Author Topic: Monster Hunter Rise ∑ HUNTERS RISE UP  (Read 4387 times)

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Tasty

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #240 on: April 02, 2021, 02:27:21 PM »
I mean the special MH Rise one, I don't know if Capcom or Nintendo backed out but it feels like they made like, 500 and then just stopped.

Thankfully even after giving my sis a Pro Controller, I still have one of my own. :) I just want a second.

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #241 on: April 03, 2021, 03:07:33 AM »
HR7 woooo

Time to hang with the big boys  :success

HardcoreRetro

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #242 on: April 04, 2021, 03:21:05 PM »
You guys all trying to finish the content before the update drops at the end of the month?

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #243 on: April 04, 2021, 04:23:03 PM »
Nah, I'm trying to finish the content so I can move on and play something else.

MH isn't a long term game for me. It's a play for a couple weeks and finish all the monsters in LR & HR and done. Then come back occasionally when new monsters are added for a few hours.

I'm ~31 hours now with three of the 7star hunts down. Probably finish everything ~34-35 hours total. Add another couple hours if I want to grind out a good endgame armor set + best weapon for my gunlance and some decorations.

There's definitely potential for lots more gameplay time if you're grinding out armor sets and weapons for multiple weapons, but I like to stick to one weapon per MH game. And Gunlance is weird in that almost no skills apply to it so 95% of the armor sets are useless outside their pure DEF stat. So might as well just mix and match whatever's available with the best DEF from the mats you have on hand. I'm up to about 350 DEF now.

There's also the post-games (which Rise hasn't added yet), but they're the worst kind of grind games imo of just fighting the same monsters over and over with bigger HP pools & more damage output as Tempered or in Rise, Apex versions for small % chance drop rates to get 1% better stronger or something. I have friends into this, but I think the post-game in MH sucks and I have no interest in it.

bork

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #244 on: April 04, 2021, 06:48:21 PM »
ど助平

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #245 on: April 04, 2021, 06:55:13 PM »
Yeah, I watched that. Money is pretty tight in this game as they made the armor forging/weapon forging and upgrading ridiculously expensive. Like each endgame armor piece costs something like 30,000 to forge so a full set can be 150,000 then upgrading can be 20,000+ each for another 100,000.

I grabbed the pieces in that video with the skills to do it if I run out of money but so far I've just barely been making it and have enough money each time I make a new armor piece or weapon and then am back to close to close to 0.

Tasty

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #246 on: April 04, 2021, 07:50:56 PM »
I never seem to worry about money in MH :thinking Maybe I don't upgrade shit enough.

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #247 on: April 04, 2021, 09:08:11 PM »
When you're heading to meet your team on the way to the monster from the starting camp and your team gets 2 carts before you even get to the monster  :doge

We still cleared it without another cart

What the fuck happened in those first few minutes  :doge

Oh and this was on Almudron HR
« Last Edit: April 04, 2021, 09:14:33 PM by Bebpo »

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #248 on: April 04, 2021, 09:10:02 PM »
Also Magnamalo HR is some real legit MH fighting. Can't believe they didn't make him an Elder like Nergigante. Fighting him HR is super intense when he's all in hyper mode. Hard to even keep track of him camera-wise. I got rammed like twice when I lost track of him when he's teleport dashing around the area.

And of course for Gunblade's one and only damage skill Artillery, the decorations require you to grind Magnamalo HR  :lol


Unlocked the final boss, but still need to do Tigrex HR. So will do both of those next session and get to whatever post-game there is or isn't currently.

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #249 on: April 05, 2021, 01:39:31 AM »
Was wondering why I was having more trouble finding people for the final boss than any other monster hunt. Then I got in and remembered that MH has dumb gimmick final boss fights that no one wants to grind lol

Beat it, yeah no ending, no post-game, no endgame. Pretty much all that's left is grind out weapons/gear on monsters you've already cleared. I started going back and doing the village quests which I left off on 3star and it takes me about 2-3 mins per hunt to kill them with my current gear haha. Useful if I ever need some LR mats I guess.

It is a shame you miss all these neat monster intro cutscenes when you encounter them for the first time in the hub. The cutscenes only play on the village quests. I feel like I missed most of the story just playing through the game in the hub with other people.

Will start grinding I guess. Interested in what the April title update will bring besides just Chameleon.

