Author Topic: The Bore Wasteland Survival Club [A Fallout 76 Thread]  (Read 1708 times)

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Great Rumbler

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #60 on: November 21, 2018, 11:19:27 PM »
Also totally saw some alien monster, I don't know if you can fight them, but they warped away before I got the chance to shoot.

There are a number of weird cryptid monsters that you can fight at various points, I think one of them is supposed to be an alien or alien-like creature.
dog

Borys

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #61 on: November 25, 2018, 01:02:31 AM »
Can you play this game SP only? While being offline?

MMaRsu

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #62 on: November 25, 2018, 04:20:34 AM »
Can you play this game SP only? While being offline?

no

buy rdr2 borys

HardcoreRetro

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #63 on: November 25, 2018, 03:12:45 PM »
Which, as opposed to AC Odyssey, is an actual good wrpg.

Joe Molotov

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #64 on: November 25, 2018, 04:07:41 PM »
It's a western and you play a role.  :rollsafe
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213372bu

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #65 on: November 26, 2018, 09:43:29 AM »
I'm thinking hard on refunding this.

The memory leaks, the enemies randomly scaling all the way up to 50 in areas where you need items, pockets of time where the server didn't save your data, randomly missing weapons...

I can't handle much more of it.

HardcoreRetro

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #66 on: November 26, 2018, 10:00:30 AM »
Thinking on? Get your fucking money back and demand a hand-written apology by Todd Howard.

Rufus

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #67 on: November 26, 2018, 10:05:09 AM »
Apparently only the core Bethesda team can wrangle their tech(nical debt) well enough to produce something presentable. Every time an outside or new team has to use it it results in a mess.
« Last Edit: November 26, 2018, 10:39:15 AM by Rufus »

Borys

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #68 on: November 26, 2018, 10:17:16 AM »
Do we know the sale #s for this game? I assume more than 76 copies...

213372bu

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #69 on: November 26, 2018, 10:37:07 AM »
Bethesda recently put up a post on their client regarding the state of Fallout 76, and a lot of the issues are things that they've said will be hard to implement/change with how they structured the game around server limitations.

Some other annoyances:

Your carrying weight is the lowest it has ever been even though the game absolutely demands you pick everything up. Everything in the game costs a significant amount of parts, some of which are found in very narrow set of items. The game necessitates that you continue repairing/modifying/creating new weapons, armor, ammo, foods etc. There are also essential mods that can be obtained only by scrapping tens of the same weapon.

There's also the issue of buying items, even with Perks that boost value, you get a pittance for most items. Each "Faction" vendor has 200 caps, and you can hoard high price items and max out each vendor. There's three problems though: 1) The vendors aren't marked on the map 2)Any useful recipes cost upwards of 1000 caps 3)They only sell a few "Notes" for crafting at a time... and many times they are already ones you own. There's also no way of telling whether you own a recipe or not

With both of these issues combined, another issue arises where 70% of a given session is just picking up items, turning them into junk one-by-one and putting them in your "stache" so as not to scrap $$$ items, constantly drinking alcohol and screwing over your build so that you have the capacity to rush to a vendor/stache box etc. And say you have lots to sell, well, you only have access to two vendor factions until you're level 25+ and you'll have to wait 24 hours for it to refresh.

TL;DR: I had more fun playing Drakengard 1, a game designed specifically to be as excruciating and frustrating as possible. Though to be fair, that's part of the charm of the game. :doge

Audio representation of playing Fallout 76:

Rufus

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #70 on: November 26, 2018, 10:41:10 AM »
Your sacrifice will not be forgotten.  :salute

Joe Molotov

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #71 on: November 26, 2018, 11:11:42 AM »
I love Bethesda, I loved, loved, loved Fallout 4, but this ain't it chief. This game sucks. They should have just asked Obsidian to slap together another single player spinoff in 12 months. Nothing about this game feels good, it's all just demonstrably worse than Fallout 4 in every aspect. Gutting the story and RPG elements to focus on crafting and multiplayer is the worst thing they could have done, this game is a top-to-bottom mistake.
« Last Edit: November 26, 2018, 11:16:50 AM by Joe Molotov »
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213372bu

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #72 on: November 27, 2018, 01:42:47 PM »

HardcoreRetro

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #73 on: December 21, 2018, 07:28:27 AM »
Already seen it for 25 euros around here.

Anyone here still playing this crap? Did they fix anything yet?

