Author Topic: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)  (Read 122249 times)

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Raist

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Svejk

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #901 on: January 03, 2020, 09:16:14 AM »
Like Bloodborne, I got NiOh through PS+ also.  Wanted to try it out too, as I enjoyed the beta.  Time is totally against me.  :fbm

Svejk

  • Senior Member
Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #902 on: January 04, 2020, 02:16:21 PM »
Fuck this game is brutal.  A midboss I've defeated before, I completely struggled with last night. Just couldn't nail the rhythm for some reason. I got him eventually, but getting frustrated with myself.. I did end up swapping the item use/prosthetic change buttons.. it's stupid having to let go of the left analog to use an item.. have to rework my muscle memory again. Lol.

Svejk

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #903 on: January 04, 2020, 04:07:39 PM »
I'm still near the beginning.. :-[  It was one of the Samurai Generals.  I was having a bit of a rough night last night.  :doge

Svejk

  • Senior Member
Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #904 on: January 05, 2020, 03:47:25 AM »
Took out the drunkard on first try (got a stealth blow prior), and after about 4-5 tries, took down Lady Butterfly.  It seems what I read about blocking practically everything simply does not work.. using the trusted dodge and attack is the way to go in a lot of cases... Doing much better this evening than last night, heh.

Bebpo

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #905 on: January 05, 2020, 04:12:48 PM »
I saw the Era thread on Sekiro mod scene and it looks like there's some cool stuff. When the PC version is cheap will probably double dip and try this again.

Svejk

  • Senior Member
Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #906 on: January 13, 2020, 06:33:20 PM »
Although it not being difficult at all, the General on the horse was a fun fight.   This game so has the verbatim camera lock drop like DS3 and BB.  I find that pretty annoying.  Even if the camera is flipping around like crazy, I'd rather it stay locked until you unlock it yourself.  Up to the bull fight.  He's annoyingly spaztic and the camera was fucking me up. (Totally having some Cleric beast flashbacks).  Had to stop at it, as it was getting late.  Otherwise, I'm trying to wrap my head around Dragonrot too... The blood sample quest just popped up.. it seems like the Dragonrot only plays into effect when you die without resurrecting??  Also, I take it that you can get more of those Dragon tear things that cure the rot on affected NPC's?  Other than that, I'm having a blast with this game.

Svejk

  • Senior Member
Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #907 on: February 01, 2020, 01:41:08 PM »
After 3 week hiatus, got back in last night.  Defeated the bull and got to Ashina castle.  Love how it suddenly branched out with multiple paths.  The bull kept kicking my ass because I was sprinting without the lock on.  Then did it with the lock on, and didn't even have to heal once.   :doge. By far the easiest "boss" in the game so far.

Himu

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IYKYK

El Babua

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This is like when GRRM stops writing on ASOIAF to do more Wild Cards. Glad FROM picked up his habits while working on Elden Ring.  :doge

Aside from that, this is a huge surprise. I don't think FROM's ever feature-updated a game this far from release. Hopefully it coincides with DLC. I remember Bloodborne adding new features via update prior to their DLC release.

demi

  • cooler than willco
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Nice, glad I'll be able to play this new update on my new Xbox when it comes out
fat

Svejk

  • Senior Member
A little late there From?   I got mods that are better than this now.  :doge

Now get back in there and don't come out till Elden Ring is done!   :steiner

El Babua

  • Senior Member
This is pretty interesting.

https://blog.activision.com/sekiro/2020-07/Sekiro-Shadows-Die-Twice-Free-Update

Quote
Remnants – Recordings for Recovery

Whether you are a new player ready to experience Sekiro for the first time or are gearing up to face past challenges once more, expect a brand-new player movement and text recording system that could aid you and your fellow wolves on your journey.

Remnants are recordings of what a player does in-game for up to 30 seconds at a time and are available for use after the game’s tutorial. After a player records their Remnant – whether it is an epic takedown of an enemy or a flawless demonstration of a tricky movement technique – it can be uploaded along with a written message so that other community members can play it back. Through these Remnants, one could hope that they or others may gain the knowledge and further insight to overcome their current obstacle. For those seeking ultimate guidance on traversing treacherous areas, or seeking hidden alcoves or curious cubby-holes, these records may prove a blessing from the gods.

