Author Topic: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)  (Read 113079 times)

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Himu

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #780 on: April 29, 2019, 10:58:35 PM »
What system do you play
IYKYK

naff

  • someday you feed on a tree frog
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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #781 on: April 29, 2019, 10:58:49 PM »
PC
◕‿◕

paprikastaude

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #782 on: April 30, 2019, 01:48:56 AM »
you don't even have to do that boss  :doge

Himu

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #783 on: April 30, 2019, 02:03:50 AM »
That wasn't a strategy on purpose. I mean, I noticed the guy was behind the pillar. Might as well take it while it's an option. It just turned out that way. Free damage is free damage. Fuck honor.
IYKYK

Bebpo

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #784 on: April 30, 2019, 02:12:34 AM »
you don't even have to do that boss  :doge

But what is a game if not for its bosses  :doge

Bebpo's fight > Cindi pillar strats

That's only because you didn't see the other 67 fights that were horrible looking :P

Don Rumata

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #785 on: April 30, 2019, 03:20:00 AM »
you don't even have to do that boss  :doge

But what is a game if not for its bosses  :doge

Well in the case of Souls i'd disagree, but for Sekiro? Yeah... Not much else to see.

Bebpo

  • Senior Member
Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #786 on: April 30, 2019, 03:51:50 AM »
I was joking :p
I mean I do feel like if you’re playing a game like Sekiro that’s all about the fights why wouldn’t you feel compelled to do all the fights available (gotta get those beads too).

But yeah my favorite part of Sekiro are the levels & normal enemies. I really like exploring the interconnected worlds and meeting weird npcs and fighting different grunt setups.

Don Rumata

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #787 on: April 30, 2019, 07:01:20 AM »
There was honestly no area i really loved.
Senpou Temple was probably my favorite, but lacking a real boss, it means it didn't have a proper build up and climax.
Fountain Head Palace was visually appealing and original, but the level design felt somewhat confusing (and the way you get there was tonally very out of place).

The rest was ok, i didn't find the level design as mind blowing as people were saying, nothing on the level of Demon's Boletaria/Latria or BB's Yharnam, anyway... but i concede that it's easier to make intricate levels, when all you character can do is walk, like in Soulsborne games.
Still, even taking from the classic Samurai imagery, there was a lot they could've done, but instead they sort of treaded the same ground.
I think the game would've benefited from a teleport/levels approach like Demon's.

paprikastaude

  • Senior Member
I really like watching people play some of the bosses and it always makes me want go back to sword clashing myself. They really nailed that duel feeling to make it satisfying.
« Last Edit: May 02, 2019, 02:50:29 PM by Spieler1 »

HardcoreRetro

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I could not get a read on Owl's openings at all. So I just ended up getting in only hits when he does the overhead slash or drops the Lloyd's talisman. Makes it a boring fight, but whatever. Got him down either way.

Don Rumata

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I could not get a read on Owl's openings at all. So I just ended up getting in only hits when he does the overhead slash or drops the Lloyd's talisman. Makes it a boring fight, but whatever. Got him down either way.
I enjoy that fight, but the thing that i dislike about it, is that his only danger (aside from maybe the poison) comes from every other attack doing 90% damage, that's all there is to it.
He doesn't even have any perilous, IIRC.
His second fight at least is proper hard, because it has a very complex move set.

Don Rumata

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I could not get a read on Owl's openings at all. So I just ended up getting in only hits when he does the overhead slash or drops the Lloyd's talisman. Makes it a boring fight, but whatever. Got him down either way.

Baiting is a proper strategy. Owl can kill you in 2 hits (if they connect) vs like 6 hits from Genichiro, that is precisely what makes him harder.
Genichiro has a more fun move set to fight against, more varied anyway.

HardcoreRetro

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Actually being able to break his posture in a reasonable ammount of deflects helps as well.

Himu

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lmao

IYKYK

paprikastaude

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I could not get a read on Owl's openings at all. So I just ended up getting in only hits when he does the overhead slash or drops the Lloyd's talisman. Makes it a boring fight, but whatever. Got him down either way.

After the overhead slash he backs away for a new attack, among other occasions. If you follow him/dash towards him at the same moment you can get another bunch of hits on his health. iirc it then doesn't take long for his posture to stay up.

paprikastaude

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Played through two thirds of ng+2 today :trumps

HardcoreRetro

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:gloomy You all bailed out on this game?

Going for the platinum. Probably gonna involve boring grind for the final skill points.

