Author Topic: Mortal Kombat 11  (Read 4929 times)

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Cindi Mayweather

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Re: MK 11
« Reply #120 on: March 07, 2019, 02:52:17 PM »


Where can I see this?

Cindi Mayweather

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Re: MK 11
« Reply #121 on: March 07, 2019, 02:54:57 PM »
never mind found it. she might be my main lmao

toku

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Re: MK 11
« Reply #122 on: March 10, 2019, 08:09:02 PM »

nachobro

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Re: MK 11
« Reply #123 on: March 20, 2019, 04:21:17 PM »

nachobro

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Re: MK 11
« Reply #124 on: March 22, 2019, 02:29:19 PM »
Noob looking fantastic! Those shadow moves are siiiiiick :lawd


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Re: MK 11
« Reply #125 on: March 22, 2019, 02:34:15 PM »
First DLC revealed as well, Shang Tsung!


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Re: MK 11
« Reply #126 on: March 22, 2019, 06:06:31 PM »
Noob looks amazing. First MK when he is better than Scorpion?

toku

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Re: MK 11
« Reply #127 on: March 22, 2019, 06:21:11 PM »
God bless Ed Boon. Long may he reign.

nachobro

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Re: MK 11
« Reply #128 on: March 25, 2019, 06:25:09 PM »
gdlk trailer :rofl



also Liu and Kung and Jax :itagaki

bork

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Re: Mortal Kombat 11
« Reply #129 on: March 29, 2019, 08:12:40 AM »
Been playing beta #2 for a little bit- never did get a code to access it from Amazon (lol), but the stress test beta from two weeks ago updated itself and let me start playing online on 3/26.

There's now five playable characters (Jade, Kabal, Scorpion, Baraka, and Skarlet) and one Kombat tower (just basic battles against those five) available in addition to standard versus online play.  Still no training mode, which I really, really, REALLY need.   :lol  I just don't 'get' this game and practice mode would help immensely, but TBH none of these five are characters I think I'd use.  I don't think I've played against anyone online who hasn't used Scorpion, either, lol.  Had a series with matches against a guy who threw me repeatedly.  I couldn't get out of the throws and was going all Low Tier GodFraud over it.
:ltg

I was trying to throw at the same time- to get out of throws, you just need to hit a direction and a punch (dunno if kick works too) to escape.  :lol :-[  After that it was a simple matter of avoiding spear-spam, blocking teleport attacks, and punishing accordingly.  I like the slower pace of things, but I don't like all the canned combos and general 'stiffness' that has been present in these games ever since they went 3D.  Netherrealm games just do not play as smoothly as other fighting games do, IMO. 

The online is fantastic, BTW.  Seen some people saying that they think this might be the best online in a fighting game yet. 
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toku

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Re: Mortal Kombat 11
« Reply #130 on: March 29, 2019, 11:19:14 PM »
Best Jax has ever looked gameplay wise and aesthetically too I think. Great redesign.


nachobro

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Re: Mortal Kombat 11
« Reply #131 on: March 30, 2019, 01:46:50 AM »
@bork you're best off ducking throws (without blocking) if you can see them coming. its much more consistent than trying to tech the left/right 50/50 and you can punish after.

nachobro

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Re: Mortal Kombat 11
« Reply #132 on: April 12, 2019, 04:27:35 PM »
Kitana trailer plus some Dvorrah stuff



Dvorrah has a custom move where she spawns a baby bug when she dies (sorta like Jason resurrection in X). That's pretty hilarious :lol Also it seems Kitana has some Mileena attacks.

nachobro

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Re: Mortal Kombat 11
« Reply #133 on: April 12, 2019, 04:50:16 PM »
I wasn't too into the new Dvorrah look at first but this shot has her looking legit super creepy. I dig it!


