Author Topic: BLACK OPS IV  (Read 4212 times)

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benjipwns

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Re: BLACK OPS IV
« Reply #60 on: September 16, 2018, 06:49:36 AM »
Think BR would work best with Battlefield tbf, tanks etc
Battlefield V will have a battle royale type mode.

Stoney Mason

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Re: BLACK OPS IV
« Reply #61 on: September 16, 2018, 11:00:08 AM »
I played the black ops 4 multiplayer beta and it was just too much for me. It was too fast. The maps were too small. It felt like an adhd wet dream. COD has been moving in this direction for years of course but the regular multiplayer was just the final step over that line for me.

Blackout by comparison actually makes sense to me in that game. It's frenetic and chaotic at times, but it also has slow moments where you can get your bearings and senses together. It uses the full toolkit of weapons unlike the base game where snipers and acogs and stuff don't make sense. The map is iconic and nostalgic. And when you play in squads its more tactical than public games of cod generally feel. No annoying mega killstreaks to deal with.

I doubt I'll buy the game at launch and I may not buy it at all but the main reason I would buy it is specifically for that blackout mode instead of the base multiplayer which doesn't really interest me. If that mode was free to play it would be a mega success.

benjipwns

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Re: BLACK OPS IV
« Reply #62 on: September 17, 2018, 02:24:04 AM »
I kinda like it, it's like others have said, you get a bit of a more arcadey PUBG, then it turns into little classic CoD face offs. I'd really like the hopefully returning $15 MP version to include this as well, I might even pay up to $25-30 for this and the MP! (Basically I'm saying I again want a discount for not taking zombies and not being able to prestige.)

Maybe it's just me but I can't see anyone else dropping, so I have no idea if I'm landing near people, and the distance effect on the shots doesn't seem proper. PUBG had this problem too for a while, everything was too close to warn you, but it just made you paranoid that they were immediately nearby.

Most impressive thing is just how much Treyarch has gotten their shit together on the server side.

And yes I may have completely ignored everything and tried to make a basket for nearly a whole round and finished #18 because it happened to be inside the circle the entire time. :teehee

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Re: BLACK OPS IV
« Reply #63 on: September 17, 2018, 02:31:59 AM »
Graphics are pretty shit though

benjipwns

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Re: BLACK OPS IV
« Reply #64 on: September 17, 2018, 02:42:01 AM »
Looks pretty hot all maxed out on PC. 8)

They did a lot with subtle extra animations this year, but none of them actually slow you down or bother you like some other games.

Stoney Mason

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Re: BLACK OPS IV
« Reply #65 on: September 17, 2018, 02:45:25 AM »
I might even pay up to $25-30 for this and the MP! (Basically I'm saying I again want a discount for not taking zombies and not being able to prestige.)

Yeah I wish it was free to play or I could get a discount and only purchase the battle royale part.

benjipwns

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Re: BLACK OPS IV
« Reply #66 on: September 17, 2018, 03:10:44 AM »
Last year Blops III did just a $15 MP version, maybe they'll offer some of these individual parts or something if that did well.

I was thinking about how fast you get useful stuff in this compared to PUBG and I realized it was because I wasn't picking up pants and melee crap everywhere. I had so many health packs I let this dude come to me healing up as he picked at me from distance until I got good cover, then threw a molotov at him and shotgunned him as he came up the other way. :lol

edit: the improved heft/pacing on the weapons and everything from this year really helps the fights in this mode... really seems like the first Call of Duty in ages where they actually sat down and thought about how each component works together

probably an instance of:


but i've had real fun with this and the MP beta, whereas in recent years it's just been such silly crap leading to instant death loops

to use a past example, MW3 wasn't great, but they had done the scorestreaks in such a way that it actually setup counters against all but the highest level ones, but the shootbang had gotten even worse

