Author Topic: GRRM x From = Elden Ring  (Read 8109 times)

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Svejk

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Re: GRRM x From = Elden Ring
« Reply #180 on: October 18, 2021, 11:47:56 AM »
Looks to me it's just another victim of the cross-gen smear.

Edit: Incoming demo next month?  :hyper

https://twitter.com/ELDENRING/status/1450100145689927683

Just signed up. Fingers crossed.
« Last Edit: October 18, 2021, 12:04:14 PM by Svejk »

Pissy F Benny

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Re: GRRM x From = Elden Ring
« Reply #181 on: October 18, 2021, 11:51:28 AM »
idk, unless thats from an xbox one base model and had a texture glitch, i'm expecting cyberpunk 2078 from this :lol

Let's Cyber

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Re: GRRM x From = Elden Ring
« Reply #182 on: October 20, 2021, 05:22:43 PM »
It's cross-gen, it needs to be able to run on OG Xbox One.  :doge

Go back in time and fire Don Mattrick so cross gen games in 2021 don't look like shit. IDK

Also it looks fine, imo. A bit better than DS3. *shrug*

naff

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Re: GRRM x From = Elden Ring
« Reply #183 on: October 20, 2021, 11:51:24 PM »
If that vid from yesterday is anything to go by, it needs delaying to Feb 2023 :kobeyuck

if your posts are anything to go by, your mum should've delayed your birth.... permanently  :rage

seriously though, it was an xbone s capture of a beta build. you know how long it takes to stream in textures from a fucked 5400rpm hard drive. it's like the screenshots of fucked textures in resident evil 8 from old consoles that got people all hot and bothered
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Ghoul

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Re: GRRM x From = Elden Ring
« Reply #184 on: October 23, 2021, 03:50:37 AM »
Why would you want to play a beta of this game? Iím waiting until release.

Let the coomers test it for me.

Svejk

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Re: GRRM x From = Elden Ring
« Reply #185 on: November 03, 2021, 04:24:13 PM »
Live in 17 hours. lol Didn't know this was happening tomorrow..


Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #186 on: November 03, 2021, 08:10:51 PM »
Why would you want to play a beta of this game? Iím waiting until release.

Let the coomers test it for me.
I treat BETAs as demos, when they're available.
I entered a handful of Ubisoft betas for example (Ghost Recon, Raider Republic) to know whether i wanted to buy the games or not.

For something like this though, something you'll buy 100%, i don't see the point.

Svejk

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Re: GRRM x From = Elden Ring
« Reply #187 on: November 03, 2021, 08:42:16 PM »
My hope was to give the character creator a whirl prior.. to narrow down a look (if even available in the beta)... Seems I didn't get invited, so oh well.

remy

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Re: GRRM x From = Elden Ring
« Reply #188 on: November 03, 2021, 09:26:07 PM »
I pretty much never bother with the char creator in fromsoft games. My characters face is always some weird knight helmet.

Mainly because you cannot make a lil thickums japanese cutie/bad bitch like in ni oh2
« Last Edit: November 03, 2021, 11:10:52 PM by remy »

Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #189 on: November 03, 2021, 09:47:09 PM »
You gotta play as beef jerky 90% of the time anyway. :fbm

naff

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Re: GRRM x From = Elden Ring
« Reply #190 on: November 03, 2021, 10:23:57 PM »
it's good to have a real fucked up face and/or sweet hairdo for pvp though
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Kestastrophe

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Re: GRRM x From = Elden Ring
« Reply #191 on: November 04, 2021, 10:17:39 AM »
Praise the sun

jon

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Re: GRRM x From = Elden Ring
« Reply #192 on: November 04, 2021, 11:53:09 AM »
Dark Souls 7 is looking like Dark Souls.
OH!

Svejk

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Re: GRRM x From = Elden Ring
« Reply #193 on: November 04, 2021, 01:13:23 PM »
Lookin' mighty fine to me  :hyper

Just finished watching.  Game looks incredible.. this better run at 60fps on that Fif. (don't see why not tbh)
« Last Edit: November 04, 2021, 01:30:21 PM by Svejk »

Bebpo

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Re: GRRM x From = Elden Ring
« Reply #194 on: November 04, 2021, 02:09:24 PM »
I like how everyone was giving Elden Ring visuals crap and now everyone is like omg looks amazing!

