Author Topic: The Legend of Zelda: Breath of the Wild  (Read 99248 times)

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Tasty

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The Legend of Zelda: Breath of the Wild
« on: June 14, 2016, 02:19:21 PM »


This looks like exactly what I originally wanted from Twilight Princess from its early trailers. Specifically journeying through a huge forest and field.

This also feels like the "MGSV" of the series. Past 3D entries got more and more story heavy, until the new game eschews that for an open-world approach where you decide how to approach conflict situations.

It's been said before that this takes a lot of inspiration from Princess Mononoke, but that's even more obvious after today.

Aonuma just said the world is twelve times the size of Twilight Princess's. :leon

The official trailer is only 720p, so I expect the NX version will be 1080p with some other minor graphical enhancements.
« Last Edit: February 24, 2017, 06:50:43 PM by Dosukebe »

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #1 on: June 14, 2016, 02:20:03 PM »
Amiibo:


CatsCatsCats

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #2 on: June 14, 2016, 02:23:31 PM »
Hope it comes out to a system worth owning, maybe the next Xbox?

archie4208

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #3 on: June 14, 2016, 02:39:40 PM »
Wii U emulation is coming along nicely. 

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #4 on: June 14, 2016, 02:47:07 PM »
Hope it comes out to a system worth owning, maybe the next Xbox?

OH SNAP

Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #5 on: June 14, 2016, 03:06:21 PM »
janky animation but otherwise looks legit

bork

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #6 on: June 14, 2016, 03:14:58 PM »
This is the first 3D console Zelda I'm actually interested in.  But I don't know if I'd buy it, especially with an NX version coming.  Would rather at least wait to see how that turns out.
ど助平

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #7 on: June 14, 2016, 03:31:37 PM »
if you're watching the youtube stream, the framerate is terrible.  watch twitch
püp

Beezy

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #8 on: June 14, 2016, 03:35:34 PM »
Animation was mediocre from what I saw.

Not really an excuse in this day and age. Even the worst games (Overwatch etc) have good, fluid animation.
You've been annoying lately, but this actually made me laugh.

Phoenix Dark

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #9 on: June 14, 2016, 03:39:52 PM »
Looks like Skyrim with better controls but less quests. I'm in.
:rejoice

but damn it does need more shit to do...
010

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #10 on: June 14, 2016, 03:47:20 PM »
Looks like Skyrim with better controls but less quests. I'm in.
:rejoice

but damn it does need more shit to do...

There are over a 100 mini dungeons, and what they're showing now is only like 10 percent of the entire world.  I'm sure there will be much to do.
püp

archie4208

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #11 on: June 14, 2016, 03:50:13 PM »
I hope the mini dungeon rewards are meaningful and not rupees and crafting supplies.

toku

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #12 on: June 14, 2016, 03:50:57 PM »
Someone say princess mononoke? Maybe this will actually dethrone Link's Awakening as the Zelda game


TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #13 on: June 14, 2016, 03:56:29 PM »
I hope the mini dungeon rewards are meaningful and not rupees and crafting supplies.

mini dungeons are vital to attain items and abilities that help you traverse the world easier
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Rufus

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #14 on: June 14, 2016, 03:57:41 PM »
And we make fun of Andy.

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #15 on: June 14, 2016, 04:04:12 PM »
i welcome the hate, this game looks dope
püp

Rufus

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #16 on: June 14, 2016, 04:17:11 PM »
Nice security, if true.

Beezy

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #17 on: June 14, 2016, 04:35:03 PM »
Any word on how many main dungeons there will be and how long they'll take to complete? I'm hoping that none are halfassed or rushed. I haven't played a 3D Zelda since Twilight Princess on the Gamecube. :(

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #18 on: June 14, 2016, 04:52:54 PM »
No official word, but the rumor is four very large dungeons but probably more for end game stuff.  Along with that, there are over 100 mini dungeons called shrines that take anywhere from 10 minutes to an hour plus to get items that earn you special abilities
püp

bork

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #19 on: June 14, 2016, 05:01:32 PM »
http://www.neogaf.com/forum/showthread.php?t=1233560

Well, guess we all get to try it soon if this is true.

