while i agree that games should be accessible that means more "there should be games for everyone" rather than "every game should be for everyone" to me.
I generally agree with this, but an easy mode in Sekiro is fairly easy to imagine, because most of the difficulty comes from the disparity between a boss' health and the character's.
Changing that balance (dying in 5 or 6 hits, instead of 2 or 3) and having more posture/doing more posture damage, would already qualify as an effective easy mode without breaking any mechanic.
I think that's the core point: I agree with Kotaku's headline that an easy mode doesn't ruin a game, but only if it doesn't break the game's core mechanics, just make the missed execution of them less punishing.
For example i hate difficulty modes that add/remove mechanics, because they don't teach you how the game is meant to be played, and you're never able to climb up the ladder, developing bad habits.
If it wasn't for Ninja Dog mode, i probably never would've bothered with Ninja Gaiden, and after beating the game on that difficulty, i was able to understand how to play action games better, and move on to normal and hard, etc. and eventually play Bayonetta and similar games, that i would've just avoided in the past.
But Ninja Dog mode wasn't a "press button to win" mode, it still required you to do all the things you did on normal, just had more health items, enemies died a bit quicker, and maybe there were less of them (don't remember the specific, honestly), the core gameplay was there and i could learn without feeling like the game was destroying me at every corner.
I think there's some truth in what they are saying, but i also think FROM is at liberty to not offer that option and tell people to fuck off if they want, as
not every game is for everyone.
Also, From software's "hard" meme has spawned some of the trash you had in Dark Souls 2, like the Gank Squad, Frigid Valley and similar bullshit, so they should also look out for that (though Sekiro is fairly balanced).