Author Topic: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus  (Read 10185 times)

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paprikastaude

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #60 on: October 31, 2017, 07:01:57 PM »
People singing the praises for this game in other places make me want to jump in, but the last time I bailed out after like 3 hours. Which was part 2, i.e. what people considered to be (one of) the best AC before this one, so... I couldn't take the cringey writing, seemingly endless tutorial and shallow gameplay (button mashing worked for everything including stealth missions and rampaging in the city against the guards). The first game over I got was when I went too far ahead in one of these "walk behind the NPC"-things, which was when I basically said fuck it. Now some say that the gameplay is deeper and the writing much better? Not sure what to make of that, but at the very least I might try it when it's cheaper.
« Last Edit: October 31, 2017, 07:06:58 PM by Spieler1 »

mormapope

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #61 on: October 31, 2017, 08:24:08 PM »
There is almost no tutorial shit at the start. Like 20 minutes of story and very basic gameplay stuff. Youre free to do all the shit in the first area afterwards.

My favorite thing about this new AC is how questing is handled. I saw a dope temple that had guards, climbed to the top, assasssinated a dude by dropping down. Dude ended up being part of the main quest, game moved forward story wise by accident. Exploration naturally leads to you completing unfound quests.

This is easily the best AC since AC2. Black Flag had some booty main quests, best stuff was everything outside of the main stuff. In Origins, Its exciting to explore and complete shit, its compelling.
OH!

Pwnz

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #62 on: October 31, 2017, 10:20:47 PM »
People singing the praises for this game in other places make me want to jump in, but the last time I bailed out after like 3 hours. Which was part 2, i.e. what people considered to be (one of) the best AC before this one, so... I couldn't take the cringey writing, seemingly endless tutorial and shallow gameplay (button mashing worked for everything including stealth missions and rampaging in the city against the guards). The first game over I got was when I went too far ahead in one of these "walk behind the NPC"-things, which was when I basically said fuck it. Now some say that the gameplay is deeper and the writing much better? Not sure what to make of that, but at the very least I might try it when it's cheaper.

Nah, AC2 was better at its time. But this has decent gameplay and that virtual tourism vibe that old A.C. games had. Trick or treat duties ending, time to slay bitches.

Pwnz

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #63 on: November 01, 2017, 01:47:16 AM »
Slayed the first phylakes. Bitch didn't want to go easy. More tomorrow.

fistfulofmetal

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #64 on: November 01, 2017, 11:01:38 AM »
My girlfriend has been playing this. She's a huge Assassin's Creed fan and has played all of them up to this point... multiple times. She's having a real hard time getting into it. So far her complaints are:

-The opening sucks. It drops you in with no context and doesn't offer much motivations. Barebones story setup.
-The side-content is bland. She compared it to the Hinterlands in Dragon Age: Inquisition. Lots of meaningless stuff, especailly compared to other AC games like Syndicate and event Unity (which she agrees is a pile of garbage
-Even the story missions are lacking. She described stumbling onto the target for one of her assassinations without realizing because the scenario wasn't particularly engaging.

She's also having trouble adjusting to the new combat.

From what I've seen it seems that they are trying to make this game more Witcher like without having the highly bespoke and quality content to back it up.

I'm actually kind of interested in the game because of the changes they've made but I doubt I'll really ever play much of it unless it's deeply discounted on PC

My favorite thing about this new AC is how questing is handled. I saw a dope temple that had guards, climbed to the top, assasssinated a dude by dropping down. Dude ended up being part of the main quest, game moved forward story wise by accident. Exploration naturally leads to you completing unfound quests.

Hmm, this is probably the same thing I mentioned above. She felt pretty underwhelmed when this happened because she didn't get any kind of dramatic encounter... it just happened.

I think it's interesting hearing her take because she's not the kind of person that plays a ton of new releases. The things she dislikes may be things I or others will enjoy.
nat

TVC15

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #65 on: November 04, 2017, 02:30:52 AM »
Digging this a lot.

Probably have about ten hours in, and aside from the shitty opening, my big complaint is that I still haven’t adjusted to the controls, and I haven’t had problems with previous games in the series. It’s not a huge deal, really, but a lot of things feel imprecise and I’m fairly sure there’s some input lag on PS4 Pro. Sometimes the controls just don’t feel intuitive to me. Weapon switching is weird. If I’m hiding in grass and I whistle to attract an enemy, the assassinate prompt seems to not work a noticeable amount of the time.