IW, WWII and this all to an extent have locked down one area or another to prevent that spiral nonsense that plagued the series since MW2 really...with this maybe the best job of it out of this cycle, i think they all looked at IW where they basically said "okay, here's how we fix everything, we don't, we just make it so everyone is constantly escalated to insane levels" saw that it didn't work as expected and after WWII deliberately had to slice things down, it made Treyarch trim down even more onto their heroes and the base gameplay

i liked IW when you didn't have MLG-Pros in the match because people were limited by their own conception of what the game was proposing and nobody really though they truly meant "yup, it's insane and broken, enjoy" and also it was the closest TF ripoff in terms of movement, running along walls, seeing a guy, turning around while still running on the wall and shooting him was just the absurd level of complete nonsense that the franchise needed to hit and take a look at itself, Blops III was nearly as absurd in a lot of ways (and imo actually a worse MP game) but the backlash against IW probably let them stop trying to top themselves (even as it probably had one of the better campaigns in a long time)

in which benji wanks about telling a billion dollar company how to run one of their premier franchises
they should reconsider the three year cycle and look at Siege really, do a three year cycle of MP, three year cycle of BR, three year cycle of a campaign, three year cycle of zombies...and staggering the releases

Sledgehammer has never really wanted to do MP in CoD traditional style, Treyarch seems more interested in MP experiences than anything, IW did the best campaign recently, they could create a fourth team from each to do the Zombies instead of having everyone do it separately i dunno...they did put out two games with a fourth team when they did IW/MWR with Raven

say they could rename Blops 4 MP and BR into Black Ops and Blackout

so next year they put out new content as SEASON TWO or YEAR TWO for Black Ops, new heroes and maps like Siege does...and also do the same for Blackout, while IW just makes a campaign they've already been working on, and Zombies team makes Zombies stuff...sell em individually for $25-30 or some shit, pack three of them together for $60 and put all four in the fancy editions

then the next year maybe Sledgehammer does that Vietnam game finally or Korea or another WWII, plus more Black Ops, more Blackout, more Zombies...maybe one of the MP things is dying down so IW tries one of their ideas, maybe Sledgehammer does include a MP but it's a smaller scope than what they tried with WWII even though they seemed to only care about the one mode, so it's not a direct challenge to the ongoing Black Ops

i'm just spitballin with silly ideas as is normal, but this is what Ubisoft seems to be doing with Tom Clancy...Rainbow Six is now Siege years, The Division has become a kind of their large scale MP thing that BR would be the equivalent of and they're also moving it to that model, Ghost Recon is their campaign/co-op thing and they've suggested that Wildlands will get the "season/year" treatment like Siege and Division

they could even formally shift the teams around, you want to do MP? you're headed to Treyarch; want historical/cinematic stuff, over to Sledgehammer pal; some nutty campaign? IW...everyone else? you're on Zombies...PC port? head to Beenox both of you

they'd still be able to put out a game a year if they had the management and planning for it, Ubisoft somehow does it with literally six million people (five million of which are under the age of 14) spread across 18 countries...CoD's teams are all still out in California I think

eh, what do i know, it just seems like for being such an important franchise for them that Activision has never really taken it seriously as a literal franchise, all their various things over the years they drop or ignore so that the lone team can crunch out by the deadline, they treat it more like a sports game franchise than anything
« Last Edit: September 17, 2018, 04:13:31 AM by benjipwns »

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Re: BLACK OPS IV
« Reply #67 on: September 17, 2018, 03:31:31 AM »
Looks pretty hot all maxed out on PC. 8)

They did a lot with subtle extra animations this year, but none of them actually slow you down or bother you like some other games.

Really I put everything to high I think and it looked like ass.

Blurry etc.

Maybe its some N64 vaseline filter.

benjipwns

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Re: BLACK OPS IV
« Reply #68 on: September 17, 2018, 04:16:01 AM »
you mean when looking through scopes or sights? i don't think their LoD/DoF model has been adjusted properly for the distances involved, i was noticing that when looking down a sniper rifle scope, the scope had depth of field applied and models were constantly changing as were mipmaps, while the rest of the screen was being drawn properly

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Re: BLACK OPS IV
« Reply #69 on: September 17, 2018, 04:17:35 AM »
It could have been a bit too much dof yeah, I deleted the beta now so cant check.