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #250 on: April 05, 2021, 12:42:04 PM »
So rating the new monsters (or ones that are so old I forgot them and think they're new now):

Baggi/Izuchi/Wroggi - ZZZZZ, waste of space. World introduced Kula-Yaku & Pukei Pukei who are great and they are here as the entry level small guys, so why did we need 3 more of these entry monsters? Should've just kept 1 + Kula-Yaku/Pukei and ditched the other two. I think Kula & Pukei really show how the monster design shone in World since they took base entry monsters and made them really memorable with Kula's rock holding stuff and Pukei's tongue stuff.

Aknosom - Good first real original monster. Could be more aggressive. An issue I have with like 95% of the new monsters is even in HR they don't feel enough of a threat. Then you have stuff like Magnamalo who is the total opposite. Hopefully G-rank brings a scary aggressive Aknosom. It's moveset is good and design is good.

Tetradon - Ok. The fat thing just feels like a more mobile Zamtrios. Other than the fat thing (which I've never seen anyone actually hit by) he's just a boring big monster to beat on. Another monster that needs a more aggressive version to be interesting to fight. Fingers crossed for G-rank.

Bishaten - Really interesting moveset, but never seen it really matter with the mechanics because in LR/HR he's just too easy. Could be one of the best monsters if they make him tougher in G-rank. His fruit throw mixups and ways you can knock him down are really interesting. Honestly he's the kind of monster that I think would work better in World 2 given his moveset is closer to the World type monsters. Hopefully he makes the roster for the next one.

Somnacath / Almudron - Putting these together because they feel like the same boss to me. Snake thing, just one uses sleep one uses mud slowdown. Kinda redundant and I think they could've just used one of these. I like Somnacath better because if people aren't using sleep resistance can get caught off guard. Almudron...add it to another monster where I've never seen anyone get hit by most of its attacks so I don't even know what it does other than sit around and let you beat on it. Maybe in G-rank Almudron will be tougher.

Rakna Kadachi - Not sure about this one. Only fought it once and while it did good damage and could stun, it was really slow and stood in place a lot as a big easy to hit monster. For my slow build this was an easy fight since it stood still and let me wail on it. I need to fight it more to see if I like it.

Goss Harag - Pretty cool endgame badass monster. It's almost aggressive enough on HR and the fact it can stun you pretty easily and then walk up to you and basically one shot you makes it dangerous. The sword arms and color changes are cool. It's just a bit slow. If they make a variant of Goss Harag with faster movement/attack speed...fuck, will be Magnamalo tier. Kinda hope they do.

Magnamalo - Best new monster by far, definitely the reason it's the cover monster. Really aggressive, cool looking, very dangerous. The hellblight is interesting. Though I think Rise makes a lot of status effects trivial since you can just wirebug and they go away. In other games you actually need to spend time healing the status debuff which leaves you open. But yeah, great fight. Any variants or G-Rank is gonna be brutal.

Elder Dragons x 2 - Terrible. World's 4 Elders trounce these two. I'll take the worst elder in World Kushala Doara over these guys any day.


Overall I think if Rise didn't have a lot of World's best monsters and classic returning monsters like Tobi-Kadachi, Pukei, Kula, Rajang, Diablos, etc... that Rise's monster list would be a lot weaker than World's was. World had like 4 Rathian variants, but Rise has stuff like Ludroth and Jyura and all the entry ones. But I think overall counting all the monsters in the game they're about even. We just need some good endgame monsters added. I'd like Teostra back. Hell if they bring back Gore Magala I'll take back anything bad I say about this game. That's probably my favorite fight in GU.

G The Resurrected

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #251 on: April 06, 2021, 11:49:19 AM »
Tasty were you still looking for a secondary controller? Iíve got a few near me at Bestbuy if you wanna know where to look and do the pickup/ship trick.

You snooze you lose. These things are freaking selling quicker than any pro controller Iíve seen yet. Still might be up at GameStop.
« Last Edit: April 06, 2021, 12:07:51 PM by G The Resurrected »

Tasty

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #252 on: April 06, 2021, 01:10:07 PM »
Thanks for the heads up anyways! :) Will look around.

Unfortunately(?) I've become more frugal since I originally wanted to buy it, so now I'm not even sure I really want it. :thinking

If I see it in person or something I'll pick it up, but I'm not going to put a big effort in at this point.

