This is better than I thought it would be, but I’m not completely sold on the combat.
A lot of the encounters seem to go on overly long.
I’m having the same issue. I may turn down the difficulty just because the enemies can be such sponges. I had to do the same in Yakuza Kiwami and it looks like I’m going to be doing the same in 6. It’s not that the enemies are too tough. They just take too long to kill given the frequency of combat.
I feel like too many encounters just keep generating new dudes to fight. There’s always like three waves of identical enemies.
I sort of feel like the combat doesn’t have enough depth to support it, but there’s a lot of upgrades on the tree so maybe it improves.
Fighting the giant ogre/troll guys is pretty boring though. Those guys take way too long to kill. Though the flip side of that is they have killed me once or twice because I got sloppy/impatient during my 10 minute fight and just walked up and started wailing on them.
Edit: I definitely feel the last of us and uncharted influence. The same basic flow of puzzle-explore-combat is similar, the type of “omg I have dad feelings but I’m not sure how to act on them” and especially the pointless climbing that seems to exist mostly for cool vistas and the opportunity to have the characters chat seems ripped out of the naughty dog playbook.
But overall it seems there is more variety here, and frankly the story telling and environment building is the best part of naughty dogs games, so it’s the right thing to steal.
It’s still basically a one and done game imo. I’ll beat it once and trade it for sure.