complaint of Raz not being grown up is weird to me. Like who actually expected that? I don't see how that's a valid reason for not getting excited. Not being hyped is fun, but because they're not grown up? Why even expect that?
Usually you expect people to have aged when 13 years have passed.

Mr Gilhaney

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #23 on: December 05, 2015, 02:41:44 PM »
The complaint of Raz not being grown up is weird to me. Like who actually expected that? I don't see how that's a valid reason for not getting excited. Not being hyped is fun, but because they're not grown up? Why even expect that?
Usually you expect people to have aged when 13 years have passed.

Well it's something I can quite easily look past, while going in the minds of people and such.

mormapope

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #24 on: December 05, 2015, 04:27:44 PM »
My beef revolves around how boring that concept is as a sequel. You play as Raz...right after Psychonauts 1, which came out 10 years ago.

That would fly if Psychonauts 2 came out in 2007/2008 as a Xbox 360 or PS3 game. The story would still be fresh, you would remember what happened in the first game. The universe for Psychonauts would allow for all sorts of zany shit to happen, the main character could have a really interesting past or have really neat characterization. And yet, we're stuck with Raz, as a kid, with his kid girlfriend, and two returning agents from the past game.

A game being cartoony means nothing. Not liking the direction of a main cast of characters and where the story will go with those characters is valid as fuck. I like the first game, but I wasn't craving a second, because its been 10 years. I'm also not the type of person that gets raging nostalgia boners, so Raz and friends coming back isn't really exciting.

Its not like Tim Schafer and his team have been on fire these past five years either.
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Rufus

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #25 on: December 05, 2015, 04:54:59 PM »
Quote
That would fly if Psychonauts 2 came out in 2007/2008 as a Xbox 360 or PS3 game. The story would still be fresh, you would remember what happened in the first game. The universe for Psychonauts would allow for all sorts of zany shit to happen, the main character could have a really interesting past or have really neat characterization. And yet, we're stuck with Raz, as a kid, with his kid girlfriend, and two returning agents from the past game.
Yeah, that's a bit disappointing. Teenage Raz sounds more interesting to me. As a single sentence pitch, anyway.

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #26 on: December 05, 2015, 05:24:30 PM »
In cartoony videogames though? Lol no.
And in comics.

And animated shows.

There's plenty of room to tell grown-up tales, but part of the charm of Psychonauts was using the innocence and naďveté of its protagonist against various backdrops of adult broken-ness.

nachobro

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #27 on: December 05, 2015, 09:31:34 PM »
Double Fine haven't made a good game since the first one but fuck it. I got in for $33 right when it was announced. Not going in full throttle like I did with Shenmue but I at least want the game cheaper than retail price.

Mods Help

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #28 on: December 05, 2015, 10:10:04 PM »
I will add, I would be excited if the cast of original characters grew up or aged significantly, or if we played as different psychic agents. What we'll get instead is a story right where the last one ended, which nobody really wondered about or cared about.

This.

I'm just so shocked I don't give a fuck.

I bought Psychonauts on ps2 on launch day.

I bought it on Xbox.

And later PC.

It's in my top 10.

And I don't give a shit.

I'm happy it's being made, but it's going against every expectation I had for a hopeful sequel. I know that my expectations were only expectations, but it's hard for them to get out of reality's way. It just seems incredibly disappointing to wait for news of a sequel for ten years and it's starting off where the last game left off, when practically no one thought about or cared where the last game left off.

I think I'll eventually get excited, but right now it's pretty lukewarm. A lot of things about it make absolutely no sense. The fact that I have not enjoyed a Double Fine game SINCE Psychonauts doesn't help matters.

I am ABSOLUTELY not trying to get your goat on this, but why are you so excited for new Shenmue but completely unenthused for new Psychonauts, despite your clearly avid enjoyment of the original?

Shenmue III is a direct sequel to a long running plot-based franchise. It's the third entry. With Psychonauts, there's more to imagine because there's only been one game. Shenmue is kinda expected. You're going to be in the Guilin region of China as a direct sequel to II. Shenmue is a video game epic that spans multiple locations and features dozens of characters. Psychonauts is an action platformer with episodic-esque story lines tied to levels. Its stakes and scope are much, much lower. As such, it'd be a lot more interesting if Psychonauts 2 had a different cast or the characters aged. Psychonauts 2 is one of those things where like, I was fine with the original. A sequel would be nice, but it's not NECESSARY and the story continuing doesn't really matter. Psychonauts, for all intents and purposes had conclusion and needed no continuation. Shenmue did.