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #253 on: April 06, 2021, 06:37:38 PM »
Tasty, you playing the MP yet?

Every person that convinced me to get Rise instead of waiting for the PC port because they wanted to play MP...isn't playing it MP  :lol Played through the whole game with randoms. Haven't felt any interest in loading it up since clearing the hub. Will jump back if friends start doing HR MP stuff.

Tasty

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #254 on: April 06, 2021, 07:31:49 PM »
Nope. :P I think I'm socially-anxious when it comes to online games for some reason.

Maybe we can play together soon. :) Maybe Thursday night? Or anytime on the weekend.

Bebpo

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #255 on: April 06, 2021, 08:10:10 PM »
Either sounds good. Just hit me up.

remy

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #256 on: April 06, 2021, 08:39:48 PM »
You guys all trying to finish the content before the update drops at the end of the month?

Originally no, but I got hooked pretty bad. My life is basically work->gym->This game until I'm too tired to play anymore->sleep->repeat  :doge

I still have some HR7 hub stuff to do because I've been farming random monsters and messing around with different weapons.

HardcoreRetro

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #257 on: April 07, 2021, 12:22:41 PM »
Taking it pretty slowly myself. Just did the village license test 3. (Which skips me right into High Rank in the hub I think.)

HardcoreRetro

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #258 on: April 09, 2021, 05:07:46 AM »
Come on... Jyuratodus as the HR5 entry quest? Even the Royal Ludroth would've been better.

Tasty

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #259 on: April 09, 2021, 09:47:00 AM »
Royal Ludroth is love <3

Shaka Khan

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #260 on: April 10, 2021, 01:03:47 PM »
This game :rejoice

Since my last MonHun was Tri Ultimate, itís taking me a little while to get used to all the new features, systems, and QoL changes. I canít believe how fast paced this game has become. Palamutes and Wirebugs :bow
Unzip

HardcoreRetro

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #261 on: April 13, 2021, 11:10:26 AM »
Almost at the end myself. Got only the
spoiler (click to show/hide)
Tigrex, Rajang
[close]
and the final boss left.

HardcoreRetro

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #262 on: April 14, 2021, 09:26:47 AM »
Did any of you actually give that Monster Hunter Stories game a try? And is it any good?

Cindi Mayweather

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #263 on: April 14, 2021, 01:06:10 PM »
Got the demo and tried it out. First MonHun I've played in ages. I forgot how to play MH  :doge Went with GH because I always play LS and wanted something different this time. I was really confused because it's so different than LS. In the end, I liked it a lot! Any tips for GH and the overall game would be nice because all this warping and jumping and stuff is new to me in MH. Haven't played one since 3 on 3ds.
weed

Tasty

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #264 on: April 14, 2021, 01:55:19 PM »
Was GH autocorrected from "GS"? If not, ignore. :P But if so:

GS is a dance between sheathed and un-sheathed. Managing rolls, dodges, stamina, and sharpness all at the same time is paramount.

The meatiest hits are charged hits (hold X.) There are three levels, which combo into each other -- level 3, aka "True Charge Slash" can often outright stun some monsters and frequently snaps tails. Protip: hold the left control stick in a direction while comboing to skip an intermediary attack ("Side Blow") in the combo.

For Rise(/World?) they added a shoulder bash: press A when charging/holding X. This will let you "skip" an entire charge step, and let you prolong the combo "indefinitely." Definitely don't keep yourself open to attack for long, though.

You should also liberally use the Silk Bind "Power Sheathe," aka ZL + A. This does three things at once for a low cost (one Wirebug charge): gets you out of harms way, sheathes your sword so you're immediately mobile, *and* powers up your next attack(s).

This has some OK tips with visual demonstrations:


Tasty

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #265 on: April 14, 2021, 02:10:14 PM »
That post was shitty for general Rise tips, woops.😬 You should be OK coming from third gen, just take some time to get familiar with the Wirebug and you'll be golden:


Akala

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #266 on: April 14, 2021, 03:49:57 PM »


game is pretty great.

Cindi Mayweather

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Re: Monster Hunter Rise ∑ HUNTERS RISE UP
« Reply #267 on: April 14, 2021, 05:04:35 PM »
Yeah, I meant GS. Sorry.

I'm confused about the modern MH elements too, like the flashy jump thing.
weed