The only improvement they could make to RE4 is adding more survival horror esque resource management but professional mode already exist. RE4 is the best game of all time.
The other addition is subtitles in cutscenes which no rerelease has.
Ehhh half the dialog is subtitled codecs anyways.
"Writhe in my cage of torment, my friend."
Still. Subtitle the cutscenes.
PC port has them... in Spanish. But you can't enable them depending your Steam region. It's very frustrating, because someone could quickly mod the script into those as the "language" you choose for the subtitles and everyone would be happy.
It's hilarious that the only classic port that has subs is Deadly Silence/the 1 Classic DS port, outside of Japan. Japan has Japanese subs for the scenes even in the original PSX launches.
I had no idea Assisted gives you the Assault Rifle right off the bat, lmao
...It was in the description for the difficulty, my dude. :p
You're gonna want to grind points for the infinite ammo guns. I'm on Inferno now and if you're frustrated by Standard, you're going to have issues with Nightmare (last boss, especially) and Inferno (limited saves, limited box areas, Nightmare's remixed enemy placement/item locations, faster than Nightmare). It really feels (to me) that these hidden difficulty modes weren't built around non-infinite ammo spam. There is replaced/remixed item locations and all that, but the higher damage rate means S-ranking them without the infinite weapons will be
very frustrating unless you want to sit down and plan/know your routes and get really good at dodging.
I just got grabbed from behind by Brad at the police station and just ate 1 hour of progress on Inferno. So tomorrow I'll have to redo my progress and hopefully get up to the Hospital so I can use one of my last 2-3 saves of the 5 for S-ranking Inferno.
Liking it, but yeah, there is stuff I'm not liking. Nemesis being turned into scripted chase shit hold forward sonic the hedgehog while dodging is lame. At least this stuff was way easier after he got his rocket launcher since you can see the red sight and just dodge. The first chase bit after the power station was really annoying for me. Went through like all 3 or so first aid sprays because he'd keep outrunning me and clothesline me and tentacle whip and when running from him I'd run into situations where there'd be zombies in front of me in a narrow area and I'd try to dodge past them and they'd still grab me. Was pretty damn annoying, post-rocket launcher Nemesis has been fine just boring. Now I just shotgun any zombie in my way while running.
Pssst. Save your grenades. Throw one when he Kool-Aid Man's through the wall of the power plant. You're home free (grab the case while you're running past him, there's 2-3 gun parts he gives besides ammo)
I never liked Nemesis in RE3, partly why I don't remember much of RE3 at all. Like him even less here. Everything else that's not Nemesis is good, but feels oddly rushed/short. Like here's some bug enemies for 5 mins, ok you're done, move on. Here's some hunter shark enemies for 10-15 mins, ok you're done move on. The areas/enemies feel pretty short and underused, but maybe the original was like that. Idk, last time I played the original was in the 90s so fuck if I remember the game outside running around with Nemesis chasing you and the ending.
Nemesis is fine. In Classic it's "run around his exposed arm/left and you're done, unless you want to fight him in attrition for gun parts/gun upgrades in which case bring the fire-power. He's honestly
not that bad, dude. And his form here is even easier because of said Grenade tip above. The chase sequences are a snooze. The only time he gets frustrating is at the end and only past Hardcore (which you're not on). I mean no disrespect but: Git gud. :p