Raist

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Cindi Mayweather

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Re: Mortal Kombat 11
« Reply #135 on: April 12, 2019, 05:15:56 PM »
That Kitana combo with the fatal blow ender :gladbron

toku

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Re: Mortal Kombat 11
« Reply #136 on: April 12, 2019, 05:41:05 PM »

toku

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Re: Mortal Kombat 11
« Reply #137 on: April 13, 2019, 08:42:54 PM »

Akala

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Re: Mortal Kombat 11
« Reply #138 on: April 13, 2019, 10:52:52 PM »
 :lol

spoiler (click to show/hide)
BUT DOES THAT VIOLATE HIS AGENCY  :thinking
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Cindi Mayweather

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Re: Mortal Kombat 11
« Reply #139 on: April 13, 2019, 11:03:42 PM »
:rofl

nachobro

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Re: Mortal Kombat 11
« Reply #140 on: April 15, 2019, 02:28:34 PM »
Game leaked, spoilers are out there including the last unannounced character

spoiler (click to show/hide)



Is it me or does Frost kinda look like Ninja? :lol

Tasty Meat

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Re: Mortal Kombat 11
« Reply #141 on: April 15, 2019, 04:52:39 PM »
They look like a Bionicle
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demi

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Re: Mortal Kombat 11
« Reply #142 on: April 15, 2019, 05:32:17 PM »
sooo story spoilers or what. who cares about roster
fat

nachobro

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Re: Mortal Kombat 11
« Reply #143 on: April 15, 2019, 06:23:39 PM »
story spoiler
Sonya dies in Chapter 1, that's all I've seen

nachobro

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Re: Mortal Kombat 11
« Reply #144 on: April 17, 2019, 01:48:09 PM »
Frost spoilers
More vids/pics are out, Frost is definitely a roboninja



Fatal Blow: https://vimeo.com/331040715

Fatality: https://vimeo.com/331042717

Intro vs Sub-Zero: https://vimeo.com/331044918

Also she has her old hair and some cyber hair as skins too





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Re: Mortal Kombat 11
« Reply #145 on: April 17, 2019, 01:54:35 PM »
Shao Kahn trailer is out. I love that he has the "YOU SUCK" and laughing taunts. That fatality is out of control :lol

https://twitter.com/MortalKombat/status/1118569784642195456

bork

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Re: Mortal Kombat 11
« Reply #146 on: April 17, 2019, 02:01:08 PM »
So, this is out next week.  Where is the Switch footage?  :doge
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nachobro

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Re: Mortal Kombat 11
« Reply #147 on: April 17, 2019, 02:07:42 PM »
the what footage now? hm? never heard of it.


toku

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Re: Mortal Kombat 11
« Reply #148 on: April 17, 2019, 04:08:08 PM »
wouldn't be shao kahn without his dickhead charge huh, great redesign tho, love the dragon arm

Cindi Mayweather

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Re: Mortal Kombat 11
« Reply #149 on: April 17, 2019, 05:10:31 PM »
holy shit that fatality is nutso

toku

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Re: Mortal Kombat 11
« Reply #150 on: April 17, 2019, 05:11:39 PM »

Cindi Mayweather

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Re: Mortal Kombat 11
« Reply #151 on: April 17, 2019, 05:23:55 PM »
I hope he has an alternate fatality where the head goes out the ass :lol

nachobro

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Re: Mortal Kombat 11
« Reply #152 on: April 17, 2019, 05:36:07 PM »

Cindi Mayweather

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Re: Mortal Kombat 11
« Reply #153 on: April 17, 2019, 05:37:56 PM »
When was Liu Kang revealed?

nachobro

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Re: Mortal Kombat 11
« Reply #154 on: April 17, 2019, 05:41:06 PM »
he was shown in story mode at that first event, not sure if they ever did a proper gameplay reveal for him

toku

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Re: Mortal Kombat 11
« Reply #155 on: April 17, 2019, 05:45:10 PM »
They did a stream breakdown for him:

Cindi Mayweather

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Re: Mortal Kombat 11
« Reply #156 on: April 17, 2019, 05:47:31 PM »
Was the native looking character that one dude from MK3

toku

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Re: Mortal Kombat 11
« Reply #157 on: April 17, 2019, 05:49:46 PM »
Night Wolf. I don't think he's in this. Unless you're thinking of Kabal? he was also an MK3 character and is the dude with the hooks and speed run in this.

