This board wouldn't be where it is without you, the backbread of the forum.
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Yeah it's a big yikes from me. Porn in general has alot of incredibly gross/problematic aspects which is why i don't engage with it.
CTRL+F "Xev" 0 results. Pussies.
People are joking about committing suicide until they aren't, and humor is usually a way to flirt with ideas before you start believing them sincerely (See: the entirety of the alt-right).
Just ban him for any form of social media
Why are americans so afraid of having committed relationship?
That question occurs to my mind after watching Friends...
QuoteFriends is representative of all of America, I agree.But that also happens in himym. Also i watch several tv shows, i also see similar portrayal to that
Friends is representative of all of America, I agree.
Critical support to the posters making the thread unreadable with ziggurat quotes. Venceremos.
Quote from: Don Rumata on June 20, 2019, 01:30:07 AMCTRL+F "Xev" 0 results. Pussies. Guess you could say you're the last of the Brunnen-G.
While Friends is not reality-based at all, there is an issue that income inequality is causing Americans, esp white Americans, to not want to start families because they can't afford it/have no hope for the future.
why is benji posting at 4am US time? or is he maybe posting at 11am russian time?
The upside of incest is that the story is easy to follow. In normal porn there's this convoluted story as the why the wife/math tutor/doctor is willing to have sex with some random guy, but with incest the story is pretty much always "your sister is hot so you fuck her". Brevity is the soul of wit
Why is reeeee so commited to being outraged at perceived injustices against some select minorties while they stay silent on consumerism and the destruction of the planet?
Anita Sarkeesian is legitamately one of the most important figures in gaming history
Great article. Sarkeesian is extraordinary, and incredibly brave. I wouldn't have been able to put up with 1/100 of the horrors she goes through without completely crumbling - reading the Abuse section of the article was nauseating, not to mention realizing how understandably traumatized she still must be, eg. not being to be out in public without being hyper vigilant.
Would love to see @Geoff Keighley give her the Industry Icon award at this years show. She has done so much good for gaming.
One of the most important people in the history of video games, and her importance is only growing.
Anita is a fucking pioneer and deserves a statue. If there is ever a good book on the history and culture of gaming, she should get a lot of credit for the work she did for using her academic knowledge to make mainstream analytic videos
I so admire her and I am so grateful for her work and the change she brought to the industry. I always enjoyed watching her videos with my wife and daughter and talking about the issues she raised.Accounts of the abuse she has received are always heartbreaking. I will never forget her TED talk.
Same. That’s a lot of knuckle children wasted.
Who is sarkeesian?I heard of Myamoto, Koijma but never Sarkeesian.
They should create a game where the framerate and resolution gets worse the more you play it and the rest of the screen fills up with the hypothetical future corpses you've caused from your using resources to play the game.
Quote from: Premium Lager on June 20, 2019, 05:31:25 AMWho is sarkeesian?I heard of Myamoto, Koijma but never Sarkeesian.she created a larp outrage video game
The Broadband Commission Working Group on Gender gathered at the United Nations yesterday to present its findings on what they consider to be a "rising tide of online violence against women and girls."...Present at the event were game developer Zoe Quinn and Feminist Frequency creator and industry critic Anita Sarkeesian, who took part in a panel discussion.Both Quinn and Sarkeesian were among those called on to speak about their involvement with the UN Women's coalition that was formed to reduce instances of gendered cyber violence. Each spoke of the systemic nature of the problem, while touching upon their personal experiences as a target of online harassment.As one of the most prominent figures embroiled in GamerGate, a loosely organized crusade to rid of the video game world of progressive voices, Quinn mentioned having "sat for two weeks in a chatroom silently recording them plotting how they would [drive her to kill herself]" during the period in which her online antagonizers were most virulent.Regarding her present involvement with the group, she stated, "We shouldn't have to keep fighting when anyone can go take a look at my Twitter mentions right now, when people are impersonating my friends to ... basically use gendered violence slurs against me. That's my day-to-day. And it shouldn't be on people like me to have to prove this."Through her work with Feminist Frequency as the star of a video series critiquing depictions of women in the media, including video games, Sarkeesian also found herself caught up in the GamerGate firestorm. "I have been a target for three years non-stop," she told those in attendance, "of egregious online harassment in all levels."She defined this as not just the violence that the group has formed to combat, but also the "day-to-day grind of ‘You're a liar,' ‘You suck' ... making all of these hate videos on a regular basis to attack us and the mobs that come from those hate videos."After the briefing, the Broadband Commission published a detailed report on its research to its website. The 48-page document provides statistics on the rates at which women are harassed on the internet, analysis of the data, and a proposed plan of action to combat the issue."The online social media sites and the places in which we are engaging really need to step up and change the way that their systems operate," Sarkeesian said during the panel discussion. "It's not enough that [social media sites] simply put band-aids on the problem areas. They need to completely reimagine what their systems look like in order to build sites that actively deter online harassment."This was echoed in a statement Sarkeesian gave to Polygon over email, regarding her participation in the discussion on combatting cyber violence. "We need to create an online environment where everyone can participate without fear of intimidation or violence," she told us.Finally, the group aims to develop laws and other governance to "enforce compliance and punitive consequences for perpetrators."