But even the choppers flying in at the starr looked blurry

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Re: BLACK OPS IV
« Reply #70 on: September 17, 2018, 04:29:02 AM »
Looked like I wasnt playing in native res and I double checked but I was

benjipwns

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Re: BLACK OPS IV
« Reply #71 on: September 17, 2018, 04:31:36 AM »
Yeah, those choppers have some really low res textures on them with like nothing else to make them look fancy. :lol

I think some of this stuff may have been intentionally left out (like half the LoD levels) to keep the Beta size down and because it's not the main focus of the Beta for Treyarch which is getting metrics.

toku

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Re: BLACK OPS IV
« Reply #72 on: September 24, 2018, 12:41:51 PM »

toku

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Re: BLACK OPS IV
« Reply #73 on: September 25, 2018, 08:51:29 PM »

toku

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Re: BLACK OPS IV
« Reply #74 on: September 30, 2018, 03:01:51 PM »

bork

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Re: BLACK OPS IV
« Reply #75 on: October 09, 2018, 09:20:33 AM »
This game has a required 50 GB day one patch.  :lol  ::)

LOL at anyone who buys a physical copy of this game.  :doge
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demi

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Re: BLACK OPS IV
« Reply #76 on: October 09, 2018, 09:25:45 AM »
This game has a required 50 GB day one patch.  :lol  ::)

LOL at anyone who buys a physical copy of this game.  :doge

Why? Gamefly lets me rent it because it's physical. I only care to play the Zombies, I have no interest in Blackout
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Re: BLACK OPS IV
« Reply #77 on: October 09, 2018, 10:10:12 AM »
Renting it makes sense, but buying a game that basically requires you to download the entire game again on day one after installing the disc makes no sense to me.  Won't have any resale value later either.
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kingv

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Re: BLACK OPS IV
« Reply #78 on: October 09, 2018, 10:29:13 AM »
Some of us still have GCU!

bork

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Re: BLACK OPS IV
« Reply #79 on: October 09, 2018, 10:51:08 AM »
Some of us still have GCU!

I'm all about buying physical copies of stuff, but CoD is the exception.  If I buy it, I just go digital.

Wondering if I should get it on PC this time around.  Maybe with Battle.Net there will be more people playing and less cheating.
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kingv

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Re: BLACK OPS IV
« Reply #80 on: October 09, 2018, 11:02:16 AM »
Because of the end of all of the good discount programs Iím starting to buy more digital stuff.

I can still buy Xbox credit at a 15% discount making it cheaper than physical :-/

Iím undecided on this one. The battle royale looks fun but  backlog + other shit coming out soon makes me wait.

Also, Iím hoping my BIL gets it since he only buys digital AND I bought Forsaken deluxe edition.(we gameshare)

toku

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Re: BLACK OPS IV
« Reply #81 on: October 10, 2018, 08:28:46 PM »

213372bu

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Re: BLACK OPS IV
« Reply #82 on: October 10, 2018, 11:20:32 PM »
Renting this Day 1 or getting it digitally. :doge

FatalT

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Re: BLACK OPS IV
« Reply #83 on: October 11, 2018, 02:25:58 AM »
Pre-loaded on PS4 and ready for midnight!

bork

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Re: BLACK OPS IV
« Reply #84 on: October 11, 2018, 01:57:03 PM »
Couldn't decide between PC and PS4

So now it's pre-loading on both
:stahp

And yet that ended up costing about as much as it would to buy the deluxe edition on one platform
:neogaf
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Rufus

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Re: BLACK OPS IV
« Reply #85 on: October 11, 2018, 10:14:10 PM »
Yeah, what kind of rube would pay double?
« Last Edit: October 11, 2018, 10:19:38 PM by Rufus »

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Re: BLACK OPS IV
« Reply #86 on: October 11, 2018, 11:03:34 PM »
Yeah, what kind of rube would pay double?

