Author Topic: Nier Automata  (Read 12662 times)

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Re: Nier Automata
« Reply #180 on: April 04, 2017, 02:45:15 AM »
Finished up the second playthrough tonight. Game is awesome.
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Re: Nier Automata
« Reply #181 on: April 04, 2017, 02:53:41 AM »
Finished up the second playthrough tonight. Game is awesome.

I appreciated that everything from the previous play throughs carry over, including side-quest completion. I finished my first earlier today and made it to the desert on my second play-through but with Persona 5 out, I might back-burner it until I hit a lull in P5 so it won't be so tedious going through the same game again with a few changes.

Re: Nier Automata
« Reply #182 on: April 04, 2017, 02:50:47 PM »
I've heard each play through is shorter than the last, so I might try to finish up C before starting Persona 5.
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Rahxephon91

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Re: Nier Automata
« Reply #183 on: April 04, 2017, 03:01:08 PM »
Finished up the second playthrough tonight. Game is awesome.

I appreciated that everything from the previous play throughs carry over, including side-quest completion. I finished my first earlier today and made it to the desert on my second play-through but with Persona 5 out, I might back-burner it until I hit a lull in P5 so it won't be so tedious going through the same game again with a few changes.
I mean it would be stupid if stuff did'nt carry over. It's not like you are actually starting a new game, you are just continuing the story.

I don't really understand why people call them playthroughs or why the game does this New Game nonsense.

If you stop at Route A you haven't at all played the game.

And unlike Drakengard or Nier 1, Routes C and D are continuations of Routes A/B which are not at all alternative stories.

It's a really dumb thing to continue this Ending ABC nonsense when they are just chapters.

It's not at all like the other games. Nier's other routes where the same story with different angles and expanded information.

Drakengard 1 and 2's other endings were branching alternative stories. Same with 3 I guess, though that was the point.

For Nier Automata. A and B are the same story, but with different character viewpoints. C/D are a continuation of the story and have to be played to even see where the game concludes.

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Re: Nier Automata
« Reply #184 on: April 04, 2017, 03:20:12 PM »
 The whole point is that you're not supposed to know...

fistfulofmetal

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Re: Nier Automata
« Reply #185 on: April 04, 2017, 03:28:53 PM »
I've heard each play through is shorter than the last, so I might try to finish up C before starting Persona 5.

For me, playthrough 2 was about as long, if not longer than 1. I really barreled through the first playthrough and did very few sidequests. Honestly it didn't even seem there were many side quests in the first playthrough but I could have just missed them. Going into playthrough 2 it felt like a ton of stuff suddenly opened up and I spend like 3-4 hours just doing sidequests.

I finished all 5 main endings in about 23 hours, but I didn't do all of the side content.
nat

Re: Nier Automata
« Reply #186 on: April 04, 2017, 03:31:34 PM »
I've heard each play through is shorter than the last, so I might try to finish up C before starting Persona 5.

For me, playthrough 2 was about as long, if not longer than 1. I really barreled through the first playthrough and did very few sidequests. Honestly it didn't even seem there were many side quests in the first playthrough but I could have just missed them. Going into playthrough 2 it felt like a ton of stuff suddenly opened up and I spend like 3-4 hours just doing sidequests.

I finished all 5 main endings in about 23 hours, but I didn't do all of the side content.

I did a few sidequests during A, but didn't do a single one during B. Cause I don't care.

I really liked the added exposition during B.
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Rahxephon91

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Re: Nier Automata
« Reply #187 on: April 04, 2017, 03:41:12 PM »
The whole point is that you're not supposed to know...
Know what?

That there's more to the game?

The game tells you.

And sadly the don't take anything at face value reveal thing both Nier games do doesn't work this time since the whole multiple endings shtick is known and getting a little old. Or rather I think it doesn't work because this time they aren't really endings. They are the complete game. The other games all used it to change the story or change your perspective. What's this game really use it for beyond "oh because the other games did it".

Sure route B works similar to the Nier 1's route B, but again unlike Nier route B it ends with a clear "hey the end half of the story is around the corner" feeling and literal preview.

