Yeah, numbering it 2 kind of surprised me as well. Also seeing some of the "well this ruins ninja defuse".
Last couple of tries I gave to R6S, I wasn't getting that magic feeling :\ I think it's because of operators being all tied into microtransactions, I hate that shit.
yeah, the power creep agents destoyed siege but the base design had some good foundations that i'd have loved to have seen in an actual attempt at a sequel to CS. i thought the basic premise of having different levels of destructable materials which you can either reinforce or breach to create your own angles along with the verticality of multi-floored maps were both absolute winners, and the first set of fairly grounded agents suited the game well. it was only when it went into the GAAS death spiral and they started introducing more and more out there sci fi bollocks that it fucked itself.
i think what irks me a bit is that with the smoke change they are deviating a tiny bit from the hard coded CS formula. if they hadn't done that then i'd have just thought whatever, it's a GO port and that's all CS players wanted anyway, but with the smoke change it's like a tiny keyhole view to a parallel universe where valve felt confident enough to at least make an attempt to shake up the forumla a bit. they could've always still had a straight CS GO port for anyone who wasn't sold on it.