Author Topic: Civilization VI - Districts and Dictators  (Read 31356 times)

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benjipwns

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Re: Civilization VI
« Reply #60 on: October 01, 2016, 10:26:59 PM »
$48 pre-order, lowest price it has been

https://www.bundlestars.com/en/game/sid-meiers-civilization-vi

you get the key right away

benjipwns

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Re: Civilization VI
« Reply #61 on: October 01, 2016, 10:30:21 PM »
I've playing some unmodded Civ V (BNW) as a kinda last hurrah/ready to compare/excuses and for some reason it's still amusing to me when the religions are distributed all counterfactually: "Jerusalem wants Buddhism!"

zomgee

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Re: Civilization VI
« Reply #62 on: October 02, 2016, 12:49:31 AM »
Can't believe we're getting a new Civilization this month. It's the stuff I wait for.
rub

Madrun Badrun

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Re: Civilization VI
« Reply #63 on: October 02, 2016, 11:34:07 AM »
God I'm so busy.  I can't actually buy this can I.   Angels weep for me.

Re: Civilization VI
« Reply #64 on: October 06, 2016, 12:07:35 AM »
Make the $48 price come back

pilonv1

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Re: Civilization VI
« Reply #65 on: October 06, 2016, 04:31:39 AM »
Make the $48 price come back

p. sure greenmangaming has it 22% off for members unless it has expired
itm

zomgee

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Re: Civilization VI
« Reply #66 on: October 11, 2016, 03:14:58 PM »
Is the de-luxe edition just extra money for a few maps, not full expansions?
rub

Madrun Badrun

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Re: Civilization VI
« Reply #67 on: October 12, 2016, 09:51:59 PM »

pilonv1

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Re: Civilization VI
« Reply #68 on: October 14, 2016, 07:39:11 AM »
Multiple leaders :rejoice
itm

archie4208

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Re: Civilization VI
« Reply #69 on: October 15, 2016, 09:51:42 AM »
Multiple leaders :rejoice

I can't wait for the Trump DLC.  :doge

archie4208

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Re: Civilization VI - Districts and Dictators
« Reply #70 on: October 17, 2016, 02:41:18 PM »
PRELOAD IS UP BOIS

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #71 on: October 17, 2016, 03:28:34 PM »

Tasty

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Re: Civilization VI - Districts and Dictators
« Reply #72 on: October 17, 2016, 03:44:30 PM »
Firaxis has a real boner for Indians.

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #73 on: October 17, 2016, 06:35:39 PM »
'Pre-load complete; unreleased'

I caved

pilonv1

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Re: Civilization VI - Districts and Dictators
« Reply #74 on: October 18, 2016, 02:58:04 AM »
PRELOAD IS UP BOIS



:lawd

Imagine getting these sorts of speeds on PSN :teehee
itm

headwalk

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Re: Civilization VI - Districts and Dictators
« Reply #75 on: October 18, 2016, 03:37:56 AM »
3.9gb

no wonder it looks like app store trash.

pilonv1

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Re: Civilization VI - Districts and Dictators
« Reply #76 on: October 18, 2016, 07:31:00 AM »
3.9gb

no wonder it looks like app store trash.

ltf
itm

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #77 on: October 18, 2016, 09:25:08 AM »
Mine only took 5 mins. 

Brehvolution

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Re: Civilization VI - Districts and Dictators
« Reply #78 on: October 18, 2016, 04:24:17 PM »
©ZH

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #79 on: October 18, 2016, 11:28:10 PM »
gonna run it on my gtx480.  its gonna work.

Dennis

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Re: Civilization VI - Districts and Dictators
« Reply #80 on: October 18, 2016, 11:40:19 PM »
Why no Mac version?

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #81 on: October 18, 2016, 11:43:51 PM »
Because Civ is a game for real gamers. 

Re: Civilization VI - Districts and Dictators
« Reply #82 on: October 19, 2016, 12:00:54 AM »
I played Civ 5 on a Mac that didn't meet the minimum requirements at high settings so surely I can do the same with 6.

Brehvolution

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Re: Civilization VI - Districts and Dictators
« Reply #83 on: October 20, 2016, 09:03:14 AM »
Pre-loaded :phil
©ZH

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #84 on: October 20, 2016, 02:26:02 PM »
Can't decide if I should stay up late or get up at 5AM tomorrow.

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #85 on: October 20, 2016, 03:24:00 PM »
 :omg :hyper :omg

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #86 on: October 20, 2016, 07:48:12 PM »
OMG let me play already.

Just sitting in a dark room watching a clock right now. 

Dennis

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Re: Civilization VI - Districts and Dictators
« Reply #87 on: October 20, 2016, 08:16:44 PM »
http://www.pcgamer.com/civilization-6-review/

Sounds good. Agree on the cartoony graphics though. I preferred the more realistic graphics in Civ V.