And unlike Nier 1. Ending A is in no way close to be satisfying. Nier Route A explains what's going on and is somewhat satisfying. The other routes really just build on that and expand the conflict. But it's not like you don't know the true nature of the shades, gestalts, replicants, and The Shadowlord in ending A. You just get a much better appreciation  for those concepts in the other routes.

In Automata ending A happens before anything really happens in the story. If anything A and B feel more like set up that doesn't pay off unless you continue which you most certainly have to. The structure feels like it's there for the sake of it. It doesn't feel very clever this time.
« Last Edit: April 04, 2017, 03:48:08 PM by Rahxephon91 »

213372bu

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Re: Nier Automata
« Reply #188 on: April 04, 2017, 03:50:51 PM »
 The entire game plays off of expectations.

 The ending structure plays off expectations of Nier 100%.

 Nier/Nier Automata (Haven't played the Drakengard games bc lol @ that fps) not only play off the meta of current games, but play off what you expect from Yoko Taro's other games.

 He's talked about it in a few recent interviews.

 Personally, I think a lot about this game is really clever.

 Disclaimer: mobile

Rahxephon91

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Re: Nier Automata
« Reply #189 on: April 04, 2017, 04:02:07 PM »
I don't mean to say the game isn't clever or good. It certainly is but I guess I don't have same response.

My response wasn't "oh this is clever, it's subverting the first Nier and continuing the story". I mean there's also the fact that I think they are making fun of the ending stuff since there's a lot of them thanks to small dumb things. Rather I guess my reaction was "this is kind of dumb, why even do it this time then".

That's just me.


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Re: Nier Automata
« Reply #190 on: April 05, 2017, 01:20:32 AM »

chronovore

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Re: Nier Automata
« Reply #191 on: April 05, 2017, 01:34:08 AM »
https://twitter.com/johntv/status/849420533775048704

That's pretty much a first-day purchase for TheBore, home of nouveau-homo.

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Re: Nier Automata
« Reply #192 on: April 05, 2017, 09:42:09 AM »
Sounds pretty haute, nouveau homo.
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Re: Nier Automata
« Reply #193 on: April 05, 2017, 02:52:36 PM »
I think I'm close to finishing up the main storyline? Just got
spoiler (click to show/hide)
got the Devola and Popola "text adventure" segement.

Damn good game. Curious how they'll finish it up.
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Re: Nier Automata
« Reply #194 on: April 06, 2017, 08:41:01 PM »
I'm forcing myself to play through this before playing anymore of Persona 5. Working on Route C now!

Re: Nier Automata
« Reply #195 on: April 07, 2017, 12:16:37 AM »
Got Ending E late last night. That was really amazing.
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Re: Nier Automata
« Reply #196 on: April 17, 2017, 09:20:30 AM »
DLC is coming.  The first batch includes Nier costumes, three new quests, and a colosseum with new bosses to fight.

http://gematsu.com/2017/04/nier-automata-original-nier-costumes-colosseum-dlc-set-announced

Quote
The downloadable content, titled “3C3C1D119440927,” will launch on May 2 for 1,500 yen in Japan and is “coming soon” in North America and Europe. It will include three new colosseums to challenge, plus additional sub-quests. Upon completion of these quests, players can earn various rewards, including:

    Costumes from the previous Japanese release, NieR: Replicant, for androids 2B, 9S and A2
        “Revealing Outfit” (in the style of Kaine) for 2B
        “Young Man’s Outfit” (in the style of young Nier) for 9S
        “Destroyer Outfit” (in the style of young adult Nier) for A2
    Records that add special music tracks to the players’ jukebox
    New equipment and cosmetic accessories such as hairspray that allows you to change the color of 2B and A2’s hair
    Masks with unique “on equip” effects
    Special bullets that change the appearance of enemy bullets



Quote
Enemies confirmed to appear in the Colosseum include Square Enix president and CEO Yosuke Matsuda, and Platinum Games president and CEO Kenichi Sato. Defeating them will get you significantly good items.