 :lol

Was always going to look like Dark Souls 3/Sekiro. I wasn't concerned.

Let's Cyber

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Re: GRRM x From = Elden Ring
« Reply #195 on: November 04, 2021, 02:10:36 PM »
Looks fucking sick  :lawd

Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #196 on: November 04, 2021, 04:22:53 PM »
The open world looks ugly as sin, the sky looks like someone vomited on the screen... but my opinion on the game actually went up after this preview.
Lots of cool looking things, and the dungeon at the end looked more intricate than anything they've done in a while.

In general i like that it seems to recapture the openness they had kind of lost after Dark Souls 1/2, the idea of being able to choose what to do and how to approach the map, instead of constantly being funneled into one direction.
Also there seems to be a lot of build variety.

naff

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Re: GRRM x From = Elden Ring
« Reply #197 on: November 04, 2021, 04:25:26 PM »
I like how everyone was giving Elden Ring visuals crap and now everyone is like omg looks amazing!

only dummies ;)

i was n't feeling all that much hype, but the preview got me. consider me hype. i have dark souls 2 scholar of the first sin to play before this, will dive in once im done with ys viii.
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Bebpo

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Re: GRRM x From = Elden Ring
« Reply #198 on: November 04, 2021, 05:22:09 PM »
The open world looks ugly as sin, the sky looks like someone vomited on the screen... but my opinion on the game actually went up after this preview.
Lots of cool looking things, and the dungeon at the end looked more intricate than anything they've done in a while.

In general i like that it seems to recapture the openness they had kind of lost after Dark Souls 1/2, the idea of being able to choose what to do and how to approach the map, instead of constantly being funneled into one direction.
Also there seems to be a lot of build variety.

Yeah, mostly excited for build variety again.

Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #199 on: November 04, 2021, 07:27:07 PM »
Honestly i still think the visuals are messed up.

Aside from the matter of taste (i think their choices of color palette are always odd), the shadow's brightness looks straight up broken.
In particular in the open world, where sky-lighting should diffuse light, but you can see weird crushed blacks in the castle, too.

This doesn't look like a well balanced contrast to me:






If this wasn't an official trailer i'd be checking my TV settings, thinking something was fucked.

The stuff they're strong at, are still strong (enemy/monster design, architecture design, framing, etc) but they need to fix their lighting engine, because it's starting to look like shit.


naff

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Re: GRRM x From = Elden Ring
« Reply #200 on: November 04, 2021, 07:28:43 PM »
The open world looks ugly as sin, the sky looks like someone vomited on the screen...

 :larry



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naff

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Re: GRRM x From = Elden Ring
« Reply #201 on: November 04, 2021, 07:29:18 PM »
Honestly i still think the visuals are messed up.

Aside from the matter of taste (i think their choices of color palette are always odd), the shadow's brightness looks straight up broken.
In particular in the open world, where sky-lighting should diffuse light, but you can see weird crushed blacks in the castle, too.

This doesn't look like a well balanced contrast to me:

(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)

If this wasn't an official trailer i'd be checking my TV settings, thinking something was fucked.

The stuff they're strong at, are still strong (enemy/monster design, architecture design, framing, etc) but they need to fix their lighting engine, because it's starting to look like shit.

p sure that's predominantly youtube compression g

that said, i would argue from software are one of the few devs comfortable with and good at using chiaroscuro to give depth and tension to their environments.
« Last Edit: November 04, 2021, 07:34:44 PM by naff »
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Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #202 on: November 04, 2021, 07:52:08 PM »
They're not new to weirdly lit areas either.  :yeshrug

Svejk

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Re: GRRM x From = Elden Ring
« Reply #203 on: November 04, 2021, 08:53:30 PM »
I was thinking that some of the texture work in that forest looked off to me.. wasn't even sure it was lighting related... and the lighting in that first dungeon was all sorts of Skyrim tier simplicity bright....
But then, the castle entry with it's texture work and lighting was all beautiful, consistent and way more polished looking...

The verticality looked almost Sekiro tier great.. Fall damage looked to be pretty forgiving too.  I'm assuming that'll be varied on stats though.

I'm wanting to watch it again..  Pretty hyped.