El Babua

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Beat Genichiro on my second try.

I am loading up on beads tho

Bebpo

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:gloomy You all bailed out on this game?

Still working through the video playthrough, but interest comes and goes. I was excited to see the

spoiler (click to show/hide)
Divine Dragon
[close]

fight since I was hoping it would be a bit more Souls-like, but it looked pretty easy with just like 2 slashes to dodge/jump and then lightning.
At the part after that where the guy is just wrapping up all the new mini-bosses at the very end.

Sometimes the video walkthrough makes me want to re-install the game again and get past true corrupted monk to try some of this stuff. But then other times is just like nope, no interest. Fountainhead Palace was pretty but the level design being all big and open doesn't look like that much fun.

Honestly, watching people play Sekiro I think what it makes me want to do is wait for a PC sale and re-buy the game and start from scratch again because I think I'd enjoy the first 3/4ths of the game much more on my 2nd time around knowing how to play and boss strategies. Ideally I'd love to do a NG+ run because I think I'd enjoy it MUCH MORE than the first run, especially not having jack shit VIT in the early bosses, but the problem is that to get to a NG+ run you have to beat the game which I don't really want to do (although if I knew this before Great Shinobi Owl fight I'd probably have done the Shura ending which I feel like I could have beat and then jump into NG+ run from there).

When I replay it on PC maybe I'll do that and go for a Shura run -> NG+ run, or I'll just get as far as a I can, use a trainer to finish the game with all VIT beads/ATK power and then attempt a proper no-trainer NG+ run.

I like Sekiro, but it's just too hard for me at the endstuff. Also I noticed in the video walkthrough the guy at Great Shinobi Owl fight had one more VIT necklace than I did, plus he did the Headless Ape fight for +1 ATK power; the combination of both probably would've made the owl fight a little easier. Still hard but those times where I got like 1 hit away from beating him would've actually beat him much earlier.

Or maybe I should just play Nioh while I'm waiting. I see the PC version is on sale in steam sale for $24.99 complete edition now. I have the PS4 launch edition but not the DLC and I think the DLC is like $20 anyhow, so maybe should just get that. Sounds like PC is better for 1080p/60fps while PS4 Pro is 720p/60fps.

Bebpo

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Oh and one of the things watching a 100% video walkthrough run shows me and makes me want to replay the game is how much I under-used the tools in my run. Watching good people destroy the game they're constantly using different sub-weapons to completely demolish enemies/bosses. Like I never found a use for sabimaru but like fountainhead palace it just destroys the normal enemies in 2-3 seconds no skill required.

I'd definitely use my tools more on a new run. Although the weapon skills do seem pretty useless outside ichimouji and the latent stuff. Never see anyone use anything else.

Bebpo

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Watching the FightinCowboy, it's very long and slow because it's a 100% (every item picked up) run, but since I'm not playing it and I like the exploring side it's close to my style of play and I like getting a full feel for all the areas/bosses since I'm not playing it.

I get what you're saying about NG+ bosses, but correct me if I'm wrong since you've done NG+ runs of Sekiro, but I feel like compared to the other Souls game Sekiro's NG+ would scale the least. This is because in NG run the bosses are already doing 60-90% damage per hit, and NG+ is going to be the same except A) Now you know their patterns and how to beat them and B) For the early bosses/areas now you have way more HP and all your sub-weapons/items.

So it feels to me like if in Dark Souls or Bloodborne, each NG+ run the enemies got 10x harder and you were 10x stronger/better, in Sekiro, the NG+ runs the enemies would get 3x harder and your skills would be 10x better.

Basically Sekiro as opposed to other Souls games is far less stat dependent and far more strategy/skill dependent and so NG+ runs should be much easier in Sekiro vs other souls games.

Bebpo

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But yeah I think you're right that if I'm gonna start over from scratch on PC, might as well wait for the DLC to come out/finish. Just gotta not lose all my skills by then  :lol

Himu

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Nah mortal blade is amazing
IYKYK

Bebpo

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BTW you do know that Confetti is a flat 25% damage boost against ANYTHING, right? It is 37.5% against ghosts but 25% against anything else living or not. And it stacks with sugars!

No wonder I'm seeing people use it. Yeah, lotta helpful stuff if I go back to Sekiro. Does Confetti stack with Sugar?

HardcoreRetro

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Also to get the platinum without cheating you have to really play the game at minimum 4 times.

How is making a back-up save cheating? If you did the prerequisite to get all the endings you already proved you could beat it. Game doesn't seem to offer anything new on repeat playthroughs.

