Welp, this game turned out exactly as I expected.
It starts with an unskippable bootcamp in the year of our lord 2019.
"This is how you look, this is how you walk, this is how you shoot" you shoot a bunch of robots but luckily unlike Gears 4 half the game isn't shooting dumb robots.
The first mission looks great but nothing interesting ever happens. You clear a few rooms, fight a few bad guys, stuff collapses, clear the next rooms, end.
There's a tear jerking moment where Del tries to sacrifice his life to save a fucking robot. The audio mixing is weird. Music is muted and sound effects are super loud.
The title screen pops up and it sends you to go do some socializing in this very restricted area. Guess the COGS always throw a bunch of boxes in front of all their doors.
Baird gives you the latest in robot helper tech and some douche with sunglasses wants to spar with you. The chick makes a 'measuring dicks' joke.
The chick is constantly suffering from headaches while the first two missions are going on. How original
What's next made me laugh out loud. Marcus Fenix meets with the First Minister and has this tense scene about fertility and pregnancies of his dead wife and the minister. LMAO
This series has jumped the shark as much as the Star Wars prequels.
By mission 3, (the 3 conversations and picking up the bot actually counts as a 'mission') I'm already bored. The urban environment looks nice but even at 'Experienced' (the second to last highest difficulty) none of the fights ever get interesting.
Some lady truck driver takes the spotlight in this level, when it has the fucking Cole Train. Who's not really acting like the daring motherfucker he was. Gears 5 at this point feels like a map pack for Gears 4.
This series evolved in all the wrong ways. The sitcom 'drama' does nothing and a world filled with dumb robots just isn't interesting.
They ruin the fights too. In the original Gears, when some 'impossible' challenge popped up they would give you the Hammer of Dawn. You would have to try and aim and get it to lock on.
Only after a couple of hits would the bosses go down. In this game, you get a 'reinforcement' of robots and with the D-Pad you select if you want robot type A or B.
In most fights the enemy doesn't have a chance because you have a team of 4 with admittedly good AI, in most cases a bunch of soldiers or robots helping.
A safe sequel and with these assets and production values a colossal waste of development resources.