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Re: Nier Automata
« Reply #197 on: April 17, 2017, 09:35:49 AM »
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Re: Nier Automata
« Reply #198 on: April 17, 2017, 12:01:10 PM »
Sounds pretty boring, but I guess it's hard to offer substantive DLC when the game encourages you to
spoiler (click to show/hide)
delete your save after beating it.  :lol
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Re: Nier Automata
« Reply #199 on: April 17, 2017, 12:01:58 PM »
Sounds pretty boring, but I guess it's hard to offer substantive DLC when the game encourages you to
spoiler (click to show/hide)
delete your save after beating it.  :lol

Right, I had to skim through the video. I guess the DLC skirts around that then? Standalone?
nat

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Re: Nier Automata
« Reply #200 on: April 20, 2017, 02:47:34 AM »
Got back to this after beating Zelda and RE7, finished ending A tonight and was kinda weird.  I thought location/story-wise it felt like about the halfway point and Adam/Eve were the half-way antagonists, but then it ended.  Took me a little under 9 hours.

Started the 2nd playthrough and its ok, seems less interesting than Nier's second playthrough since most of the game (just finished the desert section and besides 1 new cutscene, it was exactly the same) is 100% identical and 9s isn't as fun to play as since he doesn't have the heavy sword attack.  Since the game is so short I'll just speedrun through this 2nd playthrough regardless.  Since the first run took me 9 hours and that was exploring and doing quests, I figure I can probably speedrun it in ~4-5 hours on subsequent runs.

But yeah, if there are multiple playthroughs that add more stuff, but generally that's it for locations/stages...I'm kinda disappointed.  It reminds me of MGR which I also was disappointed in its 4 hour length.  The world in the first playthrough is pretty tiny, with only like 5 stages (Intro, Desert, Carnival, Forest castle, smal flooded bit, and copy & pasta Factory) and a couple towns.  Compared to Nier 1 which wasn't giant either, it feels a bit lacking in size/scope.  Nier 1 felt like a proper rpg world.  Can Platinum not make bigger games?  Even my first run through Nier 1 going at speedrun style ignoring all the quests after boar riding, it still took 15+ hours and then another 5+ for new game+

The combat is good, but not great.  Reminds me of most of Platinum's non-Kamiya games.  It's fairly shallow and just revolves around hitting the dodge button when the enemy flashes and otherwise stringing out a few combos.  The move lists are really tiny, and there aren't many abilities.  Heavy swords seem just too slow in this game to be fun, so I mainly stuck with small swords/spears first playthrough.  Fists are cool too and I'll use them if I get them upgraded to be strong enough to match the other weapons.  It's no Bayonetta or any other character action game, but it's perfectly acceptable for arpg combat (compared to stuff like Ys) and fun.

Music was great, visuals were great.  Story is short, but good so far.  I'm hoping subsequent playthroughs make the story a bit more interesting, fleshed out and well connected to Nier 1.  I really liked Nier 1's story and how it connected to Drakenguard, so hoping the timeline/lore is as fleshed out in this game.

Even if Ending A was it, I'd still like the game a lot.  It's a good game.  Leading up to the ending when I thought I was only halfway I thought it could be a GoTY type game, and everything I wanted in a Nier sequel.  As of now it's not that, it's an ok Nier game at this point and a good 8/10 arpg.  Hopefully the subsequent playthroughs improve the game.

So then, how many times do I need to replay the game outside ending-only changes?  For example, in Nier 1, you only need to play the game twice for endings A/B, then you can just watch endings C/D on youtube since the actual playthrough is 100% identical to your 2nd playthrough from 3rd onwards and the only change is the couple minute ending.  I'm guessing since Nier Automata has 3 characters, there's three unique playthroughs and then a bunch of ending variations? 

Also, eventually does the game end up explaining everything that happened between Nier 1 -> Nier Automata?  I have some theories, so I'm hoping I get to see if they're right or wrong.
« Last Edit: April 20, 2017, 03:09:12 AM by Bebpo »

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Re: Nier Automata
« Reply #201 on: April 20, 2017, 02:58:54 AM »
Ok, read the posts in the thread about how A/B indentical and then C/D continuation and E is the end for 5 runs.

