I will just add one more thing that I think I see where you're coming from – Sunshine's levels, particularly the one you linked, have a very deliberate design, with platforming being the main method of navigating around the level. What I see in Odyssey is a combination of 64/Sunshine's overworlds and 3D World/Galaxy laser-focused platforming portions – and the focus of navigating around the large levels to arrive at those platforming challenges in Odyssey combines Mario's moveset and his ability to capture things. So it's not a pure platformer that you're used to, which I think I understand now.
However, this is ticking all the boxes that I like in a Mario game: Creativity, really tight movement, variety in how you approach navigating the world, and tremendous art and sound design.