Were some of you absolutely outraged when Metal Gear Rising came out and took 4-5 hours to beat?
...This is Rah level of mental gymnastics, I expect better from you Morma...
Rising:
-Was new
-Was an action game that expected you to go on harder difficutlies
-Didn't wear out it's welcome/ended pretty perfectly
-Was fun
-B-team made into a -B+ esque nearly A outing for a series that is mostly Kojimbo hackery.
Bio 3:RE3
-Wasn't new, but a
De"Remake" of the original Biohazard 3 from 20 years ago.
-Was already a short (2 hour-ish) scenario that got BUTCHERED/cut locations and rejigged scenes/etc for the "new" scenario and can be finished in 30-45 minutes if you're good.
-Wore out it's welcome as soon as Uptown Raccoon was completely cut from a major area into a 20 minute opening scene.
-*point down*
https://imgur.com/gallery/yJdxQRT
Map Comparison of the original Raccoon City/scenario with the DeRemake's:
(Image removed from quote.)
"remake in blue with red areas for when you're being chased. original in green."
They didn't shade the RPD (the big building in the middle) due to Carlos, I guess? Kendo moves from the bottom left near the Y junction (but the stairs since you go over the van for his store) to behind the R.P.D. in the remake universe.
About 80% of Raccoon was cut from the scenario. (they expanded the bottom right isolated area/Jill's apartment for a chase scene. They expanded it to Dario's warehouse (the bottom right), cut off the connection from that to the Garage [to the right of the R.P.D. in the middle] and made that the "entire" Uptown area.
You could say "but that's cutting the fat," and that's fine if you like that. But I don't like the fact that Raccoon City was completely BUTCHERED and rejigged for their nu-Reboot continuity.
(Same reason I don't like the new Umbrella lab, though I'm mostly ok with it replacing the "rundown"/undercover-esque tied-to-subway-factory-etc. that REbirth 2 did.
-Made by the B-team that didn't put in even a fifth of the care/love that REbirth 2 got (bar the butchered/copy-pasted with 2-3 new addition/bosses B-scenario that 2's original outing didn't really do)
-Changed up the formula (camera angles into third person shooter)
-Cut content for the sake of a shitty tacked-on D.O.A. multiplayer mode in the hopes that like DOA it'd be able to sell $600 DLC packs to whales. Narrator: It can't if it dies on the vine, but good attempt for another shitty multiplayer PvP in a primarily single-player horror series, Capcom.
I could go on, but you get the point. You're comparing a new-entry in a long-running series that turned out to be a fun campy "WHOO HOO CUHRAZY PIZZA GUY!" outing (from a studio that does "WHOO HOO CUHRAZY PIZZA GUY!") to a rushed "remake" that series fans expected some love and care to be made to (a la the original Biohazard's remake, which a lot of fans in the series considers the PEAK of the fucking series in regards to love/care and new additions were made to the scenario while keeping the base mansion nearly 1:1 with the originals so fans knew what to expect but with twists to it)
...It's as bad as Rah's "WELL,
I LIKE IT!!!"-isms.