Seems kinda...padding/lame?  That it forces you to run through the entire game again in route B and it's mostly identical just to get to the 2nd half of the story.  Bravely Default kinda thing except at least you can speed run it in 4-5 hours probably.

Ok, well I'll get through B as fast as I can and look forward to C.  If D is the same as C then I'll speedrun through that too to get to E.  Just feels like the game is wasting my time in playthrough B since I gotta play the whole game again with a shittier character and a few changes.  Nier 1 changed every other line in the game on new game+ route B since the enemies didn't have voices but then they all did + added cutscenes & story.  I enjoyed it a lot because it was a very different run.  Would've liked B in Nier Automata to be different to that degree. 

Also I disagree with Rhax saying they shouldn't be called new game+, new game++ routes, but just additional chapters in the main game story because of all that.  If it was A->C sure, but since you gotta replay the entire game again in B, it's definitely a new game+ and another run.

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Re: Nier Automata
« Reply #202 on: April 20, 2017, 03:05:13 AM »
I don't consider playing with a new character and seeing diffrent angels and senerios as playing the same game again. Especially since 9S doesn't play exactly like 2B.

Bebpo

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Re: Nier Automata
« Reply #203 on: April 20, 2017, 03:07:27 AM »
I don't consider playing with a new character and seeing diffrent angels and senerios as playing the same game again. Especially since 9S doesn't play exactly like 2B.

Well, hopefully there are more "different angles" because there was for the intro bit (which I generally liked), but then the desert bit was identical outside a single cutscene you got halfway.  Not a line difference otherwise.  I can see everything after the flooded city diverging, but I'm guessing the carnival and forest is gonna be mostly the same next.  Also I wish I was just playing as 2B since 9S is worse for combat and now the combat is half as fun with very limited movesets thanks to only 1 attack button.  Shouldn't he have like better ranged attacks or something to make up for it?  The hacking is pointless since it takes longer to do the hack -> mini-game than to just kill the enemy with combat.

Rahxephon91

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Re: Nier Automata
« Reply #204 on: April 20, 2017, 03:21:04 AM »
I'd agree but hacking actually is really good on crowds and higher hp mobs.

Bebpo

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Re: Nier Automata
« Reply #205 on: April 20, 2017, 03:23:03 AM »
I'd agree but hacking actually is really good on crowds and higher hp mobs.

Good on crowds because the explosion it causes?

Rahxephon91

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Re: Nier Automata
« Reply #206 on: April 20, 2017, 03:48:37 AM »
I'd agree but hacking actually is really good on crowds and higher hp mobs.

Good on crowds because the explosion it causes?
Yes it has splash damage which can easily also destroy the smaller enemies in a chain. Combined with certain chips and 9S ranged can take no damage. 9S seems to be more about crowd control anyway. Also hacking seems to do more damage to the bigger mobs then just chipping away at them.

I think 2B is a lot more fun to play as well but by the end of Route B I didn't hate playing 9S as much.

Bebpo

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Re: Nier Automata
« Reply #207 on: April 20, 2017, 10:58:48 PM »
Finished Route B, took about 6 hours.  Running through the game again made me appreciate it more.  Really nice game.  Got in the hang of hacking and 9S was pretty fun to play as.  The new scenes from Carnival onwards that show the other side like Nier 1 Route B were great and added a lot.  The only weak parts are the flooded city shmup section is kinda long and boring on replays and Factory as 9S suckssssssssssssssssssssssss omg that was painful.  Otherwise was pretty nice.

I like the design of the world, it's pretty complex and has lots of metrodivania-style connecting of areas and hidden areas.  This run I equipped the plugin that shows items on the mini-map and seeing where the treasure boxes are and trying to figure out how to get to them was fun.  I did a few more sidequests and the sidequests in this game, at least the ones I've done, are generally pretty good.  Much better than Nier 1 sidequests.  They usually have some neat little story/lore attached to the quest.