Bebpo

  • Senior Member
Finished watching the video walkthrough.

Demon of Hatred looks hard as fuck because of the huge hitbox for its attacks and 3 lifebars and that souls camera struggling with big objects thing. Cool visual effects though.
Final boss honestly doesn't look bad outside the endurance bullshit of 4 health bars. Like his attacks don't seem worse than Owl and just like Owl he's got some safe get hits in attacks like the overhead jump, the charge move and the lightning reversal. Like owl he's got little crap to parry (ninja stars = bullets). And like Owl he's fast and tracks you and has huge range with the spear (the spear swings look like they'd fuck me up the most since a lot of them seem stolen from Corrupted Monk like the jump back swing which Monk also has and is total bullshit because it's so fast you can't see it and the other swings feel like 7 Spears which is hard fight on its own). Anyhow, that's just what it looks like from watching a non-speed-runner play and take a lot of hits and still win.

Also people use the fuck out of things like rice (and even pellets not to heal but to have regen life during the fight) and using divine confetti + ako's sugar boost + subweapons. I didn't use any of this outside Ako's Sugar on bosses. I think if I was using rice/pelletes + divine confetti and new when and which subweapons to use I would've struggled a lot less on bosses like Owl and Ape and beat them much quicker. Also should've saved the Headless fights until I got Malcontent.

Also I think if they put a goddamn checkpoint in the final boss fight after the first lifebar it'd be a fight I'd enjoy playing. Demon of Hatred, if it was 2 lifebars instead of 3 I'd probably enjoy it.
I feel like if things were balanced a little easier just in that way, less lifebars, more checkpointing, not having to skip the fucking video everytime before fights like Owl/Genichiro, Sekiro would be more fun than frustrating, at least for me.


Also I followed up on the lore videos/story analysis after and while I like parts of the story, I feel like this is almost a Dark Souls 2 situation where so much of the lore is currently missing and people's theories are all over the place (like with the Centipedes). I hope the expansion DLC clear some of this up because I feel the plot is not as satisfying as I would like because so much of it is just ???

Also with the endings, they're alright but it's kinda weird how much the true end is straight out SEKIRO 2 - COMING SOON. I wonder if it that one bit was a push from Activision to be able to easily do a Sekiro 2 if it sells well.

spoiler (click to show/hide)
although at this point personally I'll be a little bummed if this is Miyazaki's new franchise and he makes 2 or 3 Sekiro games next since I'd rather have him do another original game or go back to more rpg souls again. But that's just my tastes. Even an easier Sekiro 2 is less appealing to me than something more souls-like.
[close]

Bebpo

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Oh and I thought it was funny that I've watched a bunch of runs of people beating Spear Vilehand Masanaga out by Old Serpent Shrine, but not a single one of them has been able to beat him when he's buffed with Ako's Sugar. They all die if that happens and get a win in when they beat him before he can buff up. Or they use AI glitches to trap him in the forest area, but every AI glitch I ever tried on a boss I could never pull off myself /shrug.

Here I struggled for like 2 hours trying to beat him buffed thinking there was no way around it, because he'd usually do it in his first move after being stealth deathblow'd. Dude is just 100% bullshit when he gets his buff off. Unless you perfect parry every attack (because a perfect parry won't break your posture) his buffed posture damage will constantly break you and then hit you with a 95% damage kick while you're stunned which will usually kill you because he's doing posture + VIT damage before that.

I honestly think buffed with Ako's Sugar and not using any AI glitching tactics, he should be a contender for the hardest fight in the game.

HardcoreRetro

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It seems if you take the final boss head-on the 4 health bars aren't that much of a problem. It's more that some of his moves are hard to read. Especially one of the kanji follow up attacks that can be either a swing or a stab attack. The time to parse those and react is insanely small.



Reminds me of the timing needed for this shit.

Bebpo

  • Senior Member
Oh yeah, that sweep/stab bit is the same shit that fucks me up with Monk. I've complained about it before but I legit think that's bad design on Miyazaki's part. Sekiro combat would be better (and more fair) if the sweep/stabs had different color warnings (yellow/red). I guess that's one thing they could do in a sequel to make it a little more accessible.

Bebpo

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I never used the baby buddha statues but that's because I was saving them for the final boss/es. Don't they give you an extra Resurrection? So basically everytime you die in battle with the final boss you hit start and use a buddha and get the life back so you could theoretically have like 10+ lifebars to take on the final boss?