Still, even though I wrote a paragraph on control issues, so far they haven’t harmed my enjoyment of the game. It’s absolutely beautiful and worth it for the historical tourism alone.
serge

mormapope

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #66 on: November 04, 2017, 09:20:21 AM »
Dont know when it was changed in the series, but parkour being mapped to face buttons feels weird as fuck.

OH!

Para-Medic

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #67 on: November 04, 2017, 09:34:49 AM »
Dont know when it was changed in the series, but parkour being mapped to face buttons feels weird as fuck.



I wanna say the free-running changes started in Unity.
===========

I really like this game a lot as well though I'm also having a tough time getting used to the controls. There also times where it feels almost too big and if I think on it too long I get exceptionally demotivated just thinking about all the time which will be required to complete the game.

paprikastaude

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #68 on: November 04, 2017, 09:45:00 AM »
Dont know when it was changed in the series, but parkour being mapped to face buttons feels weird as fuck.



I wanna say the free-running changes started in Unity.
===========

I really like this game a lot as well though I'm also having a tough time getting used to the controls. There also times where it feels almost too big and if I think on it too long I get exceptionally demotivated just thinking about all the time which will be required to complete the game.

How did like everything except Resident Evil this year have such blatantly inflated game length? Stahp.
« Last Edit: November 04, 2017, 09:50:08 AM by Spieler1 »

MMaRsu

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #69 on: November 04, 2017, 11:36:15 AM »
So this game doesnt run on amd x6 phenom cpu's

ffs
What

arrow

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #70 on: November 04, 2017, 06:26:40 PM »
So this game doesnt run on amd x6 phenom cpu's

ffs

I think my toaster has one of those.

In other news, I've restarted black flag until the price comes down for the new one. I'd forgotten how much fun BF is.

Bebpo

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #71 on: November 04, 2017, 07:06:56 PM »
Been keeping an eye on this since I used to play every AC game but bailed after Unity. Sounds like normal AC, generally good game, some major improvements, lots of bloat, bland storytelling, etc...
I'll try it at some point along with Syndicate which I haven't touched yet. I think I need a full reboot of the franchise to get me back in day 1.

How did like everything except Resident Evil this year have such blatantly inflated game length? Stahp.

RE7 is not exactly the best example of that. I felt like everything from the ship onwards was completely unnecessary.

Eh, ship went on too long but the tunnels afterwards were pretty intense.

MMaRsu

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #72 on: November 04, 2017, 09:21:43 PM »
So this game doesnt run on amd x6 phenom cpu's

ffs

I think my toaster has one of those.

In other news, I've restarted black flag until the price comes down for the new one. I'd forgotten how much fun BF is.

I can run any other new game just fine. A Phenom II X6 at 3.6 ghz still is faster than what is in the PS4.
What

arrow

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #73 on: November 05, 2017, 04:54:45 AM »
So this game doesnt run on amd x6 phenom cpu's

ffs

I think my toaster has one of those.

In other news, I've restarted black flag until the price comes down for the new one. I'd forgotten how much fun BF is.

I can run any other new game just fine. A Phenom II X6 at 3.6 ghz still is faster than what is in the PS4.

That probably came off as a bit flippant. I'm nearly in the same boat, my 2600k is feeling long in tooth for what I need it to do at the moment, even if OC'd to 4.2.
In terms of AC:O apparently there is some significant percentage of CPU use due to anti-piracy measures.... I read it's like a 30% overhead or something?

MMaRsu

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #74 on: November 05, 2017, 05:18:38 AM »
So this game doesnt run on amd x6 phenom cpu's

ffs

I think my toaster has one of those.

In other news, I've restarted black flag until the price comes down for the new one. I'd forgotten how much fun BF is.

I can run any other new game just fine. A Phenom II X6 at 3.6 ghz still is faster than what is in the PS4.

That probably came off as a bit flippant. I'm nearly in the same boat, my 2600k is feeling long in tooth for what I need it to do at the moment, even if OC'd to 4.2.
In terms of AC:O apparently there is some significant percentage of CPU use due to anti-piracy measures.... I read it's like a 30% overhead or something?

Yeah I mean it's not the best cpu by any means and it's pretty old by now but if I can run GTAV at 60fps on mostly high/ultra ( even if it is very well optimized ) I should at least be able to play this at 30fps locked or something.

