game runs well
even near the end game here the turns don't take any longer than Civ V, i recall that being an issue with Civ V at launch/early vs. IV, turns just seemed to take forever in comparison on the same hardware and still do sorta
this might even be a little speedier and certainly feels more polished in a lot ways than IV and V ever got to even after expansions
spies are still weird, they're never going to figure them out i don't think...i do like sending captured ones back for stuff though
there's a lot here to dig into which should be fun, i'm mostly just going through the motions to lose this game after china wrecked my shit and derailed everything, Kongo tried to do the same thing but i became a hermit kingdom so they wrecked like half their military trying to get into my borders before i got bored of it and asked for peace (it seems that if they refuse peace when they should be accepting it you can make a crazy offer like demanding all their cities, then remove that and they agree to peace, i remember this being a bug in Civs past) diplomacy as a whole seems a little odd to manage to start
like the districts it's got a lot of new components i think you'll just have to kinda tinker with with each game rather than on the fly
i kinda like the cute art in the strategic view, civ v's was so garbage lol, i'm still not exactly sure what makes it strategic
does seem to be some UI stuff that it seems like there's placeholders that'll be patched to fill it in down the road
also what's with not letting me sort my available trade routes, that's worse than what china did to me
other than that so far i give it a score of i like even numbered civ games