This looks like a f2p browser game  :doge

archie4208

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Re: Civilization VI - Districts and Dictators
« Reply #88 on: October 20, 2016, 09:17:35 PM »
OMG let me play already.

Just sitting in a dark room watching a clock right now.

You can use a VPN if you're absolutely itching to play.

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #89 on: October 20, 2016, 09:45:25 PM »
im not doing that.  I would rather just complain.


LET MY PEOPLE PLAY!

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #90 on: October 20, 2016, 10:26:59 PM »
I'm playing as sparta first.  Everyone else? 

Dennis

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Re: Civilization VI - Districts and Dictators
« Reply #91 on: October 20, 2016, 11:35:14 PM »
I usually go with Rome first but Sparta is tempting.

Mah hoplites vs mah legions.

archie4208

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Re: Civilization VI - Districts and Dictators
« Reply #92 on: October 20, 2016, 11:41:08 PM »
Murrica.  :american

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #93 on: October 20, 2016, 11:54:56 PM »
6 minutes to go before I can make the world burn. 

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #94 on: October 20, 2016, 11:59:32 PM »
7 mins of updates what is this shit

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #95 on: October 21, 2016, 12:59:50 AM »
a benchmark? in my civ?

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #96 on: October 21, 2016, 01:09:32 AM »
it's good to see the tradition of "New to [This Civ Game]" advisor level telling you what scouts and workers and settlers and so on do has continued :lol

archnemesis

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Re: Civilization VI - Districts and Dictators
« Reply #97 on: October 21, 2016, 01:09:50 AM »
I'm going with Rome or Greece.

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #98 on: October 21, 2016, 01:18:47 AM »
mapping effect is cool, dere be dragons, some of the rest of new graphics are kinda confusing more than anything but iirc Civ V felt the same way initially

i picked random civ cuz i was just going to do a quick game on settler to see what's new, got Rome

animated time of day means it'll change from your initial setting k

always gotta flip the freakin map and unit/city commands side every other game don't you sid

building tile improvements instantly is kinda weirding me out

gonna need a mod to not go to the leader screens constantly, got too used to that just being a pop-up

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #99 on: October 21, 2016, 01:30:06 AM »
just go around the tribal village u stupid scout :maf

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #100 on: October 21, 2016, 01:59:40 AM »
my trader, guido has discovered that china is trading with me :omg

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #101 on: October 21, 2016, 02:35:44 AM »
wtf china taking rome wtf this is settler bro why they have ten thousand units declare war on me i don't even :maf :maf :maf :maf

trump was right

Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #102 on: October 21, 2016, 04:07:00 AM »
just took Aleppo!  knocking arabia out.

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #103 on: October 21, 2016, 06:09:10 AM »
game runs well

even near the end game here the turns don't take any longer than Civ V, i recall that being an issue with Civ V at launch/early vs. IV, turns just seemed to take forever in comparison on the same hardware and still do sorta

this might even be a little speedier and certainly feels more polished in a lot ways than IV and V ever got to even after expansions

spies are still weird, they're never going to figure them out i don't think...i do like sending captured ones back for stuff though

there's a lot here to dig into which should be fun, i'm mostly just going through the motions to lose this game after china wrecked my shit and derailed everything, Kongo tried to do the same thing but i became a hermit kingdom so they wrecked like half their military trying to get into my borders before i got bored of it and asked for peace (it seems that if they refuse peace when they should be accepting it you can make a crazy offer like demanding all their cities, then remove that and they agree to peace, i remember this being a bug in Civs past) diplomacy as a whole seems a little odd to manage to start

like the districts it's got a lot of new components i think you'll just have to kinda tinker with with each game rather than on the fly

i kinda like the cute art in the strategic view, civ v's was so garbage lol, i'm still not exactly sure what makes it strategic

does seem to be some UI stuff that it seems like there's placeholders that'll be patched to fill it in down the road

also what's with not letting me sort my available trade routes, that's worse than what china did to me

other than that so far i give it a score of i like even numbered civ games

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #104 on: October 21, 2016, 06:15:53 AM »
huge map seems a bit small

apparently the manual has info like this, i forgot they still made them lol:
spoiler (click to show/hide)
[close]

Brehvolution

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Re: Civilization VI - Districts and Dictators
« Reply #105 on: October 21, 2016, 11:39:06 AM »
©ZH

Dennis

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Re: Civilization VI - Districts and Dictators
« Reply #106 on: October 21, 2016, 11:45:17 AM »
President Trump DLC when?

eleuin

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Re: Civilization VI - Districts and Dictators
« Reply #107 on: October 21, 2016, 11:56:24 AM »
I'm playing as self control because I can't afford to flunk this semester 

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #108 on: October 21, 2016, 09:10:59 PM »
"eleuin has lost his capital to an unmet player"

TakingBackSunday

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Re: Civilization VI - Districts and Dictators
« Reply #109 on: October 21, 2016, 09:13:13 PM »
what's a good civ game to pick up and play as a newbie to the series?
püp

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #110 on: October 21, 2016, 09:30:53 PM »
all of them are fine except maybe III because of its citizen management needs

I'd probably just say to get Civ V Complete, it gets down to like $12.50 during sales. But either IV or V are great.