Great Rumbler

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #74 on: December 21, 2018, 09:16:40 AM »
They've fixed some of the minor issues, but it still feels barren and incomplete. Still, if you just wanna explore post-apocalyptic West Virginia and blast some weird monster, it does have that.
dog

MMaRsu

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #75 on: December 21, 2018, 01:29:09 PM »
Only 20 euro's for a santa suit! Cmon guys pls buy

Joe Molotov

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #76 on: December 21, 2018, 01:36:11 PM »
Only 20 euro's for a santa suit! Cmon guys pls buy

If you haven't spent the $5.00 apology credits they gave for your collector's edition garbage bag, it's only $15.
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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #77 on: February 05, 2019, 03:36:44 PM »
Just wanted to pop in here and say that Fallout 1 and 2 did have feral ghouls and that this game is as fun and frustrating as any survival game I've played. The negative press and internet reaction seem to be typical loud internet minority stuff. I get that this isn't Fallout 5 or New Vegas 2 and that some people are upset about that, but it's basically everything they said it would be at E3 when it was announced. I'm really enjoying it on Xbox and the servers are far from empty.

HardcoreRetro

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #78 on: February 05, 2019, 04:12:51 PM »
it's basically everything they said it would be at E3

I can understand enjoying a shitty game, but I don't think this part of your comment can stand up against any scrutiny.

Great Rumbler

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #79 on: February 05, 2019, 08:41:43 PM »
It seems to be doing fairly well, and apparently Bethesda does actually intend to continue supporting this going further [rather than just dumping it off and moving on], so I do think it could grow into something good eventually. But right now, it just feels kinda barren. The world is there, the loot is there, the monsters are there, but it all feels too empty and rudderless. I did get 40-ish hours of enjoyment out of it, though, so I don't feel like I wasted money, I just need something major to happen with the game before I feel like going back in.
dog

Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #80 on: February 06, 2019, 10:11:25 AM »
Bethesda says they are adding player-run stores, so that will be cool. At E3 they said, "
it's basically everything they said it would be at E3

I can understand enjoying a shitty game, but I don't think this part of your comment can stand up against any scrutiny.

Here's the video if you care to scrutinize:



The only thing that stands out to me as misleading is "16x the detail." I have no idea what that means and the game can look like ass sometimes even in 4K. Fallout 4 with some foliage and lighting mods looked better, I think. You can see distant storms systems, though, which is cool. But the survival elements like constant upkeep, the empty world, no NPCs, etc. that people are complaining about was right there in the announcement:

Quote
"We have always wanted to tell that story of what it would be like for you and the other characters who were first to leave the vaults. But there's one big difference with this game: it's that each of those characters is a real person. . .Open world, survival, every person is real. . .it's more 'softcore' survival. . .When we think about games, we think about worlds and the choices that you can make, the stories that you create and tell by yourself. By creating a wide open world with very few rules, we have a game—more than any other game we've ever done—where the choices are yours, where you'll decide what happens. You'll decide the heroes and you'll decide the villains."

People complain that it's boring to play alone, but:

Quote
"You can play this game solo and quest. But the easiest way to survive in the wasteland is to team up and survive together."

Lack of direction:

Quote
"We love dynamic game systems. So we thought, why don't we put multiple nuclear missile sites on the map and then let all of you do whatever you want with them."

(It's interesting what the community decided pretty quickly were the best spots to nuke without any direction from the developers.)

And people complaining about uninvited PvP:

Quote
"When you emerge from the safety of your vault, the world you know will have changed. Take your neighbor, Johnny, instead of coming over for sugar, he may be coming over for murder."

Sure, this game is not everyone's cup of tea and sometimes the bugs can make it downright enjoyable, but the game they described is there and if you want to play a hybrid survival/action RPG loot fest, this one is pretty fun. The online aspect is what I enjoy best, because I like the unpredictability humans add to the game. People can help you or attack you, band together or try to make it alone, build welcoming rest stops for dwellers or buttoned-up fortresses. The lack of an NPC telling me to find my son does not bother me in the least. The bugs I tolerate because I expected them from a Bethesda game. This game plays like a Minecraft/Rust/Diablo 3 mashup and I can really get into it. Of course, I'm not telling anyone they have to like it, but if you're curious about the game and that concept sounds fun to you, I think you'll like it. To me. it was definitely worth the $35 it cost.

Rumbler, the next big thing they are adding is player vending. Not sure how that is going to work, but hopefully it does make the game economy a little richer.

Great Rumbler

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #81 on: February 28, 2019, 10:18:31 PM »
So, Bethesda is actually doing some stuff with this game in 2019, rather than just abandoning it:





https://fallout.bethesda.net/en/article/7Lw6jVvhjzSNzuUMmKZgwn/fallout-76-inside-the-vault-our-roadmaps
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213372bu

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Re: The Bore Wasteland Survival Club [A Fallout 76 Thread]
« Reply #82 on: February 28, 2019, 10:22:59 PM »
I still own this, but a part of me wishes that this game somehow becomes better.

I think the game needs an A Realm Reborn-esque reboot to fix some of its issues, but that entirely banked on a userbase willing to pay their subs for the next decade.

Without that cash flow, I'll just remain looking at these updates thinking about what could've been.