This game continues to be fantastic.
Analysis of the dungeon design of the first dungeon:
Rules of Trials - 1. You cannot leave the trial once you have started it. 2. You have to complete the goal of the trial.
At the beginning, you lack revives. Hau gives you five revives but guess what, the Pokemon in the first trial hit like a truck. They have a move called Super Fang which can one shot most Pokemon. Meanwhile, you lack items and you can't just high tail it to the Pokemon Center. You have to actually use strategy. These enemies are fast and STRONG. You will die if you do not use proper resource management. So after defeating the first monster I had beat, I realized I had two of my Pokemon get toasted in the process. I revived them. I'm now up to three revives and only one monster beaten - not a good place to be. So the next monster I fight, I throw in my Alola Muck aptly named Mr. Yuck after the poison control mascot. One problem with this enemy is how strong they are, so I put used Harden. This started a buff/debuff war. I buffed with harden, it tried to debuff me with Leer. An attack that would almost one hit kill a monster in the last battle gave me some good health padding due to the buff. I poisoned it and played the long game, and kicked its ass with Pound. Using strategy in a Pokemon to not get killed? And I'm only 5 hours into the game. And that was a non-boss encounter.
Pokemon single player that's not brain dead and has actual jrpg dungeon design resource management?

They've always had the ability to pull this off but just decided to press the Fuck It button this time.

THIS GAME

And the music