The report’s sloppy and possibly rushed nature is right there in plain sight. As folks on Twitter and Medium quickly noted, the citations fail to reach the level one would expect in a high-school paper and include, among other missteps, one citation that includes a local file path rather than a web address, others that point to nonfunctional links, and a couple that are simply blank. Most embarrassingly, a section of the document’s conclusion that refers to “[r]ecent research on how violent video games are turning children, mostly boys, into ‘killing zombies’” — a very much unfounded claim — cites as its source an article in a fringe Lyndon LaRouche–affiliated publication that suggests the only person who can solve the problem of “Nintendo killers” is … Lyndon LaRouche. (The article approvingly quotes him explaining that the Pokemon games are turning kids into killers.)The problems only multiply when you dig into the body of the document. It’s a mess of countless bulleted and numbered lists that include items seemingly plucked at random, grammatical errors, and bureaucrat-ese (“In Malaysia, the owner and operator of one of the largest Wi-Fi networks in the country, stressed that issues such as tracking who is responsible for putting up malicious, defamatory and seditious comments in cyberspace is essentially a technological issue, and as such, must be addressed in a technical way.”). Some sentences even lack internal consistency: “In Europe,” one bullet point notes, “sport has been used as a vehicle to engage youth and change entrenched attitudes on gender equality in a number of countries including Tajikistan, Georgia and Kyrgyzstan.” Two of those three countries are in Asia — Georgia’s in between. These are just a few highlights; there is weird, incorrect, or simply strange-seeming stuff on just about every page of the report.The underlying issue, though, is conceptual — the working group defines “cyber violence against women and girls,” or cyber VAWG, so broadly as to render the concept meaningless from a practical perspective:QuoteCyber VAWG includes hate speech (publishing a blasphemous libel), hacking (intercepting private communications), identity theft, online stalking (criminal harassment) and uttering threats. It can entail convincing a target to end their lives (counselling suicide or advocating genocide). The Internet also facilitates other forms of violence against girls and women including trafficking and sex trade. Not only does commercialized sex on the Internet drive the demand for the sex industry overall, it also allows traffickers to use the legal aspects of commercial sex on the Internet as a cover for illegal activities. Some of the main uses of the Internet by traffickers include: advertising sex, soliciting victims on social media, exchanging money through online money transfer services, and organizing many of the logistical operations involved in transporting victims.The report goes on to discuss everything from cyberbullying to stalking to sex trafficking to the evils of pornography.
Cyber VAWG includes hate speech (publishing a blasphemous libel), hacking (intercepting private communications), identity theft, online stalking (criminal harassment) and uttering threats. It can entail convincing a target to end their lives (counselling suicide or advocating genocide). The Internet also facilitates other forms of violence against girls and women including trafficking and sex trade. Not only does commercialized sex on the Internet drive the demand for the sex industry overall, it also allows traffickers to use the legal aspects of commercial sex on the Internet as a cover for illegal activities. Some of the main uses of the Internet by traffickers include: advertising sex, soliciting victims on social media, exchanging money through online money transfer services, and organizing many of the logistical operations involved in transporting victims.
The report has come under fire for its troublingly broad purview as well as its reliance on dubious sources to make controversial claims—one of which is the claim that violent video games and movies cause violence.Caitlin Dewey of the Washington Post called it, "a radical, dangerous vision for the future of the Web." Kristen Brown of Fusion took aim at how "cyber violence" was defined, saying the report "lacks a nuanced and sophisticated understanding of the problems women face online as well as actionable suggestions for how to fix them."Ken White, an attorney who frequently blogs about First Amendment issues at Popehat, has commented extensively on the report. In an interview with Motherboard, he said, "I worry that they're talking about all these categories of things and putting it under the heading of violence against women."...One of the most controversial parts of the report is one that links video games to real life violence. The report says on page 48:There is widespread representation of VAWG [violence against women and girls] in mainstream culture, including in contemporary and popular music, movies, the gaming industry and the general portrayal of women in popular media. Recent research on how violent video games are turning children, mostly boys, into 'killing zombies' are also a part of mainstreaming violence. [emphasis added]As White and others have pointed out, the quoted phrase "killing zombies" is sourced from this extremely questionable article from 2000 that links school shootings to video games. It refers to spree killers like the Columbine shooters as "Nintendo killers," predicting a scourge of violence brought on by video games. At a later point, the article calls Pokémon a "killing game designed for toddlers beginning at 2 and 3 years old."