Edit:  After watching again, that bright lighting I mentioned was due to the different colored flames from the torches in there; some were blue and some where white.   :thinking
« Last Edit: November 05, 2021, 07:12:14 AM by Svejk »

Pissy F Benny

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Re: GRRM x From = Elden Ring
« Reply #204 on: November 04, 2021, 09:08:33 PM »
it looks fine for a cross gen game graphically, but the various shades of shit, piss and vomit colour palette makes me never wanna see a screen shot again, let alone play it ;)

Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #205 on: November 04, 2021, 10:11:43 PM »
The open world looks ugly as sin, the sky looks like someone vomited on the screen...

 :larry

(Image removed from quote.)

(Image removed from quote.)
BTW as i said their architecture design and framing is always top notch.
I still don't like their palette.
Both of these shots would look better in black and white, and they're not even the worst part (when they fight that Wyvern in the open world, for example).

But i don't want to be always the negative Nancy here, as i said, i'm actually quite positive about it, graphics notwithstanding.

Svejk

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Re: GRRM x From = Elden Ring
« Reply #206 on: November 05, 2021, 02:58:36 PM »



Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #207 on: November 05, 2021, 04:43:22 PM »
Only 5 classes, interesting. :thinking
Probably will offer more variety within them, though.
Also no deprived equivalent this time?

Let's Cyber

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Re: GRRM x From = Elden Ring
« Reply #208 on: November 06, 2021, 09:47:31 AM »
Those are the characters available for the network test. It was the same way for DS3, only 4 were available.

EDIT: but yes those are most likely legitimate starter classes.
« Last Edit: November 06, 2021, 09:55:31 AM by Let's Cyber »

Svejk

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Re: GRRM x From = Elden Ring
« Reply #209 on: November 06, 2021, 01:50:33 PM »
Quote
Elden Ring has a 4k "graphic mode" and 60fps "performance mode" on PS5 and Xbox Series X and S

Seems about the norm for current gen, but that's good with me.

remy

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Re: GRRM x From = Elden Ring
« Reply #210 on: November 07, 2021, 04:49:24 AM »
bloody wolf suits my teen emo tendancies

naff

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Re: GRRM x From = Elden Ring
« Reply #211 on: November 07, 2021, 03:01:30 PM »
most likely prophet, but depends on how shitty faith build is. i wanna be summoning big spirit energy and wielding some big stupid faith buffed greatsword. moonlight greatsword here i come (again...)
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Let's Cyber

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Re: GRRM x From = Elden Ring
« Reply #212 on: November 07, 2021, 03:39:30 PM »
I hope faith keeps some more offensive spells, it was rough doing faith in Demon's without lightning to throw.  :doge

I'm curious what Arcane is all about, especially since that was the single magic stat in BB but we still have traditional intelligent and faith this time around. 

naff

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Re: GRRM x From = Elden Ring
« Reply #213 on: November 07, 2021, 03:42:23 PM »
no LUCK stat! i been meaning to finish my ng+ luck build in demon's for a while now....

my guess is arcane will govern the strength or capacity of summoning those spirit monsters

also damn, they brought back poise!?
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naff

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Re: GRRM x From = Elden Ring
« Reply #214 on: November 07, 2021, 04:14:22 PM »
quite into the idea of spirits having stat reqs and scaling like weapons to force diversity. being a new mechanic im betting the most broken shit will be based around spirits at first at least
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Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #215 on: November 07, 2021, 06:50:15 PM »
Where are you seeing all this shit?  ???
Is the BETA on?

naff

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Re: GRRM x From = Elden Ring
« Reply #216 on: November 07, 2021, 10:12:02 PM »
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Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #217 on: November 08, 2021, 08:02:16 AM »
Oh yeah i forgot to go check back on that screen!
Cool to see "Med. Load" indicated clearly, not having to roll and guess where you're at.

Let's Cyber

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Re: GRRM x From = Elden Ring
« Reply #218 on: November 09, 2021, 12:45:08 PM »
Why would you want to play a beta of this game? Iím waiting until release.

Let the coomers test it for me.
I got a code...Lieutenant Coomer, reporting for duty

 :salute

Svejk

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Re: GRRM x From = Elden Ring
« Reply #219 on: November 09, 2021, 07:02:11 PM »
Why would you want to play a beta of this game? Iím waiting until release.