I don't believe this.  Also it's apparently the guy tweeting this who is trying to "dump" it.  To an SD card.  In the middle of the show floor.  Right.  :doge
ど助平

Positive Touch

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #20 on: June 14, 2016, 06:06:22 PM »
  I haven't played a 3D Zelda since Twilight Princess on the Gamecube. :(

i haven't either and it feels like forever, but then i remember that the only games released since then are skyward sword,  spirit tracks, and triforce heroes lol. i just want this series to be good again.
pcp

Madrun Badrun

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #21 on: June 14, 2016, 06:36:10 PM »
painted world was good 2d zelda

Positive Touch

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #22 on: June 14, 2016, 06:38:54 PM »
o right forgot about that. yep that game was fantastic, but it was a remake of a 25 year old game, so...
pcp

TVC15

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #23 on: June 14, 2016, 07:34:13 PM »
Actually looks promising, outside of the visuals and way too empty world. Not sold on the music, really.
serge

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #24 on: June 14, 2016, 08:50:07 PM »












1.5+ hours of Zelda. :whew

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #25 on: June 14, 2016, 09:47:30 PM »






Quote from: MiamiWesker
Made a summary of everything I can remember.

Lets summarize all the things you can do in Zelda and the changes:

World

•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.
•Link can jump, climb on anything, swim, run, all governed by a stamina meter.
•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.
•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
•There will be towns and NPCs but most have been removed for the demo.
•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.

Actions

•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.
•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.
•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.
•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.
•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.
•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.
•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.
•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

Combat

•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.
•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.
•You can hop on the shield and use it to sled down mountains.
•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.
•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.
•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.
•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.
•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.
•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.
•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.
•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

Gathering and cooking

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.
•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.
•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.
•All experimental, try countless combinations to get different potions and food items that will aid you.
•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.
•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.
•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

OMG I cant believe that just happened

•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.
•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.
•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.

:mouf

bachikarn

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #26 on: June 14, 2016, 10:12:10 PM »
No official word, but the rumor is four very large dungeons but probably more for end game stuff.  Along with that, there are over 100 mini dungeons called shrines that take anywhere from 10 minutes to an hour plus to get items that earn you special abilities

I think the Zelda guy said you can get to the first dungeon in the first hour.

Hoping the 4 dungeon rumor is false. Obviously it might not be a big deal if the dungeons are large and there is more stuff to do or if the later shrines are pretty sizeable. But I generally think 8 is the right amount.

Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #27 on: June 14, 2016, 10:20:59 PM »
This game looks like a hot mess that's trying to ape elements from 50 different game series without really trying to understand why said elements work in other games. The map is bloated for the sake of being huge (and completely barren, to boot), much like Ubisoft open world games feel bigger than they need to be.

Like really, what's even the point of having 100+ trials and all those chests in the overworld if you don't get anything actually rewarding for doing them? Ooo, I found a shitty sword that gives one extra attack point than my current weapon (but will break in 5 hits anyway), 10 arrows and a some crafting mats. I beat this trial and got a coupon that will let me get something somewhere else instead of rewarding me with the items outright. Reaaaaaal riveting. It was trash in A Link Between Worlds, it was trash in Skyward Sword's gratitude crystals for completing quests, and its still trash now.

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #28 on: June 14, 2016, 10:33:59 PM »
This game looks like a hot mess that's trying to ape elements from 50 different game series without really trying to understand why said elements work in other games. The map is bloated for the sake of being huge (and completely barren, to boot), much like Ubisoft open world games feel bigger than they need to be.

Like really, what's even the point of having 100+ trials and all those chests in the overworld if you don't get anything actually rewarding for doing them? Ooo, I found a shitty sword that gives one extra attack point than my current weapon (but will break in 5 hits anyway), 10 arrows and a some crafting mats. I beat this trial and got a coupon that will let me get something somewhere else instead of rewarding me with the items outright. Reaaaaaal riveting. It was trash in A Link Between Worlds, it was trash in Skyward Sword's gratitude crystals for completing quests, and its still trash now.



Show us where Aonuma touched you, dear.