I double dip on competitive games sometimes.  Usually fighting games.
:idont
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thisismyusername

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Re: BLACK OPS IV
« Reply #87 on: October 11, 2018, 11:10:47 PM »
DeadpoolAsksWhyTho.gif

PC version is probably going to be dead.

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Re: BLACK OPS IV
« Reply #88 on: October 12, 2018, 02:00:29 AM »
What the fuck are these textures  :doge

Also a fair amount of bugs so far in. Two crashes in.

213372bu

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Re: BLACK OPS IV
« Reply #89 on: October 12, 2018, 02:48:50 AM »
Right off the bat, this ďheroĒ based gameplay is some grade A bullshit.

Tacticals arenít something that you can hold and use situationally, itís tied to a very long cooldown .

So like, you can choose to have one multi-flash bang with a 30 second cooldown... or place a spawn point that can be reused by the whole team.

Also, clicked on the playlist which I thought was TDM, but it turns out itís mixedin with the Dog Tag mode. ???

When I play CoD I want to pubstomp and shoot the shit 90% of the time. Why are the more complex modes mixed in with TDM, their most popular mode?

The menus look like they were thrown in a week before launch too, with some really weird UI options. A button that looks like a ďSettingsĒ icon is actually just their tucked away version of custom games.

Not even salty, actually managing  a 2.0+ k/d with all wins :doge

Game is just really weird.
« Last Edit: October 12, 2018, 06:22:29 AM by 213372bu »

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Re: BLACK OPS IV
« Reply #90 on: October 12, 2018, 08:08:37 AM »
Apparently they pulled a Tony Hawk with this game and the physical version has like 200 MB of data on the disc. 

DeadpoolAsksWhyTho.gif

PC version is probably going to be dead.

Just giving it a shot with the move to battle.net and them saying that they worked to make the PC port better than some of the previous half-assed attempts.  If nobody is online, oh well, will delete and just play on PS4 and that's it for Activision purchases on PC from me.
:idont
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kingv

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Re: BLACK OPS IV
« Reply #91 on: October 12, 2018, 09:28:46 AM »
Kind of weird that itís coming in so hot when they have had two betas already.... that were basically most of the game modes.

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Re: BLACK OPS IV
« Reply #92 on: October 12, 2018, 09:47:24 AM »
The progression system is super ass too, it locks you out of using even a grenade until youíre past your mid 40s. Same with lots of shit.


Stoney Mason

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Re: BLACK OPS IV
« Reply #93 on: October 12, 2018, 09:59:08 AM »
I don't have a dog in this fight as I'm not getting the game but no way imo will the PC version be doa. That blackout mode will be very popular on PC. I think this will be the most popular version on PC since the old days of the franchise.

Brehvolution

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Re: BLACK OPS IV
« Reply #94 on: October 12, 2018, 02:43:25 PM »
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Rufus

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Re: BLACK OPS IV
« Reply #95 on: October 12, 2018, 05:12:15 PM »
He grappled into a window and unloaded on someone with a shotgun. Looked preeeeeeetty good.

toku

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Re: BLACK OPS IV
« Reply #96 on: October 12, 2018, 05:29:43 PM »
Looks cool.

toku

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Re: BLACK OPS IV
« Reply #97 on: October 14, 2018, 12:52:35 PM »

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Re: BLACK OPS IV
« Reply #98 on: October 15, 2018, 08:18:33 AM »
Quote
Call of Duty: Black Ops IIII was the biggest day one digital release in Activision history, breaking the franchise record set by Call of Duty: WWII in 2017, the company announced.

The first-person shooter also set a new PlayStation record for day one digital full game sales on the PlayStation Store worldwide, as well as became the best-selling Activision Xbox One digital game on day one worldwide.

The PC version of Call of Duty: Black Ops IIII, which is the first Call of Duty release ever on Blizzardís Battle.net, sold more than double the launch day sales of Call of Duty: WWII.

On its first day of release, the total number of people who connected online to play Call of Duty: Black Ops IIII increased from Call of Duty: WWII.