Let the coomers test it for me.
I got a code...Lieutenant Coomer, reporting for duty

 :salute
Just checked. Me too!   :salute

naff

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Re: GRRM x From = Elden Ring
« Reply #220 on: November 09, 2021, 08:28:57 PM »
jfc, sign me up! im ready 2 die  :usacry
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Svejk

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Svejk

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Re: GRRM x From = Elden Ring
« Reply #222 on: November 09, 2021, 08:53:31 PM »
Redeemed mine (less than 9GB) and loaded up the title splash. :rejoice Can't wait to try it this weekend!

Ghoul

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Re: GRRM x From = Elden Ring
« Reply #223 on: November 10, 2021, 07:15:49 AM »
lol checked the sold tab, like $200 is the going rate? What the actual fuck is wrong with these people?

Pissy F Benny

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Re: GRRM x From = Elden Ring
« Reply #224 on: November 10, 2021, 07:46:27 AM »
:gamer

imagine how much nintendies would pay for a code for a BOTW2 beta, 500 hunge easy :lol

naff

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Re: GRRM x From = Elden Ring
« Reply #225 on: November 10, 2021, 09:12:40 AM »
it's only access for a few hrs for a network test right? lmao
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Let's Cyber

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Re: GRRM x From = Elden Ring
« Reply #226 on: November 10, 2021, 12:13:15 PM »
Previews are dropping.  Going to use spoilers now, not sure what people are avoiding.
no LUCK stat! i been meaning to finish my ng+ luck build in demon's for a while now....

my guess is arcane will govern the strength or capacity of summoning those spirit monsters

also damn, they brought back poise!?
spoiler (click to show/hide)
Apparently Arcane is just a rebranding for Luck.

Also Dark Souls 1 poise is back and you'll need to increase your strength stat to wear heavy armor.  And according to Iron Pineapple, lots of powerful Faith based offensive skills this time around. :like
[close]

naff

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Re: GRRM x From = Elden Ring
« Reply #227 on: November 10, 2021, 04:40:27 PM »
ive always liked faith builds and how light on offensive miracles they are with a focus on phys attacking with faith buffs. have run through dark souls with a claymore wielding faith build a few times, my fav build. asceticism  :aah
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Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #228 on: November 10, 2021, 09:29:29 PM »
Watched a couple of previews.
Looks like this could be the best FROM game since DkS1, in terms of systems/gameplay, a lot of variety and creativity (my main issue with Bloodborne, which basically played all the same).
Still not digging the art direction, in that it feels too close to Souls, and doesn't have a strong identity, compared to things like BB or Sekiro, that instead had their own thing going, but anything to do with gameplay looks very, very interesting.
I just hope the open world won't mean it'll be very short in the dungeon department, but judging by the amount of bosses and mini bosses in the beta alone, it could end up being DkS2 levels of quantity.  :lawd


naff

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Re: GRRM x From = Elden Ring
« Reply #229 on: November 11, 2021, 03:34:36 PM »
seems they've basically made dark souls 4 but wanted to be rid of the lore requirements while cribbing whatever else they wanted from the series. looks fantastic, though a little concerned how OP magic seems, though I'm sure melee and bow users will get some ridiculous skills despite looking a bit anaemic in the network test compared to prophet and enchanted knight
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Svejk

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Re: GRRM x From = Elden Ring
« Reply #230 on: November 13, 2021, 04:18:08 AM »
Got to try it for an hour only.. Yep, it's open world Dark Souls.  It was still surprisingly "cut off" with limited exploration.  Went with a warrior class.  Literally just got far enough to where you can level up and get your mount before I got booted off.  I'll be honest, it was kinda odd just jumping right in it.  Everything was just kinda... there... Nothing really connecting.  Hope the retail game starts you off differently, because it felt off to me.... And for someone that loves open world games and the From Souls games, it just fell very experimental.  It's like, you can jump to ledges... But with every other open world game, you can climb and at least grab ledges... In this, it feels like a dated mechanic/controllable character is tossed into an environment that's not designed for it... I dunno. 
It was intense at times and looks great, but seemed slow.  The menus have an unusual UI and takes some adjusting to. 

I hope to try it again tomorrow, time permitting.  Other than that, I think the hour I had simply wasn't enough to sink my teeth into and felt like there's a lot... Almost too much, that I'm missing that makes this feel like an immersive action experience than just another open world fantasy game. 