The circumstances and situations of these two games couldn't be further apart. The difference mainly rests in the plot: Psychonauts 1 finished its plot.

Now Suikoden VI, I'll lose my shit for that if it took place after III.

It doesn't really help that again, I haven't enjoyed a Double Fine game since...Psychonauts. I doubt Double Fine can do a sequel justice.
« Last Edit: December 05, 2015, 10:22:46 PM by Mods Help »

Mods Help

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #29 on: December 05, 2015, 10:16:31 PM »
My beef revolves around how boring that concept is as a sequel. You play as Raz...right after Psychonauts 1, which came out 10 years ago.

That would fly if Psychonauts 2 came out in 2007/2008 as a Xbox 360 or PS3 game. The story would still be fresh, you would remember what happened in the first game. The universe for Psychonauts would allow for all sorts of zany shit to happen, the main character could have a really interesting past or have really neat characterization. And yet, we're stuck with Raz, as a kid, with his kid girlfriend, and two returning agents from the past game.

A game being cartoony means nothing. Not liking the direction of a main cast of characters and where the story will go with those characters is valid as fuck. I like the first game, but I wasn't craving a second, because its been 10 years. I'm also not the type of person that gets raging nostalgia boners, so Raz and friends coming back isn't really exciting.

Its not like Tim Schafer and his team have been on fire these past five years either.

Exactly.

Psychonauts came out 10 years ago.

And we're supposed to be excited because it takes place right after the first ended? :yeshrug

Psychonauts is pretty narrative and story-focused. The first half of the game is essentially an adventure game where you're just talking to people and laughing at their jokes and shit. Does Raz right after the Meat Circus sound nearly as interesting as an experienced psychonaut teenage Raz? No, it doesn't.

Wrath asked why it matters? For a game like Psychonauts, which is heavily character-based, and the levels tie around the characters and their psyches, I'd say it matters a lot. Given Raz is still the same age, with the same range of development he had in the original, it's quite likely he associates with the same characters. Having the same characters after ten years doesn't really sound too exciting. Psychnoauts is a prime example of a sequel that could use a totally new environment or situation. But we'll see. I've played the original a lot. More times than I can count, so I have a lot of hope despite my misgivings. I find these criticisms to be completely legitimate.

mormapope

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #30 on: December 05, 2015, 11:49:15 PM »
Reaching about what? Why is being bummed out about the main character a new concept all of a sudden? Are you the the hype master that determines why someone can or can't like something?  :lol

Doesn't matter what you view as valid or not, this isn't criticism, its quickfire feelings about something just announced. I've laid out many reasons why I'm not enamored immediately by Psychonauts 2 existing because of the main character. I'm not saying the game is going to suck automatically because of Raz, I'm saying I care significantly less about the game because Raz is the lead.

I'm not making up reasons to not be hyped, when I saw that this was announced, a bunch of ideas spawned in my head, the game taking place right after the first wasn't one of them.

OH!

mormapope

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #31 on: December 06, 2015, 12:31:26 AM »
So having different expectations based on a number of reasons is strange and weird, gotcha.  :heh

Quote
Like, who actually gives a shit whether these cartoon characters, from a game that came out 10 years ago, are still the same age?

Feels like you barely read my posts or Mods Helps' posts to be honest.

The main point is "who gives a shit about these characters anymore, especially in a unique universe that exists in Psychonauts? And its been 10 years, and the first game wrapped up its story tightly."

And you've responsed with:

"Its a cartoony platform game. Why would you expect different characters or for any time to pass? Why have any expectations or requests when you never knew this would exist?"

This whole thing comes across as "please don't dislike this thing in the way you're disliking it" which is a lot stranger than anything else that's been said.
« Last Edit: December 06, 2015, 12:45:26 AM by mormapope »
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chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #32 on: December 20, 2015, 09:30:31 PM »
I'll laugh my ass off if Lily's the protagonist; it makes sense, because we already have all of Raz' powers, and it's Lily's dad who was kidnapped, wasn't it?

Mods Help

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #33 on: December 20, 2015, 09:41:05 PM »
Lily :lawd

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #34 on: December 20, 2015, 09:42:57 PM »
Raz: “Where do you buy your clothes? I was wondering because my sister is really fat and has a hard time finding clothes that fit.”
Kitty: “WHAT?!”
Raz: “I said where can I find the Geodesic Psycho-Isolation Chamber?”