But then I never used them so I don't know if they also get rid of the time cooldown you have to wait after death to use a Resurrection. Like sure I had 3 resurrections in the late game, but on most bosses all I was allowed to use was 1 because I'd die again before the cooldown which barred me from using my second Resurrection.

Bebpo

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Bebpo, now watch a speedrunner destroying all bosses in 1 hour :rofl

Was thinking about this and the thing is while I respect that, I don't enjoy watching speedrunners because it's like they're not even playing the same game. It's interesting in its own kind of way, but I'd rather watch someone play and suffer and die and barely beat stuff because I can relate to that with my experience. But like these dudes that break the game and everything, especially for bosses where they're just cheating an AI glitch or something, eh, not my thing.

HardcoreRetro

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The only things I *never* used were the Baby Buddha Statues and Bite Down. WTF is the point of those items?

The statues give you an extra ressurect, bite down is used for going to stealth mode in regular gameplay. Later enemies stick around your corpse so bite down becomes pretty useless.

paprikastaude

  • Senior Member
I never used the baby buddha statues but that's because I was saving them for the final boss/es. Don't they give you an extra Resurrection? So basically everytime you die in battle with the final boss you hit start and use a buddha and get the life back so you could theoretically have like 10+ lifebars to take on the final boss?

But then I never used them so I don't know if they also get rid of the time cooldown you have to wait after death to use a Resurrection. Like sure I had 3 resurrections in the late game, but on most bosses all I was allowed to use was 1 because I'd die again before the cooldown which barred me from using my second Resurrection.

You can only use a single buddha statue until the next refresh. Still, it gives you one extra revival.

Don Rumata

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Use bite down on first death, and you get no cool down on revival.
When an enemy kills you, you get revivals blocked until you perform a death blow, but with bite down you don't.

So if it's your first death, and you know you're about to die, just use a bite down and revive, so you'll get another chance without activating the cool down.

kingv

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I beat the folding screen monkeys yesterday. The invisible one was a pain in the ass to find but I beat them first try.

I guess I’ll do the underground stuff next.

HardcoreRetro

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Oh and I thought it was funny that I've watched a bunch of runs of people beating Spear Vilehand Masanaga out by Old Serpent Shrine, but not a single one of them has been able to beat him when he's buffed with Ako's Sugar. They all die if that happens and get a win in when they beat him before he can buff up. Or they use AI glitches to trap him in the forest area, but every AI glitch I ever tried on a boss I could never pull off myself /shrug.

Here I struggled for like 2 hours trying to beat him buffed thinking there was no way around it, because he'd usually do it in his first move after being stealth deathblow'd. Dude is just 100% bullshit when he gets his buff off. Unless you perfect parry every attack (because a perfect parry won't break your posture) his buffed posture damage will constantly break you and then hit you with a 95% damage kick while you're stunned which will usually kill you because he's doing posture + VIT damage before that.

I honestly think buffed with Ako's Sugar and not using any AI glitching tactics, he should be a contender for the hardest fight in the game.


Bebpo

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Excellent job!

kingv

  • Senior Member
I got to O’rin of the water. Am having some trouble with her, as her defense seems really good.... but I know there is a mega cheese for her, I will probably use it.

I haven’t really been updating my prosthetics... are there any I should focus on? I know body’s said the Phantom Kunai were good. I’ve mostly been using the spinning Shuriken, as it can fuck up some monkeys in one shot.

When I got to Mibu Village and saw the big dude with the bell I just hoped out and ran to the next shrine. The little guys seemed like they would make that fight extra hard. And they respawn for a really long time.

Snake eyes shirahagi was a hard fight but I cheesed her with the poison.

Himu

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Just parry her. She is easy. I beat her in like two or three tries.
IYKYK

Himu

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I beat Owl. The end game bored me and I meant to go back but to it but I got Bloodborne and I was so fatigued/bored with Sekiro’s end game I dropped it for the time being.
IYKYK

Bebpo

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I got to O’rin of the water. Am having some trouble with her, as her defense seems really good.... but I know there is a mega cheese for her, I will probably use it.

I haven’t really been updating my prosthetics... are there any I should focus on? I know body’s said the Phantom Kunai were good. I’ve mostly been using the spinning Shuriken, as it can fuck up some monkeys in one shot.

When I got to Mibu Village and saw the big dude with the bell I just hoped out and ran to the next shrine. The little guys seemed like they would make that fight extra hard. And they respawn for a really long time.

Snake eyes shirahagi was a hard fight but I cheesed her with the poison.