Ending was mostly the same in route B.  The Yorha manual thing was pretty much what I guessed was going on considering that in Nier 1:

spoiler (click to show/hide)
The MC fucks up the entire Gestalt/Replicant merging system and dooms humanity to extinction....whoops.  Most bleak ending ever.

Kinda interested in where the plot is gonna go for the 2nd half with C/D/E since that seemed like it was the big reveal and it's out of the bag.  Generally the mysteries seem wrapped up and you can kinda piece together everything from Nier 1 -> Nier Automata and what's going on by the end of Route B outside:

spoiler (click to show/hide)
The two holographic girls in the ending.

Might start Route C tonight.  If not will play it this weekend. 

Bebpo

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Re: Nier Automata
« Reply #208 on: April 22, 2017, 03:18:06 AM »
Made some good progress in Route C tonight.  Finished the A2 parts and the first two towers with 9S.  Not sure how I feel about this 3rd route.  The game, kinda like Nier 1, feels like it's going to be an "experience" that you play once and it's memorable and then you never touch it again and just listen to the soundtrack.  There's a decent amount of slow, unfun little bits (usually involving robots or being hacked) made for cinematic purposes that are annoying on the first play and would really suck on replays.  Also there's a fuckton of hacking mini-games.  I gotta wonder how this is going to go over with mainstream J6P whose never played a shmup in their life.  Shmups are one of my fav genre so I'm decent at them and I still find a few of these a little tricky, I gotta imagine people who aren't shmup skilled could get stuck in story progression because of the hacking.

Story-wise kinda curious to see where it goes, so far this 2nd half is pretty angsty.  Hopefully the tower will be interesting.  Was kinda hoping there'd be more areas to the world since it's a bit small, but it seems like the only new areas are the tower stuff and the 2nd half is still just a lot of running around the same forest/desert/factory areas. 

Finally found a use for heavy weapons.  With A2 I taunt the enemies, dodge offset and counter with a heavy weapon (berserk mode if possible too).  That way the 1000+ damage is multiplied by the 280% of my Taunt+3 & double damage of Melee Damage+ item and takes out grunt groups in 1-2 hits and bosses quick.  Also heavy weapon seems like a good follow-up post hacking-stun since the enemy just sits there and you can get 1-2 hits in and might as well use your highest damage weapon.

Oh and the start of Route C was insanely hard difficulty spike for me.  I think not doing the quests or something had me really underleveled.  I was like lvl.40 and the intro for Route C when you're assisting the various Yorha groups has you fighting like a giant lvl.60 enemy (and the normal enemies were all ~lvl.50) and I got one-shotted the first time, had to be kinda careful and buff up on items to get through that intro portion.  After you get A2 difficulty balance seemed back to normal.  I'm lvl.47 now.

For combat I wish there was a way when you're playing with 9S as your support partner to have him do the hacking explosion stuff to the enemy groups since the splash fire damage is so useful and it sucks going back to crowds without that.

Bebpo

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Re: Nier Automata
« Reply #209 on: April 22, 2017, 08:04:45 PM »
Finished C/D/E.  Well, that was something alright.  Was a neat game to experience.  The story is more interesting than 90% of other games, but I didn't find it as interesting as Nier.  Maybe because it didn't really have notable characters.  It felt like a really short story without a lot of substance to it and instead just lots of weirdness and questions.  Then again I still gotta do most of the quests and collect the rest of the archives and maybe that will flesh it out some more.

I kinda felt like the entire C/D 2nd half didn't really add much and was just kinda messy.  At the end of Ending B I was pretty satisfied because I thought it fleshed out the A/B story pretty well and it was short, but solid.  C/D is back to kinda of that feeling I had at the end of A where it needs fleshing out for the 2nd half.  Again, maybe the quests and archives will do that.  Gonna look at some quest guides and then get going on that.  Hell, it'd be nice to know where you can upgrade your weapons past lvl.3 because it was kinda of lame having all the materials to get to lvl.4 but none of the weapon vendors will upgrade it.

