Eh, in the 16bit days I was playing commercial stuff that was trying things out. Even a couple generations ago I saw those sort of things. If making a game has gotten so bloated that the money holders are tightly controlling any big idea to the point where this can no longer happen, then that that system is ultimately doomed. I don't get how you can be in this current economic climate where such blindness has resulted in big company failure and not be sitting their with the 'purse strings' and not consider its relativity to gaming. It's going to happen and indie gaming may be too small to provide the grand experience coupled with the new idea. There needs to be a middle ground for the hobby to do so, my imaginary 'bridging' game.