Cindi Mayweather

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Re: Mortal Kombat 11
« Reply #158 on: April 17, 2019, 05:53:24 PM »
No. I know Kabal. I would never forget him.

In the Shao Kahn trailer he's fighting a blue colored character I don't recall ever being revealed (or maybe I forgot).

nachobro

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Re: Mortal Kombat 11
« Reply #159 on: April 17, 2019, 06:06:34 PM »
Kotal Kahn, the dude that took over after Shao died. He's a really dope character. He's also in X if you want to check him out


Cindi Mayweather

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Re: Mortal Kombat 11
« Reply #160 on: April 17, 2019, 06:11:03 PM »
damn that shao kahn background stage is dripping with classic MK atmosphere.

kingv

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Re: Mortal Kombat 11
« Reply #161 on: April 17, 2019, 07:23:17 PM »
I thought Liu Kang was like a zombie or something now.

bork

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Re: Mortal Kombat 11
« Reply #162 on: April 17, 2019, 09:38:49 PM »
I thought Liu Kang was like a zombie or something now.

He is -Kitana too- and was the bad guy in MKX.  I didn't play the story mode but I thought he was still evil at the end.  Pretty sure the Liu Kang and Kitana we're seeing in trailers are the younger past versions.
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bork

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Re: Mortal Kombat 11
« Reply #163 on: April 17, 2019, 09:40:18 PM »
MK9 and MKX backstory for Liu Kang:

Quote
In the 2011 Mortal Kombat reboot video game, Liu Kang reprises his role from the first three tournaments as one of Raiden's chosen warriors. When Shao Kahn is preparing to invade Earthrealm during the third game's events, all his allies are murdered by a soul-infused Sindel. This, coupled with Raiden's failed attempts in changing the future, causes Kang to grow more and more disillusioned with Raiden, engaging him in combat.

In both timelines, Liu Kang meets the same fate. In the original timeline, he is killed by his nemesis, Shang Tsung, and his spirit lives as a force for good. In the alternate timeline, Liu Kang is accidentally killed by his mentor, Raiden in the aftermath.[43], and his soul is corrupted, becoming a member of the Netherealm. This tie continues canonically in the Injustice 2 fighting game where Raiden is a guest character, stating during one of his opening dialogue scenes that Liu Kang's death still haunts him to this day.

Liu Kang returns in Mortal Kombat X. In the game's Story Mode, he is resurrected by Quan Chi and now serves him as one of the revenants until Sub-Zero, Scorpion and Jax are revived. He fights both Jax and Raiden in Story Mode, which he blames Raiden for his death. At the end of the story mode, he and Kitana become the new rulers of the Netherrealm due to Quan Chi's death and Shinnok's defeat. A now darker Raiden brings them Shinnok's disembodied head as a warning for them not to attack Earthrealm.[44]

Liu Kang will return in Mortal Kombat 11. In the story mode, the past iteration of Liu Kang is one of the pre-Mortal Kombat (2011) past selves who were brought by the Time Keeper Kronika to the current timeline's present day. The past Liu Kang and Kung Lao are often seen together during their quest to atone their future-selves' sins and fates of being revenants by the current timeline's late-Quan Chi to serve Shinnok.
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Re: Mortal Kombat 11
« Reply #164 on: April 17, 2019, 09:52:45 PM »
Kronika, 😂.

I love how on the nose MK is. Might need to replay MK x. I’m sure it only takes like 3 hours.