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #35 on: December 20, 2015, 09:45:35 PM »
I’m hunting the most dangerous prey of all…. MAN.

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #36 on: December 20, 2015, 09:46:09 PM »
Lily :lawd

SRSLY, and -and- AND it would get up the noses of all the #GG and MRA scrotums who are down on Doublefine for not ceding to their whiny entitlement.

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #37 on: December 20, 2015, 09:46:15 PM »
You're slower than molasses going up a hill in January...on crutches!

HyperZoneWasAwesome

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #38 on: December 21, 2015, 04:22:19 AM »
yes please, more crazy people with more fantastially imaginitive and awesome worlds to probe through, more offbeat humor leavened with surprisingly dark character building, yes to any stage as great as Lungfishopolis.

yes to all of that. And while I've yet to really enjoy playing a Double Fine game as much as I consistently enjoy their aesthetics, I still look forward to every new release of theirs.

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #39 on: December 21, 2015, 07:36:07 AM »
I really loved Psychonauts and Brütal Legend's aesthetics, but the gameplay mechanics were less inspired than the rest of the package.

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #40 on: December 29, 2015, 09:54:11 AM »
I thought Psychonauts had great gameplay. Brutal Legend suffered because it decided to become a dumb RTS midway through, put in tacked on online multiplayer and cut the single player content to one third of what was originally planned.

Damn shame, too. The game had a great look, cast, OST and was basically a fantastic game about Heavy Metal destroyed by Tim's flakiness and inability to commit to one idea.

Yeah, what is there is pretty great for visuals and story, and the soundtrack songs are top notch. I don't think it lost two-thirds of its planned content -- more like a fourth -- and I think that had less to do with writing or conceptual problems and more to do with needing to hit its launch date in order for the marketing and promotional stuff to have any chance of connecting.

It's a tragedy. The game is better than many things which have sold in larger numbers. It's a mystery how it managed to fall on its face THAT badly. I guess RTS are poison on console.

Stoney Mason

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #41 on: December 29, 2015, 09:56:20 AM »
I try to go back and play Brutal Legend every few years because I love the aesthetics and world building and initial hour of gameplay. But the whole rts thing eventually always turns me off and I stop playing.

demi

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #42 on: December 29, 2015, 09:56:30 AM »
they're going hard with the promotion. i see this shit on google ads on gaf. tim schafer in a one piece.

"Come donate, my lord"
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chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #43 on: December 29, 2015, 09:58:58 AM »
Yeah, I'm getting tired of seeing it in my FB feed, to be honest.

I try to go back and play Brutal Legend every few years because I love the aesthetics and world building and initial hour of gameplay. But the whole rts thing eventually always turns me off and I stop playing.
I tried playing it on PC a little, but it was a slideshow on my shitstain PC. I should try it on my new laptop. Probably still unplayable.

Rufus

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #44 on: December 29, 2015, 11:14:58 AM »
Activision and/or EA did everything to hide the RTS aspect, because they knew that wouldn't be as popular as what the first hour implied.

I forget where he said this. A podcast, or a Youtube thing, I don't remember.

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #45 on: December 29, 2015, 09:52:37 PM »
Yeah, that all sounds right.  :-\

The skirmish stuff was all fun, but I remember feeling like I had hit a wall with the first major battle in the goth graveyard area. "Colder Graves," or something like that. There just was no transition for the difficulty spike, and I thought I wouldn't be able to finish it.

Another similar design-tuning error is present at the end of Psychonauts, where the Meat Circus not only is hard, there's a camera bug in the final battle which makes it nearly impossible. DF does a great job of making charming, high fidelity games with great production values, but usually pretty limited game design and QA refinement.

Rufus

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #46 on: December 29, 2015, 11:07:39 PM »
Yeah, all of Tim Shafer's games coast on charm to some extent. Psychonauts was the most playable game of his I played, but as you said, the Meat Circus was a real kick in the balls. Full Throttle and Grim Fandango are great too, but they have the usual adventure game trappings.

Wonder what they're going to do going forward now that Brad Muir has gone to Valve. I haven't played any DF games he's been a lead on, but from what I hear they're the most solid as games.