Combat was alright but I feel like from ending B on it's hard to just get some nice lengthy satisfying character action sequences.  Game is always changing things around, taking away controls, throwing in cutscenes, etc...  Kinda felt more like a linear action game than an rpg, whereas Nier was more of an arpg than action game.

3rd best game Platinum has developed after Bayonetta & Vanquish.  Hopefully the big success of the game will encourage them to make another game and maybe they'll get some more budget/time to expand it and polish it up a bit more.

Also ending E was fucking ridiculous.  Taro really likes his shmups.

Bebpo

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Re: Nier Automata
« Reply #210 on: April 23, 2017, 03:48:55 AM »
Did a chunk of the sidequests, found the lvl.max sword guy, watched vids of some of the endgame stuff like Emil's determination.  Did the first Emil quest though.  Read a lot of wikis and articles and discussions on the story/characters/lore.  Good game.  Maybe I'll replay it someday.

Bebpo

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Re: Nier Automata
« Reply #211 on: April 23, 2017, 01:25:41 PM »
So I was in bed last night thinking about Nier Automata and Nier, listening to the OSTs for both, and I know exactly why I liked Nier more from a story-perspective (gameplay Automata kicks its butt, no question).  When I listen to the Nier OST and think about the characters, Nier, Kaine, Emil, the Desert King, Devola, Popola, to put it in millennial-speak, I get the feels.  Nier/Kaine/Emil/Desert People were all characters I grew really attached to and I cared about.  Seeing them and their stories of struggling for life and survival in a world where everything is going greek tragedy pulls at the heartstrings and created an extremely impactful and memorable tale.

With Automata...I can't think of any time I had any feelings when stuff happened to B2/9S/A2.  It was more just watching it all play out from a detached observer point of view.  This was more similar to the Drakengard characters (although better) where they're more standard anime/videogame characters and the game is more about the plot than the characters.  The only feels I got about the main trio was growing to hate 9S in the second half and I couldn't wait to kill his dumb ass (ending C was satisfying).  Yes, Nier Automata was also about characters struggling to survive in a greek tragedy of the world, but to me, almost everything was detached like a more typical action videogame and non-impactful.

But I said, almost, and that's because there are characters in Nier Automata I cared about and that gave me the feels.  Emil's story was the most moving/touching part of the game and the ending really makes me sad; though a lot of that is because his story has carried over and I already cared about Emil.  I cared about Pascal as well, and felt bad about his end.  But the main cast just never gave me a reason to care about them, and it was more just watching their story play out and thinking "hey, this is a neat sci-fi short story" from a detached point of view.  It's still a good, neat sci-fi story.  It's an interesting tale, more interesting than 90% of game stories, and it's definitely going to be one of my favorite games this year.  But unlike Nier, I can't imagine myself in a year feeling anything about the story/characters and therefore probably just forgetting it over time.  Whereas I still think about Nier and probably will the rest of my life.  It's up there in the top 10 game stories of all time for me.

Now maybe it's unfair to compare characters to the level of Nier, since that's Taro's best work from a writing perspective, and the Drakengard games I've experienced (1 & 2, I started 3 last year but still early in it) haven't provided characters I care about either and those characters exist more for the laughs while watching the wacky crazy plot. 

tldr; while I really liked Nier Automata, the reason the story generally falls flat for me on an emotional level and lacks the impact of the original Nier is that B2/9S/A2 are robotic.  Well duh, they're androids.  Hopefully the next Nier game is about humans.


