https://twitter.com/azgaz/status/1419398240105996288No, develop good video games.
I mean, back in the 80's/90's developers had to reverse engineer other games, write their own engines and write code directly to the metal with no documentation or even feedback.
Miyamoto had to draw all the levels of Super Mario Bros. on paper so the programmers knew what to built. The 'management tools' were some scribbled notes.
If you were a third party than in some cases (Nintendo / Yuji Naka *cough*) would deliberately hold back information to make your work harder and their own games better.
But developers persisted, put their heart and soul into their work, slept at the office and made awesome video games that are classis to this day.
These days the engine comes out of the box and bugs are fixed for you, you can instantly compile and test and when something is difficult or 'too much work' you can ask some poor sob in China, Poland or India to do the heavy lifting for you.
For testing you can just make use of a Q&A department that will send you detailed instructions what to fix and in terms of management everyone is privvy to all the information 24/7 through cloud platforms like Jira where progress is monitored and everything is documented and registered.
Plus if you don't feel like going to the office because you want to do other important things like meditation, eating Avocado or buying Soy milk you can just WFH and ignore all social interactions.
Since the gaming industry can't produce shit anyway, just take away all their toys and see who stays floating. Those are the people who should be running things, people who know how to make good fucking video games with 128kb of storage.