Read more at https://gematsu.com/2018/10/call-of-duty-black-ops-iiii-launch-day-digital-sales-biggest-in-activision-history#sTIAL3J3Z6vl7iBe.99

Interesting about the PC version.  Maybe the player base will stick around this time. 

I do kind of regret getting it though- I like to use a controller to play and without aim assist on PC, I'm getting absolutely destroyed online.  :lol  Spent most of my play time over the weekend on PS4. Oh well.
:whatsthedeal
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toku

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Re: BLACK OPS IV
« Reply #99 on: October 15, 2018, 11:22:39 AM »
You might not need this but the key to doing well in FPS games on pc is low sensitivity. You want to be aiming with your arm, not your wrist. There are exceptions etc but you want to hit a place where you're aiming with your whole arm/upper arm more than your wrist.

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Re: BLACK OPS IV
« Reply #100 on: October 15, 2018, 11:28:44 AM »
Thanks, but I meant that I'm using a controller to play and was getting annihilated.   :lol  It's possible that it was just the people I was playing with- they were leveled higher than I was and had custom loadouts.
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Re: BLACK OPS IV
« Reply #101 on: October 15, 2018, 11:48:26 AM »
My (updated) thoughts, (tl;dr: the game is pretty fun):

Zambambos:
- It's different. The game just recently got re-balanced, but in general, it's not really a straight-up endurance run. A lot more focus on Leveling Up, multiple playthroughs, and managing your buffs/weapons/specials. IMO I still prefer the earlier games, there's more rounds where you can beast out with Pack-A-Punch and hidden-item weapon constructions. A lot of that is undercut to promote GAAS tonic purchases and playing a lot for challenges etc. Pack-A-Punch starts losing its glory around level 13-14. There was something special they had going in WW/BLOPS, but here it's simply a fun little time. Straight up couldn't imagine one of these Zombie maps as being the only one available without DLC, which... eh.

-Titanic map is dope.

Blackout:
-Sat down and had a Blackout only session for a couple hours yesterday. The game is really, really "comfy". Just an all around good time with no frustration. PUBG is buggy, and Fortnite is its own little 'fantastical' thing, Blackout is a fully realized Battle Royale mode with lots of clever map design and reuse from old maps. It's just so damn fun. Zombie locations are also a joy.

-Character missions allow you to play as characters from old games, multiplayer, and zombies with fun Challenge requirements. Doesn't feel intentionally too grindy or anything.

-This game is worth buying just for Blackout if you really want to just drop down and play Battle Royale Multiplayer.

Multiplayer:
- Textures actually pop in after a new patch, making it look a lot better.

- Still buggy. Recitals reliably disappear for the whole match after certain killstreaks. Still softcrash during loading, but haven't crashed out of the game. Emblem creator becomes a mess of static when editing placements.

-It's better than I initially gave it credit for.

-TDM Only is there, but it's kinda hidden and it's rare to find a full lobby.

-Control is too complicated for public matches, needs a Competitive Ranked mode or something.

-Map design is designed for competitive play, with lots of "routes", nooks, and class-specific paths. This isn't necessarily better for casuals or people wanting to pubstomp. Lacks some aesthetic, fun, and time to get into the action. More focused version of BLOPS 3. Really missing the BLOPS 1-2 and MW2 map design.

-It's a new CoD, so spawnpoints are still pretty shit and will continue to be for another month or so.

-The Progression System is seriously ass. Lots of options are locked behind high level caps or require prestige.

- Overall, not as much of a fan as BLOPS 1-3. It's still kinda fun though.

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Re: BLACK OPS IV
« Reply #102 on: October 15, 2018, 11:51:02 AM »
Thanks, but I meant that I'm using a controller to play and was getting annihilated.   :lol  It's possible that it was just the people I was playing with- they were leveled higher than I was and had custom loadouts.
You're probably good, but don't underestimate M+KB in twitchy shooters with snipers. :lol

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Re: BLACK OPS IV
« Reply #103 on: October 15, 2018, 12:12:02 PM »
Quote
Pack-A-Punch starts losing its glory around level 13-14.