But the thing is Phantom II cpu's don't have the SSE4.1 or 4.2 instruction set in their cpu or whatever, and this game uses that so it doesn't even boot when you start it up. Which is a major bummer as there are plenty of people who bought this on those type of cpu's. Most games like Destiny 2 and Resident Evil 7 got patched so that they can be played on phenom cpu's...
What

Let's Cyber

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #75 on: November 05, 2017, 05:22:35 AM »
what is this? :kobeyuck



I'm not sure I even understand what the fuck "punk rock" means at this point.

arrow

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #76 on: November 05, 2017, 02:00:53 PM »
Yeah I mean it's not the best cpu by any means and it's pretty old by now but if I can run GTAV at 60fps on mostly high/ultra ( even if it is very well optimized ) I should at least be able to play this at 30fps locked or something.

But the thing is Phantom II cpu's don't have the SSE4.1 or 4.2 instruction set in their cpu or whatever, and this game uses that so it doesn't even boot when you start it up. Which is a major bummer as there are plenty of people who bought this on those type of cpu's. Most games like Destiny 2 and Resident Evil 7 got patched so that they can be played on phenom cpu's...

Actually if its just cpu instructions-sets, probably it's as simple as someone forgot to switch off a default compiler switch or something.... then again they probably have to do a whole QA cycle again after patching something like that.

TVC15

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #77 on: November 06, 2017, 02:22:52 PM »
One thing I miss from earlier games: the weird glyph puzzles from the earlier games. I think they stopped appearing after 3 or so. A lot of them were really simple and hunt-a-pixely, but I thought they added to the atmosphere of the assassin’s vs. templars history and the whole simulation angle.
serge

fistfulofmetal

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #78 on: November 13, 2017, 11:38:52 AM »
I'm enjoying this game. It's just Witcher 3 made by another company.
nat

stufte

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #79 on: November 13, 2017, 01:34:06 PM »
I'm now at the point where instead of hiding from the Phylakes and being overly cautious, I'm rushing bandit camps and ambushing Phylakes and destroying them. Love the leveling in this game, it's added a TON to how good the combat feels.

desert punk

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #80 on: November 13, 2017, 02:27:48 PM »
I'm enjoying this game. It's just Witcher 3 made by another company.

The writing that good? :dunno

fistfulofmetal

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #81 on: November 13, 2017, 04:17:38 PM »
Of course not. That's where the "made by another company" part comes from  :lol
nat

desert punk

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #82 on: November 13, 2017, 04:45:43 PM »
Yeah I didn't think so :doge

But I'm trying not be too jaded, especially since Guerilla came out of nowhere with Horizon Zero Dawn this year.

You can never know. Maybe Ubisoft's gonna surprise us someday  :rollsafe

fistfulofmetal

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #83 on: November 13, 2017, 04:53:00 PM »
The writing is on-par with other AC games from what I can see. The main character Bayek is pretty endearing and his plight is engaging (when you eventually get to it). I really like the little interludes after you do an assassination - they're super visually interesting.

This game kinda just shows what can be done when a talented group of developers is given more time to develop a thing.
nat

benjipwns

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #84 on: November 19, 2017, 10:56:23 PM »

HardcoreRetro

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #85 on: November 24, 2017, 11:17:28 AM »
This game was my black friday purchase. Seems pretty solid so far. I was riding around on my camel, whacking antelopes in the head with the club I got from the first combat tutorial.

HardcoreRetro

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #86 on: November 26, 2017, 04:12:13 AM »
Gotta make another post for what the Discovery Tour stuff will actually be.

"Separate from the main game, Discovery Tour annotates the game world with dozens of interactive tours curated by historians and Egyptologists. Each focuses on a different subject, including the Great Pyramids, the life of Cleopatra, mummification, and more."

Cause this sounds pretty damn great and I wish they'd do Discovery Tour remasters of the older games.

demi

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #87 on: December 18, 2017, 12:14:51 AM »
This game is dogshit and the combat is horrendous. Shame on me for thinking this was a new page for the series
fat

Let's Cyber

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #88 on: December 26, 2017, 11:48:45 AM »
Heads up, this game is $30 on Amazon right now.

Might add it to my neverending backlog.


Joe Molotov

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #89 on: January 23, 2018, 09:58:35 AM »
I've finished exploring the first area, seems good so far. Feels closer to the Witcher 3 than the earlier AssCrud games, but I haven't played one since Black Flag (and I haven't beaten one since AC2).
©@©™

HardcoreRetro

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Re: Assassins Creed Origins - Pharaohs, Pyramids and Papyrus
« Reply #90 on: January 23, 2018, 02:40:37 PM »
Seems the history mode is being released February 20. They'll also sell it as a stand alone thing for people that don't give a shit about the combat and story.