It also attempts to shoehorn in the unproven claim that video game violence leads to actual violence and does so citing perhaps the worst "source" available -- an article that leads off by quoting Lyndon Larouche uncritically.QuoteIt is the “New Violence,” as Democratic Presidential pre-candidate Lyndon LaRouche was the first to precisely characterize it at the time. It is the use of Nintendo-style games, and related means, to transform young children and adolescents, as well as law-enforcement personnel into “Samurai”-style programmed killers.That's not the quote that makes it into the report. What it does quote is almost innocuous compared to the content surrounding it.QuoteThere is widespread representation of VAWG in mainstream culture, including in contemporary and popular music, movies, the gaming industry and the general portrayal of women in popular media. Recent research on how violent video games are turning children, mostly boys, into ‘killing zombies’ are also a part of mainstreaming violence. And while the presentation and analysis of this research is beyond the scope of this paper, the links to the core roots of the problem are very much in evidence and cannot be overlooked.To call this alarmist screed "research" is beyond laughable. Even if you can somehow accept the assertion that violent video games are crafting a generation of "killing zombies," you're left with with the author's other assertions, which veer off into inadvertent satire.QuoteNintendo of America, Inc.: Manufactures Pokémon, Game-Boys, and equipment for satanic video games. [...] Hasbro Interactive: Official U.S. distributor of Pokémon (abbreviation for “Pocket Monsters”), the killing game designed for toddlers beginning at 2 and 3 years old; Dungeons and Dragons, the medieval satanic and magic fantasy game; Risk II, a “ruthless quest for world domination".
It is the “New Violence,” as Democratic Presidential pre-candidate Lyndon LaRouche was the first to precisely characterize it at the time. It is the use of Nintendo-style games, and related means, to transform young children and adolescents, as well as law-enforcement personnel into “Samurai”-style programmed killers.
There is widespread representation of VAWG in mainstream culture, including in contemporary and popular music, movies, the gaming industry and the general portrayal of women in popular media. Recent research on how violent video games are turning children, mostly boys, into ‘killing zombies’ are also a part of mainstreaming violence. And while the presentation and analysis of this research is beyond the scope of this paper, the links to the core roots of the problem are very much in evidence and cannot be overlooked.
Nintendo of America, Inc.: Manufactures Pokémon, Game-Boys, and equipment for satanic video games. [...] Hasbro Interactive: Official U.S. distributor of Pokémon (abbreviation for “Pocket Monsters”), the killing game designed for toddlers beginning at 2 and 3 years old; Dungeons and Dragons, the medieval satanic and magic fantasy game; Risk II, a “ruthless quest for world domination".
Union of Soviet Socialist Republics. Communism isn't even in the name.
North Korea calls themselves a communist country. The fact that the two largest "communist" states didn't adhere to whatever the ideal of communism was means that the ideal isn't applicable in the real world. Vietnam, Laos and Cuba also call themselves communism. Are they also not true communist states?
benji continues to spew cointelpro against poland to try and deflect from his disturbing discord dalliances much like ed boon having interviews with geoff keighley to make him seem like a normal video game producer instead of the sadistic killer he is. people look at him talking about games at e3 and COMPLETELY FORGET about the murder room set up at netherrealm studios and all the employees forced to mutilate small animals while ed masturbates. it's completely fucked up and i don't know why bork doesn't do something about ittl;dr - SHUT THE FUCK UP, BENJI
Yeah, there's nowhere to go if you want to talk games.
I agree, website was hell of a lot better on release
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This is a consequence of Youtube, I imagine. Making videos is a rather intensive and time consuming activity, and working class folks (PoC) live in too precarious of a situation to deal with how YT splits the difference in recommendations.
QuoteI feel it is socio-economic in nature with an undercurrent of cultural expectation. A minority lefty would be more involved in real life activism than vblogging because those are the cultural expectations of minority families who approve of political activism. Being able to make a career vblogging is a privilege only a certain economic class has, and this class tends to be white.It is, in my opinion, the same reason most "esports" stars, outside of the fighting game scene, are white. White kids just have more time and opportunity to dick around with computers and the internet.I agree with you but I would say that the reason why the fighting game scene is filled with so many black and Latinos and other esports scenes aren’t is because of black people having consoles and access to arcade cabs but not higher end PCs
I feel it is socio-economic in nature with an undercurrent of cultural expectation. A minority lefty would be more involved in real life activism than vblogging because those are the cultural expectations of minority families who approve of political activism. Being able to make a career vblogging is a privilege only a certain economic class has, and this class tends to be white.It is, in my opinion, the same reason most "esports" stars, outside of the fighting game scene, are white. White kids just have more time and opportunity to dick around with computers and the internet.
Yes that is my theory too. Arcades were very democratic and accessible in a way consoles and PC never were. This is also why the FGC, of all competitive gaming scenes, has the least amount of problems with racism (not that it doesn't have its own problem with racism or other social problems).
Yeah, this whole forum has become a lot meaner and callous.