Like Cindi said, O'rin is not bad because she attacks so much that you just tap block block block block block and parry all her stuff building up posture damage. You just have to see the timing for when she starts the combos as she has like 2-3 different starters but usually she backs off and does a fast float attack -> combo. Her red alert move you jump on her head but watch out for the grab one she does sometimes which might catch you if you jump. She rarely uses the grab one though so usually it's safe to jump on her head.

Now if you have divine confetti, use one of those and get in a hit or two after the head stomp and after each combo and it should be a cinch. I didn't have any divine confetti left and so I didn't attack once and still beat her just parrying and head stomping. Still took like 5-10 tries doing it that way, but it's not bad.

Bebpo

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I watched a list of the "hardest Sekiro fights ranked in order" and was surprised they put snake eyes in Ashina Depths poison pit as harder than Sunken Valley one. The Sunken Valley one you have to do some motherfucking voodoo magic to get a stealth deathblow off, so without that it's a 2 deathblow fight whereas the Ashina Depths one you can literally just walk right behind her and get the stealth blow and then fight her for 1 lifebar in that cave she's in without any enemies being alerted and it's much easier since it's a 1 hp fight vs 2 hp.

The ranking was placing the ashina depths one higher simply because poison and other enemies joining the fight, but if you fight her in the cave neither of those apply so I think the Sunken Valley one is harder. Would've beat that one in a few attempts if it was only a 1 lifebar fight.

I'm also always surprised they put Genichiro in like the top5 or so in all these lists but I get that everyone has trouble at different bosses. Genichiro was probably like the easiest boss for me because it was like a normal fight with fair reach and recovery and posture damage and you just played the way the game had taught you to play and it wasn't bad. The 3rd phase I thought was the easiest since he does the lightning thing so much and if you know how to reverse it you get all the free damage and it's a dodge/run around and counter that twice and you're done kinda fight.

On era so many people who beat the game said Genichiro was the hardest and where the difficulty peaked and I just don't get it. I spent more time on the General guy on the stairs leading up to Ashina castle than Genichiro and Great Shinobi Owl is literally the Genichiro fight but way harder because he's got much longer range, does even more damage, is faster, does a ton more posture damage, and in phase 2 throws out the bullshit poison. I dunno how anyone can think Genichiro is harder than Owl, but again everyone has trouble with different shit. I had no problem with Guardian Ape phase 1, but tons of problems with phase 2 and a lot of people it was the opposite. Monk gave me a ton of problems, but O'Rin & Centipede man didn't.

Himu

  • Senior Member
Sunken Valley Snake Eyes is way harder.

1. Poison.

2. Multiple enemies, one with cannon fire.

It’s only easier if you manage to find the second idol off on the side and manage a stealth blow. If you go head on, it’s far harder.

How did you manage to get behind Ashina Depths Snake Eyes is the real question. Without finding that second idol off to the side doing so is literally impossible because Snake Eyes can see across the damn map.

I never used a stealth blow on the second snake eyes and didn’t even know that was an option.
IYKYK

Bebpo

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Yeah, I explored the poison lake area and found the idol on the other side. (it's a small area). Going from there past the 2 guys in the hut you hug the wall and end up in the cave with the fog wall and just walk right up behind her and deathblow and then fight in the cave with no other enemies/poison lake.

Himu

  • Senior Member
Yeah, I explored the poison lake area and found the idol on the other side. (it's a small area). Going from there past the 2 guys in the hut you hug the wall and end up in the cave with the fog wall and just walk right up behind her and deathblow and then fight in the cave with no other enemies/poison lake.

In order to stealth blow Snake Eyes in that area without looking it up I’m going to assume you need a lot of luck. For one, the area is nothing but poison and you get rapid poisoned quickly. Also, Snake Eyes aggros almost the second you slip in. You have almost no reason to assume there’s an idol nearby, therefore have almost little reason to explore. Original Snake Eyes I beat in 2-3 tries. Depths took me 6-10. I think you just lucked out and found another idol.
IYKYK

HardcoreRetro

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I think you just lucked out and found another idol.

In my case it was trying to find a hiding spot to break the enemies line of sight. No luck involved. Just playing like a ninja. (coward)

Himu

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Difference in play style then.

Me, I take niccas head on.
IYKYK

kingv

  • Senior Member
Up to the point I’m at now, I think Genichiro is the best boss. He’s fair, there’s no bs getting things set up to start the fight, and you can really feel yourself improve each time you try him.