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #29 on: June 14, 2016, 10:49:15 PM »
This game looks like a hot mess that's trying to ape elements from 50 different game series without really trying to understand why said elements work in other games. The map is bloated for the sake of being huge (and completely barren, to boot), much like Ubisoft open world games feel bigger than they need to be.

Like really, what's even the point of having 100+ trials and all those chests in the overworld if you don't get anything actually rewarding for doing them? Ooo, I found a shitty sword that gives one extra attack point than my current weapon (but will break in 5 hits anyway), 10 arrows and a some crafting mats. I beat this trial and got a coupon that will let me get something somewhere else instead of rewarding me with the items outright. Reaaaaaal riveting. It was trash in A Link Between Worlds, it was trash in Skyward Sword's gratitude crystals for completing quests, and its still trash now.

How the fuck is that world barren
püp

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #30 on: June 14, 2016, 10:55:39 PM »
This can be played with just the Pro Controller. :rejoice

tiesto

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #31 on: June 14, 2016, 10:58:11 PM »
Multiple ways of solving puzzles sound awesome, only 4 main dungeons does not. Crafting especially does not, sick of that shit infecting every single game nowadays...
^_^

D3RANG3D

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #32 on: June 14, 2016, 11:00:00 PM »
This can be played with just the Pro Controller. :rejoice


Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #33 on: June 14, 2016, 11:16:11 PM »
I could do without crafting, but overall I've got a big ol' boner over this.
yar

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #34 on: June 14, 2016, 11:28:12 PM »
I could do without crafting, but overall I've got a big ol' boner over this.

Holy shit, if you're saying something good about a Nintendo game it must truly be the end of the world.



RIP humanity.

Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #35 on: June 14, 2016, 11:35:24 PM »
I could do without crafting, but overall I've got a big ol' boner over this.

Holy shit, if you're saying something good about a Nintendo game it must truly be the end of the world.

(Image removed from quote.)

RIP humanity.

I have always loved Zelda games... when they've been, you know, good games. Since I don't fuck with handhelds, the last good Zelda game is about what, 10 years old now? Been a minute. Looking forward to this one, though. Only question will be: WiiU or NX?
yar

bluemax

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #36 on: June 14, 2016, 11:38:58 PM »
I actually want an amiibo now.

Also Audrey from the shrine demo :noah


Was that the woman who kept talking about MAYHEM?
NO

toku

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #37 on: June 14, 2016, 11:39:43 PM »

Kara

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #38 on: June 14, 2016, 11:40:57 PM »
guys I heard this has one-hundred U.S. dungeons (wow) can anyone confirm

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #39 on: June 14, 2016, 11:45:25 PM »
guys I heard this has one-hundred U.S. dungeons (wow) can anyone confirm

100+ mini dungeons (10-20 minutes each), unknown amount of "main" dungeons.

D3RANG3D

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #40 on: June 14, 2016, 11:52:44 PM »
I just hope they are not flabbynsick like the elder scrolls dungeons.

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #41 on: June 14, 2016, 11:54:42 PM »
I just hope they are not flabbynsick like the elder scrolls dungeons.

:comeon

This is fucking Zelda. Even SS had some great dungeons.

D3RANG3D

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #42 on: June 14, 2016, 11:58:20 PM »
I reserve the right to be cynical cause 3D Zelda hasn't been good for a while.

Let's Cyber

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #43 on: June 15, 2016, 12:18:10 AM »
Fucking hell this looks sexy.  I mean, besides the awful textures

Survival stuff in Zelda just makes so much sense.  Happy they're finally shaking up the formula, mini-dungeons sound awesome. 

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #44 on: June 15, 2016, 12:33:55 AM »
I really didn't like the voice acting, thankfully there doesn't seem much of it.

I'm glad towns and NPCs were confirmed, and hopefully the one best Zelda thing about SS, the music, comes back cause that shit was real good.

Seems like mostly atmospheric/minimal music so far. I'll miss the TP/SS style soundtrack as well, but I have to say the sparse music works well for the style of game this is.

I'm sure the bosses will have some great themes, as well as the cutscenes (what little there may be.)

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #45 on: June 15, 2016, 12:34:28 AM »
I reserve the right to be cynical cause 3D Zelda hasn't been good for a while.