For instance:
spoiler (click to show/hide)
When 2B dies, I didn't feel anything at all. Partly because the controls were so tedious in that section getting to that area when couldn't jump/dash for long periods I was pissed at the game already and just wanted that part over with to get back to normal controls, and partly because 2B/9S everyone died so many times in the game and kept coming back it sorta lost impact like is this actually a death scene for 2B?  Or is this just a normal scene and she's going to come back again.  After a bit I could tell she was actually gonna stay dead and then my thought is "that's pretty ballsy killing your main character" but by then I'd just moved on.  The actual death itself didn't really have any impact when killing off your main character halfway really should've had some Aeris Dies kinda major moment impact.
« Last Edit: April 23, 2017, 01:36:23 PM by Bebpo »

Bebpo

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Re: Nier Automata
« Reply #212 on: April 26, 2017, 03:36:58 AM »
Still thinking about Automata from time to time.  I think it's absolutely hilarious that Automata is the sequel to a joke track on a drama cd from the original Nier.  On the drama cd that's all super serious, at the end there's a gag track where Emil, 200 years later or so, is chasing boars when he sees a UFO fly down and attack him so he makes hundreds of copies of himself, fires an EMIL BEAM and then goes away to gather his head copies & realizes he's missing one.

spoiler (click to show/hide)
The aliens took it and built the machine life forms off of it, which is why all the robot heads look sorta like Emil's head.

If you pull up Google threads from 2012 or so about that drama cd, everyone just laughs that track off as a joke and non-important...and it becomes one of the most important setups for Automata.

Between that and Nier taking place after the troll teleport to Tokyo ending of Drakengard, Taro's having a good laugh at all this.  Now if there's a Nier 3, we gotta figure out the most goofy seemingly non-important part of Automata and that will end up the prequel to 3  :P

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Re: Nier Automata
« Reply #213 on: April 30, 2017, 01:53:48 AM »
I dont think this is as good as Nier at all. Im just really glad i dont have to collect weapons again and you can just buy your way to the platinum.
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Re: Nier Automata
« Reply #214 on: April 30, 2017, 08:48:35 PM »
I need to play this shit, I guess

BTW I was the editor on the English version of Drakengard and I have no idea WTF was happening in that game

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Re: Nier Automata
« Reply #215 on: May 04, 2017, 12:18:00 AM »
dog

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Re: Nier Automata
« Reply #216 on: May 04, 2017, 09:57:59 AM »
bought
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fistfulofmetal

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Re: Nier Automata
« Reply #217 on: May 04, 2017, 12:47:59 PM »
dis one is good

nat

Rahxephon91

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Re: Nier Automata
« Reply #218 on: May 04, 2017, 07:29:22 PM »
Oh fuck I want that T shirt


toku

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Re: Nier Automata
« Reply #220 on: May 07, 2017, 11:50:48 AM »

demi

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Re: Nier Automata
« Reply #221 on: May 09, 2017, 08:03:57 AM »
Got the platinum. Trophy Shop is such a game changer. Just walk up and buy your way to a platinum.
fat

toku

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Re: Nier Automata
« Reply #222 on: May 10, 2017, 05:47:48 PM »
friend of mine was saying not to try to do everything on the first play through that true?am i playing wrong? I'm a bit of a slow explore every nook and cranny kinda even if im supposed to be playing this multiple times.

Exodust

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Re: Nier Automata
« Reply #223 on: May 10, 2017, 05:55:46 PM »
friend of mine was saying not to try to do everything on the first play through that true?am i playing wrong? I'm a bit of a slow explore every nook and cranny kinda even if im supposed to be playing this multiple times.

Do as you want. There's side quests locked to each character anyway. I guess he doesn't want you to burn out, but most shared side quests carry over so it's not a big deal.
« Last Edit: May 10, 2017, 06:17:26 PM by Kaffir The Reaper »
\m/

Joe Molotov

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Re: Nier Automata
« Reply #224 on: May 10, 2017, 07:13:20 PM »
You can't miss side quests forever, but there's no downside to doing them whenever you can (other than a handful that are way more high level than you probably are when you first discover them).
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demi

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Re: Nier Automata
« Reply #225 on: May 11, 2017, 01:53:25 AM »
friend of mine was saying not to try to do everything on the first play through that true?am i playing wrong? I'm a bit of a slow explore every nook and cranny kinda even if im supposed to be playing this multiple times.

No point to do everything. Or anything. You can just buy all the trophies once you reach the "ending" (Route C).
fat

toku

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Re: Nier Automata
« Reply #226 on: May 13, 2017, 05:46:40 PM »
I'm not sorry


Exodust

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Re: Nier Automata
« Reply #227 on: May 13, 2017, 06:22:00 PM »


Pretty good video by Super Bunnyhop on the game's story.