Edit: after sleeping on it, just felt disappointed that I couldn't play longer.  I was so busy yesterday evening, I couldn't jump in when it started.  It just wasn't enough to experiment with move sets, or even read descriptions of things I gathered.. I really need to play some more.  It was barely a tease.
 :fbm
« Last Edit: November 13, 2021, 11:24:28 AM by Svejk »

Don Rumata

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Re: GRRM x From = Elden Ring
« Reply #231 on: November 13, 2021, 11:50:37 AM »
Most open world games are designed with the idea of creating a "living breathing world", from what i've seen this looks more like an extended FROM level, a large map with stuff put in, but not necessarily trying to recreate some kind of systemic lived-in space, beyond a general abstraction of the lore's needs.

On the plus side, it's going to be filled to the brim with all kinds of stuff.
On the down side, it probably won't feel much like a real place where people live, or used to live, in some form.

This is just the impression i get from the footage i've seen, though.

Svejk

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Re: GRRM x From = Elden Ring
« Reply #232 on: November 13, 2021, 03:07:53 PM »
You're kinda right.  It's just all tossed into an open world with all sorts of environments, enemy types, nooks and crannies... Didn't tap nowhere enough "lore" to make it a more "believable" world. 

Not trying to crap on it at all, the combat and exploration is still solid.  It was full-on DS3 style fighting and then some.  Parrying and knocking off a charging enemy on a horse is super satisfying.  Going pseudo stealth is fun.  Having the chance to fill up a flask after defeating a group of enemies is nice.  ...ugh.. thinking about it more, I'm yearning for more .. The time limit really dampened things.  Guess it is just a network test and not a full fledged demo. 
Another sesh started an hour ago and I gotta go do shit.  :beli

Let's Cyber

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Re: GRRM x From = Elden Ring
« Reply #233 on: November 13, 2021, 06:59:19 PM »
Played 2 1/2 hours today while the session was open. Time flew by quick

  • Horse is cool, it controls well and the double jump is ace. I think having duels with the other horse riders on the map were my favorite open world fights.
  • I like how there are more mid-bosses now to accent the numerous smaller dungeons and caves. A few aren't even that tough, but they are a nice change of pace.
  • Only found 3 of the summons, they can be pretty OP in the open world against mobs but definitely not overpowered during boss fights. In some cases they are just there to draw some aggro and give the player time to pop a heal.
  • The legit bosses are still rough; Tree Sentinel especially will wreck you

The western shore of the map gave me big Shadow of the Colossus vibes when I first rode down there, sans the Land Octopuses crawling around.  :o
« Last Edit: November 14, 2021, 01:47:04 PM by Let's Cyber »

Svejk

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Re: GRRM x From = Elden Ring
« Reply #234 on: November 13, 2021, 07:24:41 PM »
Man, I had to b-line it to the Storm Castle.. I didn't even make it there before I got booted.  Did defeat one of those giant land octopus and an angry guy on horse back near an open marsh.
I so wanted to try a Enchanted Knight too, along with the Bloody Wolf.
Been contemplating getting up early to join the next sesh.  These staggered times have totally not been in my favor.  :lol
Edit: Opened up my schedule to play the last session tomorrow night.  :hyper
« Last Edit: November 13, 2021, 11:40:55 PM by Svejk »

Svejk

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Re: GRRM x From = Elden Ring
« Reply #235 on: November 15, 2021, 12:41:18 PM »
Got to play some more last night.  Didnít realize you can continue your save from the prior sesh. (Was wondering how folks made so much progress in so little time)  I restarted as the Bloody Wolf build.  Had a much better experience this go round.  Managed to go through the tutorial cave this time as well.  Funny how easily it can be missed/skipped.  From there learning the counter attack, added yet another layer of depth.  The combat in this game compared to DS3 is way more varied with itís counters, specials, horse combat, etc..  And luring out the larger enemies that change the landscape with destructible environments (Giant came out and wrecked a camp with stone walls it hit and destroyed) This is really gonna turn out to be something special.  So ready.

Let's Cyber

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Re: GRRM x From = Elden Ring
« Reply #236 on: November 17, 2021, 12:03:33 PM »
Quote from: famitsu interview w/ From Software producer Yasuhiro Kitao
There are currently 10 starting classes. Some of the starting classes in the closed network test are included, others not.

Svejk

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Re: GRRM x From = Elden Ring
« Reply #237 on: November 17, 2021, 12:51:32 PM »
Quote from: famitsu interview w/ From Software producer Yasuhiro Kitao
There are currently 10 starting classes. Some of the starting classes in the closed network test are included, others not.
:gladbron