The three mini-dungeons they showed on the stream looked really good IMO.

curly

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #46 on: June 15, 2016, 01:10:33 AM »
Trailer looks cool

Think I prefer alien gibberish with subtitles to voice acting, though

Cerveza mas fina

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #47 on: June 15, 2016, 01:10:33 AM »
world looks really dead and empty

compared to a vibrant overworld like witcher

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #48 on: June 15, 2016, 01:28:49 AM »
Trailer looks cool

Think I prefer alien gibberish with subtitles to voice acting, though

Same. Hard to say this early though. Hope the voice in the trailer isn't Zelda but it almost certainly is.

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #49 on: June 15, 2016, 01:30:43 AM »
Quote
"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles. Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that's an option totally up to the user.

Anybody who can go straight to the goal without doing anything else — there's two possibilities. Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that. Maybe it might be fun for fans to compete in a challenge for who can clear it first."

What the fuck, you can go straight to the ending from the start of the game. :omg

Aonuma is straight up baiting speedrunners. :lol

Really wondering how this affects the difficulty curve.

Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #50 on: June 15, 2016, 05:01:22 AM »
How the fuck is that world barren

Vast stretches of field with nothing in them outside of fixed enemy placements and conspicuous entrances to trials is the definition of the word barren. Whenever they decided to climb up onto a high tower or mountain and just gaze onto the areas at a distance, I was constantly surprised at how empty and un-populated everything was. One streamer got the very top of Mt. Hylia only to find... a really small rock formation with a single chest that had an amber/ore in it. Super riveting stuff.

It's fine to be critical of series that you're into guys, it's not gonna kill you or hurt poor Aonuma-san's feelings.

Tasty

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #51 on: June 15, 2016, 05:18:22 AM »
I'm fine with a large, sparse world with scattered collectibles. Exploration is its own reward

I'm not fine with a Skyward Sword situation, where the sky was "open" but still A) small as fuck, B) had most collectibles locked away from the start, and C) went above and beyond the definition of "barren" with its collection of sky islands.

A Zelda overworld should be big. From what I've seen of the various enemy encampments, Shrines, and chests, it's less barren than Twilight Princess's overworld (and yet somehow still 12x bigger.) I'm perfectly OK with that setup.

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #52 on: June 15, 2016, 05:24:04 AM »
I'm not sure how you can say it doesn't look empty, unless you haven't played any open world games in the last decade. Talking to Brandnew here. There is just nothing alive or anything.

This is how games look in 2015/2016:

« Last Edit: June 15, 2016, 05:28:29 AM by Premium Lager »

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #53 on: June 15, 2016, 09:16:59 AM »
I'm not sure how you can say it doesn't look empty, unless you haven't played any open world games in the last decade. Talking to Brandnew here. There is just nothing alive or anything.

This is how games look in 2015/2016:



The Witcher 3 is not a typical open world game.  Comparing Zelda to Witcher 3 is foolish considering no other developer has achieved what they have.

When I look at this Zelda and look at Skyrim I really don't see much of a difference.  Also they purposefully didn't show more NPCs and towns in this demo
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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #54 on: June 15, 2016, 09:40:22 AM »
I think it's weak to say they are benchmarking themselves against a 2011 title in 2017 and this is some achievement.

Thats setting the bar low, even for Nintnendo.


demi

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #55 on: June 15, 2016, 09:57:40 AM »
I think they both look cool

Does that trigger you
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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #56 on: June 15, 2016, 09:59:43 AM »
No but apparently not being impressed with it triggers you and other people

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #57 on: June 15, 2016, 10:16:35 AM »
I think it's weak to say they are benchmarking themselves against a 2011 title in 2017 and this is some achievement.

Thats setting the bar low, even for Nintnendo.

do you know Nintendo?  The fact they're doing this kind of game at all is going beyond what Nintendo is known for
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Stoney Mason

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #58 on: June 15, 2016, 10:20:36 AM »
Game looks cool. The last few Zelda's haven't interested me at all. Hopefully this one shakes up the forumula in significant ways versus gimmicky stuff. 

SantaC

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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX, 2017)
« Reply #59 on: June 15, 2016, 10:42:10 AM »
Game looks like shit. Zelda as an AAA franchise is over.