The problem for ActiBlizz is that your company does not become more 'diverse' and 'inclusive' overnight while that is demanded of you because reasons.
If the gaming industry wants to be diverse, forcing it for the sake of being diverse is just not going to work and more and more of these stories come to light.
And because of these stories the industry will become less diverse because you don't want to be in the news like this.
It's a bigger issue than that; its the idea that there's something
wrong if any given companys demographics aren't fairly close to society as a whole.
Which is... fucking nonsense when you think about it.
Big triple AAA shootbangs player demographics skew towards young and male; is it really that big a shock so does the creators of those titles?
Or is the problem that big triple AAA shootbangs hoover up the money?
Or that thats what a lot of people think of when you talk about 'gaming', as perhaps its most visible product?
There are tons of studios in the indie space with high percentages of female employees, and even in the AAA space there are specific roles where you are much more likely to see women - HR for example - but its pretty nonsensical to expect every industry (let alone company) to have a demographic makeup that is a perfect microcosm of wider society.