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Re: Mortal Kombat 11
« Reply #165 on: April 17, 2019, 10:40:17 PM »
This one is definitely going to have some top tier MK ridiculous shit. Hell, one of the new characters is Shao Kahn's heavy and he's named Kollector. :lol


toku

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Re: Mortal Kombat 11
« Reply #166 on: April 17, 2019, 11:06:54 PM »
Liu Kang, Kung Lao, Kitana and Jade are all revenants now. It's part of why Raiden is all edgey now too because it was kind of his fault? So he's adopted a hardline stance against anybody coming to earth realm and trying anything, even gods.  Basically he got tired of everyone calling him pussy


Raist

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Re: Mortal Kombat 11
« Reply #167 on: April 18, 2019, 02:10:12 AM »
Sorry, but nothing in MK is canon unless Christophe Lambert is Raiden.

nachobro

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Re: Mortal Kombat 11
« Reply #168 on: April 18, 2019, 09:17:03 AM »
Last (?) trailer so you know Boon had to do it to em



Sektor, Cyrax, and Sheeva are in the trailer but that doesn't mean much....but still....
« Last Edit: April 18, 2019, 09:28:06 AM by nachobro »

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Re: Mortal Kombat 11
« Reply #169 on: April 18, 2019, 09:35:40 AM »
Also for bork, PS4 vs Switch:



honestly not too bad, gotta make some compromises to get 60fps

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Re: Mortal Kombat 11
« Reply #170 on: April 18, 2019, 09:54:55 AM »
seems like shading her hands red wouldn't have been that hard to do?  :doge
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Re: Mortal Kombat 11
« Reply #171 on: April 18, 2019, 09:57:11 AM »
it's double weird cause the fatalities/fatal blows are pre-rendered 30fps cutscenes even on the big consoles and pc

toku

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Re: Mortal Kombat 11
« Reply #172 on: April 18, 2019, 10:55:56 AM »
you're playing a mortal kombat on a nintendo on console, count your blessings  :doge

Tasty Meat

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Re: Mortal Kombat 11
« Reply #173 on: April 18, 2019, 12:05:11 PM »
you're playing a mortal kombat on a nintendo on console, count your blessings  :doge

MK3 SNES was the shit.

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Re: Mortal Kombat 11
« Reply #174 on: April 18, 2019, 01:21:45 PM »
Also for bork, PS4 vs Switch:

(Image removed from quote.)

honestly not too bad, gotta make some compromises to get 60fps

That's all fine with me.  MK9 and Injustice on Vita may have not looked the best with all the reduced detail (and like no normal mapping in MK, lol), but they ran at 60 FPS and had all features intact.  MK9 even had voice chat in online fights and more content than any other version released.

Am getting this on other platforms, but will keep the Switch version sealed until I know for sure it's good.  The footage looks promising enough.  Dragonball FighterZ is probably gonna stay the champ of Switch fighting game ports though.
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demi

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Re: Mortal Kombat 11
« Reply #175 on: April 18, 2019, 01:54:13 PM »
this twitter is going through the story with pics

https://twitter.com/ThrowawayMk
fat

Stro

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Re: Mortal Kombat 11
« Reply #176 on: April 18, 2019, 06:01:33 PM »
Are there any rumors of the guest fighters this year yet

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Re: Mortal Kombat 11
« Reply #177 on: April 18, 2019, 06:20:51 PM »
Pennywise and Terminator and the ones I've heard the most rumors about

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Re: Mortal Kombat 11
« Reply #178 on: April 18, 2019, 06:22:43 PM »
lol online only shit *sorta*

Quote
Could you try and turn off the online on the ps4 and see what features you get locked out from in the game please? (Towers of Time, Krypt, earning XP/gear).

Just did, Towers of Time and the Krypt are then unavailable, Story Mode and Klassic Towers are still available.

Stro

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Re: Mortal Kombat 11
« Reply #179 on: April 18, 2019, 06:26:54 PM »
MKX and Injustice 2 were online connected only for those modes as well, you odn't have to have Live/PSN, just online connection to get the updated scenarios from the servers.