Obviously very spoiler heavy with end game shit thrown in, so watch at own risk.
\m/

demi

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Re: Nier Automata
« Reply #228 on: May 14, 2017, 03:09:29 AM »
None of these characters are more invested than Nier's. I just didnt give two shits about any of these dummies. Yonah >
fat

Great Rumbler

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Re: Nier Automata
« Reply #229 on: June 28, 2017, 10:12:39 PM »
Finally beat the B route, starting on the C route.

Now, the real Nier: Automata begins!
« Last Edit: July 03, 2017, 02:42:45 PM by Great Rumbler »
dog

DCharlieJP

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Re: Nier Automata
« Reply #230 on: July 03, 2017, 02:33:25 PM »
so as you all know i buy any old piece of software because i'm an idiot.

I bought Nier Automata and played it for an hour or so and other than the awesome music i was "seems alright"

oh boy/

so then i romped through to ending A - thought, "hey this game is pretty good"
ending B - "yes, this is REALLY good"
ending C/D - "holy shit, this game is excellent"
ending E - uncontrollable mental breakdown and "this is the best game ever made"

The one thing that they just didn't nail was the start - it's a little too safe for a few hours but , heh, you can't have anything.

And holy shit the music - what an insane soundtrack.

This gets the DCharlie stamp of "my favourite game - ever" - unfortunately it has now ruined every other game i try to play, everything else just feels.... ordinary.

Thanks Yoko Taro.... :/
O=X

Atramental

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Re: Nier Automata
« Reply #231 on: July 03, 2017, 03:22:29 PM »
Went ahead and got this today. Kinda going over my gaming budget already (which isn't very large to begin with) but I think it'll be worth it.  :doge

edit: It is.  :rejoice
« Last Edit: July 03, 2017, 06:14:17 PM by Atramental »

Great Rumbler

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Re: Nier Automata
« Reply #232 on: July 03, 2017, 10:12:44 PM »
Nier is the kind of game that just keeps getting better the more you play it. And also more depressing.
dog

tiesto

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Re: Nier Automata
« Reply #233 on: July 04, 2017, 11:23:27 AM »
Become As Gods is definitely the videogame song of the year, that's for sure. I do think I like Automata even more than Persona 5, so it's my GOTY so far unless Odyssey and Xenoblade 2 blow me away.
HOUSE

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Re: Nier Automata
« Reply #234 on: July 04, 2017, 05:52:10 PM »
I tried to return to this last night for the first time since P5 came out and I am totally lost. I can't exactly remember the last thing I did and the quest log only seems to track side quests :(. I might have to start over if I want to play this :(
serge

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Re: Nier Automata
« Reply #235 on: July 04, 2017, 06:17:37 PM »
The log should track the main quest, as well, could be bugged or something. Is there anything on the map that might help you figure out what to do?
dog

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Re: Nier Automata
« Reply #236 on: July 04, 2017, 06:33:44 PM »
Just trackers for the side quests, iirc. I can post what they are once I turn on my PS4.
serge

eleuin

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Re: Nier Automata
« Reply #237 on: July 06, 2017, 12:39:39 AM »
Route B spoilers I guess

Did anyone beat the secret boss
spoiler (click to show/hide)
Emil
on their first run through of B or can you come back to that on another route/chapter select?

Being lvl 46 vs a 99 has me dodging the whole time while doing 2 damage

TVC 15

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Re: Nier Automata
« Reply #238 on: July 06, 2017, 03:10:40 AM »
I got unstuck. It turns out that when you first load your game, the current main objective appears in the lower-right corner for a few seconds. I was right about this objective not being in my quest log.
serge

Great Rumbler

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Re: Nier Automata
« Reply #239 on: July 10, 2017, 09:15:27 PM »
E ending completed. :tocry

spoiler (click to show/hide)
I even sacrificed my save files to help someone else, as I was helped in turn. :tocry :tocry
dog