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #47 on: December 30, 2015, 01:05:24 AM »
Is Psychonauts 2 even going to get funded? It seems like it came to a screeching halt two week ago. It barely does one percentage more every 3 days.

I'm sure it will; the real question is can Double Fine take $3 Million and actually release a game on time and in one part this time?
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mormapope

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #48 on: December 30, 2015, 01:12:03 AM »
I'm sorta expecting this to be revealed as a point and click game rather than a platformer. Looking at its funding page, there's nothing that says its a 3D platformer.

Which would actually be fine with me, depending on how the puzzles would be handled.
OH!

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #49 on: December 30, 2015, 01:24:39 AM »
I'd....I'd like that.

Psychonauts is already essentially an adventure game. THe best part of the first half of the game is going around camp and talking to characters and listen to them say funny ass dialogue, just like in an adventure game. Stages like Lungfishopolis don't have great gameplay, but have excellent writing. The Milkman conspiracy is flat out adventure game trappings, with combining crap even. Then there's the theater stage which is pretty much a glorified puzzle anyways, so toss that in the adventure game bin too. The only real stand out platformer level is the Black Velvet stage, which is utterly fantastic. The Napoleon stage is, again, mostly puzzles and could totally work as an adventure game. Then there's the Meat Circus, which sucks.

Honestly, Psychonuats would work better as an adventure game than a 3d platformer and anyone whose played it knows it's more adventure game than 3d platformer anyways. It's where most of its roots are and where all of its positives come from, Black Velvet stage aside. In many ways, if pulled off right, it could be Day of the Tentacle level, because as we all know, Psychonauts is about going inside people's heads. Since the whole cast looks like they're getting equal prominence this time and not just Raz, it's likely to assume that we can play as all four of them. Stages where you have to flip between the four characters to solve the character's inner trauma could be....interesting.

Thinking about that actually got me excited for this game. :obama But we still don't know anything about it to get excited.
« Last Edit: December 30, 2015, 01:31:00 AM by Mods Help »

Mods Help

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #50 on: December 30, 2015, 01:26:29 AM »
And Brutal Legend sucked. The only good part of it was the intro with the "appeal to our tween demographic" "do you ever get the feeling you were born in the wrong time period?" "Like the 70's?" "Like the early 70's" dialogue. That and the soundtrack. What an utterly disappointing game.
« Last Edit: December 30, 2015, 01:36:26 AM by Mods Help »

Human Snorenado

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #51 on: December 30, 2015, 02:46:09 AM »
I would actually buy a Psychonauts adventure game.

Doublefine should, in my opinion, just do adventure games. They have consistently proven they're not good at actual gameplay. Also, someone should follow Schafer around with a yardstick and hit him at random intervals to keep him in check.
yar

Rufus

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #52 on: January 06, 2016, 07:10:36 PM »
Funded (took a bit):
https://www.fig.co/campaigns/psychonauts-2

Quote
$3,325,085RAISED
OF $3,300,000 GOAL

Bebpo

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #53 on: January 06, 2016, 10:38:04 PM »
Can't believe so many suckers crowd funded this.

But I guess I hope it's good?  Maybe Doublefine will defy expectations for once.

pilonv1

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #54 on: January 07, 2016, 01:41:53 AM »
2017 - Pyschonauts 2 left as alpha complete to start a Kickstarter for Brutal Legend 2
itm

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #55 on: January 07, 2016, 06:50:58 PM »
Considering that the logic for this was "We actually sold Psychonauts better once we weren't with a publisher," it would surprise me to see Brütal show up with a similar story.

My main question is whether or not they'll stick with the platform genre.

Rufus

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #56 on: January 07, 2016, 07:45:29 PM »
Brutal 2 is gonna be a licensing nightmare without a big publisher backing them.

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #57 on: January 08, 2016, 12:53:12 AM »
Brutal 2 is gonna be a licensing nightmare without a big publisher backing them.
They did just fine with the licensing last time. All those records were signed by Doublefine, not EA and not Activision before them.

Rufus

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #58 on: January 08, 2016, 01:09:40 AM »
Oh wow. I did not know that.

chronovore

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Re: Psychonauts 2 (Crowd Funded 3.3 million goal)
« Reply #59 on: January 11, 2016, 03:11:22 AM »
Oh wow. I did not know that.
Yes, you can imagine that if Activision had signed and been in holding the licensing contracts, that game would have been dead. It's also why DF have been able to make and publish the PC/Mac ports on their own.