Civ IV Complete is $5 a lot, including right now: https://isthereanydeal.gamesrepublic.com/game/strategy,sid-meiers-civilization-iv-the-complete-editi,11039.html

Right now also you can get III, IV and V Complete plus some other stuff for $23: https://www.bundlestars.com/en/bundle/sid-meiers-bundle-platinum

EDIT: oh, here's V: Complete for $12.50: http://www.dlgamer.us/download-civilization_5_the_complete-pc_games-p-22569.html

EDIT2: there's also Civ Revolution on consoles

and FreeCiv
« Last Edit: October 21, 2016, 09:36:54 PM by benjipwns »

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #111 on: October 21, 2016, 09:34:43 PM »
oh! i have keys for two copies of Civ III Complete and one for Civ IV Complete if you want that

and if anyone wants one of the Civ III copies

TakingBackSunday

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Re: Civilization VI - Districts and Dictators
« Reply #112 on: October 21, 2016, 10:11:25 PM »
YES PLS
püp

jakefromstatefarm

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Re: Civilization VI - Districts and Dictators
« Reply #113 on: October 22, 2016, 01:56:59 AM »
just went through one playthrough on Chieftain. It's BNW but with a smarter civics system and more sensitivity to terrain. It's good.

archie4208

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Re: Civilization VI - Districts and Dictators
« Reply #114 on: October 22, 2016, 07:11:33 AM »
The AI is pretty fucking dumb (at least on Warlord).  Victoria had over a dozen units stations at my borders that were from the ancient and classical era while I'm in the modern era (and she's in the industrial era ???)

what's a good civ game to pick up and play as a newbie to the series?

Honestly the Civ Revolution games are probably the best for someone brand new to the series.  They have the same framework as the main games, but streamline a lot of mechanics so you don't get overwhelmed.  The original is on PS3 and 360 and there is a sequel on mobile, but I have no clue how good it is.

benjipwns

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Re: Civilization VI - Districts and Dictators
« Reply #115 on: October 22, 2016, 08:17:55 AM »
after watching the nearby AI more closely after that China debacle, I don't think they get rid of or upgrade units so much as they just produce new ones, that's why they have what seems like waves of them always, especially if you look at a trader when he goes through their territory they'll be everywhere but only really a handful of modern troops

i watched fucking Saladin during the Renaissance Era send about 15 fucking warriors and five chariots to grab some city state and just smash it to hell by putting it under siege and just mass kamikazing the admittingly weak defenses

when i turtled and held against both China and Kongo trying to eliminate my last city it was with three crossbowman and a musketeer because the strongest thing ever sent was a handful of knights by Kongo and i just had to make them come along the coast so i could barrage until whatever it was retreated or died

the musketeer wound up like level 5 or something because he was just fortified healing unless i used him to finish off the nearby enemy

Civ V actually somewhat had this AI "tactic" too, if you were far enough ahead tech-wise you could quickly buy a more powerful military according to the game with far fewer units and instantly scare off the AI even if their relentlessly shuffling lower class waves would actually give you a rough time

i'm not sure where this game outlines your relative military strength without having it up to look at, V had the "number of troops" metric which was really just some power rating because like 5 infantry = 500 archers

jakefromstatefarm

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Re: Civilization VI - Districts and Dictators
« Reply #116 on: October 22, 2016, 11:46:49 AM »
huge map seems a bit small
huge hasn't really felt huge since beyond the sword

TakingBackSunday

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Re: Civilization VI - Districts and Dictators
« Reply #117 on: October 22, 2016, 05:01:31 PM »
thanks for the key benji!
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Madrun Badrun

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Re: Civilization VI - Districts and Dictators
« Reply #118 on: October 22, 2016, 08:19:51 PM »
Finished my first game.  Culture vic with sparta.  There is a lot to like here.  Mechanically all the new features are stellar.  The starting game is a lot harder, which I like. 

Some issues.  Production is really low.  All though the middle, industrial ages I basically couldn't build anything at my current science level just because by the time I had built something I was like 4 techs ahead of it.  Other major issue is UI is janky as fuck.  I'm hoping for a patch soon and I found out you can turn of auto focus in the config.txt, which might help.

TakingBackSunday

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Re: Civilization VI - Districts and Dictators
« Reply #119 on: October 22, 2016, 09:24:42 PM »
uh, I booted up IV and I'm confused as fuck
püp