If a community member watches and then rates a Remnant, the owner of it will have their HP recover for free, allowing them to get back into the fight quicker without the use of a Sculptor’s Idol, or consumable items such as Healing Gourds.

The Remnant feature seems like an update to the message system in their previous games.

The message system was one of the more undderated, and almost forgotten aspects of what made FROM so successful. It really catapulted Demon's Souls to be the hit that it was as it gave new players a nice crutch to lean on, while letting the community riff on stuff through the game itself. Back in 2009, it was considered one of the most revolutionary things the game did.

Unfortunately, once they stopped using dedicated servers for Dark Souls, getting rid of the pool of connected players from thousands to just 16, the system was never given its due. Unless you count "Tongue but hole" in DS2 lol

Himu

  • Senior Member
This is pretty interesting.

https://blog.activision.com/sekiro/2020-07/Sekiro-Shadows-Die-Twice-Free-Update

Quote
Remnants – Recordings for Recovery

Whether you are a new player ready to experience Sekiro for the first time or are gearing up to face past challenges once more, expect a brand-new player movement and text recording system that could aid you and your fellow wolves on your journey.

Remnants are recordings of what a player does in-game for up to 30 seconds at a time and are available for use after the game’s tutorial. After a player records their Remnant – whether it is an epic takedown of an enemy or a flawless demonstration of a tricky movement technique – it can be uploaded along with a written message so that other community members can play it back. Through these Remnants, one could hope that they or others may gain the knowledge and further insight to overcome their current obstacle. For those seeking ultimate guidance on traversing treacherous areas, or seeking hidden alcoves or curious cubby-holes, these records may prove a blessing from the gods.

If a community member watches and then rates a Remnant, the owner of it will have their HP recover for free, allowing them to get back into the fight quicker without the use of a Sculptor’s Idol, or consumable items such as Healing Gourds.

The Remnant feature seems like an update to the message system in their previous games.

The message system was one of the more undderated, and almost forgotten aspects of what made FROM so successful. It really catapulted Demon's Souls to be the hit that it was as it gave new players a nice crutch to lean on, while letting the community riff on stuff through the game itself. Back in 2009, it was considered one of the most revolutionary things the game did.

Unfortunately, once they stopped using dedicated servers for Dark Souls, getting rid of the pool of connected players from thousands to just 16, the system was never given its due. Unless you count "Tongue but hole" in DS2 lol

This is basically easy mode. Fuck off!
IYKYK

El Babua

  • Senior Member
It's probably gonna be the same system they use for Elden Ring.  :doge

Himu

  • Senior Member
I like leaving messages in souls games. So now I get healed when I leave one?! Fuck that!
IYKYK

El Babua

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That's been like the case since Demon's lmao

Himu

  • Senior Member
I didn't know that
IYKYK

paprikastaude

  • Senior Member
I only don't like that they now try to get this back closer to Souls.

El Babua

  • Senior Member
I didn't know that

Well, only if someone "likes" your message. So just posting one won't net you any health.


Madrun Badrun

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #921 on: August 07, 2020, 07:03:26 PM »
I beat it today.  Kinda was done with it a while ago in terms of my enjoyment but wanted to get all the bosses and shit.  Overall I think I had a lot more fun with the mini-bosses than the real ones, mostly because I love the idea of stealth to make it easier off the bat.  Father Owl was a fun fight though.  Lots of things I liked about the game but it also felt really amateurish and had poor game design in places, especially compared to Dark Souls.  Also, the story is obnoxiously Japanese. 

curly

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #922 on: August 07, 2020, 08:20:25 PM »
racist

got immortal severance ending, will probably do second playthrough to get the Return ending

curly

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #923 on: August 09, 2020, 07:08:33 PM »
Watching some stuff I missed on Youtube and man the English VAs are so much worse than the Japanese.

HardcoreRetro

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Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
« Reply #924 on: August 15, 2020, 04:02:45 AM »


This line read is absolutely amazing.