Are you just PaP once? Every PaP you do on a weapon increases its damage. So you want to keep doing it

Aside from the random crashes this season of Zombies looks great. Treyarch showing why they're the best at it. IW Zombies is a close second
fat

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Re: BLACK OPS IV
« Reply #104 on: October 15, 2018, 12:37:30 PM »
Quote
Pack-A-Punch starts losing its glory around level 13-14.

Are you just PaP once? Every PaP you do on a weapon increases its damage. So you want to keep doing it

Aside from the random crashes this season of Zombies looks great. Treyarch showing why they're the best at it. IW Zombies is a close second
Yeah, but it doesnít feel as long-term as the other ones. Had to do my second repack only 2 or 3 rounds after my first.

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Re: BLACK OPS IV
« Reply #105 on: October 17, 2018, 02:59:18 PM »
This is the type of shit that is going on in the TDM/KC playlist:


toku

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Re: BLACK OPS IV
« Reply #106 on: October 17, 2018, 09:24:25 PM »
still debating between this and forsaken which finally went on sale. Looks good (sounds good x2) but It could have run a little better on my pc

Brehvolution

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Re: BLACK OPS IV
« Reply #107 on: October 18, 2018, 09:57:34 AM »
For some reason, TDM lobbies are hit and miss. After waiting for minutes to join a lobby, I'll switch over to Domination for a round. After a disastrous dom round going 17-25, switch over and find a TDM match. Go 16-8 and 20-5 the next 2 matches.

This is on PS4 btw.

Any PC bros want to chime in on PC performance?
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Re: BLACK OPS IV
« Reply #108 on: October 21, 2018, 12:06:06 PM »

toku

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Re: BLACK OPS IV
« Reply #109 on: October 21, 2018, 03:53:42 PM »

Rufus

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Re: BLACK OPS IV
« Reply #110 on: October 21, 2018, 04:38:52 PM »


10s in it's already blowing my mind.

toku

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Re: BLACK OPS IV
« Reply #111 on: October 21, 2018, 05:30:51 PM »

toku

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Re: BLACK OPS IV
« Reply #112 on: October 23, 2018, 12:00:18 AM »



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toku

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Re: BLACK OPS IV
« Reply #114 on: October 23, 2018, 10:08:24 PM »




toku

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Re: BLACK OPS IV
« Reply #115 on: October 30, 2018, 07:26:57 PM »
https://streamable.com/5k5m4

https://twitter.com/Treyarch/status/1057348804121247745

https://twitter.com/CouRageJD/status/1053732256509034496

Haven't tried the new patch but as of right now theres no reason to take an smg over an ar. ARs beat them at every range. Can't remember the last time a CoD meta was AR heavy and I'm drawing a blank here, maybe one of the older WWII games?

toku

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Re: BLACK OPS IV
« Reply #116 on: November 01, 2018, 02:10:33 PM »



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Re: BLACK OPS IV
« Reply #117 on: November 01, 2018, 03:13:30 PM »
Played a few hours before work today:

It's telling how screwed the balancing+meta of the game is when there's zero regular modes in the featured section.

Gun game was fun, played my first match and won.

Hardcore modes are fun for a second, until you realize that almost all non-smg/pistol weapons are one-shot kills to the upper body. Kind of ruins the gameplay part imo, but it at least has a different encounter flow.

The patch for spawnpoints actually made it worse, I've spawned a lot of times right into a point where an enemy is killing the team.

Overall, I think this game is a clearly Treyarch's worst when it comes to multiplayer.

Blackout is fun though.

toku

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Re: BLACK OPS IV
« Reply #118 on: November 01, 2018, 04:56:22 PM »
It's all the same to me. You could search threads on every past CoD and they'd have quite literally the same complaints you just listed.

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
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Re: BLACK OPS IV
« Reply #119 on: November 06, 2018, 09:25:01 AM »
Has anyone else come to hate the sound of when your armor is broken? I don't wear armor now and my blood pressure has come way down.
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