I'm not complaining. I mainly don't want gameplay filler like crawling underneath a rubble crawlspace or shimmying past broken shit throughout the entire game. If its in that one section, I'm going to guess other areas throughout the game will have "setpieces" like Tomb Raider 2013 has.
Linearity isn't bad either, but you have to be high off hype to not realize the remake as a whole is going to be a lot more linear and funneled. FFVII without doing side content is a 40-60 hour long game. FFXV, Kingdom Hearts 3, and this remake are all in development at the same time. There is no way the remake will have the same scope and exploration of the original FFVII with the visuals and full voice acting it has.
My point is, instead of an open world to run around in, you're going to be put in a field and told to go somewhere. The original version of FFVII funnels you, but you're allowed to do what you want for large sections of the game.