Also, the save is like right there so you just run up to him and retry.

The one I found the hardest So far was the ogre and/or seven spears. The ogre gets old quick because you need to dispatch like three dudes in his arena. Also his hit tracking just felt really unfair to me. Like he’s pivoting in the air to track you with his dropkicks.

Seven Spears has part of the same issue. he’s hard, but you also have to fuck around a lot to get to him which makes it so much more painful.

Himu

  • Senior Member
you can kill two of the men easy before even touching the ogre. One of which with a stealth kill. The third man will not come fight depending on where you are. if you're below the stairs (where you should be) he won't come get you. Then all you have to do is kill the ogre and kill him afterwards. As for Seven Spears, I just ran full tilt towards him. I kill a guy on the side and then go into the side entrance. They don't chase you over the gaps so it resets. Then you get a free stealth kill. He's not that bad.
IYKYK

HardcoreRetro

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Like he’s pivoting in the air to track you with his dropkicks.

I like the teleporting grab attacks.

Bebpo

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you can kill two of the men easy before even touching the ogre. One of which with a stealth kill. The third man will not come fight depending on where you are. if you're below the stairs (where you should be) he won't come get you. Then all you have to do is kill the ogre and kill him afterwards. As for Seven Spears, I just ran full tilt towards him. I kill a guy on the side and then go into the side entrance. They don't chase you over the gaps so it resets. Then you get a free stealth kill. He's not that bad.

On the ogre the guy upstairs with the spears is random if he comes down and joins. I've had things play out identical and sometimes he joins, sometimes he doesn't. Luckily he's pretty easy to kill.

But yeah, Ogre gave me a lot of trouble at first because of how fast his grabs are.

kingv

  • Senior Member
When I beat the ogre I killed all three dudes get the two on the bottom then dash up to the top guy and kill
Him before the ogre breaks out. Then hide around the corner until he loses aggrieved and hit him with stealth for the first health bar.

Hardest thing about the ogre is he just wrecks you in two hits and you only have like 3 or 4 flasks... and aren’t used to the mechanics yet.

I think I spent more time on him than basically any other fight so far.

kingv

  • Senior Member
I played for about 90 minutes and broke off both Orin and the corrupted monk.

 this game is at its best when a boss just clicks for you and you wreck its shit.

 Both Orin and the monk I was beating my head against them and then mid fight I had an epiphany about how to exploit their moves and beat the rest of the fight taking almost no damage. And then it’s just like “oh why was this so hard before?

It sort of reminds me of learning the  patterns in 16 bit games

kingv

  • Senior Member
Also, is there anything I need to do with the esoteric texts to “activate” them?

I’m 90% sure that I got the one in Senpou but I still don’t have the temple tree.

kingv

  • Senior Member
The arena you fight the long arm centipede giraffe or whatever that dude is called? Do they play test these games at all?

The boss was pretty easy, but I couldn’t see my character almost the whole fight. The camera was trash.

Himu

  • Senior Member
The arena you fight the long arm centipede giraffe or whatever that dude is called

*blinks*

No. I don't know who that is.
IYKYK

Bebpo

  • Senior Member
Cindi it’s the claw guy in Sunken Valley that’s also optional in Senpou with fire adds.

And yeah, easy fight but tiny areas.

kingv

  • Senior Member
I beat the guardian ape tonight. I guess it’s about time for the end game... or something kind of close to it.

He didn’t really take me that many tries, but I still found him quite hard. The first phase I mostly had down, and then I ran out of spirit emblems, so I had to spend sen to get them, which really sort of annoyed me.

I watched some guides on him but I think a lot of people were being too cautious on him. I firecrackers him in the dick and then would wail on him for like a quarter of his health bar pretty reliably.

The second phase was really hard the first few times because his movements are so weird, but I channeled my inner Boris and just kept running away until he does that dive move. Then I’d jump in and get 4 hits then run away in case he did the scream. He took a while, but he basically didn’t hit me unless I mistimed the jump for the dive move.

Bebpo

  • Senior Member
The second phase was really hard the first few times because his movements are so weird, but I channeled my inner Boris and just kept running away until he does that dive move. Then I’d jump in and get 4 hits then run away in case he did the scream. He took a while, but he basically didn’t hit me unless I mistimed the jump for the dive move.

 :lol

Yeah, that's how I eventually beat that phase.

And yeah, you're at endgame now.

paprikastaude

  • Senior Member
:jeanluc Just eat anti-fear pills/estus and take off the majority of his health during the long cry