I'm mixed on if the job system here is any good.
Jobs are fun to have. It's adds variety in the character you are controlling since each job plays a bit different.
But the game suffers from the same issue as base FFXII where the characters are all identical and have no unique gameplay features. It's kinda even worse than FFXII because of how easy it is to have everyone max every job here, so you don't even have dedicated paths for each character your building. You just say "ok, here I want 3 healers, 1 tank, 3 attackers" and it doesn't matter who you make what.
Also the job system has these dumbass restrictions that just take away most of the fun of a job system in the first place. Not only do only certain arts/skills carry over, but the system where you only get to use HALF of them because each tribe Agnes/Keeves can only carry over master arts/skills from each other is insanely dumb fuck limiting.
It feels like a job system made by people who've never played games with good jobs systems before like FF5 or X-2.
There's also so many dumb ass decisions like if outside battle I'm controlling Noah running around and he's not the party's tank, then if I aggro everything as I run by I get killed sometimes because he has non-tank low HP and can't take hits. More annoyingly,
every fucking time I start a battle as Noah if he's the non-tank he immediately aggros every enemy and loves to die in 5 seconds before the tanks can even take the aggro. Why does the controlling character who starts combat always take all the aggro? It's fucking stupid.
You can get around this by putting the gem on the tank to start the battle with aggro. However, this opens up another issue with the game design in that every time you switch jobs the game auto-equips random gems/arts/accessories on characters and with gems it ALWAYS equips the worst gems for the job. It loves to auto-equip auto-attack shorteners instead of like job specific tank/attacker/healer gems. So basically if you want to not have your party fuck up, you have to micro-manage the gems/accessories/arts every time you change jobs which is all the time in the game if you're leveling all the classes.
The AI is also just so fucking dumb. I am convinced XB3 has the worst party AI in an rpg because it doesn't even try to handle party synergy and the AI is just programmed separately for each job to do their one thing independent of the rest of the party make up. Basically the goal is to just be as overpowered as possible going into fights because otherwise you're running uphill trying to get around really stupid fucking AI in your party. Stuff like attackers without positionals hanging out away from the party and taking a healer with them away from the party to heal them so the party is down one less healer. Stuff like the tank not positioning enemy attacks away from the party. Stuff like the party just not being able to deal with multiple enemies
at all.
In fact in XB3, an easy boss that has 2 enemies at once is going to be harder than a tougher boss that is solo like every time, even with multiple tanks in your party. For example. In ch.4
BIG SPOILER BOSS BATTLE
spoiler (click to show/hide)
The fight with Ethel and Cammurvi.
I had 2 tanks, 3 healers, 2 attackers and for the first part of that fight my party was getting the shit kicked out of them fighting both at once. Got near death many times that I scrapped through with revives and fusions and chain attacks just barely.
Once I killed one of them, the other was ez pz joke.
Then I fought the combined O+P boss after and again it was ez pz joke even though it was supposed to be the bigger tougher boss. But against solo enemies my team is invincible. But add a 2nd enemies and the AI breaks and everyone gets totally murdered.
Again, the solution is just if you're fighting multiple enemies to be as overpowered as possible and just kill the low HP ones ASAP before your team gets wrecked. I haven't used any party xp since early ch.2 so now I'm lvl.40 and the enemies are lvl.40 and I aggro and have to fight almost everything so I notice the combat flaws more and more.
I have enough party XP to jump to lvl.50 now, and I might just do it because I don't see much point in not being overleveled anymore to make up for the combat system issue.
Anyhow, still think it's a good game. Enjoying it tons. But it has some real dumb design issues.